Aurora by AkirAssasin 2017-12-04T17:40:00Z
This is really great effect of getting slow down. And I like the decision to show bullets around of character!
Foon → Ludum Dare Explorer → Users → net3ton
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 43 | Sacrifices must be made | Sheeps Empire | compo | 114 | 3.72 | 3.54 | 3.85 | 4.20 | 3.34 | 3.15 | 2.87 | ||
| 2018 | 42 | Running out of space | Space Cows | jam | 647 | 3.33 | 3.39 | 3.35 | 3.93 | 3.31 | 2.35 | 2.84 | 2.58 | |
| 2018 | 41 | Combine 2 Incompatible Genres | Type to Win | compo | 181 | 3.65 | 3.77 | 3.50 | 4.15 | 3.32 | 2.63 | 3.47 | 3.06 | |
| 2017 | 40 | The more you have, the worse it is | 👥 | Tank Thunder | jam | 3.30 | 2.70 | 2.50 | 3.50 | 3.10 | 1.50 | 3.00 |
This is really great effect of getting slow down. And I like the decision to show bullets around of character!
Thanks, Jason! Yes spawning scheme is very simple, it really needs adjustments.
Thanks! Yea, lack of sound is really my fault =(
@lamossus @manusaiz yea, thanks, I'll add some hints to describe mechanics more clearly. Initial idea was to break hexes after fire (lighthouses), but it figured out to be not very playable =)
@fingamer @gaweringo @rob-parker @flashviper @derek-volker Thanks for feedback! I tried to make it more visually understandable, but it seems it’s not enough. I don’t really like tutorials, it slows down the beginning. Without tutorial it’s tries and fails but with action;)
@mgoadric "What was the algorithm behind how the darkness moved?" The algorithm is simple - it picks random hex adjacent to shadow hex =)
@paula Yea! It will be great to have online leaderboards at the end. I'll definitely think about it.
I liked it! Very stylish and the moments of sacrificing is really touching.
Wow, @pcmaster thanks! I've really messed it up with #LD34 =)
Many thanks! I've really spent almost all time working on sheeps behaviour. I’ve been interested in flock simulation for some time, so decided to do something with sheeps flock for this LD. I'm very glad It worked out =)
Current logic is: when you place the flag, it attracts only nearest sheep (and sheeps in some circle around it) and other sheeps move by flock behaviour only. So, year, sometimes it seems that they don't react on flag, but some sheep definitely do and maybe it just too distant to others, so they don't follow it or follow it slowly. Or it's just a bug =)
@arkiruthis, no, background is fully decorative, but randomly generated for every run =)
@bananaguybob thank you for playing! :)
Wow! I really liked it! I haven't got the rules at first, that you have to have the specified number of life to get the goal, but whet I got it it became really great =)
Wow, it looks amazing! Interesting tower defence-like mechanic with resource management
Great game! I like graphics and music is very fitting. But GUI is not very convenient =) I sacrificed 100 lives and lost, I guess it's because it was all I had =)
Awesome! Such a great game for so little time! Animations are cool!
Great game! Liked graphics style and music sync with lava=)
Wow, awesome! Really great idea and excellent implementation. Even top art, I love Mike Mignola style =)
Thanks! Yea, I wish I had more time to make more fun levels =)
Wow, I haven't known about "Typing of the Dead", thanks for pointing =)
It was cool and great themes to merge! Second level was the hardest for me %)
Looks incredible and music is really good!
Nice game! It reminds me of Thomas Was Alone =) Would be great to have better jump response.
Awesome idea! Combination of genres I would never thought may be combined, but it really works great. And very polished as well!
Awesome combination! Love graphics and colors set. It'll be even better with sound, though =) I guess you can just release it on mobiles =)
I haven't got the meaning of underlying map, hamsters move through mountains and water. But it's definitely fun to watch and even have voicing =)