Metal Gear Noah by Dizzy Dalvin 2018-08-27T13:58:50Z ♥ 1
Loved the idea of programming your own robots, so cool! 馃構
Foon → Ludum Dare Explorer → Users → manusaiz
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | CALVARYVM | jam | 1319 | 3.11 | 3.00 | 2.70 | 3.22 | 2.62 | 3.65 | |||||
| 2018 | 42 | Running out of space | 馃懃 | GRANDMA KNIGHT | jam | 752 | 3.24 | 2.90 | 2.86 | 2.78 | 3.16 | 3.42 | 2.59 | 3.51 | ||
| 2017 | 38 | A Small World | 馃懃 | Smant World | jam | |||||||||||
| 2016 | 37 | One room | One-Room-For-All Hotel | compo | 387 | 3.13 | 3.19 | 4.00 | 4.19 | 2.81 | 2.56 | 3.38 | 2.73 | 35 | ||
| 2016 | 36 | Ancient Technology | Zlotxx: The Origin of the Pyramids. | jam | ||||||||||||
| 2016 | 35 | Shapeshift | Lich | jam | 524 | 3.26 | 3.27 | 2.76 | 2.45 | 3.68 | 2.71 | 2.82 | 3.21 | 44 | ||
| 2015 | 34 | Two Button Controls / Growing | Time to eat! | compo | 957 | 2.24 | 2.10 | 2.33 | 3.05 | 2.71 | 2.35 | 2.28 | 32 | |||
| 2015 | 33 | You are the Monster | Beautiful Winter | jam | 1093 | 2.30 | 3.11 | 3.55 | 35 | |||||||
| 2014 | 31 | Entire Game on One Screen | Picofrio: Shadow Play night | compo | 893 | 2.87 | 2.57 | 2.30 | 3.52 | 3.37 | 2.62 | 54 |
manusaiz leaves an average of 22.1 feedback comments each event.
Loved the idea of programming your own robots, so cool! 馃構
Super elegant design and fun game, it is dynamic but makes you think every step.
PD: I was a bit confused when I got my 7th crystal, It looked like I couldn't carry any more crystals?
Anyway super solid entry, great job!
Wow that level of polish my damn god..
I had a blast with the game, just hoped to be able to sneak some narrative skills between bullet and bullet after that promising intro!
Awesome entry
Ok so I open the game, grab some cereals with my wireless earphones, I spent a bunch of minutes listening to the music so I ended up with LOTS of cereal AND milk.
Next thing I put my cereal in front of my keyboard, I go Mouse on the right, Keyboard on the left. But Arrowkeys.
I ALMOST pour my cereal bowl full of milk all over the keyboard, please include WASD to games like these lol.
Ok so I start the game.
You know I thought x3 things while playing. 1. These look like pixel art zerg 2. Oh god I don't know what the AI is saying because I can't hear her but it feels so good. 3. This looks and feels just like Shrouded Insanity.
I didn't touch a single cereal until after beating that fat-ass-Zerg-mastodon.
I honestly doubt how much you did from scratch considering given time and similarities to your other games, but hey...
A-m-a-z-i-n-g.
Yes, the game looks suspiciously way too polished for a jam, and the theme not matching very much doesn't help... but the game was SUPER CRAZY fun, amazingly paced, the mood was impecable... and the pixel art looked gorgeous. JUST like the one from your pro game Dark Devotion. I bought both in-sanity and DD last month btw :P
Awesome work there! Respect for your team, you are making greater stuff everyday.
鈿★笍 鈿★笍 鈿★笍
Well packed bullet hell game. Love cultists too.
Once I realized I could move from the center of the circle on level 2 I rocked it!
Nice entry! 馃敮
Nice Idea! Would I see great potential in this game, allow me for some constructive feedback:
- When adding a new board, the shape of the raft was right remained unchanged and weird shapes happened. 路 It would have been nicer to have a squared shaped raft, just by snapping the board in a grid shape. - There were some bugs, such as enemy and boards UI not moving and sudenly moving all fast in the blink of an eye. Fixing that would add a lot of tension to the game. - There was a bug also having the enemies poping from nowhere and removing boards instantly (maybe bugs are related) - There was another bug causing the chicken not to row even when at the farthest corner of the raft. - Agree with @annie-owl, took me a while and 3 reboots to realize how to move and ingame tut helps.
Besides from that, really cool entry, and super cool art and mood.
Congratulations 馃悿
Let's be honest the game is super broken, I messed up in 10 different ways before I managed to play "for the first time" without game destroying mistakes. - Dragging a sword to the sword slot deletes the sword. "Ha, got cha!" Dark souls' Patches style. - Right click on the club, deletes the club! "You're my best client pal! - Money symbol UI doesn't actually reflect remaining money, only gold sack pictures do. "Oh that's a lot of food you bought, did you think you had enough money for your weapons honey? I'll go just behind you to loot your remains" - Helmets dissapear after the first dot in the road map. "Woah! What happened to your hat fella? Good luck with the bandits there!"
Besides from that, the pixel art is suberb, and the idea looks promising. If you get the game to run as intended count on me for a second pass :)
I had a lot of fun burying, even had the chance to bury 3 kings!
Unlukingly I lost all my money expanding a normal grave and I had no money for a new "noble grave" in my "noble pit" for the noble guy, and when I incinerated him I pried for a random beggar but it was another noble guy... so I just had to wait with the dead body in my hands until I got officially broke.
Super fun!
Some constructive feedback here:
- Body-Grave correspondance learning process was somewhat chaotic: It would help a lot if it explained which character is allowed in which grave.
- Also it would be very smart to allow for beggars to be allowed in noble and king graves, ar for nobles to be allowed in king graves.
路 Maybe even start with one of each at the start.
路 Maybe even allow for less maximum graves per pit.
- It seemed that didn't matter if I touched myself for 28 seconds or if i made the golden run to the nearest grave, I got the same money. I would appreciate getting more money if I make things quicker.
- Also would appreciate having multiple waiting dead bodies, so players can choose which to pick.
路 This would be specially interesting when I cannot afford digging a noble or king grave.
路 Transforming the Game Over mechanic into a decay mechanic that substract a LOT of money would be even cooler now that we have 3 slots.
I am saying so many things just because I love the potential in this game 馃構 so I guess that's you doing a terrific job in your first game jam! Congratulations friend!
I loved the "Wrong soul!" animation and sound effect
I didnt't fully get the use of the levers tho, is there any way to take advantage of their presence?
Cool entry anyway :)
Nice work on adding variety with the algorythms, it is always nice to see a dynamic forest!
I felt the stress of being about to burn, but I cracked myself when I saw the fart, wtf?? is that normal during a fire? I mean, it didn't happen to me playing Firewatch. (But firewatch wasn't that realistic anyway).
Now seriously, good job on the mood, and humor too!
馃尦 馃尦 馃尦 Gj! 馃尦 馃尦 馃尦 馃敟 馃敟
Cool little game! I was this close to claudicate thinking there was no ending, but then I saw it.
Also there was a weird jump I had to try and bug in order to reach a certain platform. But those were minor issues.
Really clever use of the theme, as you focused more on the consequences of the lack of space rather than the idea itself, well done!
Cool entry!
Some feedback: I found myself struggling to know if I did better every match, just adding some score system the game would be a lot more engaging!
Nice art and sound that make for a cool mood! specially with Mr. Incredible hoping around 馃構
Nice bullet hell game, I am not a fan but this was defnietly welcoming with all the selvatic background and all.
Nicely packed! By the way I managed to finish it and beat the giant buterfly-ish boss with a couple extra lifes. Yay! 馃構
This little tale is so fun.
It also fits the theme very well and the art illustrates it for a cool naughty mood.
Nicely done! gz :)
Incredibly cool mood, art style and sounds, I cracked when I saw the fake hand stick lol.
Good to see a space narrative game!
Some constructive feedback:
路 The text appearance pace was way too slow it felt frustrating. It would have been nice to be able to fully display the final text by pressing space or click.
路 Replies tend to appear before the text writting is finished, it would be awesome if they appeared just after the text is finished, otherwise I feel tempted to just answer whatever option just to avoid having to wait. This is important but especially during a jam 鈿★笍
Let me know if you get a more agile pacing on the game and I will give it another try :yup: Good job so far!
Wow so clever interpretation of the team running out of space, it is a brilliant adaptation to a dev submission with the least space possible, not even a downloadable.
Some constructive feedback:
路 It would have been clever including a 1 digit link to the empty download page, just a formality to mantain the format.
Definetly the most space-lacking game ever. Gj.
Hilarious absurd humor here, I must confess I espected a different ending, but it was a solid entry nevertheless, pretty much in line with Beginer's guide type of games.
Good job!
Sir triangleslayer on a rush! 59 (triangles was my record)
Some constructive feedback:
路 Attacks didn't guarantee avoiding getting hit, so it felt a bit random.
路 Maybe it was the point but as he's called happy knight I felt a quite defenseless and thus sad knight. Having a faster sword swing and having it reach longer would feel more fair and I would feel more empowered.
Overall fun entry! By the way, I am a bear too, and I made a game about a knight too. There must be some kind of conection there 馃構
Hey! Cool entry!
(I have this bive that I had already written the comment? Anyhow)
Some constructive feedback:
路 WallJumping made the level trivial, as it had no limit of uses per landing, and was super high.
路 Arrows went through walls, I would have appreciated if they stoped against walls (Might allow deeper level design too).
Overall pretty nice game, getting some spelunky bives here 馃構
36.170 Wave 17.
Nice balancing and wave design, it was actually very entertaining!
Also the feeling of the monsters spawning in your face was really intimidating 馃槶
Nice entry!
Hey nice pun/game 馃構
Loved the first level, liked the second level, and I found level 3 very frustrating
Some constructive feedback:
路 RetryR? (you already know won't further elaborate, but was frustrating)
路 I believe some visual feedback on when you can or can't use the space anymore would help the game feel way better. The worst issue I found ( and mostly the only one ) was that I couldn't manage my spaces comfortably as I couldn't tell when I could or couldn't make another succesful jump. I literally died 25 times on level 3's first row's last jump because I thought I couldn't jump 3 times.
Overall nice concept, and funny idea 鉁岋笍
Okay that was a swampy experience, Loved how gruseome the sharpening wheel sounded, so, grimm. I liked the game, I only wished there was another layer of complexity or depth to it, like...
路 Being able to alocate different number of prisioners based on its size,
路 Or to actually know what they did (Maybe it doesn't make that much sense executing a dude that was due there for a couple months due to a missunderstanding with a Jar in the antique store, but yes the dude who raped and killed the king's nephiew's maid).
If it makes me wish for more, you did it well, so congratulations for that 馃構
Yay 12.000 points!
Nice game, well packed and entertaining. Simple and effective use of the theme.
Took me a while to realize I could jump on snake heads to beat them.
It would have been interesting playing with the jump a bit less ( given that you're 100% of the time between walls, having that infinite and super high wall jump makes other forms of navigation deprecated).
Also, it was hars that arrows went through walls.
That aside, great entry!
Super blue and really smart use of the theme as fighting makes it even more difficult, but it is only natural to try and fight. Brilliant!
If to give some constructive feedback:
路 Wish there was something I could do to either avoid the little ones, or kill them, maybe time itself?
路 The mood was awesome, but the pixels were a bit big for the resolution, consider using less pixels for the same information and the game will look even better!
Super cool entry, one of my favs, good job!
Hey! Lovely visual novel there.
It is quite sad too, but I liked it. Well packed and the mood is pretty solid too.
Maybe I am tired but I felt like I missed the point about the theme completely.
Are we running out of space together, or the guy needs privacy and we insist so he is out of space without us? In the end we see it's all about a whole different stuff, so there i got completely lost and now I am not sure if It relates to the theme or not. We can pm each other on Twitter ( @ manuScythe ) to discuss without spoiling the piece here.
One piece of constructive feedback: Although the clasic narrative was solid, it would have been nice to include a couple branching choices (or any other kind of interaction), so it could qualify as game too :P
Overall great job! reminded me of the good old dokidokiliteratureclub times.
Hey guys I loved the scary mood you created here, some constructive feedback:
- Terror music comes and goes in a snap, mood would greatly benefit from sound fadein fadeout. - Didn't see any worm, would be great to be eaten by one like in the gif when you die if you made that. - I played 5 times but didn't manage to find a second oil can. It would be cool if you spawned a second one, maybe random, or maybe at the right side, taking care of everyone felt unfeasable. - Is the red ball supposed to be drawn on screen? is it usable? does it make a difference to point in a direction? If so I could use more visual feedback as I couldn't figure out its use.
Overall a pretty solid entry, congrats!
Yay I won! I am not sure if the green machine did compact stuff, but I just melted eeevrythhang on my grasp 馃構
Some constructive feedback: Some ingame instructions might help understand the goal better, maybe tutorializing the first couple moves? Also if we're supposed to have to compact stuff, it is wrecking big stuf too, I would double check on that.
Overall nice entry,the character control was smooth, not sure what the pink spread did tho, I just pushed most stuff from the corners along the wall to melt them in a row ^^
Ok my dog got trapped bellow the legs of a cow and mayhem was unleashed!!
Some constructive feedback: Though it was fun for a couple dozen of seconds I missed some kind of win condition, just a pplausible goal, feeding the cows before night time (maybe just a timer), or satisfied cows that can be stabulated so I can sit happyly and bark to the cactili.
Nice mood tho 馃構
Very fun entry! Loved the 1-2 Rize combo to send enemy sumo far away into the skies, hilarious! 馃構
Some constructive feedback:
It would have also been nice adding some anticipation fx to the rize appearance, and maybe shorter duration but higher efficiency ( I can beat AI on rice easily ).
A stamina bar would have added a lot of depth to the game, and fixed the 1-2 slap spamming (even when the enemy is on rice it was easy for me to rocketlaunch him into the sky).
It was pretty nice little game! Congratz! :)
Just wow... this game was perfect. I almost feel guilty for wanting more. Best entry for me so far.
BRAVO
Glad the guy could come back, I wish there was an open ending and you continued the game, trying to save people, or maybe entering and exiting to help them, man that was inspiring. Great job.
It's true that I click in this particular game based on your unicorn drawing, but I must say that I enjoy making those decisions inside the game and that sometimes is difficult to choose, like in the real world =)
The art of this game is awesome!!! I love the way the music make you nervous and make it even more difficult to win this battle. Nice work =)
Nice game! I love the way the guy laugh! jeje! I like the main character and also de music. For a moment, I felt like I was in "Inside Out" xD
Really hard to understand at first, but once you get it.
Nice to know the fuel was cow poop tho. Thats super cool 馃悇
Nice graphics and audio, it was super cute! my gf loved it, the music contributed to the xp, also puzzles were cool. Super cute game 馃惗
Hilarious game! woah that was messy... but also super original!
If to constructively critisize: I wish I had a better camera angle to control the limbs faster. Also, couldn't fully understand how the sinking worked.
@kr4ft3r my bad, managed to download it second try.
Managed to survive for 14 units.Is it any good? 馃惗
Hey! beatuful sound and visuals, fun to play, that giant cheated with some houses not being hit but who knows how giants actually work anyway? Brilliant game :)
Super fun little game, managed to stay alive for a fair amount of time ( 00:43 )will try again. Wish me luck! :D
Ok that mood was hilarious! congrats on the weird vibe you achieved.
This was a realy nice entry, but personally my memory goes bananas after a couple combinations, I am the kind of person that reads recipes and learns on food combinations, but then here I tried to go for a garlic and onion styr-fry as a base, but wouldn't work.
Then tried all the other logical combinations, only french fries worked... got frustrated so fast.
Anyway I liked the game, just not a fan of memory games.
Thanks for inlcuding a tutorial, controls were good. Also having the sauce menu appart was a brilliant idea. Nice entry!
Ok that was opressive, made it on my second attempt! At first try the mapping was insane. Not sure if I accidentally changed it but found myself with my fingers entangled all around, lucklily the game allows for re-mapping.
After the chaos the game was super feasable! Nice entry :D
Nice idea, art was cool too! Maybe a bit hard at the start, but fun at the end 馃惗
I'M RiCh! Got full Red-Gendaries! mwahaha!
Nice little entry. Goblins are the best blins.
That sure was one way to share a bed! Still getting the grip of the controlls but it was fun.
Brilliant entry! Simple bug effective style, gameplay a bit tricky to understand at first, butdefinetly engaging. Had a blast trying to catch up and keep the most dignified shape.
Made it to the end, nice little game, it is nice that you dedicate it to your dad and think on helping others.Could use a little faster pace specially at the start.ReMind.PNG
Amazing entry, I loved it all, specially the "minions" style voices, those were trully hilarious ^^
Also loved this old film effect, you achieved a great mood there, congrats!
And then the gameplay, it was a pretty nice idea having your general cheating there and stomping things with your finger, although I didn't fully get to understand what were the strategies, I tried to have red units not hit the floor for as long as possible in order to avoid them from shoting, but sometimes they shot even while I held them.
Astonishingly solid entry, 5/5.
CONGRATULATIONS GENERALS! :D
Models, lighting, music and voices are nice, which made for an awesome mood! Now then, there was no actual game ^^
I give u 5/5 mood as I love creepy games like this :)
Also 4 in humor, as some bugs were hilarious: playing the cultist during the intro, or moving while it was lying on the floor.
It was a bit stresful and rushed for a puzzle, but the mood was interesting. Whish there was more background story to it, but overall entertaining. The puzzle in the end was fun to play although pressing space from the midle of the star would have the character pick 2 to 3 items, it was confused until i realized it was not feedback message like "Hey these 3 items are wrong the rest are ok".
Cheers!
Mysterious, good looking, awesome music.
I beat the last floor, but I'm not sure I won, felt like I chose the bad option and I was sent back to the start. I guess there's no win screen.
The mood was very nice and it is always nice to have a hookchain attack, although I would have prefered to have the space work as right click as ctrl did for sword, dunno if I missed some key.
Also I wish I would finally get to know what happened in the room as beating the game explained nothing T-T
Very Good job.
Interesting idea. I liked the graphics and music/sfx, which contributed to the mood.
I found it too easy to not lose as light serve as additional lives. I found the 4-directional slash a bit ortopedic -would have gone with 9-. Also it felt hard to find enemies at a given point.
Nice entry overall :)
A-w-e-s-o-m-e.
It took me a while until I understood all I could do, but:
Gorgeous pixel art and music contributed to an awesome, frosty mood. Also the mechanics were elegant and made for a trully hard but definetly fun to play little game.
It was my favourite entry so far and I would totally play a complete version of the game!
It was probably impossible to beat at the first couple tries but to me it was worth trying.
Very nice entry.
The pixel graphics are cool and expresive and the atmosphere is nice.
Our sheppard guy is into this deadly routine involving whisky, cigarretes and ocultism in which sleeping for 30 minutes is enough for a day, but hey, who am I to judge who cleans the evil from our old people's houses?
It would have been awesome to see what adventures he goes into after he leaves the door, maybe on a bigger game outside the compo?
Great job! :)
Congratulations on the art, both graphics and music are tremendous, which contributes to an awesome mood.
Unfortunately, the traps look like are not working properly, and it is trivial to win, I understand this may be caused by a bug.
It is a pitty because the game looks really awesome and it is soo easy to understand and clean! Please let me know if you assemble a new -balanced/debugged- build.
Congrats on the good job, really nice potential!
Nice use of the theme and mood. Too stressful for a crunching folk such as myself but objectively achieved.
Good work.
SO dirty and filty and ... FUN!
Thanks for this little clean-all-the-shit-u-can simulator, it was actually pretty fun to play, I want to beat it ^-^
Great job the three of you.
I made a little game myself about scamming some blind tourists, I think you may find it of your taste! :D
Though it is graphically basic, it felt fun and I actually played it until I found the rest room, which took my like 3 tries to notice for the first time -and fail reaching it- and then another 5 to finally find and meet our friend at the end xD
The music helped a great deal with the mood, nice humor too :) gj!
I made a little game alone too about scamming blind people in a hotel, I am pretty sure u will liked it as much as I liked yours :P
Gorgeous, interesting and fun! This little game is trully special!
I love the different roles and the pixel art, the music is also very nice retro styled.
Would take a bit more of the screen to see the icons clearer.
Didn't grasp what each one did at the first try but it is definetly worth playing a second, third... time.
Amazing!best entry I saw so far. You made a great team!
Congratulations for your first game. It's a really fun game!!
I liked the mechanics and I like multiplayer local games. Good idea!
I liked the art but I don't really get what I have to do. Also I think there are some textures bugged (maybe only on web version). Cheers.
Really nice. Super fun and challenging!
The mood was really nice, good taste with the colors :)
I would strongly suggest including a reverse vertical camera toggle. Overall very nice entry, I tried to do a backflip but I guess my spin speed wasn't enough and weirdly bounced into the mountains. Would be super cool to have some feedback for that momment, maybe a die condition or a more evident bounce.
I am not sure about the rings spinning when you are near, and it would be nice some have some clear routes to follow.
Great job, the game looks really nice :)
I like the music, and the shapeshifting skill of the kid. The game will improve a lot when you fix the bug causing character to get stuck while walking. I would also tweak the falling times, as it gets forever and causes frustration in combination with the time limit of the game and the shapeshifting time itself. I agree with Minibobbo on the time limit not adding much value to the gameplay.
Keep working and your skills will get better :) Cheers!
I liked the concept, I think it asks for somejuiciness and pace! Also maybe a more integrated visual display for the arrows would help. Overall an interesting idea and if the pace was faster it would be more fun to play.
I personally would change the colors of the background for something less similar to the main assets, but maybe that's just me.
Good job here, would like to see a more polished version.
Very good concept but it's hard to understand at first. Maybe the Q/E keys are bugged? I can't swap between the ninjas!
Cool game. Great concept!
Hahaha very funny game. Nice job!
Me ha encantado el arte y la m煤sica!
As a fan of dark souls games, I enjoyed the mood very much, congratulations for the map it was amazing and really big! Also the promo image is really cool, and the animations and sfx are really polished! Really good entry
You should definetly check LICH, our entry is based on Skelletons too! I think you will enjoy it and we would really appreciate your feedback Emielboven :)
I like the idea of the shapeshifting with skills, good luck!
The bug is so cute! Missed that naughty face during gameplay. Lacking 2nd player too, but played with both hands and feels nice. Good luck :)
This was a memorable entry, so hilarious.
5 Stars mood, really loved the happy and active mood,
5 stars in Humor with those poses, specially the ass stretchs that was hilarious! XD
I must say the music was an awesome pick, although I was so sad when I reallized it wasn't yours. Also the end was abrupt. Good job overall, amazing training!
For a more GRIMM show come visit our Entry!
The character is sooooo amazing! I loved the fellow detail near to the ending(?).
If I were to change something, I would make transformations last a bit less, and maybe character can move slightly faster (+20%?) I joined my fellows but we are trapped T_T
For a GRIMM approach on fellow Shapeshifting checkout our entry! :)
Yes, I became one with the moon!
The animal (Masks?) are so cute! I loved the progression feeling that got me hooked until the end, a simple, elegant fun minigame. Great work guys! (L)
If you want to see the moon go Grimm, check out our entry :D
Error! "Data folder not found
Details:
There should be 'mara the shaman_Data' folder next to the executable"
I liked that the bosses have their own music themes! I made it to the "Fi.Pr." and it was nice. Although that one makes too much melee damage, omg! Nice entry, it was fun :)
Nice and polished game, good job!
Survived to age 65! Can you get to Final Form in my game? :D
Amazing art and mood! Good job guys
This felt suuuper good. Rythm was so tied to gameplay it felt super good ( I know I say it twice ). I just loved your game guys, congratulations on a great entry!!
Nice mood and elegant gameplay, I would like to have some reward depending on what I eat in the end.
Just like the classic but in 3D. I found it really hard to find some smaller fish I could it (Never found one)
Wow, that was just beautifully crafted, so polished! Great job! My favourite so far.
Really fast and certainly fun game! Good job :DD
That was fun! I want to find out which seeds are good and which ones are bad. Good job!
Pros:
- I love music games & this was a nice entry!
- I have bad memory, and this was a fun training!
- The tutorial was interactive, nice.
Con:
- I found the tutorial a little long.
Nice entry overall :)
Awesome, immersive experience! I want to know what happens!
Nice cereal killer game, It was pretty interesting to have that set up room, remembers me of Dexter in a Cthulu-ish ritual way, awesome!
Fun, powerful bones effect, and addictive as it is an idle game!
I Loved the dancing houses :D
Nice feeling on the foot steping, cool graphics and music too! I didn't understand where I am or what shoots hit me though.
Really fun game!
I want to know what the last form is but those Yellows keep eating me ><.
I made it to level 9! At start it was really hard but it is easier if you figure out the triangular shaped trajectory of the flapps. Couldn't find the theme though, maybe at latest levels something happens?
I loved the succubus and the music! *O*
Mechanics work really great as well, really good work!
Hilarious, I liked it a lot!
Sooo cute! :D
Hi, you commented my entry, Picofrio. You gave me feedback on the poor level design, so I've been working on a better crafted level and I would love that you tested the improved version and give me the new feedback.
By the way, your game is really hard!
It took me a while to understand it was a rythm game, I used button mashing as main technique for a while.
It would be nice if percussion was tied to the sword hit though, good job nice game.
Hey, some music and sfx would really wrap the mood of this fishing game. It would have been desirable that upgrades provided some kind of advantage or effect though, such as a bigger box, a stronger rod which could stan monster bites x1,x2...
I missed some extra negative force in the game, such as clients leaving thus letting the fish go rotten without a sale.
- Maybe being able to "travel" a bit and discover different fishes while managing oil. The rarest the fish, the more money for buying oil and bigger tanks.
- Or maybe a fishing competition?
Anyway, music could mean epic mood, go for it! Good job.
Wow. Ok lets see how to start this comment.
It is very interesting how limited the playable character is, even for being the hero, as he/she is the only one that is not crossing hands or crying, but yet there is hope for him as bombs are almost a sure death for him thanks that there is a tiny space window for him to dodge, hope.
Congratulations for the great mood guys.
It was fun, I played until the end and bought all upgrades.
It would have been interesting if something happened after he saved the miners. Good job overall.
Nice game, although it is true that a less dumb AI would do better. I personally would enjoy a shorter evacuation wait time, less enemies and less bullets.
The thing I would love the most would be the ability to freely shot for the skill shot instead of having to click on the target. And enabling a key for shooting instead of clicking would help precision, but I am aware that is just me. It was an ambitious and fun game overall, congratulations! :)
Oh that was a pitty, same problem here. What happens in the end? ^^
Here, have a look to my game if you please
http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46211
Really cool game,nice use of the theme by the way.
Nice...
Pretty funny particles, sound effects and screen vibration.
This was really beautiful, I loved when I reallized what was happening. I wish the ending wouldn't have been so abrupt, but I guess that's why endings are so damn hard to make right.
Great work though, congratulations, really amazing mood.
Ok that was fun, that song lol...
Nice game idea, It is actually really difficult to play, I don't seem to get any further than to a Hot zone surrounded by walls.
Very amusing art and sounds though, I overall liked it ^^
This is really touching but also entrentaining, I found the dog, yes! I hope there are more "friends" :D
I loved the graphics and music, you certanly created a beautiful atmosphere here. The game was a bit confusing though, but pretty interesting overall, good job!
Loved that Piano...
LD47 — Stuck in a loop (27)
Parry knight by kekovillablanca 2020-10-17T08:58:17Z ♥ 1
Hey guys congrats on your first entry! Art is pretty good.
I made it to the bottom of the cave on the far right, but then couldn't get out.
So here's some feedback:
路 Enemy attacks are literally imposible to time unless you memorize the distance (I used dashing to minimize error here, but what I really think you need is a "Tell" animation (Something to let players know when they're going to attack, like a fireball being cast, or enemies moving their arms (Tell sounds work wonderfully too)
路 Sound effects are interrupted, probably by its owner being destroyed, if that's the case, you probably can hide it or move it really far instead of destroying it so the sound can finish playing.
路 The camera puts players in a situation that combined with the absence of tell in enemy animations makes it super hard to survive when running, I would have the camera be either faster while following the enemy, or having a special offset while running ( So the cahracter is closer to the center of the screen rather than the border).
Among Stars and Robots by jaoel 2020-10-12T21:12:52Z ♥ 2
Really polished experience, congrats on the work of putting all this together in a couple days.
Now that said, while everything works amazingly well, the gameplay itself could use some more interesting level design and/or progression mechanics.
With such few elements and no limit it was a matter of randomly trying and ended up feeling boring. And that's so bad because everything works so well and the concept is pretty solid!
Again congrats on putting together something so technically polished, respect!
Creed by dimlight 2020-10-11T20:58:36Z ♥ 0
Amazing entry, I just wish the "grave" button worked for me, probably because of the iberic keyboard lol.
路 Nice graphics.
路 Cool mechanic.
路 Nice touch with the texts AI.
What happens after the bug!?
Kaiju Kountdown by Johnsensei 2020-10-11T20:40:11Z ♥ 1
So I fought until there was nothing else to say!
路 The narrative lines among loops made it more interesting.
路 I had a good time until it started looping, I would have wished for an ending!
路 If I was to fix something it would be the collisions, once you knew it was extremely easy to cheese.
Nice entry :路3
Frantic Daymare by NeitherNathan 2020-10-11T10:59:38Z ♥ 1
I loved the atmosphere and I had a blast playing it, short and to the point.
Albeit it was my favourite entry so far, I din't quite grasp the theme!
Hang on, Bill! by zanzavar 2020-10-10T00:07:04Z ♥ 1
Pretty hilarious entry, I like how the puzzles made narrative sense in the line of the tone of the game.
I enjoyed it. Great job!
Spinnerets by Jeremy Ryan 2020-10-09T23:57:10Z ♥ 1
Nice little coop here, I wonder if it would be more fun whith way faster loops, I don't really know because i played it alone. T-T
Loop Frogs by Rolph 2020-10-09T23:49:06Z ♥ 1
Awesome core mechanic with the green frog.
路 There's a bug that causes the green frog not to do exactly the same and is a bit frustrating, but totally understandable.
路 I liked the frog animations, and it was a fun experience.
Good job!
Unholy Echo by Dizzy 2020-10-09T20:40:45Z ♥ 5
Nice package! I loved the mood and overall aesthetic, although it was a bit clueless at the start, but the reflexions of the PC saved the day.
Nice job!!
The Myth of Sisyphos by gilborn 2020-10-09T19:07:09Z ♥ 1
Beat it!
I loved the lighting, decadent music and demon sprites, they synergized well.
Overall nice entry!
Schrodinger and the Quantic Forest by Elrric 2020-10-09T18:50:16Z ♥ 1
Amazing entry! 路 I did the same enemy cheesing as @nardandas lol! I could use either some "tell frames" on the enemies, area attacks, or 360潞 aiming. 路 The art was super CUTE! gz! 路 I liked the music as well 路 And last level was a bit tedious but I liked how it had a rule to follow to eventually discover and use to win.
So besides of that this was great entry! Nice job :)
Cereal Killer by Shelvid 2020-10-09T14:09:39Z ♥ 2
This was a memorable one:
路 The reverse wack-a-mole mechanic albeit a little raw was super fun.
路 The absurdity of it all was brilliant.
路 And I loved the transitions with the cereal box.
路 It was a bit dissapointing not to be able to fight last one back but it rounded the circle so hey.
Pretty solid entry, you can be proud :)
Hold on granny by Anrewqa 2020-10-09T13:30:19Z ♥ 3
Great entry! Clasic take on the timeloop mechanic.
Now some feedback:
After several attempts had to read the walkthrough:
路 I stil don't understand why "that item" pops from "that place". I'd suggest to make it visible but inaccesible from the start.
路 I don't get what the interaction with the mirror-man meant I got lost searching the alley tro try and understand. I suggest making his role in all this clearer. Is he our grampa? If so, why does he dissapear for a while?
路 The ending feels kinda confusing as why wouldn't I had been able to push the executioner myself? I mean, yeah, grampa was supposed to but still, why not have him do something we can't and we know we can't ? Like talking to the guy about a past owned favour or something? I mean I tried to push the executioner at the end of every new discovered interaction, and It was so infuriating when grampa could do it just because code.
Also: I wish you added an interaction with the Saloon ladies, model's so cool! 馃拑馃徏 馃
In general this was an amazing entry, let me know if you make an improved version! Great job!!
Hook and loop by Kaiomoi 2020-10-09T12:16:27Z ♥ 1
Nice entry!
I liked more the idea than the execution though, I don't seem to be able to feel comfortable with the exiting of the loop and that tarnishes the mechanical fun a bit but that's something you can polish!
路 I suggest to either let the player control the exit trajectory a bit better by sharing forces between the loop and one that you can apply with your gamepad/keyboard, so it feels more in-control.
Other than that I liked it and it is a solid theme interpretation, good job!
Wizard Recurse by Ismael Rodriguez 2020-10-09T02:19:52Z ♥ 1
Wow. So amazing in all fields.
路 Beautiful graphics and terrific sound design.
路 Amazing use of the theme with the checkpoint timer mechanic.
路 Narratively round and touching (poor kido doomed himself asking for help).
If I were to give any feedback it would be to be able to direct the stars with the gamepad joystick as it's a bit clunky with the mouse but... whatever the game is so round and complete for a jam you can be very proud!
The Fire Case by GetSky 2020-10-09T02:03:02Z ♥ 1
Hey so here was my experience:
路 The fox looks SUPER CUTE gz.
路 I love the running animation.
路 The jump is an utter torture, please make it horizontally controlable mid air, and/or adjustable in height by pressing the button. Also making it a bit faster wouldn't hurt (try x2 or x3 times faster)
I didn't get the loop theme because I couldn't get used to the jump, but I see there's an inventory with evidence and you can pick up items, and you can like swap planes, I really wanted to see what the evidence mechanic was going to unwrap in the platforming action, so if you fix the jump please let me know so I can try to play it again.
Overall nice work! Don't let the jump obscure all the hard work, fix it so we can enjoy your vision, it looks like it has potential!
Just a bit more by VeniTheRich 2020-10-09T01:50:07Z ♥ 0
Victory! I forgot I could shoot!
Ok so it felt veeeery trolish. Here's some feedback.
路 I would shorten the jump sound so it hits just when you press it.
路 The platforming was kinda ok, just a bit long. I would reduce the amount of platforms and stamina to make it overall less tedious and more fun.
路 It would look a lot better if the tiles were more clean, like the character, just one color, instead of white bordered.
路 Make the shot particle like 5 times bigger please! O路o
路 I loved the mood/music but only once after I realized you could SPOILERS: pick up items for the potion. I would place an extra 5th ingredient VERY CLOSE to the start. Or even place several copies of them and delete them all once the first instance of it is pick up, so the player understands that's how you progress. The interest in the game shifts tremendously once you pickup the first item so you want to get the player there asap.
With all that, it overall performs and delivers the theme, nice second entry!
THE INNER CIRCLE by backurio 2020-10-09T01:14:57Z ♥ 2
Hey it's impressive how you implemented so much content and patrols in a couple days.
路 Didn't quite get the theme.
路 I didn't know what to do after the third day, didn't seem to find the correct door.
路 Overall nice entry, there are a lots of things in the game for such short time.
Planet Hopping by Hjalte 2020-10-09T00:56:32Z ♥ 2
Looks gorgeous! it's late but definetly gonna try it asap!
EDIT: Hey so I tried it!
I loved the mood and liked the idea, but as IsmaelRodriguez said, there's a lot of room for Level Design improvements. For what's worth I thought the slugs were part of the planets, and that the "bushes" (oil) were the ones harming me, so yeah +1 to the slowly showing content proposal.
Also about the interaction with the slugs: it feels a bit bulshity when you would swear you landed on its head but it harms you. I would make the astronaut more radically definitively lethal when landing on top of slugs, even if you having to justify it with a small "explosion effect" (a small area).
The rest of it is cool, the game felt like it has some potential if there's a story or some more tricky skill based progression involved.
Nice entry 8路3
Captcha by Sprotex 2020-10-09T00:54:56Z ♥ 2
Entertaining entry!
Wished for less repetition at least on the first cycle, would have made shorter cycles with ensured variety but it works.
An overall good one!
Sisyphus by PrimalShadow 2020-10-09T00:43:07Z ♥ 1
Hey! so I didn't finish it yet. It's quite tedious and I wish I could more intuitively launch the boulder into a direction. I guess it's supposed to feel tedious so hey... But anyway, would be more enjoyable if you could either aim at least a bit or always launch it forward.
I LOVED the little CEO sprite, so cute. Also I like the weight of the boulder during jumps and how the jump is perfect for the camera viewport but INSANE for the size of the man, feels great.
I just wish the boulder felt good to launch, if you improve this let me know and I will play it again.
Overall nice entry, gj!
Knights of the Holy Loop by RenD 2020-10-09T00:31:45Z ♥ 1
I guess I have been the first to be able to play it.
THIS GAME IS AMAZING. Great job and solid core for a roguelike rpg here! Hail the loop knights! Impecable entry.
Also note that bard+bard after a healer make the game stuck for me.
Ballroom by StellarBearGames 2020-10-08T23:54:32Z ♥ 1
Hello fellow bear! So I LOVED the mood. I wish the arrows didn't syncro in the end cause it was a bit messy to try and survive long while having to look at the arrows rather than hearing the music, but I know the struggle with syncrho xD
Great entry, gz!
30 Seconds to Die by Kharath 2020-10-08T23:40:17Z ♥ 1
Hey congrats on the phantom mechanic! Pretty solid little game. If you'd like some feedback: 路 I would place the camera a little further. I kinda ended up playing with the enemy outside of the screen to avoid being permaoneshot and I think it's nice to have the other actor in camera too. 路 I agree with @jarvisp99 the game would be more fun with aiming. (At least as is now). 路 I also agree that some white spots small and medium here and there, even better if two layers of them with alpha, would ad a lot to the mood.
Gz on a nice execution of the loop mechanic!!
Upventure by javicepa 2020-10-08T23:30:25Z ♥ 1
Ok! so:
路 Please add a landing SFX I need it for feedback specially on level 2 first turn around (from right to left as you don't fall after jumping cause it's super high, it's hard to know when to jump).
路 I LOVED the fact that enemies don't harm you but make you bounce. Cheers on that one. Wait. They do harm you laterally, I had just jumped on their head.
路 Jump was overall slow and floaty, I would rather that it either moves faster or is regulable in height while pressing. It is the core mechanic and it would be worth the polish.
路 The music albeit a bit repetitive set an amazing mood :)
路 And most important of all: The camera. I believe it should follow the character way faster (if not 1:1) when falling down. I died on the 4th level because I had to jump into the unknown (and landed just at the side of an enemy bobomb)
BreakAway by LukeWaffel 2020-10-08T23:15:24Z ♥ 0
Made it out of the loop! 鉁岋笍 Some feedback in case you want it: 路 Knowing your exact position felt messy: I'd say diferentiate the cloud from the rest of the body with more different colours/contrast.
路 Also enemy projectiles some times felt that I had dodged them but I ate them: maybe adjust your collision box to be smaller, and if you want to keep difficulty as is, which is good tbh, make enemy projectiles bigger.
路 Some more visual feedback (like 1 red frame) wouldn't hurt. Same for enemies.
路 I would try and substitute the tile with a better looking tilable one, as it is only one tile with tint would make the game look much better with very little effort.
路 Also I would place an "E" and or a "Rctrl" button indicator in the altars cause it took me forever to udnerstand that those cubes where the altars (Conversely you can add a pic of the altars in the instructions and that will do too).
路 This is me just being me but: I would place another wisp or a wisp maker altar at the outside for a narrative ending :P
Great job!
Bjorn to Dance by Tomh 2020-10-08T22:44:38Z ♥ 0
Loved the mood, although I am not sure rythm was a thing, and I am terrible at memory games, but also loved the art!