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chemicalcrux

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202251Every 10 secondsSunfallcompo1813.543.322.953.393.933.063.63

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by chemicalcrux

LD51 — Every 10 seconds

Attuned by Erkberg 2022-10-13T12:25:54Z

Great concept here. I haven't been in a band in ages, but I still figured it out pretty quickly!

A little change that would help people with a worse ear: make it clear that the first 10 seconds of each set of notes is all in tune! I was a little confused at first -- "but everything sounds like it's in tune!".

The counter definitely helps there, though.

Optimum Tasks by Somnium 2022-10-04T01:20:22Z

The last puzzle *almost* had me trying to write a script to brute-force it, which I think is in the spirit of the game (:

I like it!

Bushland Savescum by jandourek 2022-10-17T19:03:04Z

The respawning was a bit wonky at times -- it seemed like the birds sometimes just kept charging as I reloaded! -- but I really liked this thing! The controls are pretty snappy, and the idea of auto-saving in a bad spot was *just* enough of a looming threat to make me play cautiously.

Pizza Game by chuckeles 2022-10-11T14:57:49Z

Very frantic! I thought the difficulty was too high at first, but I started getting the hang of it after a while.

Perhaps having the rolling pin and spoon snap back to resting places when dropped would help. They're pretty small targets.

I got a segfault at the end of the day on the macOS version, alas :(

(also, for anyone else having trouble making it run: I've consistently needed to `chmod +x PizzaGame.app/Contents/MacOS/PIzza Game`, then hold option when running the app to convince macOS that, yes, I would like to run the darn thing! This seems to be the case with every Unity game I download (although my own games, installed through the Itch application, have been fine). Very annoying.

10 Seconds to Heaven by Mcnuttys 2022-10-06T02:13:59Z

Pretty cool! I had a lot of trouble with navigating through the hallways; reducing the size of the colliders might help...or maybe some better controls for dealing with awkward positions, like a box barely stuck on the lip of a wall.

Defense Engineers by Jiri Hysek 2022-10-16T13:01:51Z

This is very cool! I quickly started working out strategies (like having a laser that just blasts a transmitter); you've got some good depth, particularly given that this is a jam.

I'd like to have had more feedback when placing buildings, though. It was hard to tell if building A was in range of build B -- a little highlight while placing them would do the trick!

Defense Engineers by Jiri Hysek 2022-10-16T22:04:36Z

Oh, I must've missed that! Thanks (:

Traffic Flow by Rewzu 2022-10-18T21:03:02Z

Performance was definitely a problem for me -- this was in Chrome on an M1 macbook.

I'd have liked if the missiles were a little more distinctive sounding, since the crashing cars make quite a (similar sounding) racket. Making them slower, but less maneuverable, would also be great. I worked out that you could make them crash into buildings, but they turn too quickly to pull that off most of the time.

Critt-ical Paths by UntitledQ 2022-10-04T01:50:12Z

The colors are very difficult for me! I got stuck pretty early on because I couldn't tell them apart -- maybe use a more vivid red (assuming one of those flags was red, at least, haha).

I like the music and general atmosphere, though. It'd be great if that could be tweaked (:

Hypersomnia Mania by RosyMaple 2022-10-11T15:06:09Z

I had a few problems while playing -- some of the elements seemed misplaced or incorrectly sized, like the fade-to-black.

I also got a game-over right after successfully breaking the gumdrop rock open! Some more feedback about success or failure would be very helpful (a simple yes/no sound would suffice!). I couldn't really tell how well I was doing until I lost.

Hypersomnia Mania by RosyMaple 2022-10-12T00:50:58Z

Ah, that would do it! I'm playing on a Macbook, so it's a little taller than a 16:9 screen. That would explain why stuff was hanging a bit off the bottom of the page.

The Last Bullet by Kaan Alpar 2022-10-20T18:04:57Z

The acid puddle (or whatever it is!) at the top of the map isn't very obviously deadly -- I thought I died for no reason the first time!

Shooting a bunch of zombies at once felt good, although you only got one or two stabs at that before things thinned out. Perhaps having the zombies naturally try to form groups (instead of just standing idly) would fix that.

Seismic Panic ! by Unreality 2022-10-11T16:32:24Z

Pretty solid overall. Some way to detect parts from further away would be much appreciated (maybe sound cues, or occasional radar pings?)

Fueling up at the end feels like an afterthought, since you can just sit on a geyser and repeatedly fuel the ship. I'm not sure what would improve that...I did originally think I was supposed to drag the ship parts over the geysers; maybe that'd work if there were two fuel tanks to attach!

extreme chef by Zykra 2022-10-21T12:06:55Z

"Every 20 seconds" might have served this game better! I had a lot of trouble keeping up, even after remembering a decent number of flavors.

One big input issue -- I couldn't put an item down after picking it up. Sometimes I'd realize I grabbed the wrong thing a moment too late.

10 Second Apocalypse by TexelProto 2022-10-21T12:02:21Z

Your GitHub repo is private! I can't get at the source code.

Cats by Turquoise Moon 2022-10-04T01:41:04Z

Progression was a bit wonky -- I never needed more than one of each of the upgrades -- but it's a fun little game! Figuring out what the different blurbs meant was neat.

Parasite Assassin by BlueDingo 2022-10-10T02:32:58Z

Nifty concept! I found flying through the air to be kind of fiddly -- perhaps making the parasite home in on people would help there. My only death was because I missed...

I'm partially colorblind, but I didn't have any major issues. Perhaps there could be some textures to help differentiate things, but that might wind up making the game too easy. It was already pretty straightforward to figure out where to go on the map!

Floppy Fish by Pyspher9 2022-10-10T22:18:59Z

The controls feel pretty good (flopping around on land wasn't half bad, even). Sticking a few piles of trash together might've helped make it more challenging, since as-is, it's very difficult to get stuck on land for ten whole seconds!

Exp10sion by lynnezzzy 2022-10-06T02:20:12Z

Brilliant little game! Realizing that you have to hold the door (or possibly *doors*) open for your future self was very intuitive.

Planetary Asteroid Defense System by ha1fBit 2022-10-03T13:23:11Z

I got to 418 seconds. The challenge definitely ramps up! It might work better to start at a higher difficulty, though: before a certain point, it's easy to toss the asteroids away well before the next one spawns.

At the end, I tried to redirect them instead of just shoving them back out into space, but that didn't work too well. Maybe giving a bonus to the impact force for side-hits would help to encourage that!

Sunfall by chemicalcrux 2022-10-04T20:06:36Z

^ Spotting the upcoming obstacles during the flying segment was definitely the idea! I originally wanted them to already be on the ring as it flew into place, but it wound up being too hacky to make that happen, and the 10-second timer didn't give too much room to spare. Thanks for the feedback (:

Sunfall by chemicalcrux 2022-10-06T22:35:24Z

I’ve noticed that happening a lot. I think it has something to do with the whoosh sounds. Might try to debug that…

Sunfall by chemicalcrux 2022-10-07T11:30:49Z

Haha, thanks (:. I originally wanted to make some music for it, but I haven't done any in years...and I couldn't get any simple tracker software working on my macbook, so noise it was!

Sunfall by chemicalcrux 2022-10-12T20:40:46Z

@josh-roby Does turning on dynamic resolution help at all? It really chugs on my M1 Pro because of the enormous screen resolution, but it works well once I enable that (thus rendering at more like 1080p).

High-DPI displays have a lot of pixels on them!

Sunfall by chemicalcrux 2022-10-13T12:16:50Z

@goosegarden ya, I was a little uncertain on the timing. I did consider making ten seconds *on the ground*, followed by a few seconds in the air.

If I work on this more, I might adjust it so that the stage is *damaged* every ten seconds, and collapses after a random number of cycles. That'd mix things up a little (maybe even letting the player cause damage to get out of a hard stage sooner?)

Sunfall by chemicalcrux 2022-10-13T19:43:36Z

@tomatolamp I was wondering whether someone would remember that game! I was absolutely inspired by *Race the Sun* when coming up with the general idea (even if it's been a hot minute since I last played it, haha).

Thanks (:

every 10 seconds by goosegarden 2022-10-11T15:13:14Z

I liked it! Wiggling back and forth between two rows to light up both, instead of just drawing a one-square-wide path, felt a bit strong. Perhaps it'd be better if you had to step a bit further into the square to turn it red.

The music and sounds worked well, and the balance seems about right.