FoonLudum Dare ExplorerLD48 → The circuit

The circuit

By adamsmccall

View on ldjam.com

CategoryRankScoreCount
Overall2193.7433
Fun1803.7634
Innovation604.1034
Theme1114.1034
Graphics3193.6433
Audio1
Humor1
Mood1

Comments

jafcraze 2021-04-26 02:40

Very interesting concept! I like how you can see the smaller circuits moving within the purple blocks. (I also have a similar zooming effect in my Godot game too so I was curious how you did it.) The deepest circuit kinda doesn't make sense but it works :grin: Overall, a good game with potential

adamsmccall 2021-04-26 02:57

@jafcraze Glad you liked it ! For the zooming effects, I battled my way using viewports. That's precisely the part that took me a day, mostly because each tutorial I saw told me something different, and the godot documentation literally doesn't explain anything. This is the tutorial that really helped me understand the whole thing if you're curious: http://kidscancode.org/blog/2018/07/godot3_splitscreen/

So basically I parented them with each other like this:

viewport.PNG

The first camera zooms towards the ViewPortContainer of the second layer, then I use the camera of the second layer to zoom towards the ViewPortContainer of the third layer, and so on.

I wish I would have figured that out sooner so I could have focused on level designing.

jafcraze 2021-04-26 03:09

@adamsmccall Makes sense. That tutorial will be very helpful, thanks! :thumbsup: I didn't dare touch Viewports because I knew it would take me longer than a weekend to learn them.

pixelportalz 2021-04-26 03:56

The zooming in is mindblowing! I use godot too, and I thought "it would be really cool to zoom in like crazy in a game". It's a game mechanic that we can explore. Also, the graphics is very neat!

secretjuice 2021-04-26 03:58

Veery cool. I enjoy circut building games like this, but I haven't seen one that introduced something of an IC into the mix! Really really cool.

vitor-figueredo 2021-04-26 04:04

There is one problem with this game: It ends too soon. It's a great concept and an even better execution, I found easy to understand what to do and the animations were super smooth. Also, KUDOS for using GODOT.

Do you have plans for the future of this game? Also, I think a map maker would be awesome!

adamsmccall 2021-04-26 04:19

@vitor-figueredo Thanks a lot ! I agree, thats my biggest disappointment on this project. I spent too much time trying to make everything smooth and not enough on level design.

I kinda want to continue it, but if I do I definitely won't use godot. The viewport management in this engine is just too much of a mess. Also I tried to keep the code clean at the beginning but I quickly moved to the "Quick and dirty" mode, so it would be hard to build on top of this mess.

cammin 2021-04-26 05:08

Fun game, very satisfying to test these itty bitty blocks which surmount to a block being able to pass power across it as their own little micro puzzle that contributes to a greater goal. This concept has massive potential to have so many mechanics introduced to it, and it's really fun for what content was given.

3lstmsinatrenchcoat 2021-04-26 05:42

Very polished art- and interface-wise. Reminds me of something like the Wire World cellular automaton. If you had more time, you could make some pretty interesting puzzles without necessarily needing to introduce more block types (assuming that two electrons annihilate each other when they collide).

EDIT: Also, for the record, the Linux build seems to work fine.

goodman233 2021-04-26 05:58

Nice game! The mechanics of the game are cool. Looking forward to making more levels.

voxel-forest 2021-04-26 15:22

A game with a big potential! It's a little sad that's there are only one level.

kieron-woodhouse 2021-04-26 15:24

Very cool concept and well executed! Nice art and a polished experience. Would, of course, love to see more levels and some audio, but great job

charliegray 2021-04-26 20:50

That is a cool idea! I love that you can see what's happening in the small circuits. Pretty short but I liked every second of it.

play-now 2021-04-26 23:16

This is a great game! I think it could be a full-fledged game if it had some more levels! I really enjoyed it.

gilokko 2021-04-27 13:28

Great game! I really liked the concept. Great job! :thumbsup:

adamsmccall 2021-04-27 13:37

Thank you a lot for all your feedback ! :) It makes this whole jam worth it.

sheinxy 2021-04-27 14:54

The first thing I have to say is that I find this game quite impressive!

It's a pretty original idea and it's executed greatly, it's fun, not too challenging, and I love the fact that you can see what's happening inside the deeper circuits!

Too bad there are not more than one level, and there is no audio either, but for a compo game that is quite understandable!

I dig it! Great job!

Also, I tried the MacOS build and it didn't work for some reason, so I just cloned your repo and built it from my mac instead

chiyeon 2021-04-27 16:24

Super fun game, really cool idea with a solid implementation. Also cool to see someone using Godot :)

aditya-dave 2021-04-27 16:29

That was a very fun little game! I love how clear the puzzles are and the idea of recursion always tickles a fun part of my brain. Great execution on a cool concept. This would definitely make a great abstract game if expanded! :D

eugenik 2021-04-27 16:48

really liked it.

andriirinah 2021-04-28 13:27

Liked the concept, was fun to play! Keep exploring the idea. fellow godot use :)

kelvination 2021-04-29 15:36

Really unique game, I enjoyed it a lot! I wish you had time to make more levels, but the core game design is really fun to play.

lumue 2021-04-29 15:49

As you've said, it's more a proof of concept, but it's a super cool concept. The idea is unique and I love the realisation! (And tbh pulling a neat and working compo game off is pretty impressive no matter the outcome) good job! I hope you you update us with few challenging levels! Cheers :fish:

jacky-chan 2021-04-29 15:57

A very smart way to fit the theme. And very good gameplay. I enjoyed fun of figuring out the puzzle, nice work! :smiley:

silas-reinagel 2021-04-30 00:02

Very nice concept! I love the nested components. Also pleasantly surprised to see the T-split signal.

Fantasic MVP!

silas-reinagel 2021-04-30 00:04

@adamsmccall Seeing your obvious intelligence, I think you might enjoy the puzzle game I designed last year. It's also a pure-logic puzzle game designed around simple rules.

It's proved to be too difficult for many players, but it might be perfect for someone as intelligent as you: https://store.steampowered.com/app/1245810/BitVault/

adamsmccall 2021-04-30 16:59

@silas-reinagel It sure looks very interesting and I'd like to try it, but I don't really have 10€ to spare right now sorry :/ Is there a demo somewhere ?

silas-reinagel 2021-04-30 17:46

@adamsmccall Email me at games@enigmadragons.com and I'll give you a free Steam key.

adamsmccall 2021-05-01 00:30

@silas-reinagel Wow thanks a lot ! I sure didn't expect to get the whole game for free !

It's way more difficult than my game that's for sure, but I'll definitely play it some more. I left a review on steam by the way :blush:

acdia 2021-05-01 07:02

When I finnished the game, I thought that the game was a little short. But after thinking for a moment, I think it's ok, since it's a jam game. There went a lot of effort into setting up this system, so there would be the potential to do some other interesting levels. The concept is also pretty well extendable (multible IC in-/outputs?) and could even find its use cases embedded into other games. So all in all, a really good demo with a lot of potential!

splitpainter 2021-05-01 07:41

This was actually very relaxing. I don't have patience to play hard games, so this is also perfectly balanced to me.

You said it's a proof of concept and I can say it worked very well. Do you plan to work further on this? I can imagine like 100+ levels with this concept being a very engaging and addicting experience, at least for me.

And of course, the take on the theme is spot on. I would never think about this.

splitpainter 2021-05-01 08:02

Btw, as a Godot aficionado, I checked your source code and it provides a nice learning experience in regards to the zoom mechanism, quite creative!

timo-gass 2021-05-02 13:37

Nice little game! Would love to play more puzzles :) But solid mechanics and good use of the theme.

bionikmonster 2021-05-04 12:52

Nice mechanic you used there! Cool concept, I hope you'll do more of that in the future ;).

Nice entry, congratulations!

srynetix 2021-05-06 16:19

Cool concept and art, and great MVP ! I like the sub-puzzles and the way you zoom-in/zoom-out, it needs more levels :grin:

Just a thing, when you press play, it could maybe automatically zoom in the nested section to follow the process (or open the view in another viewport to have both, but yeah Godot viewports are not really easy to play with).

variable-enigmatic 2021-05-11 06:14

Perhaps it is my own lack of intelligence, but I am still trying to figure this out. I am using the source version.

variable-enigmatic 2021-05-11 06:25

I really want to hear you talk about your process while you were making it. Everyone seems to like it so I am apparently the only one who doesen't get it.

caeonosphere 2021-05-11 07:00

Ah man! I would have loved even a second level, but I know how these things go. Cool idea, this kind of zooming-into-a-glyph thing is actually what I thought Opus Magnum was going to be when I originally saw it. I want more!

boon 2021-05-11 07:00

Really fun idea. I liked the deeper and deeper circuit/stack frames a lot. I would have loved for them to come together with another mechanic or two but overall it was a good showing of a great idea. Thanks! :)