Brian's Quest by Gilokko 2019-10-07T19:28:18Z
@snesgaard Much faster and he would blaze through the map. Originally he was much slower. I actually thought he was going a little too fast right now. I will contemplate your suggestion. :slight_smile:
Foon → Ludum Dare Explorer → Users → Gilokko
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Down, Down, Down | jam | 1024 | 3.45 | 3.14 | 3.13 | 3.79 | 3.91 | 2.72 | 3.07 | 3.87 | |
| 2020 | 46 | Keep it alive | Hisen's Heroes | jam | 1419 | 3.40 | 3.42 | 2.38 | 3.00 | 3.22 | ||||
| 2020 | 46 | Keep it alive | 👥 | Chronocipher | jam | 331 | 3.90 | 3.33 | 3.95 | 3.04 | 4.15 | 4.20 | 3.44 | 3.77 |
| 2019 | 45 | Start with nothing | Brian's Quest | jam | 2.29 | 1.72 | 1.83 | 2.33 | 2.50 | 3.05 | 2.27 | 2.27 |
@snesgaard Much faster and he would blaze through the map. Originally he was much slower. I actually thought he was going a little too fast right now. I will contemplate your suggestion. :slight_smile:
@instafluff No, just one. I was originally going to make the "true" love location random but I didn't implement that. Maybe in a pos-jam update. Yeah, that's why I said to run on Firefox or EdgeHTML, Chromium-based browsers have problems opening it. In the [Godot docs](https://docs.godotengine.org/en/3.1/getting_started/workflow/export/exporting_for_web.html) it says this: > Many browsers, Chromium-based browsers specifically, will not load exported projects when opened locally per file:// protocol. To get around this, use a local server.
As I said in my new post, I've edited this game’s itch.io page so the HTML5 version is embedded.
You can also play an embedded version here: https://itch.io/embed-upload/1719250
Edit: I made a website as well at https://gilokk0.github.io
It was really fun concept. Kinda wished that some scoring appeared to know how we did at each section... Still, I had much fun playing it. Great job!
It's a really fun, well crafted game. :) Loved the puzzles!
@pixel-error Because only one song (The theme at the start menu) was made for Ludum Dare, all the other music is straight from RPG Maker. So I opt-out from that voting category. >You’re free to use 3rd party Artwork/Music/Audio assets, or assets you previously created, but we ask that you OPT-OUT of the respected voting categories (Graphics, Audio).
@laura-del-pino Sorry if it was difficult to find the exit, I'll have that in mind. I thought it was kind of obvious where it was, but I guess I was wrong. I tried to give as much freedom as I could in the game.
@gustavo-christino Thank you, I will take that into consideration... Most of the time that screen will appear is in the browser version, I honestly didn't see it even once when making the game, so I didn't even make something with it. But I will definitely have that in mind.
I loved playing this game! Great job! :thumbsup:
Loved the humor and the TTS was a nice touch. Great job! :thumbsup:
!>Loved the ending! Of course we would somehow unleash an ancient monster by digging through the cave. :laughing:
I enjoyed playing this game very much. Loved the premiss, the graphics, the sound... It was phenomenal! Great job! :thumbsup:
Nice music, great graphics, loved this hack and slash game. Great job! :thumbsup:
Love this take on the theme. The game was pretty enjoyable. Good job! :thumbsup:
I liked the game very much. I loved everything about it. Great job! :thumbsup:
I enjoyed playing it and really liked the concept and mechanics. Great job! :thumbsup:
@adamsmccall The one that is in the topdown hall and the platformer, or all of them? Either way, I'll understand.
Great game! I really liked the concept. Great job! :thumbsup:
Very addicting game, loved the sfx! Great job! :thumbsup:
I enjoyed playing this game. Really liked the ambience and the music. Great job! :thumbsup:
This game is hilarious. It was really fun to play. :thumbsup: