Return to sender by Katya Pavlenko 2023-05-18T00:39:08Z ♥ 1
The art and background music work great to create the atmosphere. For the story I would have liked slightly more lore/clearer dialogue because I was left confused in parts, but I still really enjoyed it!
LD54 — Limited Space (32)
Space Inserters by Jeff Kerman 2023-10-14T23:14:48Z ♥ 1
Very unique take on the theme! Needed a moment to figure out how to play, but once I did I enjoyed playing both modes a lot. It offers plenty of ways to be expanded on too (keeping track of the player's daily scores, online leaderboard..). Reminds me a bit of the type of games the New York Times offer in the sense that it's word-based and simple but challenging and the kind of thing that's nice to play for a few minutes daily :)
Light up the Room by rubatotree 2023-10-14T22:52:43Z ♥ 1
I like the chill vibe and sleek aesthetic a lot (played the effects-off-version due to lag). Got a bit confused by the exact mechanics, an in-game tutorial would be very helpful I think. Definitely appreciated that there are hints :)
Cavin' by Sargonius 2023-10-14T22:40:05Z ♥ 0
I only managed to save two people but I did my best until the timer ran out! I like that you can return to the entrance to talk to the people you've rescued. As a suggestion, it would be nice if while talking to them they also offered some information on how many people you still need to find and rescue. Fun entry, as others have said the wall kicking is a cool mechanic.
DeskStop-30 by Turner Austin 2023-10-14T21:24:40Z ♥ 0
I'm a big sucker for custom OS in games so it was really cool to see this entry! I feel like you also kind of made a meta statement on the theme considering the limited capability of Piko8 itself. I was really impressed by how much stuff there was to do and how polished this feels for a compo game. The challenge factor and humor kept me motivated to replay. Still haven't beaten it (it's a lot of stress at once lol), but I see myself coming back to the game again to see what else this unusual hacker has in store. The fun you had while working on this game definitely shines through!
Don't Get Crushed! by RossK 2023-10-12T01:26:11Z ♥ 1
The suspense is really intense. Even though it's just shapes it feels like there's a story here. I was actually surprised by how immersed I got, well done! It reminded me a bit of minigames in JRPG games. I actually quite enjoyed that there was no time limit so I could take it slow and figure out how the elements work. However I can also imagine it being fun if there was a system that scores you based on how fast you move / how long you survive or some other sort of "reward" mechanic.
Animal Teleporting by JamesW 2023-10-12T01:13:59Z ♥ 2
The new animals are introduced at a very reasonable pace for a suitable learning curve, and I appreciate that you can check the animal movements any time. The animals' different shapes are fun and add a nice difficulty as well (reminded me a bit of wooden puzzle toys for children!). Even as someone who doesn't tend to play this kind of game I went through quite a few levels before giving up. Very cleverly put together :)
Keep Sailing by KnightGames 2023-10-12T00:45:26Z ♥ 1
I may have lost some crewmates but the dog is okay and that's what matters.
At some points I felt like I was losing track of everyone's status only to find that they were already dying (woops). Especially near the end I also got the impression that there weren't many choices to make and as I had no way of regaining food or water I kind of resigned myself. Though in a way that's not too unlike what it might be like for the player character as well. I liked that the items you choose in the beginning shape the actions you can take later on, and the little conversations!
Gavin's Small Backpack by CoffeUp Studios 2023-10-12T00:32:58Z ♥ 2
Congratulations on your first game!
I like that you needed to think about which items to add to your inventory for each quest which was a nice use of the theme as well. One small suggestion I have is that (in my opinion) it's much more pleasant to read text that appears from left to right rather than having it appear in the center and then move.
As others have said some challenge could be added to the gameplay and such but it plays as a very complete experience and I enjoyed it :)
Purr-fect Bedtime by Chengnan17 2023-10-12T00:12:36Z ♥ 2
The idea is so cute and funny and the comic look works amazingly, too. I'd suggest maybe slowing down the opening animation so the player can take in the art a bit more before the gameplay starts. Playing I think day 3(?) unlocked two days at once which confused me a little bit.
Will be following the updates, I think with some more tweaks to the movement this is going to be such a great completed game!!
One Escape From Franky's by AploveStudio 2023-10-11T23:52:07Z ♥ 0
I like the design of the rooms and the audio in the beginning a lot. The puzzles look intriguing as well but after two jumpscares I quit because I could for the life of me not figure out how to fend the animatronics off and would have needed more time to figure out the puzzles lol. I'm not sure if the gameplay is just more obvious for people familiar with FNAF, but I think a little tutorial in the beginning would be very helpful!
Pazuru Packing Sushi by Gabreu 2023-10-11T23:39:24Z ♥ 3
I really like the visuals! It's definitely helpful that items are marked as red/green to show you whether you've placed them.
Some feedback for features I would have really liked: I think it would be really helpful if it was possible to rotate the pieces with the mouse wheel and remove them with a click of ther right mouse button for a more seamless gaming experience. That way a keyboard isn't required at all. Regarding the trash can, I actually think it could be skipped outright since you don't actually mess any of the food up and could simply place the items back to where they were before (and it gave me a twinge of anxiety to be throwing out so much food lol). Altogether a very nice and chill game, congrats!
I Need Some Space by 0x01F0 2023-10-10T00:01:59Z ♥ 3
Really immersive narrative experience, it was a joy to play. I really liked how you combined it with trivia questions. Nice use of the theme as well. I felt like you made sure to keep the scope reasonable but really flesh out what you had. And I loved the voice-overs! One of my favorite entries for sure.
Are there multiple endings (not counting the game-over)?
A Better Place by SvenErik 2023-10-09T23:37:37Z ♥ 2
I liked what I saw a lot! Only got to day 2 though because I restarted a few times before I got the hang of it and then it crashed on me. Here's a few ideas I had while playing: I think for a sense of accomplishment it would be cool to have the amount of days you've played show up in the corner somewhere. It would also be cool if every day adds a specific small quest or introduces new rules to watch out for. You could also have each day end/begin with a new little message from the racoon or something like that to add a bit of story!
Altogether very cool entry, I think it could be really addicting with quicker gameplay and more to watch out for :)
Walking The Pig by Frank Gevaerts 2023-10-09T23:25:09Z ♥ 1
I love text adventures a lot and the idea of walking the pig is a lot of fun :) I was trying to put the apple in the crate and would never have figured out that you can just drop it, so a bit of guidance or some hints in-game would've been super helpful. Definitely appreciate that there's a transcript, I couldn't rest till I'd successfully walked the pig!!
You Must Mop by PhoenixStroh 2023-10-09T22:56:00Z ♥ 3
Really pretty and the story is very sweet. I got a bit frustrated when I kept messing up by mopping up objects. Might help to be able to see how far your mopping radius extends. I'd also personally prefer if you didn't jump every time you walk into a mopped area (maybe just once in the beginning to showcase that you can't walk there). I liked the spin on the theme!
Function f by Notinatal 2023-10-09T00:07:36Z ♥ 1
Incredibly elegant and unique game, you made me see that functions can be something very beautiful. I had a minor crisis because I couldn't figure out that you're meant to move the sliders lol, I think an indicator or small explanation would be very helpful there. Once that problem was solved I felt very serene trying to find the solutions. Will definitely be coming back to this game after rating just to experience all the levels in peace.
Definitely one of my favorites already!
I Do by Togis 2023-10-08T23:33:33Z ♥ 3
Such a fun premise, I thought way too hard about where to place everyone and have vowed never to take this job on in my life lol. The only thing I found a bit difficult was the amount of information presented once everyone is seated and you see how your actions affect them. maybe splitting things up into points you can win/lose for fights breaking out etc. could add to the replay value to optimize those stats (or create absolute disaster).
Troubled Turtles by Aviv Levy 2023-10-08T23:16:42Z ♥ 2
I liked the puns and little turtle facts a lot :) Got stuck on lvl 11, 14 and 17 so I enjoyed that you could choose levels straight from the menu. The screen effect was a bit distracting and I don't think it's really necessary. The mechanics were introduced very smoothly. Altogether I got pretty hooked and spent a long time!
STOP BURYING ME ALIVE, BEAUTIFUL! by robobarbie 2023-10-08T22:25:28Z ♥ 3
I've been following (at least some of) your team so I knew I'd be in for a treat.
I do think that after attaining an ending with one of the girls it would be neat if you could skip the card game/mice, as the prospect of redoing the gameplay bits not related to the dialogue prevented me from seeking out Karina's ending.
The production value for something made as a jam game is just so high it's mind-blowing. Will definitely be returning if just to look at the beautiful art.
Blind Caver by Blueman 2023-10-08T20:52:27Z ♥ 1
I think it's neat!! As others have said, it would be helpful to be able to press a button to learn which level you're on as well as to repeat which sound stands for what. I found myself getting a bit frustrated from running into walls, which might be lessened if the sound was a bit more pleasant/maybe leaving out sound for the walls entirely? If you intend to expand on this game narratively, tying the sounds in with what's happening could work too ("You keep hitting the wall.. will you ever get out?" / "You step over the boulder to cross the pit" etc). Congrats on your entry!
Yuri Quest by ArtOfMacks 2023-10-08T20:26:20Z ♥ 2
Played to the end and had fun! I thought surviving was a bit too easy (I wouldn't have minded being forced to restart the final dungeon, since mostly I was just standing there catching bullets). I think it would also be nice to have a sort of final boss. But with the time you had I think you made a very nice game! My favorite part was the cute pixel animation as you wait for the next room to load.
Winds Of Pilgrimage by Medow 2023-10-08T20:14:11Z ♥ 1
Really fun and a lot of stuff to do considering the short time you had to work with! I got so immersed I spent over 20 minutes :) I enjoyed the freedom of being able to do what I liked & the mystery of being thrown into this world without much explanation. At the same time the non-linearity made it so that I felt a bit like I was solving most puzzles by chance without really understanding what I was doing. It would be nice to balance this to some extent (i.e. maybe a guidebook for the already-solved puzzles/a book that shows you how many puzzles you've yet to solve etc).
BLOCKIES by Ayxs 2023-10-08T19:39:01Z ♥ 2
I think I wasn't the intended audience because I got a bit confused by the gameplay lol. But from the small bit I did manage to play, I enjoyed the descriptions of the blocks a lot along with the color scheme. Really innovative where you took the idea of limited space!
Compress(space) by Fahim Faysal 2023-10-08T19:22:13Z ♥ 1
I love how the levels & title screen look & tie in with the theme along with the title. The presentation feels really exciting and satisfying, as if as the player you're manipulating code itself. I think a bit of extra explanation regarding what you're able to do would be very beneficial, along with an easier way to undo the space compression. Had a great time with this game and if you intend to work more on it I think it will be spectacular!
Cold and Unforgiving by ViktorTheGreat 2023-10-08T19:01:26Z ♥ 1
I thought it was on topic since the central discussion did resolve around "limited space." The discussion was my favorite part, it made me try and figure out what the optimal choice would be (I went with Dalton because of the gun). A bit more agency (like asking why not all of them can be good friends and stick together and camp outside overnight together?) would have been nice. Congrats on your first entry!
Boo! Bark! by Doot 2023-10-08T00:49:07Z ♥ 1
Really nice! I think the lack of lineart works great. I also appreciate that you can use the starting screen to practice your moves beforehand and are shown the basic tutorial each time (since I needed a while to understand how to use the leash). I understand there's little time for this in the compo, but I think one thing that would add to the fun could be to give the background some personality as well (decorating the fence/changing the color of the grass to something more fun etc.)
Feast Work by Sam Machell 2023-10-08T00:23:27Z ♥ 1
When I read the description on itch.io, I thought to myself: Fabulous, I hope this game scratches the exact itch in my brain that I need it to. I was not disappointed. It feels like something you'd find digging around an old PC that you have no business snooping around on. Really solidly executed, I couldn't take my eyes off the screen. All I was missing was some sort of closure at the end (break of the 4th wall, game shutting down, error messages, etc.). Going to be keeping this game in my mental collection of absolutely derailed games that taste crunchy to my brain.
Prickle by Kultuk 2023-10-07T23:44:09Z ♥ 2
adorable premise & well executed, i had a lot of fun!
Align The Sky by CursedEmbassy 2023-10-07T23:31:51Z ♥ 1
The voice acting was really cool! Just wish a bit more had happened, the end came a little out of nowhere for me. I had fun walking around the ship while listening though :)
Crowded Mind by rsheepdv 2023-10-07T23:21:10Z ♥ 1
I didn't really manage to get the hang of the gameplay (it helped that someone wrote that you can put down the shark to get light, but the Shift key didn't always respond) but I can see that you had a really solid idea and I liked what I saw!
leaving the nest by WeeFairyFabi 2023-10-07T23:08:49Z ♥ 1
Great use of the theme. I'm honestly not into decorating games at all but you still got me invested to play for a bit because of the pretty art and cute magpie!! (sorry to my magpie for not fitting all the necessities, guess they'll need to wash their laundry down the street..). A confirm button to ask if you're sure that you're satisfied with your room would have been great b/c I was clumsy and kept finishing accidentally lol.
Also I wish you the best for your PhD journey!!
Sheep in Wolf's Clothing by ottos 2023-10-07T22:57:46Z ♥ 3
I've sorted my feedback into a little list of positives (+) and things I think could use a bit of work to make the experience more polished (-)
+ lovely artstyle & character design + coherent color palette that's pretty to look at! - in the beginning I was a bit confused as to what was going on -> maybe some clearer dialogue could help clear up the confusion! but I understand your native language isn't English and it's still understandable as it goes on!! + very nicely selected BGM for the fights (it makes them seem so mysterious! especially the first one when you don't expect the battles yet!) - I find the stone puzzle a bit repetitive and unnecessary. as an alternative I would suggest maybe something like a question that a sheep asks you/ required amount of sheep to collect/ a battle you need to win each time to open the next door? + Ending 02 made me smile :)