DARKLINE by xk_the_name 2023-05-02T19:25:36Z ♥ 2
Looks atmospheric :)
Sadly, I stumbled upon a bug. After receiving the knife during the fourth delivery, all UI is lost, and therefore it is impossible to progress further.
Maybe I'll try again later. I'll let you know if I run into this issue again.
LD55 — Summoning (16)
Come By by the4thcircle 2024-04-22T16:41:58Z ♥ 1
Good game! I loved these TINY sprites.
I noticed a bug (I’m not entirely sure if it’s a bug) - the sheep in the second location are able to jump over the fence and run away. This happened to me when the dog ran far to the northwest. Some sheep at some point suddenly ran to the southeast and jumped over the fence in the corner.
Slaymore by Joshua Miller-Pio 2024-04-21T18:20:32Z ♥ 4
Sometimes it's crash: ``` Uncaught RuntimeError: table index is out of bounds at Slaymorehtml.wasm.br:0x13a9752 at Slaymorehtml.wasm.br:0x13c7ff5 at Slaymorehtml.wasm.br:0xae8e4f at Slaymorehtml.wasm.br:0xafa931 at Slaymorehtml.wasm.br:0xaf6ef5 at Slaymorehtml.wasm.br:0xaf748e at Slaymorehtml.wasm.br:0xb47923 at Slaymorehtml.wasm.br:0xb68fb6 at Slaymorehtml.wasm.br:0x145592e at invoke_iiii (Slaymorehtml.framework.js.br:10:372553) at Slaymorehtml.wasm.br:0xb6804b at Slaymorehtml.wasm.br:0xa38d8 at Slaymorehtml.wasm.br:0x14092cc at Slaymorehtml.wasm.br:0x13aae73 at Slaymorehtml.wasm.br:0xc42eec at Slaymorehtml.wasm.br:0xc42f01 at Slaymorehtml.wasm.br:0x139a426 at Slaymorehtml.wasm.br:0x13766f2 at Slaymorehtml.wasm.br:0xc8df1d at Slaymorehtml.wasm.br:0xc8df91 at Slaymorehtml.wasm.br:0x143a957 at Slaymorehtml.wasm.br:0x145596a at Slaymorehtml.framework.js.br:10:28077 at _JS_CallAsLongAsNoExceptionsSeen (Slaymorehtml.framework.js.br:10:28092) at Slaymorehtml.wasm.br:0x1435f0a at Slaymorehtml.wasm.br:0x145596a at browserIterationFunc (Slaymorehtml.framework.js.br:10:205510) at callUserCallback (Slaymorehtml.framework.js.br:10:159132) at Object.runIter (Slaymorehtml.framework.js.br:10:160372) at Browser_mainLoop_runner (Slaymorehtml.framework.js.br:10:158668) ```
I hope this stack trace can be useful to you.
Whispers of Lyra by milq 2024-04-17T20:14:53Z ♥ 2
Aarakocras are definitely the least trustworthy: countless times these cursed platforms have kick me down from each other! 😆
Daemonis Algebra by orbitaldot 2024-04-17T19:52:32Z ♥ 2
2024-04-18_01-49.png
Perfecto!
Summoned by Bender Biber 2024-04-17T18:09:47Z ♥ 1
IMHO, the platforming mechanics here are well-honed.
Art and music complement the narrative perfectly!
I noticed that flying rechargers only respawn after the character dies, but not after re-entering the screen where they are located. Not really a problem, however.
Dungeon Summoner by magnusfurcifer 2024-04-17T17:29:03Z ♥ 1
Well made fun dungeon crawler! Glad to see a game in this genre, thanks!
Idea 1: It is better to end the introductory briefing not automatically, but after a click, so that you have time to read. To be honest, when I first started the game, I admired the voice acting, and therefore was in no hurry to return to reading the text.
Idea 2: it would be cool to add some restrictions on the use of cards (limited number of them in the deck? maybe a mana cost to use?). Now you can spam cards without thinking twice.
Idea 3: What if the fire card healed the fire demon instead of dealing 1 damage? Or even enhance the demon's power!
Anyway, it's a great little cute game 👍
Throes of the Javelin by MatterLinx 2024-04-17T14:46:54Z ♥ 4
I lоооove this game! ♥️
I don't even know what to say. The game feels so good and polished in absolutely all aspects. Especially considering it's a jam game.
It would be great if you made a full big game based on this at some point. Speedrun mode? Online leaderboard? Convenient gamepad support?
By the way, I have an idea to improve the convenience of aiming on a gamepad. It seems that sometimes in the game it's important to aim **quickly**, and sometimes it's important to aim **accurately**. You might try to make it so that when you **press** the right stick, aiming becomes fast (instant?) for a short duration of time (or just until the next stick tilt?), and the rest of the time let the aiming be slow but accurate. Something like this.
Thanks for providing a great game!
Flying Buttress by Jack728 2024-04-16T18:14:31Z ♥ 1
2024-04-17_00-14.png
Date Summons by Pokopish 2024-04-16T16:53:21Z ♥ 5
2024-04-16_22-52.png
Soooo close! 😆
Faust by HellHound 2024-04-16T16:35:46Z ♥ 4
Well done!
As a composer, I think the soundtrack suits the game narrative perfectly 🎶
Phasebound by Kepsert 2024-04-16T09:45:06Z ♥ 1
First of all - the visual aesthetics of the game are magnificent! You were inspired by Celeste's visual representation, weren't you?
*(btw, an article on this topic that helped me in my game: https://aran.ink/posts/celeste-tilesets)*
Secondly, the puzzle aspect of the game works really well. A little mind-blowing sometimes, but not too much.
It's great that you handled so much work solo. Awesome!
DegeNerative Dungeon by A.Bond 2024-04-16T09:26:04Z ♥ 0
Procedural dungeon generation is very cool 👍
I also like the aesthetics of the environment.
It would be tempting to explore the world deeper and longer.
Lexicat - the word wizzard by muhyrla 2024-04-16T09:18:18Z ♥ 2
Cute art! 😺 Although, during the playthroughs, my attention was mainly drawn to the words on the screen and to the keyboard (cuz I do not have blind typing skills).
Привет с омского людума!
TL;DR by senior_sigan 2024-04-15T18:21:11Z ♥ 1
Hardcore in a good way! And very beautiful!
The player's hitbox appears to be much larger than it looks. Especially horizontally.
POLLY by Spica 2024-04-15T18:06:40Z ♥ 2
Really great artistic style!
It would be excellent for a more immersive experience if the game had some relaxing music (like in your trailer video, for example).
By the way, the game prototype is not ready to run on 21:9 monitors. Consider using letter-boxing or something. 2024-04-16_00-05.png
Also, the girl's movement doesn't seem to work (freeze?) at the top trunks of the tree: 2024-04-16_00-02.png
I can't wait to see how far you get with your work. Good luck!
Veggie Summoner by BeanJBunny 2024-04-15T17:26:19Z ♥ 0
I love the visual style of the game! Especially the princess and the cloudy night sky in the background.
The melody is simple, but fits organically into the visuals.
The paving stones would look more interesting if you added a little variety to them.
By the way, the web version on this site doesn't seem to work:
``` If you're seeing this error, it means I can't find your index.html file.
This usually means you created your .zip file by zipping the entire folder, and index.html is somewhere like MyGame/index.html. If you recreate your .zip with index.html file in the root, this error should go away.
See the embedding guide for more details. ludumdare.com/resources/guides/embedding/
404 Not Found ```