Boggling Poker by DarkWolf 2024-10-14T19:39:40Z ♥ 1
I'm a sucker for card games! I love the minimalist card design and the SFX. I somehow managed to get the game stuck in a loop -- I folded, and the two remaining rats at the table seem to be stuck calling back and forth 𤣠CallingLoop.gif
LD57 — Depths (6)
Metro Solitaire by maneoliz 2025-04-11T19:33:19Z ♥ 1
Iām a sucker for solitaire (even made one for a previous LD), so when I saw your game I had to give it a try. I liked how you squashed down a stack of cards when held ā itās a nice visual queue.
I was hoping to see a rule twist, but it looks like the rule set is the standard 1 turn Klondike. It would've also been nice to have the automatic card stacking animation at the end of the game. I noticed a small issue (most people wonāt experience it): the background (I assume 1920x1080) isnāt large enough for my ultra wide screen monitor (3440x1440). So when I fullscreen the game I see vertical bars on the sides that don't match the background color (default Unity camera blue background color in the main menu, and a lighter green color in the main game). background_size.png
That said, I enjoyed the metro card theme. I think you nailed the soundtrack/mood ā the light jazz progression/improv was relaxing yet not too distracting, allowing the player to focus on the game. Iād love to see a post-jam update with some extra polish and/or quality of life features.
Departments of Depth Corp. by reivilibre 2025-04-11T08:04:00Z ♥ 2
I genuinely burst out laughing when I got to the managersā room ā funniest game Iāve played this jam! I once worked on this kind of cursed ant hill and the game reminded me, in a hilarious way, why Iāll never make that same mistake again. I had lots of fun exploring the bureaucratic maze you constructed and made sure to beeline for the jitter juice for extra speed. I also really love the funny little details: the department of employee satisfaction and promotions and empty, department of demotion is very overstaffed, omnipresent portraits of big brother *cough* boss, the stack of beds, mini maze leading to the department of efficiency, the existence of the ādepartment of departmentsā... Great entry!
Folder Depth by Zigtalk 2025-04-11T06:03:57Z ♥ 2
Cool take on the theme! I was a bit confused by the āGetting warmerā message, but I eventually figured out that itās just another penalty, and that the penalties grow with each mistake (up to -7). I donāt mind the penalties per se, but I think players in general would find it less punishing if they had lives that they lose when clicking on the wrong folder, instead of having the time reduced directly. I also noticed a small issue: itās possible to select a file/directory through the error box, which felt a bit unfair.
I think the game is at a great spot to implement some puzzle mechanics (hidden files, shortcuts/symlinks for teleport style navigation, limited search tools). I think it would be interesting to piece together a paper trail of clues about how the file moved around, and use these different clues to figure out the true location of the important file. I love the idea that the file structure is so cursed that people using the machine would leave notes to each other about the whereabouts of important files.
Detector by AlphaBetaSoup 2025-04-11T04:36:36Z ♥ 1
Nice game concept. I had no issues detecting: the approximate position of the metal chunks, or which type of metal was nearby, or if the detected metal was a dud. However, I found it difficult to pinpoint the exact (or close enough) position of the metal with the audio queue alone. It would have been nice to have a way to detect distance, or cross reference multiple readings. Maybe with rendering a small disappearing visual queue at the approximate position of the reading. Alternatively, the volume of the beeps could be loosely mapped to the distance of the detector to the metal ā that way one could better estimate the position of the metal chunks.
Dirty Little Secrets by winniehell 2025-04-11T03:37:44Z ♥ 2
Nice take on the theme. The upgrade loop felt compelling and I found myself wanting to complete the museum collections.
I discovered some audio stuttering artefacts while playing. Holding down the movement keys makes it worse, and the deeper down I go (longest contract), the worse the stuttering gets. It seems that the stuttering happens when the browser complains about how long the frame took to draw. It could be performance/memory related assuming you are continuously spawning the brown circles that make up the path. If thatās the case, you could probably work around the issue with object pooling and/or with instanced rendering (since the circles are the same exact sprite).
Space Whale Veterinarianš³š by MEGA Marlon 2025-04-11T02:58:49Z ♥ 1
I had a blast playing and figuring out the game rules. I found the theming and the core loop interesting and engaging. I think the simplicity of the controls lends itself well for a mobile platform -- with replacing D/K with swipe left/swipe right.
It took me a bit of time to realize that you only get the top-of-card resource bonus for the card you donāt pick. I think it would be more intuitive to the player if you swapped the display those top bonuses dynamically. With the swap in place, the player would get both the top and the bottom on each card, plues the cards would be easier to read and quickly evaluate/compare the two choices.
I liked the idea of limiting the number of turns with oxygen, and challenging the player to figure out a way of getting further. However, I found the oxygen cards to be too strong. After buying 2 of them in a row (+2 and +3) I essentially fully broke the run. I will admit that I was a bit upset that I didnāt get to see the score breakdown when I won, as I tried to maximize the score over distance.
All in all, I think this is a really nice starting point for a constrained deckbuilder. I hope you continue working on it, or at least extend the idea a bit for a post jam update! I love to see more content and mechanics, something like: environment hazards, enemies, suit improvement cards, weapon/tool cards..