Foon →
Ludum Dare Explorer →
LD53 →
DARKLINE
DARKLINE
By xk-the-name
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 191 | 3.98 | 35 | |
| Fun | 197 | 3.87 | 35 | |
| Innovation | 427 | 3.53 | 35 | |
| Theme | 293 | 4.18 | 35 | |
| Graphics | 313 | 4.10 | 35 | |
| Audio | 239 | 3.80 | 35 | |
| Humor | 628 | 3.01 | 33 | |
| Mood | 26 | 4.40 | 35 | |
Comments
fumybulb
2023-05-02 19:25
Looks atmospheric :)
Sadly, I stumbled upon a bug. After receiving the knife during the fourth delivery, all UI is lost, and therefore it is impossible to progress further.
Maybe I'll try again later. I'll let you know if I run into this issue again.
@fumybulb Fixed it :)
Really enjoyed it!Reminded me a lot of Undertale!Love the graphics and the whole style of it and I definitely could see it getting expanded!
emojibea
2023-05-03 21:21
This is a fantastic game. It's not perfect (I had some enemies hit me while they were blinded) but it's great! Extremely polished, very well done!
antsa
2023-05-03 21:27
What a game. I still don't really have a clue what the story was about in its entirety, but I'd probably have to replay the game to understand it a bit better. There definitely seems to be some replayability, because at some point I started questioning if I should even be making these deliveries and choose something else at the end of the "jobs". I think some extra world building at the beginning to set the scene better would help, but I guess also being thrown directly into this odd job was also part of the story.
The resource management was really well balanced. Only at the end I started running out of water and I tried to save anything I could. I was probably a bit too stingy, because I thought that the scarcity would also apply to ammo, so I barely used the gun.
The colorscheme, audio design and graphics played really well together. Serial Experiments Lain came immediately to my mind when I heard the electric humming lol
I enjoyed this for several reasons:
1. The player character sprite reminds me of the simpler days of Pokemon RBY/GSC.
2. The mechanics were straightforward and easy to understand.
3. The atmosphere was great.
4. Good sound effects.
Things that I would love to see improved:
1. Background music of some variety. If it was there, I wasn't able to hear it.
2. Some grammatical errors.
3. Correct updates as to what's in your inventory. I helped save a cat, and got an apple! Great. I actually got 2, which while being a pleasant surprise, changed how I was planning to proceed with item consumption.
Great work!
yorsh
2023-05-03 22:08
Really strong mood, everything work well together to create a lot of tension and dread. Graphics are really nice too, 1st person dialogs are especially great.
Gameplay wise I feel like the game ask me a to answer or do a lot of things, but in the end only a few of them are meaningfull choices (either the best option is very obvious, like better weapon, or no way to tell which one goona be better). I think I would have liked either less interactions or more meaningfull choices, but that may very well be my own taste not shared by others.
Really interesting atmosphere! Definitely felt invested in the narrative. Mechanically I enjoyed the turn based combat, but felt like some weapons ended up totally overshadowing others. That isn't strictly a bad thing, but it'd be nice to have a way of getting rid of old weapons that have lost their usefulness. I did really enjoy the resource management aspect of the game. Finally, just noticed some minor grammatical errors, but nothing that kept me from understanding the game. Very nice work!
Nice and quite unique game with some simulation (or 'survival') mechanic. I really like art and music.
I loved how deeply game impregnated with classic psychological horror. The gameplay by itself is also very well balanced.
I really enjoyed the dark and gloomy atmosphere. The music, sound effects, and visuals are very well done!
Incredibly big game for a 48hrs gamejam, especially for a solo dev. I enjoyed plot and graphics, combat system reminded me oldschool rpgs!
it's quite challenging but a very well made game. so many little details fit into this, how did you pull it off in 3 days? amazing job! great atmosphere and combat
montigor
2023-05-09 19:32
I like like the art style of the game, also music adds a lot to the overall atmosphere. In some places the game really reminds me the Undertale.
chertkov
2023-05-15 11:40
The game reminds me of deconstructeam projects. I enjoyed the atmosphere a lot.
Great game, love the story, atmosphere and mood (low humor rating because of the serious tone). The buzzing background noise was a great touch, the combat was pretty good as well. Great work!
konfekt
2023-05-17 22:57
I was glued to the screen the entire time. The cutscenes were especially potent, but I did enjoy the resource management as well. I wasn't sure if my actions had an effect (I chose to not toss one of the deliveries but it still disappeared from my inventory), but I still appreciated the choices. Super impressed by the amount you were able to fit in in such a short time, definitely one of my favorites.
It's a good and well-crafted game! The turn-based gameplay with resource management is very interesting. I love games with a tense atmosphere like Silent Hill. The visual style is very pleasing too.
really nice atmosphere!! loved all of the art and the gameplay was fun, really loved the point and clickyness of it
tygrak
2023-05-18 20:10
What a weird aesthetic and style! I liked it! The only thing that didn't really fit for me is the player sprite. The resources got very tight for me at the end. The vending machine mechanic was very good for the resource management.
I also have to say the story was a bit ... strange(?) in the end but still enjoyed it :). The game had a ton of stuff in it, impressive you got so much done! Good job!