cody-holt 2022-04-05 04:07
I loved the music getting intense when the person came close
Foon → Ludum Dare Explorer → LD50 → Bark Park!
By space-man, Daveroony and Dunusoor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 787 | 3.46 | 29 | |
| Fun | 719 | 3.35 | 30 | |
| Innovation | 577 | 3.42 | 29 | |
| Theme | 500 | 3.82 | 30 | |
| Graphics | 821 | 3.48 | 30 | |
| Audio | 378 | 3.63 | 29 | |
| Humor | 199 | 3.87 | 29 | |
| Mood | 547 | 3.61 | 28 |
I loved the music getting intense when the person came close
This is fun - My favourite part was definitely the adaptive soundtrack!
This game is really cute!!! I actually got so scared when the music suddenly changed but that really helped with the whole mood lol, very fun idea!
Nice game! Fun running around interacting with stuff. I think you could go a really long way with a bit more variety, but loved keeping away while also doing everything else. Awesome theme too! Very distinct.
Loved the idea!! Super fun and intense when the music changes! Its fun to eat as a corgi!
Fun game! The change to intense rock music when your owner was close was really funny. The only criticism I have is that it was a little confusing to keep straight what you were and weren't supposed to interact with.
Love the concept! Nice blend in the music to add tension
Neet game! Liked the adaptive sound, but it's a bit jarring when multiple tracks play at the same. Crossfading the tracks could potentially mitigate that, while still maintining the intensity spike. I apprciate that I couldn't get the man stuck behind an obsticle easily. :D
Our owner like dark souls boss :crossed_swords: :shield:
We should pee ground and make him fall and stun him.
I like the adaptive music, I don't see that often enough. Very good use of the jam theme too.
Creative idea and good implementation! I also like the adaptive soundtrack and the fun graphics!
Poor doggy First time we came home in 30 sec:D
nice game, and very good art
Now I know what my dog feels like.
The soundtrack changing depending on proximity was very cool. Graphics were good but I didn't really understand what the different bars were for. I got that one was a distraction meter but I couldn't tell what was making it go up or down since it didn't seem to matter where I was facing or proximity to anything. Maybe make that clearer somehow?
Fun little concept.
As others have mentioned, adaptive soundtracks are always a wonderful touch.
I'm not super sure what a bunch of the in-world objects are. I worked out what the meters did, but some better explanations could be helpful.
The graphics are on point and everything felt cohesive. Nice work!
love the adaptive sound! Wasn't entirely clear until later on what the purple meter was, I wish I could have seen more of the owners moves, he's quick so I had to keep going offscreen to get away from him and missing most of the cool "attack" animations he was doing.
Haha, really funny concept. The art and animation are really good! Congrats.
the dodge animation is really silly, love it
Interesting game! What an annoying dog I am! lol
theres some real nice positive vibes coming off this game. such a neat idea. i was suprised at the progression of the dog owner getting projectile attacks, that was a nice touch. heres my high score best.png
nice and fun little game! I enjoyed it much more than I expected :)
Haha great concept, this is definitely me and my dog at the dog park every time lol! Love the jazzy music and it changes as owner gets closer. Great work!
This is one of my favourite entries this jam, congrats! The concept is wholesome and fits the theme perfectly. The dynamic music, the animation, the types of tasks all fit perfectly. The gameplay is a bit boring, but that's fair for a jam game, and all the polish makes up for it.
Bravo!