Mitosis by MediocreMonty 2019-10-22T01:01:32Z
I accidentally placed a Cytoplasm on a Cytoplasm, which blocks it forever. But i like the game it was fun =)
Foon → Ludum Dare Explorer → Users → Wubbl
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 51 | Every 10 seconds | 👥 | 10 Seconds To Recycle | jam | 803 | 3.29 | 3.43 | 3.10 | 2.75 | 3.39 | 2.95 | 2.39 | 3.04 |
| 2021 | 49 | Unstable | 👥 | Unstable Potions | jam | 872 | 3.43 | 3.20 | 3.22 | 3.64 | 4.29 | 3.43 | 3.64 | 3.81 |
| 2020 | 47 | Stuck in a loop | 👥 | Space Cat | jam | 1106 | 3.29 | 2.87 | 3.17 | 3.32 | 3.58 | 3.35 | 3.48 | 3.74 |
| 2019 | 45 | Start with nothing | 👥 | Desert Tiles | jam | 621 | 3.39 | 2.95 | 3.18 | 3.59 | 2.93 | 3.21 | 3.38 |
I accidentally placed a Cytoplasm on a Cytoplasm, which blocks it forever. But i like the game it was fun =)
We reuploaded the game a few minutes after the first release because we had an build error. That should fix the white screen problem.
The game can be exited over the pause button in the top left.
We are still working some open issues: - ~~The chance to drop saplings is too low for trees.~~ Fixed - Sometimes most of the vegetation vanishes in the late game - ~~Seed and Sapling count in the toolbar is unreadable if > 9~~ Fixed
Thanks for all the great comments about our game. 1. Finally we found the reason why the vegetation and other sprites disappeard in the middle of the game. (The problem was the "Chunks" Rendering Mode of the Unity Tilemaps and we searched bugs in our code for nothing.) 2. Additionally we tweaked the balancing for our vegetation to make the game more enjoyable :)
@beavergames I have basically the same question. How did you implement the gravity? We build a similar game and implemented the gravity by rotating the global gravity around our RigidBody2D player. However, somehow this is heavily bound to the PC performance and the game is a lot "slower" than in development.
Anyhow, nice game =) I love the gameplay and art style.
Wonderful voice acting =) Funny and challenging =)
Thank you all for the feedback. We had a tutorial planned in the beginning and to restrict the ingredients for each level. However, Monday was bugfixing all day and we had to skip some parts. Sorry for that.
We try to start playtesting earlier next time and focus more on the playability =)
Same experience as @jibberwocky had. Somehow i couldn't repair but remove the grinder station =) Graphics and the overall feel is nice =)
Thank you all for your feedback!
10 seconds are really short but we wanted to stay true to our concept :) However, we thought about a "how far you can go" concept too. Together with multiple difficulty levels where you need to collect 1000/2000/3000 points per 10 seconds.
And we could improve our random object placement a bit. Btw, 3600 is max score with the current implementation and someone has 3500 already. Crazy :D