@jpatchz Thank you! :smile: Glad you liked it.
@matt-fabius Thanks, it's always the level 7 which causes problems. :stuck_out_tongue: And yes you are right about the art, some pointy things for the gray blocks would have been better for example.
@bithellio Thank you! I wasn't really sure about the yellow blocks, they are more frustrating than anything. I should have lowered the movement intensity but in a faster pace (in a "shaky" way). But well, they add difficulty in an already difficult game :sweat_smile: (frustrating in particular in level 9, you have a kind of random victory).
@hoffi309 Thanks! :smile: Well in my mind the "unstable" theme was more about the gameplay itself, moving a bomb with your mouse, trying to be careful and not going too fast (and the yellow blocks add to this).
@nicmagnier Thanks for your advice! Yes you are right, initially I wanted to add more levels so you would have time to fully grasp the mechanics. Next time I will focus on that. :wink:
@tyin Well you are totally right, it needs a restart button! The time limit will explode the bomb but yes, especially in the level 10 it can be frustrating. I will add that later, thank you. :wink:
@lychee Woah, thanks a lot! :grin:
@nshbae Well, replaying it now yes I think that the last test is too hard, and it was even harder before :sweat_smile: When I did the full run on my mobile I died 62 times before finishing it, with 60 times on the last. But well, I like to play to challenging games like that :grin: (I have things like _I Wanna be the Guy_ in mind). I should have lowered the difficulty a little more (especially the end when you have to slowly move until the exit).
@freeworld Thanks a lot! :grin:
I think I will polish the game after the jam to have something more playable and with better graphics :stuck_out_tongue_winking_eye: (maybe adding an in-game level editor).