Catacombs 51 by csnxs 2022-10-15T21:12:27Z
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/2wvHH6x4S9Y
Foon → Ludum Dare Explorer → Users → Vykri
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2022 | 51 | Every 10 seconds | Press me...or die | compo | Humor | 4.49 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | If I Fits, I Sits | jam | 303 | 3.83 | 3.97 | 4.40 | 4.11 | 4.55 | 4.07 | |||
| 2022 | 51 | Every 10 seconds | Press me...or die | compo | 65 | 3.91 | 3.76 | 3.72 | 4.44 | 3.85 | 3.92 | 4.49 | 3.92 |
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/2wvHH6x4S9Y
Alright, buddy. Where's the $4150 you owe me? I also made a game about pressing a button to not die haha. I wish the rounds started up a bit quicker, but overall not a bad game. Felt like an FPS aim trainer.
Clicking on things quickly is always fun. Reminds me of FPS aim trainers.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/QIpXIi-tPWM
Excellent game. Very well done for the time given. Feels very fleshed out with the introduction.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/BWZzkvGw3qw
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/S5tejk33ank
I just met Pocko, but if anything happened to him I'd be devastated. He's so adorable haha. The environments are also very well done and the music is pretty nice. I didn't even realize I was supposed to be collecting the eggs in a specific order until like the 2nd to last level. The text is really hard to see and it's weird that it's incremented from previous levels. I think just labelling the eggs 1-x would be easier to understand.
It seemed like the longer the game went on, the easier it was. Was it intended that the timer went from 10 seconds in the earlier levels to like 16 in the later levels?
Game looks and plays great. I felt like you could give upgrades a bit more often. Took me like 3 or 4 tries before I even knew they existed despite always going for all the hourglasses. Also, 10 seconds to see a new level and go through it is pretty difficult. Would be nice if there was like a 3 second countdown before each stage that gave you a couple seconds to plan your route before the level started.
Haha, what a ridiculous and fun game. At first I was like "It's pretty dumb that the time it takes them to get to the stall counts against my time limit", but then I realized that you could throw milk at them while they were on their way and that's pretty awesome haha. That running animation is something else by the way. I absolutely love it.
Choosing which upgrades I wanted was pretty fun. I enjoyed a build I had where I got as many projectiles as possible, but that didn't work too well on the boss haha. Next time, please allow the player to hold down the mouse button instead of spamming it. There's no downside to pressing attack as fast as you can, so by making players spam it, you're just making your game less accessible to people with carpal tunnel or other motor issues. Overall, pretty fun top down shooter.
The visual effects on the black holes is really good. I like how the lasers warp around them. The first time I played I didn't know where I was going so my speed was so high that I couldn't really get back to the middle of the map easily, I kept overshooting it every time I tried. The second time was much easier when I kept my speed under control from the beginning. I'm not a fan of clicking as fast as you can to shoot. Would rather be able to hold down the button to shoot at a fixed speed. Very good looking game overall.
How the hell did you make this in 48 hours? It's so good. It's got great mechanics, audio, and visuals. I love how the hand of the clock continues to be a part of the level design throughout. There were some great moments like the acapella song and getting pranked. Great job all around. Very well done.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/SSj-bGNMIuk
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/F5SuH3yd2jA
I wasn't really sure how to effectively use the spells other than fireball. Also, everyone keeps saying there should be an indicator for which spell you have, but I think that's what the glow at the bottom of the screen is for, right? If so, it should be more obvious and maybe have a sound that plays when your spell changes.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/ZzOnTPIqsLk
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/71WcpRIBikI
Haha, that was fun. I loved throwing the sheep and turning into a sheep myself after was pretty funny. The eye transition was very nice.
This game must be super difficult for color blind people haha. I like how you wrote the benefits in green and the bad things in red so I didn't need to fully read the text to understand if I should collect or avoid things. That being said, I think the barrels move too quickly off screen sometimes to actually make the decision of whether to avoid or collect them.
Very cool looking graphics. Never seen that kind of dithered effect on a PICO-8 game before. The effects from the solar flares was also very cool. I enjoyed trying to count out 10 seconds in my head to determine when to start looking for cover. My only complaint is that the character takes too long to decelerate. Feels like you're slipping on ice instead of moving through a desert. Very well done!
Pretty fun. Kinda reminds me of Plants vs Zombies in a way. Unfortunately, the game kept crashing whenever I came created a particularly large setup. I enjoyed trying to find out how to setup my buildings to charge the most lasers at a time.
Very impressive. I personally can't sit there and play in-progress Minesweeper games for that long, but I can imagine there are people who would spend hours at this.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/ijGiTU2QrAk
RIP
Same as others said. The embedded version isn't working. You need to zip up your files with the index.html at the root.
Nice mini metroidvania. Like others, I didn't like having to wait to die knowing that I wouldn't make it to the next checkpoint. I think it would make more sense for the checkpoints to reset your timer. Other than that, I enjoyed getting all the upgrades and making my way to the end. Well done.
Ayy, I won! The atmosphere can get pretty spooky at times, but I think I was lucky enough (or unlucky enough) to only see the monster a few times. When I did see him crossing a hallway in the dark, it was pretty spooky, but I just wish it happened more often. I don't know if I was confusing the AI by being super lost myself, or if the AI was just following a mostly predefined patrol path, but I think if the AI were a bit improved, it would've made the game way more enjoyable. Nice job overall!
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/rNU3V-IMuAw
Very cool. I had a similar idea of a horror game where you play as a streamer playing the game in the past, but never got around to making it. This is very well done for the time given. The sprite work is amazing.
Ayy, I ...won? Died anyway. Not sure if there are multiple endings or not, but it seems like whenever I tried to something off script it got confused. Seems like I should be allowed to wake up the brothers haha. The banging audio was unnerving in a good way and there were some frames of the monster that got kinda creepy. Feels like there's more to the story that I'm missing, but not sure if that's because you didn't have time to flesh it out more of if there's more to do that I didn't find.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/r7ysXN5q934
Man, you have to play super optimally. Such a tight time window and very unforgiving. Feels like you need to know exactly where you're going before you leave or you'll die for sure. Also, you can't see where the shadows are at night, so you don't know where you'll be safe during the day. Really wanted to give this game a try, but I died so often and the fact that the solar flare lasts for 10 seconds made it slow to try again after losing.
I find it funny that your implementation of the theme is built on the honor system haha. It was pretty unexpected and funny that you can kill the other player. Very silly game.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/HxZAEpL37y0
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/qSE4NFS6poc
Man, you really gotta play optimally if you want to survive in this game. Once your start losing buildings, it's basically game over as well. There's no way of coming back and since all your buildings get destroyed, it's no different than the beginning of the game. Would be nice if there was some way of showing how well you did, like an on-screen timer, since if you take a screenshot of the end, there's basically no way of telling if you died at minute 5 or minute 50. It would also be cool if there were some more strategy to building placement. Right now it seems the only strategy is to build outwards from the middle. That being said, I quite enjoyed it. Played through twice to see if I could play optimally, but felt bad when I got overpowered and had nothing to show for how long I played.
Geez, man. Didn't need to feel those feels today. Interesting concept. Bit difficult to understand at first, but it's always fun to break stuff with a hammer.
I liked the way you did the shader with the shadows. Very interesting aesthetic. For the gameplay, I wish the enemies were a bit faster. I never really felt like I was in danger since you can easily run away from them.
Okay, so this game is great in many ways and contradictory in others. The overall presentation is awesome. It reminds me of Hotline Miami with how unapologetically manic it is. The music does a great job of conveying the high speed nature of the game as well. The character movement (when going fast) feels great. I especially love the downhill roll. That being said, there are some design decisions that really got me scratching my head. First off, why is it that your move set really favors going downhill quickly, yet the lava rises from the bottom? If the lava were to go from top to bottom, it'd feel awesome to outrun it by going down hills quickly as it's right on your tail. As it is now, you spend most of the level going downhill to either make it to the end no problem, or barely make it after 10 seconds and nearly immediately die since the exits are usually near the bottom of the screen. Next, why is it that you have a move set that's designed to feel great when moving quickly, yet you choose to rely on obstacles that are one-hit kills and difficult to see? I want to go fast since it feels awesome, but then I'm punished for doing so when I'm one-hit killed by a 2px tall red stripe along the ground or wall that I didn't see in time. Having obstacles like this force you to slow down and make precise jumps when the player movement isn't designed for that type of play at all. Because of how fast your character moves, it feels unfair to ask me to land in a small area between two one-hit kill zones. This problem is especially bad in the final level when you have the player jump down a hole into a death pit that they couldn't have possibly seen beforehand. Again, love the feel of this game when you're going downhill fast, but wish the level design allowed me to do so more often instead of requiring me to use a fast character's move set in a slow character's platformer challenge.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/JZn9UNIkKDw
Like others, I've had difficulty finding the endings. I got the sword and broke the window, but not sure what to do next. Having the fairy hint at more endings after a while might be helpful. I did enjoy the game though, the fairy is funny and I enjoyed the puzzle solving. Well done!
Man, the placement of those enemies can be so brutal sometimes! I was only able to get a highscore of 10. At first I was trying to dodge the bullets with both the light and dark squares, but realized I only need to dodge them with the light. Wasn't really sure how to effectively use the bombs as it seems like the enemies only exist on the dark side but only the light side drops the bombs and they have an insanely long fuse of 10 seconds. I guess 10 seconds is how long it takes for a full rotation? But then how are you supposed to know the right spot to drop a bomb if you don't know where enemies will spawn in the next rotation? Enjoyed the music and sound effects. Well done.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/nGues8SYMgw
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/32Lp7C9QpgU
I kinda wish the weapons made the game play more differently. No matter which weapon you have, they all use the same strategy of clicking on the enemies. The scythe kinda makes you play differently, but it's just because it's worse. After more and more enemies start spawning it seems like it's just an RNG fest to see when you get the scythe and eventually die. That being said, the player and robot graphics are quite nice and the shotgun / laser felt satisfying to kill things with.
Like others it took me a while to understand what was going on. Had to read the long description on the itch page to get it. I like how you colored the text in the description though. Once I understood, I felt pretty limited on my ability to influence the game. Seems like if Red played a yellow card, I'd play my highest score blue one, if Red played a blue card, I'd play my highest score yellow one, and if she played a grey card, I'd just play my highest score card. Not sure if there's more strategy beyond that or I'm misunderstanding. The character art is very nice and I enjoyed the conversations on the side panel. Well done.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/fIvakl42lrQ
As others have said, it's pretty simple and the timer doesn't make sense with how the enemies currently behave, but the effects are very nice.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/MFUZCS1Srv4
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/ielNbn4fQS8
Man, I really wanted to love this one but the physics are just too loosey goosey. I realize the point is to be difficult to put things together and it's supposed to look slapdash, but it's a bit too loose. The graphics are absolutely gorgeous and the premise is fantastic, but I just can't help but wish the controls were a bit better so I could feel like I'm actually playing the game instead of just hoping things go my way.
Man, it is so dark I can't see anything. Also, if you get too close to a wall (I think) your own shadow covers the entire screen with complete darkness. The eye paintings are super creepy and I want to explore more, but I just can't see much of anything!
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/kGuwa-wG2-A
It was rough watching my little critters resort to cannibalism. Fun little simulator. Well done.
I don't have a Quest, so I'm doing my rating based on what I saw in the videos. Thanks for including them! It looks super fun to throw the cats around and the sound effects are hilarious. I think the protect the kitties mini game looks a bit more fun that the pound the kitties game, but it's awesome that you were able to include both options in such a short timeframe. Looks super cool, sad that I don't get to play it myself.
Ayy, I won. At first I was like "It's so stupid that you respawn all the way at the beginning each time". But then I started opening paths near the beginning and I was like "Oooh, that's so cool". I loved how you could use boxes from different areas on whichever button you wanted. As more areas opened up, the possibilities of what you had access to increased which is really cool. My main complaint is that there's no way of telling which buttons are related. For the final 2, you kinda just have to assume which two need to be pressed at the same time based on context clues. Would be nice if they were color coded or something. Seriously, great idea for a game and I could see myself playing a full version with enough new levels.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/MBLFSswS888
Man, RNG is brutal in this game. Sometimes you'll get a setup where you can't even get to half of the screen. The idea is nice, but the algorithm used to choose where to spawn mushrooms could use some work.
Very fun art style. I loved how simplistic the tutorial screen was. Much nicer to see it drawn out instead of a block of text explaining everything.
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/A3HZHc7b3WM
Hey, thanks for making the game! I played through it and recorded my thoughts.
https://youtu.be/Wszp7hM16cs
Ayy, I beat it. Very fun game. The mechanic of the charging stations works very well and the simplicity of a speed upgrade unlocking new areas is very cool. Enjoyed this very much.
Very nice game. The character feels a bit clunky to control and the gameplay loop is pretty repetitive, but my god, the game is dripping in charm. The graphics are fantastic, the animations are cute, and the big talking heads (while quite distracting) look wonderful as well. Great job!
I like the chill atmosphere. Seems like there isn't much to do unfortunately. Started repeating potion orders, so I don't think there's an end. There were plenty of ingredients except for the roots which only have 4 respawn points and a pretty long respawn time. The graphics are lovely and overall it's a really nice and chill game.
Wow, what a fantastic game. Nice long runtime and great difficulty curve. You could really feel yourself getting better at the game the more you played. Had a great time learning all the products and beating the game. My only complaint is that the first phone I was given had some mistakes on it, so I wasn't sure exactly what I was looking for. When introduced to a new product, it'd be nice to be given a correct version first and no time limit to give me time to read over the specs. Seriously great game, 5 stars all around.
@grizeldi Thanks for letting me know! I uploaded the Windows version today and accidentally put it in the embeds section which messed it up. Fixed it!
@maxds98 @tofucat @eric-nguyen @joaopbax @freakman Thank you all so much for playing. Glad you enjoyed it! Nice to hear some people are able to finish the game.
@mrhelo @diccuric-sigeon Thanks for playing! 72 hours definitely wasn't enough haha.
@elisagonda Were you perhaps playing in browser and pressed Ctrl+W? Unfortunately, that key combination closes tabs in browser, so you can't crouch and walk forward. There are 4 levels and an end screen after that, so it shouldn't have crashed. Thanks for giving it a try!
@papabirb Only $773? I think that's the lowest I've seen so far. Not sure what the lowest possible is, but if not that, it's pretty close!
@alec Thanks for the kind words! You can actually adjust the sensitivity via the options menu with either tab, backspace, or escape. Thanks for playing!
Lol, wtf was that ending? I loved it. What a silly game. I like the idea of a physics based delivery game where you kick the packages to the recipient, but unfortunately there were a couple things that made it a bit more frustrating than fun. Wish it leaned more into making the physics of the package wacky and over the top, but the box was too heavy. Also, having to come to a complete stop to kick felt pretty bad. That being said, those are some pretty easy fixes and you've got a pretty fun game on your hands.