DARKLINE by xk_the_name 2023-05-03T21:21:09Z
This is a fantastic game. It's not perfect (I had some enemies hit me while they were blinded) but it's great! Extremely polished, very well done!
Foon → Ludum Dare Explorer → Users → EmojiBea
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | 👥 | LeaderSHEEP | jam | 823 | 3.35 | 3.26 | 3.69 | 3.76 | 3.35 | 3.60 | 3.19 |
This is a fantastic game. It's not perfect (I had some enemies hit me while they were blinded) but it's great! Extremely polished, very well done!
Really fun! Balancing the obstacles/packages with the timed nature of the missions was funny; like others have said, once one goes you're just trying to make up the time penalty the rest the way there!
A fun time to play. Very full-featured with multiple levels and tutorials! Good stuff! Like others have said, some variance in the level layout and such would've elevated the experience, but well done nonetheless!
Pretty good gameplay loop! Icons are sometimes a bit hard to decipher, but maybe that's part of the challenge!
Fun idea! Cannon towers feel a bit too strong, but maybe I'm just not very good ;)
Simple and fun! Was quite happy to see you included controller support :)
Super fun and cute game! Like others, I had a bit of trouble with the second level, but once I got my "ah-ha!" moment, it was cruising from there.
@daniboygg The bark mechanic was one of the last ones implemented, so it's not perfect, but it biases the sheep away from the player for a short time.
@denissobolev I definitely wasn't happy with their behavior around fences either. They have a propensity to steer into the fence when the player is too close, which is frustrating.
@rafagamedev Thank you for your kind words! The camera control was "good enough" at the time, but I wish I could've made it better.
@tomas-paim Thank you! I made them all but the houses. :)
@darzu Yeah...would've made some level design changes if I had the time, haha. Learning experience for sure!
@drtizzle Thank you for your kind words! Much learned for next time; we can't wait!!
@jpbaraky Thank you!! I made him myself :3 Camera control was something that definitely required more time than I allotted for it :sweat_smile:
@gametrodon Yeah..sheep behavior was "dicey" at best. Thank you for your feedback!!
@larrymartinjr Thank you for your feedback!! I definitely learned some important lessons about scope and scale :sweat_smile:
@a-bond Ooh, I like the idea for a couch co-op game. Adds a whole new dimension!
Cool concept! I like turn-based exploration concept. Wasn't quite sure if there was a way to "perform actions" that I was missing, but avoiding the angry red boys was fun enough for me. :3