FoonLudum Dare ExplorerLD47 → Planet Hopping

Planet Hopping

By Skovtrolden, hjalte and Gautstafr

View on ldjam.com

CategoryRankScoreCount
Overall4443.7551
Fun5063.5951
Innovation3773.7151
Theme10043.4151
Graphics2514.1851
Audio3553.6951
Humor6952.8344
Mood3233.8448

Comments

diego-teran 2020-10-06 01:55

I enjoyed playing it! The atmosphere and the art are amazing! I encountered a few bugs with the gravity and I found the slugs to be really hard to kill. It felt smooth to play :)

robbzenone 2020-10-06 11:53

Nice Game :). The artstyle is amazing :D Was fun to play!

valkija 2020-10-06 11:58

Art is gorgeous, i really enjoyed playing it! I also found the slugs difficult to kill due to the curvature of the worlds, and i could still shoot while dead! but it was great fun. Rated highly!

doctorhummer 2020-10-06 11:59

Looks interesting! Kinda reminds me of Aether. Good job!

seskon 2020-10-06 12:00

Awesome art and nice sound effects, neat little game :)

cfdj43 2020-10-06 12:02

Really great 1-bit style and fun gravity jumping. I'm not sure the enemies were really necessary as they kinda get in the way of doing fun jumps? or maybe double down and give the player mouse aiming? because at the moment enemies can sometimes attack you from a place you can never shoot.

syudzius 2020-10-06 12:11

Nice game! The slugs were hard to notice and kill, but luckily I didn't die XD Love the art style and the music also sets the mood. Good job!

joedev 2020-10-06 12:11

Very calm and relaxing casual game, I really enjoyed floating around between planets to that calming soundtrack. Really liked the art style too!

rucksack 2020-10-06 12:15

The Graphics and the Mood are the strong points of this game. Nice job here! More enemy types would be a good addition to the game. Great little game.

kira-yoshida 2020-10-06 12:26

Not a bad idea indeed, the concept is interesting and the visuals pretty well done, I do enjoy the look and feel of the game. I would suggest however that the controls be more based towards the most common control scheme, I felt so awkward playing using the directional arrows but other than that a great idea!

weirdybeardyman 2020-10-06 15:58

Beautiful looking art, although it was a little hard to see the slugs sometimes and they were a little hard to shoot. You made the movement and jumping between planetoids really satisfying, especially when you squish a slug. Nice relaxing music and a good polished feel. I get that it was a never ending loop but it would be nice to have some explanation of why or some sense of progression and then I feel like I could play this all day.

eugenik 2020-10-07 06:18

Great game, I enjoyed it :)

ovid 2020-10-07 21:18

Hi, Very good idea! The controls are great. The graphic looks fantastic. The orbiting through tiny planets works fine, even though when I jumped over to another tiny planet, I was stuck in a loop... but let's say, it wasn't in a good way... I just kept floating in space. The gameplay is very enjoyable. I'd like to see more enemies in the game, but because it's a game jam I can understand why it ended up like that. To sum up, the game is great and I like it.

Good luck!

zachary-granger 2020-10-08 01:14

Very nice game, fit the theme well but in a creative way. I thought the music and art were fantastic! The gravity was a bit wonky if you jumped directly under a planet, but otherwise I wonly wish there was more. Great entry!

larryseinfeld 2020-10-08 01:44

Cool game, love the gravity effects, must have been tough to implement, and I love the art atmosphere. Thought it was a really fun game that can be picked up and played with no huge learning curve and I love that. Good job!

paulhudson 2020-10-08 06:32

Very nice design 🔥 And sound track, I added to my SoundCloud ✌️ Good work guys

ismael-rodriguez 2020-10-09 00:00

Cool idea, it was fun to jump around with the gravity effect. I like the game-boy-ish visuals.

Friendly criticism: I struggled with the controls a bit, flipping upside-down messed with my left-right orientation enough that it never really settled in, not sure how to solve that problem, you may have the best set up for it and this just be a monster problem that doesn't go away due to the nature of constantly flipping upside-down.

It would also be nice to let players decide between wasd or the arrow keys. Due to muscle memory, it's easier for me to handle movement with my left hand, so I ended up crossing my arms over my keyboard.

Design; I think it would be a great idea to make the first area with no enemies. Just let the player have fun jumping around between the planets, trying to get a hang of the controls and game rules (in Mario 64 you start in the castle yard with just a simple goal of going to the castle, nothing to kill you but drowning in water or rare fall damage)

After the first level introduce enemies (one new enemy or mechanic per level). This would help hook a player's attention because it will suggest that the game is opening up to them with progress. "If level 2 introduced bats, I wonder what level 3 will be?"

I played 3 levels and got bored because I felt like I had seen everything there is to see. Level 3 looks and plays just like level 1. Did I actually make progress? Is it just pseudo random? Is there an ending?

The slugs are annoying because the gun mechanics! If they're in the zone between planets we have to try to jump back and forth into a sweet spot to land on their head and get them out of the way. The bats are a little cooler because of how the gun works. Maybe allow the player to charge up a shot that will orbit the planet to clear slugs, or give them a melee that kicks them off the planet, possibly infesting another planet!

Overall it's a great entry with a lot of potential!

manusaiz 2020-10-09 00:56

Looks gorgeous! it's late but definetly gonna try it asap!

EDIT: Hey so I tried it!

I loved the mood and liked the idea, but as IsmaelRodriguez said, there's a lot of room for Level Design improvements. For what's worth I thought the slugs were part of the planets, and that the "bushes" (oil) were the ones harming me, so yeah +1 to the slowly showing content proposal.

Also about the interaction with the slugs: it feels a bit bulshity when you would swear you landed on its head but it harms you. I would make the astronaut more radically definitively lethal when landing on top of slugs, even if you having to justify it with a small "explosion effect" (a small area).

The rest of it is cool, the game felt like it has some potential if there's a story or some more tricky skill based progression involved.

Nice entry 8·3

giordas 2020-10-09 06:58

Really nice and relaxing game, put me in a good mood. The music was really calm too and I LOVED THE GRAPHICS. Nice little jam

spotline 2020-10-09 07:24

Very nice entry, art style is lovely, good vibe, and gameplay works well ! First time I drifted into space was harsh but cool.

hjalte 2020-10-09 08:30

@ismael-rodriguez Wow, thank you so much for all this feedback! We really appreciate it :).

The flipping problem is definitely annoying, we tried to have the camera rotate with the player, but that made it harder to keep track of your location and kinda ruined the planet feel..

I really like your level design ideas, we put the level together pretty haphazardly. The only reason, there's a slug on the starting planet, is because I used it for testing haha.

Might've been a bit mean to leave out WASD, I'll make a little post jam fix today and add them in :).

Thanks!

beavergames 2020-10-09 10:12

How did you make that gravity? I tried to make gravity with several planets, I was using point effectors. just curious

flazone 2020-10-09 10:13

Soooo cool, very nice entry! Simple and efficient. Really liked the mood, it looks very polished.

The only negative point is the controls, but I guess it was an headache for you too to find a good solution. I struggled to kill the snails, at first I thought I needed to shoot them

(your itch page is perfect, well done!)

homeworld 2020-10-09 10:18

Cool! I love the look of the game, and the gameplay loop is simple but satisfying. The sounds really sell it!

hjalte 2020-10-09 10:24

@beavergames Oh wow, didn't know those existed! Do they work well? Our planets basically has a circle trigger and it'll apply a force towards itself to every object in the trigger. The force is also based on the distance from the planet, so you stick to the planet you're closest to. Then on top of everything is a bunch of ugly duct tape code, to make it all work :grimacing:.

blood-jackal23 2020-10-09 10:28

This is a nice simple game right there. the idea is straight-forward and the gameplay, despite being somewhat confusing at first, is fun

My criticism is as follows:

1. You need a soundtrack to make the game more interesting and less dull

2. Add an invulnerability timer after each hit. On my first run, I got stuck between 2 bats that pingponged me into space and I was out of bounds. Luckily, you seem to have a system that triggers a game over when that happens (I was worried I was gonna float out in space forever)

3. The gun seems a bit useless as I can just stomp or ignore every enemy I encounter

The pros of the game are as follows:

1. Good art direction.

2. Gameplay loop is simple and straight-forward

3. A good amount of enemy variety (for a game made in 3 days)

4. Controls are good even though I lose my bearings when I'm upside down, but there isn't much you can do about that

Overall, a job well done. Keep it up

wubbl 2020-10-09 10:31

@beavergames I have basically the same question. How did you implement the gravity? We build a similar game and implemented the gravity by rotating the global gravity around our RigidBody2D player. However, somehow this is heavily bound to the PC performance and the game is a lot "slower" than in development.

Anyhow, nice game =) I love the gameplay and art style.

majadroid 2020-10-09 10:42

I made kind of a similar game and I find it interesting, how different they turned ot. Your artwork is really nice.

My main critic point is, the the slugs are very hard to hit, because when standing on a planet, I always shoot away from them. Or do I something wrong?

tom-a 2020-10-09 10:54

I like this planet-hopping game.

The art, colours and characters are excellent.

I did struggle with shooting things on planets. Would be awesome if the bullet travelled around the surface.

Good level of polish though and a great entry.

mark-kelly 2020-10-09 11:17

Really fun, with some bug fixing, this could be a super cool game! I did get launched into space for about 3 minutes though.

kaiomoi 2020-10-09 11:48

realy cool and polished entry :)

hjalte 2020-10-09 13:01

@blood-jackal23 Appreciate the feedback! We were curious about what you meant by "the game needs a soundtrack", since it does have one. Did you want a different kind of soundtrack or?

@majadroid Thanks! That's definitely a strategy, but jumping on them might be easier :).

adorikill 2020-10-09 13:19

Nice graphics, nice physics, nice entry :) At first had a little bit trouble shooting the "alien bats"s but with little time and practice you get to it. Well done !

invader 2020-10-09 16:33

Lovely game with nice vibes. I love both sound and visuals. And the way the gravity works is just amazing!

P.S. Initially, we with our team also planed to implement "jump planet" mechanics for our game, but with lack or time ended up with a simple "teleport" instead :)

blood-jackal23 2020-10-10 11:19

@hjalte I mean there was no music as I was playing. I think there was at the start but not during gameplay. There was only sound effects like jumping and gun shooting, but no music

hjalte 2020-10-11 07:52

@blood-jackal23 Huh, that must be an error in the build, because there's definitely supposed to be music. I've never had that happen before... What platform were you playing on?

blood-jackal23 2020-10-11 18:47

@hjalte I was playing on WebGL

le-don 2020-10-13 09:31

I like this a lot! Great concept and art style. But dealing with the slugs wasn't great and the sound effects seems a little inconsistent, as in you're using mostly 8-Bit sound effects, except for being hit and something else.

enad96 2020-10-20 06:10

Very polished game, the music and graphics blend together perfectly to create a cool atmosphere. The physics feels great and the whole idea really fits the theme.