SPACE GARDEN by katamary 2020-04-21T18:35:37Z
@n-feofentov A did it! Thank you!
Foon → Ludum Dare Explorer → Users → katamary
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥈 | 2023 | 53 | Delivery | RUCHKI | compo | 4.46 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | Desk Crawlers | jam | 3.66 | 3.22 | 3.38 | 3.88 | 3.88 | 4.06 | 3.68 | 3.83 | ||
| 2024 | 55 | Summoning | Mushroomaissance | jam | 111 | 4.09 | 3.91 | 3.93 | 3.59 | 4.42 | 4.32 | 2.66 | 4.24 | |
| 2023 | 54 | Limited Space | SLONOKOT | jam | 277 | 3.86 | 3.55 | 3.20 | 4.16 | 4.41 | 4.01 | 3.83 | 3.92 | |
| 2023 | 53 | Delivery | RUCHKI | compo | 2 | 4.46 | 4.16 | 4.33 | 4.46 | 4.34 | 4.38 | 4.18 | 4.43 | |
| 2023 | 52 | Harvest | 👥 | IRON HARVEST | jam | 405 | 3.50 | 2.89 | 3.47 | 4.04 | 4.43 | 3.84 | 3.71 | |
| 2021 | 48 | Deeper and deeper | 👥 | Deep in hell | jam | 349 | 3.87 | 3.28 | 3.21 | 3.88 | 4.66 | 4.08 | 3.30 | 4.29 |
| 2020 | 47 | Stuck in a loop | 👥 | TRAM OF WISHES | jam | 143 | 4.06 | 3.41 | 3.73 | 3.92 | 4.75 | 4.27 | 4.39 | |
| 2020 | 46 | Keep it alive | 👥 | SPACE GARDEN | jam | 3.75 | 3.20 | 3.12 | 4.12 | 3.62 | 3.79 | 1.86 | 4.00 | |
| 2019 | 44 | Your life is currency | 👥 | noPRAVDA | jam | 190 | 3.80 | 3.23 | 3.24 | 3.30 | 4.67 | 3.81 | 3.00 | 4.27 |
| 2018 | 43 | Sacrifices must be made | Rocket of Souls | jam | 19 | 4.27 | 3.94 | 3.94 | 4.53 | 4.44 | 4.42 | 3.02 | 4.53 | |
| 2015 | 34 | Two Button Controls / Growing | Two Buttons to Control Them All | jam |
@n-feofentov A did it! Thank you!
@room606 Unfortunately I have not a plug-in for the Game Maker Studio to make the HTML5 build. Sorry.
@cobear25 I see. And It saying me that ideas are flying in the air!) But I did not happy with our idea. The game is too simple and boring.
Very interesting experience. I think it's most narrative game in LD46 among those that I played. But I had problems with controls when I flying. I think It could be better if use the mouse control to change the direction.
Nice game! Simple idea and fun gameplay. Surprisingly we made the similar game! As the saying goes: Ideas fly in the air!
Simple idea but fun! And by the way, I made a game about protecting a plant too.
Very nice control feeling. And especially interesting idea to transfer the fire by cord. Good luck!
It's very good experience to sacrifice abilities. I found some interesting ideas thanks to your game. Good luck!
Good game! But it'll be better when add automatic sacrificing and building monsters. Good luck!
It's simple but good idea. The bust of Edgar Poe is amazing!)) And I really thought a long time what I want to throw away - a teapot or a gold bar.
It's looks amazing! But this game too hard for me). I tried many times but fail. And the transition between a pixel-art cut scene and the 3D-world - very interesting trick! Good luck!
Very addictive game. I spent more than 15 minutes to play it. But this has some balance issues: in the middle of the game monsters haven't chances and game became too easy. But I like it!
Absolutely amazing work. Thanks for the fun I got in this game. It's difficult to believe how could you finish this game for 75 hours. Good luck!
@makerart Да, с объяснением в игре не очень, согласен(. Не успел туториал сделать. Там суть как раз в том, что ты вынужден жертвовать капсулами с людьми, чтобы спасти остальных. И ты ещё и выбираешь, кого убить, с учетом профессии, гендера, возраста. Выбор не простой. А ещё можно выбрасывать грузовые контейнеры в нижней части корабля, это замедляет расход топлива. Ещё выбрасывание людей определённой профессии может изменить будущее новой колонии. Задумано было больше, чем сделано. Но конкурс ограничен, ничего не поделаешь)
@makerart Да, игра не оптимизирована совсем. Есть такое(. Куда уж время найти на оптимизацию))
@mike-mihe Sounds good!) But it will take a lot of time to polish and optimize. Thank you!
It's good idea but too simple gameplay for my opinion.
Cool graphics! Really great gameplay! Interesting way to manage an interface elements inside the level. Good luck!
Good game! I tried to complete it, but I couldn't. Anyway It was a good experience! Good luck!
I like games about cats! Amazing!
It's realy great game! I tried to complete it but I didn't it. May be I chose wrong words when I spoke with woman. But the mood in this game... I think, It's the best game in this jam. And your idea crossing by my idea that I didn't accept before the game-jam started. I hope, your game gets a high rating. Thank you!
Good idea, great graphics and nice gameplay. But I think this game doesn’t cover the theme well enough. Okay, I agree that theme isn't good :) Good luck!
A very driving game. Excellent bullet-hell in the style of Nuclear Tron.
Very atmospheric and meditation game. Especially liked a sound ambient. But I never made it to the 7th circle...
@tomz-best I know, It it's not too easy... The essence of the game is to take people wherever they want, not just to stops. Listen their thinks and try to do something that they want).
@tom-kun Thank you! We will be finalizing the game and will definitely release it in Steam.
@elbbard Thank you for the warm words!
@gonzalol Many thanks. We will try to do it much better.
@paulsams All you have to do is get stars for all characters, then a miracle will happen. This can be done in literally 2 days. And I know, It's not clear. But It is my point of view. I wanted to make a game that has no punishment for the player other than being stuck in a loop of days.) Thank you fore your comment!
@just-dante But I'm glad you gave your opinion!
@coding4rtist Yes. I know. And we do a tutorial soon. Thank you!
@eugenik We had an idea to create a naive game with an honest and kind story. I hope it worked).
@mirka-chan Спасибо огромное за теплые слова!
@bredera > it was loading something but 3 minutes) Have you tried pressing any key while on the splash screen? Ouch. I know that I didn't put the note about "press any key to continue". Heh).
A very interesting concept. I enjoyed playing the game!
Good idea with running in a circle. I like the loop metaphor on this one. I didn't quite understand what I had to do, unfortunately. But I had a nice time! Good luck!
Nice game, of course! I had difficulties with orientation when switching sides of the wagon. And I think it would be better If there were some hints of the correct sequence of switching because now It looks like random switching.
So I completed the game! In my opinion, forcing the player to memorize all connections of the rooms is a pain. It would be possible at least to place hints above the portals of the passages with the coordinates of the next room. However it's nice work!
Good work for the game jam. But you need to correct an object's collisions. And I would make the controls slower and more inert, and also hitting the bottom should lead to loss of life.
Great game! I didn't notice how time flew by while playing this game. Thank you for interesting experience!
> @ariorick can you make on OS X build?
I'll try. I hope I can do it).
@ellladee Я рад, что понравилась! Пора уже инди-студией становиться?))
Great game! I had a lot of fun! But it's too short! Good luck!
Nice game, famous story and cool retro-style! But for my point of view it needs more choices in gameplay. However it's nice work! Good luck!
A very unusual game. I like it! Good luck!
Very good production quality! Nice graphics and sound! But I had some troubles with: - too sensivity mouse control; - too difficult catching the key in level 2.
But it's realy nice work!
Cool idea, but at first time it's hard to figure out what to do. Good luck!
Wow! Amazing idea! And it's cool game mechanic to make combos using copies and multiplyers! I think it could be an interesting RPG!
Looking amazing! Nice graphics and sound design! So I skipped tutorial and I was confusing the first time. I tried to replay the game again and started with tutorial. Okay, I got it! But I had some troubles with positioning of the avatar near by graves when I tryed to dig a pit and bury the stunned ghosts. I think it would be good if you coild add brighting frame around the cell with which my avatar interact. However it's great work!
From my point of view it requires adding variety in progression. However it's nice work!
One of the best game in this LD! I had an amazing meditative experience! It's a shame that the game doesn't have an interesting targets to explore. However I rate this game highly!
Amazing idea! This is the best game of this LD! Thank you for fun!
And yet I got scared at the end!)) Nice work!
Awesome game! I really liked it. From this you can make an excellent alchemical sandbox on Steam!
Nice work! But I often fall past the gutter. The game seems too difficult due to level design errors.
Good game for bad cat!))
Nice game! But I fell down after a long way in the end of the game.
Absolutely amazing game! I want this in the mobile platform) Good luck!
Very intersting idea! I especially liked level where mushrooms appeared from the bottom border of the screen and player need accurately fall on every narrow platform with a mushroom. But it would be nice to add narrative context in the end of the game. Nevertheless nice work!
> @binary-coder Hey there, just as a heads up, your download is getting flagged by my antivirus. Let me know if you resolve that, looks like an interesting entry!
I tried to find information about issues like this and found that YoYo Games recommended send exe-file to antiviruses vendors, but it can take a lot of time(.
> @zvyaga very atmospheric, the colors are very contrasting, very nice game)
Thank you! We were inspired by the style of the 80s.
> I think you miss theme of the jam. “Unstable” means you need to use Unity instead of GameMaker @yaroslav-kravtsov
It could be good idea to make the game about making games in the unstable game engine with many exceptions appeared after compile and start the game... inside the game.))
> @vidim888 Nice looking game, good mood, but controls feel a little wanky and you probably should add a disclaimer about strobing graphics.
Controls are simple and fully understandable In fact I had some problems with level design because the cat frequently bangs his head to platforms.
I was making it as fast as could and exactly I didn't think to add any disclaimers). May be next time.
> @mausimus Love the connection lost/glitching cat idea (Assassins’ Creed desync?).
I didn't think about it in this case but it really the same idea!) Thank you!
> @mspawa Hi! I’m not really good at platformers and if you add the glitch component… it was a pain! xD But I enjoyed it. Sometimes it’s hard to connect to the line, even if you’re not “glitching”.
Thank you! It's the main idea of the game. You become unstable in the glitching state.
> @chris-mcknight I love the art, the idea of the glitching cats, the connecting of the plugs. The stuttering effect when the player gets low health is a cool idea but the intensity of it makes it really unplayable once your health gets super low. All in all great game and would love to see it further developed.
Thank you! I think at least we will add new levels and some different mechanics in levels design. I hope I will have time to release the game in the future.
> @areywarlord Though maybe breaking the controls in the end of HP and taking “last moment success” feel from the player is not a very good idea - even on this jam.
Thank you for your opinion! In this case I tried to beat the theme of crisis in the last minutes before you lost connection in any the same situations. Let it be a main context of this game. Why not?
> @ancooper Probably found a bug. My cat lost contact after opening the portal on the first level. And the portal won’t open next time. Using the spacebar to jump into a platformer is more comfortable, in my opinion.
Thank you! I will try to fix it soon. And I can add spacebar key for jump. Good idea.
> @namnam Love the graphics, the cat is really cute, gameplay is a bit rigid to me, and sounds can become a bit anoying :/
Thank you anyway!
> @chrishg12 Cool music and great art. I get that it’s intentional for the cat to be slowed down when you’re at low health, but maybe it could have gone between faster than normal to slower than normal, rather than only being slower than normal? It makes recovering from mistakes very difficult, which just doesn’t feel good while playing.
Thank you! Than you energy is low the cat has more probability turn to the glitch mode. In this mode the cat suddenly can move in random direction that makes too difficult to control it.
> @suchista
Thank you! I fixed any issues in the after-LD-version and decreased the difficulty level a little bit.
> @tricky-fat-cat
Thank you! About movement I wanted to realise the jumpy cat and specially added high jumps.
Very interesting mood and idea! So, one point - I don't understand how to pick up the flag.
Nice game but controls is too hard. I really spent too much time before I complete adopted to the controls. Nevertheless the game is looks polished well. Good luck!
Nice work! Very polished game. In my opinion it would be better if the player had more visibility around avatar.
@gonzo13 I really feel your pain! We tried to make balance more comfortable but it still too hard. Thank you for response!
@flaming-aardvark Unfortunately it was hard to do the game and the tutorial. So, I will add the instruction to this page soon! I hope you will try to play again!)
@smeljey OMG!!!)) Thanx!
> Looking forward to the tutorial
I added game guide to this page and I really hope that it helps.
@richard-jedlicka As the ship's energy increases, more valuable soil for plants opens up.
@rob6566 Okay. Let me explain!) > What do the different robots do? I think I understood Harvesters and Seeders, and could guess what the others do, but it’d be good to make this clear.
- Gardener - harvest wilted plants. - Cargo - delivers seeds and parts to the ship. - Recyclist - disassembles broken robots for seeds.
> I could create a robot without a chassis (with tools and a chipset). Is that intended?
The minimum required kit for a robot is a chassis and a tool. The chipset is used as a modifier. It is clear from the context.
> How is energy gained?
Energy is generated automatically. The higher the level of the reactor, the faster the energy is generated.
> Any disadvantage in killing off all your humans? I just left one in storage.
Ouch. I didn't add the code to trigger bad ending =). But... You can turn off humans capsules to energy economy.
> What do the ship upgrades do when you upgrade reactor capacity?
When the player collects all the missing parts for the ship, he can leave the planet. In other words, win the game.
Thank you for the questions.
One of the best game in this LD! I like it! Thank you for fun!
Nice polished game! Good main idea but I think it would be better if the game was harder. For example you can add some enemies who will hunt to your harvest and you need to protect the plants. Nonetheless it is a very good game!
Nice theme! I like it! I tried to complete the game but I didn't find the way how it works. However it's nice work!
Nice graphics! Funny gameplay. I really had a good time!) But I didn't catch a letter on the silo tower) However It's a nice work!
Well done! One of the best game in this LD in my opinion. I had a lot of fun! Thank you!
Simple, challenging, brilliant! Thank you for the good time that I spent when planning the path for my imaginary barista! Good luck!
Good game! But the camera could be moved back to better see the shooters. The game sounds too loud for my opinion. However it's good work!
It's a briliant idea to make game about the network package delivery. I had a lot of fun to make a path from one point to another with limited time. But I think it will be great to adding on the map more challenging mechanics, for example a firewalls or blinked broken wires. However It's nice work! Good luck!
Nice game! Very funny mood! But I feel sorry for the dying cats it's inhumane. And some little recommendations below: - make shooting faster; - add more impact feedback when the projectile hit enemies; - make walls more different color as opposed to background; ...and finaly it would be great adding intermediate targets between start and end points. For example you can add the persons sitting on the toilet on their house roofs and when the paper intersect with them one pice of the paper is cut from the roll.
Brilliant idea! It's really fun to make a sentences that make me laugh. Nice work! Good luck!
Nice game for the short compo-format! But I was confused first time when I trying to figure out how the delivery works. And especially I didn't understand why the counter on a letter or a package is counting down! Nobody reads the manual! However it's a nice work!
Art and audio are great! So, I understood only one rule in this game: dragging money between the cash register and the client. Ouch, and the Panic Button! Nice work! It would be great if the player can clicking to the same banknotes for gather it all before move it into the cell. And it needs more readable feedback from the client that a time is running. Good luck!
Good idea. But it could be better if adding here more challenging mechanics to deliver items. For example - time between last and next delivery points. And last, I'm feeling lonely self in the game. May be It would be better to add an enemies (angry birds for example) or just recipience models in the end delivery points. Good luck!
@firebelley I spent a lot of time to make only 4 levels for this game and I suddenly realized that I didn't want to make levels anymore, so I just made it harder. I'm so sorry. I just didn't have time. May be I'll make more levels in the post-jam version and make it less difficult at the beginning of the game.
@luxiffre Thank you! I know about too steep difficulty curve). I made this on 48 hours cranch when I tryed one hand to make code and other to make levels. And of corse I was warped by this gameplay and first two levels look easy to me but not players. So, I'll fix the difficulty of levels in next post-jam version. I hope, players will enjoy it)
It's very sticky game! Brilliant idea!
It's really funny game! But influence of the hammer strike is not clear in the first time. I think, It would be great to change the hammer to the air fan for example. This game mechanics I saw in Rubber Bandits. I got to say, very nice work.
I like it! I had a lot of fun reading the labels on the boxes!
I love this game! Apart from the fact that I was close to beat my keyboard when I try to pass the Fall #2 level! It's very polished game. I impressed!
It looks very dramatically, when I try to deliver the fish crackers to the cat. Giant paws look great! I expected that the cat is opening its mouth in the end of the run but it didn't happen. However it's nice work!
Nice game! Clear and little challenging controls. But I was annoying when I try landing the plane to the ground and it exploded. Despite this it's good work!
Nice idea with split screens. The game looks polished and well balanced. Specialty respect for changing music when player switches between the planet and the ship. Good luck!
Nice idea! I had a lot of fun.
The game looks completely done! Amazing work! I had a lot of fun to running around map, beating enemies and delivering things. Especially thanks for the funny tools to help player beating the enemies. Good luck!
Awesome game! I completed two days and the third day I had four mistakes out of four! I had a lot of fun! Thank you!
Very polished and enjoyable game! I lose many times after first checkpoint but it was worth it! Thank you!
Nice game! Simple, cute, polished. But after I delivered three boxes it suddenly frozen. However it's nice work!
The game looks polished. Nice graphics an audio! I had a lot of fun! But it would be nice adding additional meta-progression system with coins or something else when the player delivered things. It could be abilities that player can buy when gathering coins, for example.
Amazing puzzle game! I spent a lot of time to solve some puzzles but it was fun!
Nice game! Simple and intuitive gameplay. Well polished. Good luck!
A battle royal liked)). So, It's a good idea but not disclosed enough. It would be great to add additional objectives to the gameplay, such as a spawn coins and power-ups to expand the space a bit. This would add a bit of challenge to the gameplay.
It sounds like a dramatic sense where visual, mechanics and sounds mixed up in the deep atmospheric mood. I like it. And a very interesting navigation mechanic!
Michael, I have liked your ideas for many years. And every game from you never cease to amaze! I had a lot of fun to make a strange legged monsters. Great job for hard Compo section!
Very interesting idea! And it really fits the theme. Nice graphics and funny gameplay. Good luck!
Good game! It really looks great. But I know a simple way to protect your nest. Just keep spawning chip units and you will win. However It's good job!
> @wmute Thank you! I'll add more levels in the post-jam version.
> @koro-games This is my first time using a 3D engine at a game-jam. And it was hard)) And yes, my team has changed.
> @asfdfdfd Thank you! I'm already thinking about it.
> @risminator, @palvel, @denismarasan Thank you! Glad to hear that you liked it!
> @tricky-fat-cat Glad to hear you! And yes, the trajectory of the grenade throw was poorly done. I will redo it. Thank you!
> @fearawl Thanks for the detailed feedback. I will take the comments into account and correct the game in the post-jam version.
@heretic Thank you! I'm glad you liked it! We'll be adding two new levels to the post-jam version soon.
@jkyd Thank you! I think, I'll add more clear instructions to understand the limit of the summon spore grenades. The post-jam version will be ready soon!
@quasilyte Thank you for the detailed feedback! Special thanks for the video! It's always interesting how my game appears from the player's perspective. It's very important to me to put in the effort to make this game better. I'll improve our game in the next version especially the aspects that clarify the mechanics of mushroom sensing.
What would you expect from Koro Games? A high quality game with addictive gameplay inspired by Balatro in two days! Nice polished game indeed. Great job!
This is a very fun game! I love the ragdoll puppet idea. The first time I didn't understand how the controls worked, but after a few minutes I adapted. Good luck!
Good idea! I had a lot of fun when my character turned into a ghost and got lost in the void level. It was an interesting twist. Great job!
A good, polished game with a magical, mysterious atmosphere and some irony! Reminds me of Rincewind from Terry Pratchett.
Very addictive. The graphics look amazing! The gameplay is simple but fun. Great job!