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Legend of the Broken Wand
Legend of the Broken Wand
By thx4nothing
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 427 | 2.95 | 23 | |
| Fun | 356 | 3.00 | 23 | |
| Innovation | 417 | 2.76 | 23 | |
| Theme | 345 | 3.31 | 23 | |
| Graphics | 450 | 2.50 | 23 | |
| Audio | 319 | 2.80 | 22 | |
| Humor | 221 | 2.65 | 22 | |
| Mood | 390 | 2.72 | 22 | |
Comments
I want to rate this but I can't get it to run for more than a few seconds :frowning2: I'm using the full screen version and it crashes the browser, and my anti-virus auto-deletes the downloadable version.
EDIT: Managed to get it to stay open for a few runs. I like the sounds and the different spells having unique behaviors was fun to play around with. I could see the 10 second swap intervals being very chaotic in a full version.
clever take on the theme! I really like the shrink and levitate spells, it feels good to fight enemies with more unconventional weapons like that
somnium
2022-10-03 08:18
Interesting game - poor wizard, he should probably get a new wand XD
The various spells felt different enough that they required a significant change in playstyle for each one. Some kind of indicator of which spell was active, as well as a countdown until the next shift, could be nice "quality of life" improvements.
Some of the enemies felt a bit too fast for some of the powers, so the dodge button was a nice supplement to the mechanics.
I also liked how the enemy corpses stayed, so that they could later be used by the levitation power as weapons.
swen
2022-10-03 11:41
I like the different play styles for the different spells. Reached a score of 295.81 in the end. I feel like the enemies could have been a bit more pronounced, so that they are easier to see (and know when I could stomp them after shrinking them). Great job on the game and your entry!
... time to go to the shop to buy a new wand.
Nice job, the spell switching was well implemented and I liked how different the 3 spells felt. I do think the quality of life improvements @somnium mentioned would be good, but even without those I still had a lot of fun!
vykri
2022-10-04 19:05
I wasn't really sure how to effectively use the spells other than fireball. Also, everyone keeps saying there should be an indicator for which spell you have, but I think that's what the glow at the bottom of the screen is for, right? If so, it should be more obvious and maybe have a sound that plays when your spell changes.
srynetix
2022-10-06 14:14
Fun game!
At first I was using the Arrow Keys and was confused because I think the "Arrow Down" and "Arrow Left" keys are inverted in your Input Map. I tried the WASD keys (in my case ZQSD) and it works better! (thanks to the Physical key bindings :smile:).
It's quite challenging. (or I'm bad at the game, possible). The different spells are great, the Levitate one is the best I think :wink:
Good job!
Interesting take on the 10 second loop :smile: congratulataions on a solid entry. It's easy to "pick up" - and does not require learning new "mechanics" :thumbsup_tone1:
Fun little game, it's interesting to have such different spells randomly changing. I think there is opportunity for polish especially being a compo game, and you can work on those now. Good job submitting!
aplite
2022-10-08 01:12
Good entry. I had trouble getting the shrink spell and trample to work correctly, but I managed a score of 257. Was enjoyable to play for a few rounds.
Good game! A bit hard to parse what exactly is going on but after I figured it out it was an enjoyable arcade shmup experience.