FoonLudum Dare ExplorerUsers → Srynetix

Srynetix

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202456Tiny CreaturesROLL!compo1823.473.443.683.393.313.552.973.36
202455SummoningSummon Sandboxcompo1533.573.713.833.713.283.403.19
202354Limited SpaceHappy Lockin'compo1643.603.503.123.202.853.442.263.70
202353DeliveryWobbly Eatscompo733.924.343.474.362.943.503.943.44
202352HarvestType-Eatcompo1833.423.263.233.763.053.553.913.52
202251Every 10 secondsOne Minute Awaycompo294.054.003.904.203.824.153.383.82
202250Delay the inevitableTime Labcompo623.943.883.944.163.553.633.69
202149UnstableDon't drop it!compo264.114.164.164.233.313.763.553.58
202148Deeper and deeperDeep Space Beatcompo2393.723.332.473.224.003.862.253.44
201945Start with nothingLoading...compo3.353.422.642.782.353.423.703.50

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Srynetix

LD48 — Deeper and deeper

drillerROBOT by Yamzho 2021-04-29T17:05:28Z

Super cool concept, mixing a digging game with cards and strategy is a great idea. Your UI is greatly polished, it looks really nice.

The background music is a little too loud for me, but it works for the atmosphere, and I think the tiles are flashing too fast when you dig, a smooth animation moving the tiles up could be nicer to the eye :smile:

Good job !

Fish Slapping Simulator 2021 by chriiis88 2021-05-09T17:53:14Z

Fun concept ! (and nice slap FX :wink:) The game is a little difficult for me (I try to play with mouse only), a faster worm could help :) I'm slapping every fish but it's hard to get the points :smile: Good job !

Wiki Vortex by impbox 2021-05-06T16:32:54Z

Great implementation of the classic Wikipedia game ! :smile: Really fits the theme. I prefer playing with your version with the enforced rules than with a notepad or a piece of paper, good job !

I JUST WANNA GO HOME by nate_wec 2021-04-27T16:12:05Z

Fun game! I really like the humor and the art style. After talking to everybody I was finally stuck in a dark room with doors closed so I could not go very far in the game, but the multiple endings is a cool touch (I immediately went back to the car at the beginning :smile:).

Wink! by KP_CFTSZ 2021-04-29T16:12:13Z

Super fun game ! I didn't read that my filesystem would be used :smile: Big surprise seeing my folders everywhere. Congrats on the global design of your virtual desktop, really looks like a small Windows.

As said above in another comment, a little variation on the credit card number game would be nice :wink:

Deep Space Beat by Srynetix 2021-04-27T16:25:51Z

@mduo13 @the-neon-shark @cooz @nodice Thank you all! :smile:

@the-neon-shark You are right about the enemies, I added them in a hurry and took too much time on other things instead of the gameplay. Replaying now they are quite hard to dodge, but with practice you can quickly go to 30000 :wink: And yes, I wanted to have sharper turns, but because of my bad collision shapes you could pass through the tunnel and navigate into space :sweat_smile: Thanks for the recommendations :)

@nodice Good point, originally the tunnel was deeper so you could see the enemies coming.

Deep Space Beat by Srynetix 2021-04-29T17:08:30Z

@nocymer Thanks ! Yeah the "flying into space" bug can happen sometimes when you go between two tunnel sections, I didn't have enough time to fix my collision shapes, so I let it as a "feature" so you can just explore where you want :grin:

Deep Space Beat by Srynetix 2021-04-29T17:17:12Z

@duck-reaction @sneakylemon Thanks for your input !

Yes, you are both right about the camera, easing could help with the sharp movements and the enemies, and as-is it can be frustrating sometimes :smile: (it's my first released 3D game, the next one will have quality camera movements I hope!)

Good point on the mouse/keys combo, it IS awkward to switch between the two, maybe everything would work only using the mouse.

@limbo Thank you ! Sorry about the taunts, that something I like to add in my games :sweat_smile:

Deep Space Beat by Srynetix 2021-04-29T17:30:02Z

@metalfox-dioxymore Thanks :)

@alexhall Thanks, great job on your new highscore :grin:

Yes, on the run, the enemies are "easier" to avoid because they keep the same speed, but your ship is at full speed instead.

I played Torus Trooper years ago, I did not even remembered :smile: Maybe that why I chose this art style :)

@quinn-patrick Thank you, I wanted to add items to make the gameplay vary a little, but time was flying fast, I had only a few hours remaining and no music, so I choose the music :musical_note:

Deep Space Beat by Srynetix 2021-05-11T18:01:16Z

@natpat Thanks !

@solrun Thank you for your review in depth. :smile:

Good idea to clamp the camera between the center of the tunnel and the player position. For the movement speed, I really like going at full speed in the game. But you're right, I should have set the speed lower for easier controls.

Drills and Gadgets by RNGames 2021-04-29T16:48:37Z

Cool game ! The art is really clean and polished, it could completely work as a mobile game using the touchscreen. Maybe some variations on the powerups could be nice :wink:

The Hidden Unknown by CubeX 2021-04-29T16:41:49Z

Good concept, I like the minimal visual style, the atmosphere really makes you feel like you are hopelessly alone, deep in a cave.

Without explanations I was a little lost in the game, I randomly clicked anywhere and kept going back to the bouncy thing at the beginning and then I figured it out :) (more visual indicators could also help a lot).

One last thing, destructible terrain is always something I really like to play with, so good job :grin:

The circuit by AdamsMcCall 2021-05-06T16:19:27Z

Cool concept and art, and great MVP ! I like the sub-puzzles and the way you zoom-in/zoom-out, it needs more levels :grin:

Just a thing, when you press play, it could maybe automatically zoom in the nested section to follow the process (or open the view in another viewport to have both, but yeah Godot viewports are not really easy to play with).

Pimble! by PirateHearts 2021-05-09T18:17:17Z

Great game and great art ! It's difficult throwing the balls with the mouse but that's a really cool game that could be played on a touch screen instead :) Good job !

Gulp! by GoodGamesJames 2021-04-29T16:30:53Z

Nice disturbing game ! Quite hard and bloody, the blade falls waiting for you to press the arrow keys so it just go through the body :smile:

I'm dying all the time so I could not go really far in the game, but it's impressive ! Great art and great concept :wink:

LD49 — Unstable

Make Me Rich by jk5000 2021-10-07T17:41:16Z

Good concept! Like a more complex take on Monopoly, but too complex for me :sweat_smile: Great job!

Kinetic Space Mining by seurimas 2021-10-08T06:44:00Z

Cool game! I like the controls and the beam system. At first I was kind of lost because I rotated when discovering the controls dragging asteroids and only later I randomly found the dropzone. :sweat_smile: Good job, and props for using Rust for the compo!

All I Want Is Cake by commanderstitch 2021-10-06T06:52:53Z

The .exe for Windows does not work (EXCEPTION_ACCESS_VIOLATION), but the JAR works so I could play :wink:! Well, nice sound effects! 😄 And the gameplay is simple but enjoyable, with a little frustration due to the speed change (yeah I should have read your warning before playing about the timer), I didn't even knew you could growl at the enemies, I was just running at them :grin:. Good job!

Unstable Tower by erikkire 2021-10-07T18:06:58Z

Super cool game, and nice graphics! Seeing these little guys climbing on everything like ants was fun. Feels bad crushing them when it collapse. Great job!

Shiine by Ace17 2021-10-06T07:03:54Z

Great dark atmosphere, nice take on the unstable "slippery" theme 😉 I will replay this on another computer because it's even harder with a trackpad 😁

Mad Marbles by darthone 2021-10-06T06:34:01Z

Nice music! I'm a little confused about how to win and how points are calculated, even with your explanation (but if I understand correctly you have to balance your score between the grids without having the same score for each shape ?). When the shape did not match I dropped the marble every time and lost points 😅

Harmono by leon75 2021-10-07T18:14:12Z

Really good concept! :smile: Visually its really nice, I was stuck in the tutorial with the green/orange/red notes. As I don't have a QWERTY keyboard its a little difficult for me playing at the right speed, but great job!

Scoop the Pool by DecadeDecaf 2021-10-08T05:32:49Z

Cool concept, and really great graphics. Good job! I was a little lost with all the possibilities, and I was playing any card too see what was going to happen, but really nice entry!

Don't drop it! by Srynetix 2021-10-05T17:03:26Z

@morris Thanks! :smile:

@rogual Thanks for your detailed feedback! Yes I agree the tileset is a little confusing, its more a problem of me not having the skills about how to draw something better :sweat_smile: (until next time!) I wanted to play more with the mechanic of not going too fast and the time limit (with easier level design), but yeah it can be a little frustrating sometimes.

@anshul-k Thank you! Yeah for level 7 you have to keep the bomb attached and slowly moving down and that's it. But level 10 is really more challenging, I had to put some difficulty before that. :grin:

@aquachain Thanks!

Don't drop it! by Srynetix 2021-10-06T19:41:45Z

@jpatchz Thank you! :smile: Glad you liked it.

@matt-fabius Thanks, it's always the level 7 which causes problems. :stuck_out_tongue: And yes you are right about the art, some pointy things for the gray blocks would have been better for example.

@bithellio Thank you! I wasn't really sure about the yellow blocks, they are more frustrating than anything. I should have lowered the movement intensity but in a faster pace (in a "shaky" way). But well, they add difficulty in an already difficult game :sweat_smile: (frustrating in particular in level 9, you have a kind of random victory).

@hoffi309 Thanks! :smile: Well in my mind the "unstable" theme was more about the gameplay itself, moving a bomb with your mouse, trying to be careful and not going too fast (and the yellow blocks add to this).

@nicmagnier Thanks for your advice! Yes you are right, initially I wanted to add more levels so you would have time to fully grasp the mechanics. Next time I will focus on that. :wink:

@tyin Well you are totally right, it needs a restart button! The time limit will explode the bomb but yes, especially in the level 10 it can be frustrating. I will add that later, thank you. :wink:

@lychee Woah, thanks a lot! :grin:

@nshbae Well, replaying it now yes I think that the last test is too hard, and it was even harder before :sweat_smile: When I did the full run on my mobile I died 62 times before finishing it, with 60 times on the last. But well, I like to play to challenging games like that :grin: (I have things like _I Wanna be the Guy_ in mind). I should have lowered the difficulty a little more (especially the end when you have to slowly move until the exit).

@freeworld Thanks a lot! :grin:

I think I will polish the game after the jam to have something more playable and with better graphics :stuck_out_tongue_winking_eye: (maybe adding an in-game level editor).

Don't drop it! by Srynetix 2021-10-08T17:03:46Z

@bougiebirdie Thanks! Yep, the text had an outline initially for a lot better visibility but the fade-in effect was bad with the outline (because it wasn't faded). Compromises :grin:

Don't drop it! by Srynetix 2021-10-10T09:27:38Z

@cratthew Thank you!

Totally Stable Docking Simulator by mlkvr 2021-10-08T06:35:30Z

Cool take on the theme! Some on-screen instructions would have been nice, but I think it's great, stressful as it should be. :grin: Good job!

Unstable Memories by potkirland 2021-10-07T18:01:11Z

Nice game! A little confusing at first but well, after trying harder "I couldn’t keep up and it exploded". Great atmosphere and concept. :wink:

The Collapse by Cratthew 2021-10-07T18:23:24Z

Cool first entry! I died sometimes without really knowing why, and at first I didn't know I had to jump on the portal after killing the first boss. Nice music too. :smile: Great job!

Vitamin D-Ficient by BougieBirdie 2021-10-07T17:50:35Z

Funny game! When the bats are there the game is really difficult. Why does the milkman explode like that dropping bottles everywhere? :stuck_out_tongue: Great job for your first jam! (& compo!)

Alpha Reboot by ilokimo 2021-10-06T07:17:04Z

Woah, great take on the theme! (and I like terminal games 😁). I tried to go as far a possible without looking for your spoilers, its fun with great execution. Good job!

SteamScale by The crane 2021-10-08T05:26:39Z

Great art style! I like the animations. Like others said you could have pushed your project files on GitHub directly instead of compressing it. But good job!

The Unstable Board Game by Schrello 2021-10-07T18:19:00Z

Cool idea, I couldn't try it with someone else but it looks fun to play, could be part of a collections of mini-games :wink: Good job for your first times at LD and Unreal Engine!

LD50 — Delay the inevitable

Cramzon Ad Creator by recursor 2022-04-05T19:03:19Z

Cool game ! Sometimes the phrases don't make sense but it's fun.

Dont Sleep by PhoenixofForce 2022-04-05T19:29:31Z

Haha fun theme interpretation, the real struggle of waiting for the theme to be announced, 3 AM for me too. :smile: Great graphics, I like your pixel art, and the fun texts! :wink:

Time Lab by Srynetix 2022-04-06T18:50:02Z

@kosmosael Thanks for the detailed review, glad you liked it! :wink:

@emberushi Thanks, the web version lag a little, I don't really understand why, I had the same problem in my last submission, the Windows version should work without problem though (I will remove the web version from the listing I think). And yeah the character move quite fast, it was ok for me, but I understand. :smile:

@phoenixofforce thanks :wink:

@shieldgenerator7 Thanks, yeah there is momentum in the character movement, friction is maybe too low. For the jump I tried something where if you release the space bar it will not go that high, but my keeping space bar pressed it goes higher (I should have mentioned that in the tutorial though :sweat:)

Time Lab by Srynetix 2022-04-12T17:34:07Z

@amanda-gallant @guoboism @likirus Thanks for your input ! :smile: I will fix the player controls post-jam to be fair.

For the level 3, well, I wanted the player to discover it by himself but you can actually **shoot the time bomb** to freeze it for 3 seconds, that's how you easily pass the level, and that's kind of my take on the theme :grin: Shooting the time bomb freeze the time limit, turrets and turret bullets.

1868 by Andy Beers 2022-04-05T19:21:39Z

Fun game, throwing potatoes everywhere!

I was confused in the court at first, I was spamming the right keys but I was not waiting for them to be over the bag head. :smile:

LD51 — Every 10 seconds

Rain Systems by thebmxeur 2022-10-06T14:35:31Z

Wow cool take on the theme! A boot loop every 10 seconds remind me some GRUB stuff back in the days :smile: With patience and a pen & paper, I finally beat the game :wink: Nice job!

Cursed world of Hex by denvil 2022-10-03T14:10:41Z

Nice game, really great graphics! (I had to use another computer, my notebook was suffering). Cool use of the theme. It's a little challenging but not too much! Seems you can cross the map limit to the right and go to infinity. :smile: Good job!

Legend of the Broken Wand by thx4nothing 2022-10-06T14:14:25Z

Fun game!

At first I was using the Arrow Keys and was confused because I think the "Arrow Down" and "Arrow Left" keys are inverted in your Input Map. I tried the WASD keys (in my case ZQSD) and it works better! (thanks to the Physical key bindings :smile:).

It's quite challenging. (or I'm bad at the game, possible). The different spells are great, the Levitate one is the best I think :wink:

Good job!

Slimerush by TermiGht 2022-10-03T13:21:38Z

Hey, nice and fun animations :smile: The concept is really nice! The sword attack was a little odd to use, maybe just slashing the slimes by rotating your arm like a ragdoll could be fun. :stuck_out_tongue_winking_eye: Sometimes I died without really knowing why, then I read your "Red slime" description... I think I understand now! Overall nice game :wink:

Signal by mudlee 2022-10-06T14:02:43Z

Great game and cool idea! I'm bad at decoding Morse code but with the hints it's better :smile:

One Minute Away by Srynetix 2022-10-03T13:08:54Z

@termight Thanks! :smile: @denvil Thanks! Yep, all of the effects are only "visual" to play with your mind, but it could have been nice to also rotate the gravity.

Trackdizzia by lisyarus 2022-10-06T15:37:12Z

Wow when the track changes in real-time it's crazy! Really nice game, great idea and great execution!

Every 10 seconds, mother comes in by lustdante 2022-10-06T15:44:34Z

Really great visuals, and nice take on the theme :smile: Stressful to swap from the game to the studying to the nap, even worse when the timer disappear, but the game is really fun to play. Great job!

Toilet Run by IngeniousPhoenix 2022-10-06T14:46:09Z

Fun game! :wink:

Using the player size as a mechanic (in a semi "random" way with the 10 sec timer) is really nice, I can imagine bigger and bigger levels to finish.

But the question is: how can he fit through the door to the toilet? :smile:

OVERLOADED! by busisen 2022-10-06T14:05:31Z

Nice game, with really polished graphics! The "game in the menu" approach is really great. :wink:

OneTileBoy by ZioxIndieDev 2022-10-06T14:51:45Z

Wow nice game, the graphics are really great! Cool concept!

LD52 — Harvest

Type-Eat by Srynetix 2023-01-12T16:17:09Z

@bosco @greenphox Thanks :smile:

Yep I was not really sure about the progression, especially at the beginning. Maybe a variable speed depending on the letter count could be better. For now, the time you have to type a one-letter word or a 10-letter word is the same :sweat_smile: As for the life system, I wanted to do an "arcade" style game where you only have one chance :grin:

LD53 — Delivery

Delivereach by DroidDare 2023-05-05T07:27:48Z

Nice game ! When you have 50+ vehicles of each category you start mass clicking everywhere, something like a "continuous click" could be great :smile: I like that the background music changes when you upgrade.

Fantasy Retail Simulator by snesgaard 2023-05-05T08:11:00Z

Woah I really like your drawing! :smile: Great game, seeing the dudes waiting for wine/beer shaking in anger and exploding is really fun! After a while you need to run everywhere and smash the space key. :stuck_out_tongue: Good job!

Wobbly Eats by Srynetix 2023-05-02T12:01:54Z

@dzejpi Thanks! Well, for Godot 4 it "just works", but with the same pitfalls than Godot 3 (when you are exporting for HTML5 it uses the "Compatibility" mode I think, using GLES3, so for now no GPUParticles for example). The other thing is the requirement for SharedArrayBuffers, but with a simple script it can work on GitHub Pages :smile:

Wobbly Eats by Srynetix 2023-05-05T12:10:05Z

@bmanstudio Hmm I can't test it but I will export the game for Mac and you can tell me if that works or not :sweat_smile: EDIT: There is now a link to download the macOS version: https://github.com/Srynetix/wobbly-eats/releases/download/v1.0.0/Wobbly.Eats-mac.zip

Wobbly Eats by Srynetix 2023-05-05T17:04:56Z

Thanks @blazerdom, well the package does not really need to be on the motorcycle when you are at the end. That's kind of a feature / useful bug which can improve your level times :wink: The only rule is that the package should not touch the ground :smile:

Pizza Puzzle by Paroxysmal 2023-05-05T14:23:39Z

Really nice game, love the art and gameboy effect. Great job! :smile:

The Envelope by DzejPi 2023-05-05T11:44:55Z

Great game! :smile: Nice job with the atmosphere, it's really creepy, especially when the monster jumps at you from nowhere and you are desperately looking for a weapon. It's difficult knowing if you hit it or not, but overall it's a really nice entry! Now thanks to you I want to do more 3D with Godot. :smile:

Contraband by Leo Barber Dev 2023-05-05T08:02:46Z

Great game, I like the art and the sounds (super stressful vibe!). Like others said, the text is a little slow to appear (just a x2 speed would be nice, or a button to display everything at once), and the drone movement is a little weird (goes up really fast), but overall it's a really nice entry. Good job! :smile:

Grocery store by dUmMy432 2023-05-05T07:42:53Z

Well the 30 seconds went fast :smile: Stressful but nice overall! Like others said a little replay button would be nice, but good job :wink:

The game crashes when you close the window, I think you should use `sys.exit()` (with an `import sys` at the top) instead of `exit()` (as `exit()` only works inside of a Python shell session, not in an executable created with PyInstaller).

Baby Printer by ludev 2023-05-05T11:27:31Z

Nice sound effects! :smile: The game is rapidly super difficult, poor families couldn't get their babies :cry: (well first they shouldn't expect the baby to arrive faster than a pizza). Great job :wink:

LD54 — Limited Space

ASTROLIZWILL - An 80's Handheld Space Adventure by designernap 2023-10-08T12:24:32Z

Whoa that's a really nice game. Everything is perfect, the feelings with the realistic handheld threw me back in the past. I'm looking for a collection of these now!

(It's lagging a little on my laptop, but my fault, the thing not made for Unreal :stuck_out_tongue_closed_eyes:)

Really good job!

S.P.A.C.E. Ltd. by xinux 2023-10-03T19:17:45Z

Great game! Still managing to shoot myself again and again on Level 2 but really good job! Visuals are nice, music is nice, nice touch with the "Poor fella" :smile:

Dwarf Looter by Matthieu Riboulot 2023-10-03T20:06:05Z

Really nice game! Was in the middle of a fight and ate a salami (my only weapon) to not die, with a mushroom on my head :smile: Super fun to play, great job. :wink:

Just Another Sokoban by Harksa 2023-10-08T18:46:26Z

Nice entry, even more considering it's your first try with Godot! Great job! :wink:

Happy Lockin' by Srynetix 2023-10-03T18:58:52Z

@sleepy-caveman Thanks for the feedback, sadly it happens with Godot 4 games when exporting to HTML :slight_frown: I only tested the game on the latest Google Chrome on Windows 11 (and it works great). You can also try my game on itch.io to see if it works better: https://srynetix.itch.io/happy-lockin If not, you can still try the game using the desktop version :sweat_smile:

@xinux Thanks :)

Happy Lockin' by Srynetix 2023-10-03T19:42:10Z

@matthieu-riboulot Thanks! :smile: Well you can still run fast to the next safe place instead of waiting :smirk: Curious to hear about your best time scores!

Happy Lockin' by Srynetix 2023-10-03T19:50:03Z

@kiv Thanks :wink: Sorry for the post-game stress!

Happy Lockin' by Srynetix 2023-10-03T19:55:14Z

@janinna21 Glad you liked it! Funny you want to shorten the scan, initially it was at 10 seconds instead of 15, and I thought it was too stressful / it didn't let you enough time to fully explore the game :sweat_smile: Maybe adding some kind of difficulty setting lowering life points and scan time could be fun for the more hardcore players :smile:

Happy Lockin' by Srynetix 2023-10-08T12:12:49Z

@poopgames Thanks! :smile:

@designernap Thanks! Glad you liked the music, didn't have much time for this one sadly.

@likirus Thanks! Yeah just as I was releasing the game I was thinking I should have put an alert for flashing lights... Will definitely consider it the next time. :sweat_smile:

@oleg20111511 Thank you! The enemies are slow to shoot but they don't miss. :stuck_out_tongue: Didn't have time for heal items, I wanted to put them in the secret zones. Maybe next time!

Happy Lockin' by Srynetix 2023-10-08T18:35:44Z

@harksa Thanks! Good job for the 97% you were close. :smile: For the camera, you mean when you go fast? I'll keep that in mind, that's the camera smoothing which is _too smooth_.

@henk Thank you! I hesitated a lot for the bullet behavior, I finally made them bounce one time then vanish. Maybe using a delay before vanishing instead of a bounce count would be better.

Happy Lockin' by Srynetix 2023-10-11T18:26:28Z

@phlip45 Thank you! You got it right. :smile: The wall run is a "bug" I left on purpose because it's a great mechanic when trying to get a good time (when colliding with the walls I add the collision response to the current movement). Good job for your score. :wink: Good idea for the hard mode or just showing the timer on the game screen.

Voynich Lecture by Sleepy Caveman 2023-10-03T19:11:36Z

What just happened... :smile:

After drawing everywhere on the menu and passing the test, I got the wonderful note of... 0! I guess I had all the right answers but in the wrong order. :upside_down:

Good job! I tried to understand something by exploring the source code but you exported the scenes to binary! :laughing:

RAM Runner: Space Shift by Petr Vejchoda 2023-10-06T07:37:01Z

Cool idea! If there are bugs you can always blame them on limited RAM space. :smile: I was a little lost at the beginning but it was easier with the chunk distance to 1. Good job!

LD55 — Summoning

Summon Sandbox by Srynetix 2024-05-03T07:45:10Z

Many thanks to everyone for your time and your comments! :smile:

@kizilejderha I wanted to make something at the top of the tower, like a small easter-egg, but not enough time sadly :cry: But here's something: in almost all of my games, you can play with the in-game console and change some parameters so you can (for example) jump higher :wink:

@quadtree You should have the recipe list at the bottom left when you open your summoning ring in theory, but that's maybe a little too hidden :sweat:

@matid90 Yep it's the intended way to finish the level, same thing for every other level: jumping in the abyss!

@jonathan-lorenz You need to cast the "spells" looking at your target. So for the first level, you need to look at the wall with the weird patterns before casting so you can make a hole :wink:

@flightless Yeah the cube physics is a little odd, you can't trust them :sweat_smile:

Summon Sandbox by Srynetix 2024-05-03T11:30:45Z

@jonathan-lorenz Yeah you're right the ring handling and sound effects could really be better :sweat_smile: When you left click the first time (on the outer ring / first ring), you validate the "first" symbol, then you move to the second ring (the middle ring), where you validate the second symbol, then the third.

If you try to "cast" a spell with a wrong "code" or a wrong target, it will play an "error" sound effect.

Here's a small GIF on how to "open" the wall :smile: tuto.gif

Summon Sandbox by Srynetix 2024-05-03T12:07:42Z

@jonathan-lorenz Thanks for your input, I will keep that in mind for the next jam :wink:

Too Many Minions! by RNGames 2024-05-01T03:49:41Z

Fun game! It would be great on mobile. The art is nice, the sounds are nice, and the puzzle design matches the increasing difficulty. Good job!

LD56 — Tiny Creatures

Mini Running Ant by drludos 2024-10-14T18:52:20Z

Wow that's amazing! Nice use of the jam, playing with niche hardware like this, plus you made it in a relatively short time, it's impressive. Well done!

David vs Goliath: What the government doesn't want you to know by CaptainDreamcast 2024-10-08T19:04:57Z

Hey, great adlibs! Fun story and cool graphics. The game is maybe a little too easy (maybe more variations with the robot attacks), but the intro/outro is really something else :smile:

Great entry!

Cheeese Watch by Yorsh 2024-10-14T18:59:35Z

Nice game and great graphics/sound effects! A little frustrating when the cursor goes out of the frame on the web version, so I enabled full screen and tada, no problem :smile:

Ant Colony Tycoon Deluxe by IAmWave 2024-10-15T19:38:48Z

Hey, great concept! :smile: Kudos for the explanation on the ant movement, it sure can be helpful! Nice work. :wink:

Critter Clash by Frogravity 2024-10-08T18:51:43Z

Great game, lot of contents and funny cards! :smile: Nice job!

ROLL! by Srynetix 2024-10-08T06:55:03Z

@fint Thanks! Yep the exit is not at the right spot sometimes sorry :sweat_smile: Maybe next time I will put a kind of "margin" around the level so the camera can focus better.

@frogman Thanks! Yeah I really wanted to make something customizable in this game :smile: Glad you liked it!

@captaindreamcast Thanks! I wanted to put even more levels but time fell short :sweat_smile:

ROLL! by Srynetix 2024-10-14T18:45:20Z

@zwartraider @sdcorpse @planetary Thank you all for playing my game! Glad you liked it. :wink:

ROLL! by Srynetix 2024-10-15T19:26:54Z

@iamwave @fork-on-the-table-studios @machwerx Thank you :pray: @ellaris Thanks! For the very difficult part you mean for the "launching"? It is kind of hard to control, sorry :sweat_smile:

GELATINOUS INVADER SIMULATOR by Fint 2024-10-08T18:38:03Z

Fun game, minimalist and effective! It's stressful having to wait for the little blobs to come back home while I'm being submerged by everything, but I'm kinda bad at these games. :smile: Nice work!

Ballverse by Planetary 2024-10-14T18:44:00Z

Hey, great game! It's really polished and I like the mood in general. Nice work. :wink: