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Umbra Team

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201637One roomUmbra Exitusjam3013.552.903.303.954.153.533.4024

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Umbra Team

LD37 — One room

Sam by Reflextions 2016-12-15T23:25:00

Beautiful, truly beautiful. I didn't actually get what was happening at the end, but I loved every detail.
Thanks for sharing that experience.
And don't worry about bug fixing after the jam ended, it's allowed by the rules to fix them. You must not add features, but bug fixing is okay :D

Room for Improvement by Recursiveanomaly 2016-12-15T22:03:00

Love roguelikes!
And you found an easy and simple way to make it fun. It reminds me of boardgames and I love it.

GhostGun by pyokoanarogue 2016-12-15T22:37:00

The sound effects and the animations overall are so charming! If they were separate, they would not be so good. But it was funny just to listen light beatboxing with a cool shaky dude and ghosts also. Amazing.

Ultimate Showdown by Aaranos 2016-12-15T22:49:00

I like the game, specially the slime (the star of the game hehe). But I would like to have a clear feedback that I'm taking damage on the character's sprite in some way. I died the first time because I didn't know I was taking any damage. I'm kinda dumb also haha

Defend the Nukes! by Asturk 2016-12-15T21:06:00

Yaaaaay I saved the world at first try <3
It's an overall fun game and I think good concept. It lacks some polishment (for example, when I shoot a robot on the third lane, it will hit the one on the layer above if he is closest), but what LD game doesn't, right?
And I think that you could use more motivation techniques to make the player feel that using the resources are essential. I used the robots and turrets, but never the bombs and finished the game at first try without even reading the how to play.
But overall fun game, thanks!

Defend the Nukes! by Asturk 2016-12-15T22:07:00

Oh and one last comment: even with simple artwork, you achieved a good design, because it's easy to intuitively play and identify each element and it's function. And I admire that. I wonder if you can design that way with complex and rich artwork too.

Umbra Exitus by Umbra Team 2016-12-13T18:20:00

I'll fix it as soon as possible!

The light being left where it was used is key to the game concept and that's all I'll say for now haha

The running behavior is in consideration for a future "maybe full" release. We are already thinking about how it interacts with the game's core.

And many thanks for the feedback!

Umbra Exitus by Umbra Team 2016-12-13T22:28:00

All the known bugs fixed, guys!

Umbra Exitus by Umbra Team 2016-12-15T00:15:00

@Asturk Thanks and thanks again :D

@Recursiveanomaly If you saw a gas cloud, chances are you hit the gas trap. It inverts the controls ;)
And thank you <3

Umbra Exitus by Umbra Team 2016-12-15T12:56:00

Thank you all :D

@Aaranos There's a way to heal, but I'll don't say how. And I think you actually healed and didn't noticed ;)

Umbra Exitus by Umbra Team 2016-12-19T10:16:00

Thanks for the feedback you guys!

@Reflextions Yes, I fought hard in the late 2 hours of the monday to make the objective clear, but it wasn't enough indeed. In a future continuation of the project we are thinking about ways to make it clear. And thanks and congratulations for finishing it!

@Greek85 We will think about hosting at indiexpo! If we host it, how can we contact you?

@RadMCool Thanks and thanks! The block move is indeed in the project but it didn't make it to the game because of time. But we will add it if the project continues after LD37 :D

@ManuSaiz We are thinking about death penalty, maybe just one light is indeed too forgiving (if one light restores 2 life and can be used to destroy all enemies, respawn and restore all life). And we will give thought about the 8 direction slash. Thanks!

@SmokeNMirrors Yeah, we didn't have enough time to playtest, so the level design was based on luck. Because it's procedural (yes, the enemy respawns, but not in the light), but the message about finding the exit should be clearer indeed. But thanks! And everytime someone complains about a trap (in the good way) we are very, very proud of it hahahaha

Neon no Nakama by SimonHutchinson 2016-12-15T22:59:00

Very beautiful indeed. At first I was just curious, then I was just trying to listen to the whole music and then BAM a wall. When I saw the maze my mind was blown.
Very intriguing and amazing experience, I just missed a reward, maybe a full music or an effect on the lights at the end. Anyway, good work!