allov 2023-10-02 23:42
As far as math goes, this was a pretty clever use of literal math. The out of bound mechanic requires a bit of thinking. Nice teaching game.
Foon → Ludum Dare Explorer → LD54 → Function f
By notinatal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 106 | 4.11 | 43 | |
| Fun | 308 | 3.75 | 42 | |
| Innovation | 4 | 4.66 | 42 | |
| Theme | 94 | 4.36 | 42 | |
| Graphics | 401 | 3.88 | 42 | |
| Audio | 216 | 3.76 | 42 | |
| Mood | 399 | 3.73 | 39 |
As far as math goes, this was a pretty clever use of literal math. The out of bound mechanic requires a bit of thinking. Nice teaching game.
I'm impressed by the innovative idea. Challenging, original, and fun. Well done!
If only I could have learn my math this way at high school!..
As an active math enthusiasts, I highly recommend this game. It feels like my whole life was just a tutorial to this incredible work of art.
also I'm not sure, but I think the stars are bugged, because it showed on the menu I got only 2 in most levels, when I had all of them, while in one level I accidentally pressed enter and skipped all of the stars, but the game showed I had them all
@dock-frankenstein Thanks for the kind words! I really appreciate people enjoying it - especially finding another math enthusiast :laughing:
Regarding the stars, I've actually never had a similar issue when trying. I am aware that some collisions may be bugged when moving faster, but other than that, the level select screen always displayed the correct amount of stars for me. You can share an image, although I don't think a simple screenshot is going to help me bugfix this particular issue. But I'll try! :smile:
any chance you'd make a web or gnu/linux version? really wanted to check this out
@caryoscelus Might try to do that later today or possibly tomorrow. I still need to wrap my head around exports in Godot 4, since this is my first real time using this version...
On Wine (on Linux) crashes when starting a level. Would try to debug it, but there is no source...
@holyblackcat Yeah I'm gonna export it separately for Linux.
I hope...
Looking forward to seeing the Linux version, I love the concept!
I didn't really understand how to "finish" each level. Maybe it just me not understanding mathematics :D First two levels were very fun to play around in and the game looks great!
Wow! Really liked the idea, smoothness of the functions changing is so satisfying. Tbh only the level 5 was challenging, but the others were very much enjoyable. The prettiness of the math in it's finest!
Also, I had no problems with launching it on Wine (buttons icons didn't load, but that's not a big issue)
@bastian-bresson Thanks for trying it out! To explain:
Imagine your point travel further and further to the right to infinity after pressing Enter. Then to finish the level, you have to make it so in infinity it reaches the value (vertical position) displayed on the sign in green.
The third screenshot on this page displays it pretty well - the exponential function approaches -2 as you go further and further (btw it never reaches it). Since -2 is a finite number, its represented by a green line.
whaaat never see something like this
Very *elegant* idea I would say : )))) You certainly are a math lover!
Yep, as other people stated, I also was getting 2 stars for some reason on the levels (that's not a big deal though).
I would love to see MORE stuff in this style! It's a pretty solid *start*. But it *feels* like a start - **I wanted more**! And maybe more mechanics around functions... for example... redefining a function yourself?? : ))
This would create potential for extreme count of combinations : ))) So... if you create more twisted levels And an ability to modify more from the user side - well, that would create even more awesome experience!
Apart from that - Incredibly neat!
@aweskybear Thank you for the feedback! You might actually get more since I am planning to work on this game a little bit more (my friend also told me he's interested in helping).
Regarding the two stars bug: I still have no idea why that happens to everyone but me 😅
Regarding the gameplay: I wish I had time to make more levels/mechanics, but I set my goal to 10 levels and wanted to do that as my main goal. And unfortunately that took longer than expected. Redefining a function yourself is certainly something, that would be possible in future levels, but when introducing the mechanics, I figured out it's better to use sliders for the variables in a formula (it's also much easier to code) to see what each of them was. But I was also thinking of two basic things to improve the game:
1. Red shapes/functions you can't pass through (would be funny to simulate the behavior in infinity lol)
2. Interconnected levels - you have multiple sub-levels within each level and you can travel between them via the limits.
Wanted to try to make number 1 during the jam but sadly didn't manage too.
@notinatal Good ideas! Keep up the work! Yes - that's what I meant - *anything* that adds more potential combinations (like red shapes) is a great addition to the fun factor of a game. And you've done good by adding sliders, since players / and you cannot get it much wrong when done in this way. It can be tricky to incorporate player input *proprely* and we should be careful ^^
The *interconnected levels* sounds very sweet but it would take a bit more time to plan and code I suppose : )) And as you've seen.. unfortunately every bit of change / entropy we introduce to games takes mooore and mooore time to test :/// so I understand what you meant (I got only 5 levels in my game..)
Good luck! BTW, my game also incorporates infinity (in a very different way though). Check it out when time :P
This game looks so slick and polished. Wow!
A really smart takes on the subject ! I liked its originality ! The input were simple and easy to understand. My only complain is that I would have loved t ohave the dot move slightly faster or a way to increase its speed until the next intersection.
The music was perfectly on theme and efficient, and not too annoying despite its short loop. Great job !
I also found your various UI very slick, especially when going toward a limit or in-between level. It made finishinf each level really rewarding.
That's a great jam entry, congratulation !
@furano Thank you for the feedback. I'm glad you don't find the music annoying, since I didn't have time to extend the track :laughing:
Regarding the movement, I decided to move the dot at a constant speed on x-axis, but I should've thought about tweaking that a bit more, thank you!
P.S.: I really, REALLY enjoyed your game.
Very original puzzle game, i feel like the stars should of been obligatory, or at least figuring out how to converge to the limit should of been harder, but regardless, the core concept is very interesting, and its been executed in a rather polished way. Great work.
@locke8 I heard some people found it a little hard, although I myself thought it was kinda too easy as well. But I did my best with what I've got done :sweat_smile:
Anyways, thanks for the feedback, glad you find it interesting!
I love this game, that's just a great and smart work, thank you for reminding me how fun functions were!
I like the game, cool concept.
@watoo45 @kris3 Glad you enjoyed :blush:
Really like this. Super original concept1!
Great concept and execution! Minimalistic design fits really well here. The game brought back the memories of math analysis lectures from my university :smile: My only suggestion would be to maybe increase the movement speed when you're holding shift. Also I've got a bug: it showed 2 stars for each level although I've completed almost everything for 3 stars.
@maximbegunov Thanks for the feedback! I started attending college this September, and it's quite funny since I was making the game during a lecture on limits :laughing:
About the bug, I addressed it in the game's description on this page (I still don't exactly understand the issue, works just fine on my laptop :shrug: ). Might try to re-export the game and see what future players will have to say, but I am convinced it is exactly the same export I myself have.
A very elegant and clean math game that aligns with the theme. My friends almost had an identity crisis when they were stuck on the second level, only later realizing they needed to drag the slider with the mouse. Lol! A small suggestion: perhaps increase the size or opacity of the slider node? I adapted quickly because the interface reminded me of Desmos.
@nicename Thank you very much for the feedback! Regarding the slider, there is an arrow pointing at it, did it render properly? Or do you mean that it was still kind of low opacity?
@notinatal The arrow showed correctly. However, when the slider is not active (slider becomes red), that node gets difficult to see.
屏幕截图 2023-10-07 153305.png
Ah okay thanks 👍, should've made the red more visible that's a fact...
Simple yet effective, I like this type of educational games. If only I would have had this when I was learning algebra 20 years ago... Great and solid entry !
Really cool concept for a game I've never seen before, some minor ui jank with sliders not being ideal but overall pretty fun. I like that knowing the maths does actually help you reason out answers.
The music is pretty great and I love the transitions, great stuff.
@javasaurus @3mpty Thanks for giving my game a try!
Wow, what an awesome idea, both entertaining and educational. Simple yet elegant.
I remember seeing some program at one point in school where you could mess with different functions. I just recently felt the need for the math functions and graphs in my games. Graphs that determine the difficulty curve, the number of enemies steadily increasing, the number of helpful items/buffs goes up with the enemies as the player learns the game and then decreases to make it harder, making a nice curve. I've been, somewhat successfully, using the windows calculator to visualize it.
@ellaris GeoGebra? :laughing:
@notinatal I think so, I remember thinking it was cool but not very useful, now I might mess around with it a bit.
Super innovative idea! Should be more attractive to me if it didn't run into me when I was doing my calculus homework(kidding). It's amazing to see such a "nerdy" interpretation towards "limit" and to cope with that sketchy art style, it reminds me of the old time ios&android arcade games. Should send this to my Math teacher( Great job!
Fantastic idea and interpretation of the theme -- I had a fun time with the levels and was able to get all stars! My only critique is that I wish the speed of the dot was constant along the curve of the function, instead of having it depend on the derivative, as moving up a curve felt slow. Well done! Screenshot 2023-10-07 174955.png
@suvi Thanks for the feedback! Definitely going to change the speed of the dot in post-jam version.
Btw glad your stars work ✨
Crazy unique game! I was a bit confused at first that I had to use my mouse to adjust the function, but once I figure that out it wasn't too hard to complete the puzzles :)
Incredibly elegant and unique game, you made me see that functions can be something very beautiful. I had a minor crisis because I couldn't figure out that you're meant to move the sliders lol, I think an indicator or small explanation would be very helpful there. Once that problem was solved I felt very serene trying to find the solutions. Will definitely be coming back to this game after rating just to experience all the levels in peace.
Definitely one of my favorites already!
@konfext Glad you liked it! Love hearing every bit of new feedback!
About the controls, there's an arrow in LVL2 pointing at a slider, but the GUI is broken for some people so it might have not shown...
Wow, I've never thought of turning math into a game could be a good idea, but it's actually really fun and enjoyable, super creative interpretation of the theme! The game feels very polished and well thought, and I didn't expect the music of a math game to be such a banger, absolutely loved it!
The UI is also very clear, simple yet really readable, and that scene transition effect is a nice little touch too. But as some others have mentioned, I too found that the slider was kinda hard to see in the disabled state, making it bigger or changing the disabled color could be a good solution to consider.
Overall, really educational and innovative game! To be honest, math's never been my greatest strength, but through this game I actually enjoyed and learnt something for myself, very impressive job on this entry!
Really neat game! I like that it's math-themed without really requiring math to solve, really just interesting spatial patterns and puzzles. Slider was a little hard to use (too small/sensitive), I wish some keyboard key would have been available to toggle the sliders up/down instead. Music was great, it started getting stuck in my head (in a good way) at the end ^_^.
Really good and innovative idea!
Haha, this is clever! I like how many different function parameters you messed with. I thought the solution to Level 9 was quite clever. Music was also nice.
I loved how, for some puzzles, you have to literally think outside the box :)
Someone could think this game is **derivative**, but I felt the **limit** in space was very **integral** to it. (Forgive me for the **sin()** of making math puns on a **tangent**ial comment)
@wendel-scardua This **positive** comment kinda **diverges** from the others, huh? I really **value** your **point** of view. I see **maximum** effort put in - definitely **cos()**t some time!