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Defense Engineers
Defense Engineers
By jiri-hysek
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 67 | 3.91 | 25 | |
| Fun | 107 | 3.67 | 25 | |
| Innovation | 85 | 3.76 | 25 | |
| Theme | 233 | 3.58 | 25 | |
| Graphics | 99 | 3.89 | 25 | |
| Audio | 141 | 3.47 | 24 | |
| Mood | 121 | 3.57 | 23 | |
Comments
incd021
2022-10-03 18:39
Very nice game, I did play it for a while, but think I broke it using the Laser Absorber in the line of lasers, don't know if it made a infinite loop, but it froze. I like the game, it's a bit hard, and I couldn't beat level 3, might not have understood the function of all the towers. Very nice game :D :thumbsup:
@incd021 thanks! yeah, I planned tutorial levels where I introduce buildings and mechanics step by step. to be sure people will understand it. And also to do more testing but it just wasn't time for that. Sorry for that :)
I knew it's way over the scope but I really wanted to explore that concept :)
rainsong
2022-10-04 16:18
Nice! The design and game play work really well together. I hope you consider expanding this in future.
neexor
2022-10-04 16:20
I did not find out the rules. One moment lasers just refuse to fire. But anyway it looks cool. To teach the player I would propose to have levels when you need to paste only 1 element, other are already placed.
nidjo123
2022-10-04 16:20
It does get a bit sluggish if there is lot of shooting going on, but otherwise it performs good. I even managed to make an infinite shooter with two out-of-sync batteries pulsing and filling each other in turn. :D Nicely done!
Cool tower Defense Game - i thought about making one, but couldn't come up with a good implementation of the Theme - i love the powerplant idea, fits great. I run into a few bugs, i build some batteries and the audio and graphic of my turrets bugged out, couldn't see a thing under all that pink laser light - but still got the lvl done so no real problem ^^
barna
2022-10-04 16:27
I really liked it. The menu graphics are especially cool!
the gameplay is really interesting, and there are many possible combinations of devices, i quite like it! the graphics are good and the game overall is really polished and nice!
vykri
2022-10-04 16:44
Pretty fun. Kinda reminds me of Plants vs Zombies in a way. Unfortunately, the game kept crashing whenever I came created a particularly large setup. I enjoyed trying to find out how to setup my buildings to charge the most lasers at a time.
@neexor Yeah, I wanted to do that but it and I think it's a pity that it remained on my to-do list when a deadline passed... but I plan to place some mini-tutorial or videos to the description.
Btw. lasers fires only when receives a power impulse. Every building has input and output, mostly in a form of power impulse. They work only when they have power and power is distributed in pulses (except battery/buffer that has it's own storage).
@nidjo123 yeah I also noticed that batteries don't work entirely as expected :D It stores less energy than it receives to should run out of power eventually but apparently they have constant output even they have less energy stored. It causes this inifinte loops :) I just had no time for playtesting and balancing... you know, game jams :)
@thoastbot thank you for being so tolerant :) It's quite out of scope so I didn't have time for proper playtesting (I created a nice menu screen instead :D)... so bugs are expected although I don't like to see them.
faust-mi
2022-10-05 12:21
Very good idea and game!
The interplay between the battery/radar/turret is interesting, I don't think I've seen anything like that in a tower defence game before. It does make the first level a bit more difficult than a first level probably should be - though maybe I missed something obvious. Other than that, I think it would really heighten the challenge and force more thought from the player if there were less spaces on the level, and maybe some spaces had better stats than others, because it'd make your have to consider that decision a bit more.
But those are small considerations, because overall I think the core of the game is good, and I'd encourage everyone to try it out.
I think i'm playing this right. haha I just powered through all of this and all the bugs were dust. Here was my final screen. 2022-10-08 13_29_49-Defense engineers by Jiri Hysek.png
@commanderstitch yeeeaah! I'd try it too but I'm afraid my laptop will burn :D
zirrrus
2022-10-12 17:13
Great idea, and amazingly polished for a compo entry!
wonderful game!
lereveur
2022-10-14 22:03
Bim! Boum! Bam! Boum! Boum! Bim! I'm not sure I understood everything well, but it was fun! Good job!
This is very cool! I quickly started working out strategies (like having a laser that just blasts a transmitter); you've got some good depth, particularly given that this is a jam.
I'd like to have had more feedback when placing buildings, though. It was hard to tell if building A was in range of build B -- a little highlight while placing them would do the trick!
@chemicalcrux thanks for feedback! Actually, buildings icons are white if building is out of range and magenta if it's in range. Also ranges are are visualised by circle. But it definitely deserves more balancing, polishing and feedback stuff as you mentioned. But it's almost always the case in compo.. :)
Oh, I must've missed that! Thanks (: