Fish Slapping Simulator 2021 by chriiis88 2021-04-25T20:14:04Z
Fun game, excellent idea
Foon → Ludum Dare Explorer → Users → Zykra
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | Zero Percent | compo | 2.81 | 2.56 | 3.31 | 3.31 | 2.56 | 1.92 | 2.56 | |||
| 2023 | 53 | Delivery | Anvil Express | compo | 385 | 2.65 | 2.77 | 3.25 | 3.30 | 2.70 | 3.00 | 2.73 | 2.85 | |
| 2023 | 52 | Harvest | Disorder | compo | 331 | 2.54 | 2.54 | 2.75 | 1.44 | 2.47 | 2.13 | 2.18 | ||
| 2022 | 51 | Every 10 seconds | extreme chef | compo | 457 | 2.73 | 2.54 | 2.97 | 3.40 | 3.04 | 2.22 | 3.22 | 2.92 | |
| 2022 | 50 | Delay the inevitable | Chaos Vault | compo | 128 | 3.76 | 3.61 | 4.31 | 3.09 | 3.29 | 3.95 | 2.44 | 3.57 | |
| 2021 | 48 | Deeper and deeper | Moss Light | compo | 440 | 3.47 | 3.50 | 3.30 | 3.10 | 3.30 | 3.50 | 2.37 | 3.07 |
Fun game, excellent idea
I like the art and the controls, but jumping after releasing the key took me a while to get.
This game is really calming
It has a very happy atmosphere, the art is very good. It also has a lot of content. I did not expect the screen to scroll, so the first time it was needed it took a while for me to do it. I got stuck in a tree in a big level too, but playing it again was fun nontheless. The mechanics were explained masterfully by level design, trapping enemies and desyncronizing them. I enjoyed the game overall and it far exeeded my expectations. I got 30 gems, but i think i missed one :)
I think i figured out a pattern :P
pattern.png
Wow, the game is very polished
Fantastically polished game, from music and sound effects to art and gameplay. Once i figured out how to manouver around bandits, the game became all to easy :)
Nice movement mechanics!
Masterful. I'm most impressed by the art, it must have taken a lot of time to draw it all.
The speed effect is very convincing. I like the kerbal graphics, but i couldn't see them any longer after 1M km. The transition from liftoff scamble to figure out the game and the clicker experience after is mabye too sudden. Overall it's a clicker game which gets much more ridicolous much faster than other idle games :)
I like that it uses only one button
Beautiful art, but the gameplay is quite frustrating. Sometimes the only moves are bad and there is no way to plan for the random refills
Beautiful game. I like the grid aesthetic and the animated jiggles. The gameplay is solid and fun, the stomp mechanic is so satisfying.
@thoastbot the insects do aim the towers, but i gave them low vision for performance reason (if they could see the whole map, i would have had to optimize the search).
@youthfulidealism I should have focused more on the balancing, the pace is way off. I ran out of time to do so, i should have reduced the scope of the game.
@hestrateja whops! I did not test that properly :)
I love the sounds, but the game is hard to get into.
The minimal art and mechanics are quite elegant. I would like a more difficult mode where the stamina bar recharges quicker and more enemies spawn :)
I really enjoyed the art and the falling sound is priceless :D
I dig the music, but the game is too deep for me :)
The character art is really smooth
I survived 64 turns, the ai always spawn more pieces when just one remains. I though i could beat it :)
Thank you for the comments! To address some of the points raised, i wanted to add the death animation and different maps, but i decided to work more on the music and polish. The most time went in the map (and i think it still gets way too hard too early). The dissonance between the thoughtful puzzle genre and the action atmosphere is partly wanted, but ended up unbalanced towards chaos.
@yizao i couldn't figure out how to hide the cursor in the wasm version. @equalenergy, @yizao thanks :)
@igor-minenko Thanks! I was really time constrained, i ended up working 23 hours. The settings, main menu, ambient occlusion, powerup ui and a bit of physics stabilization were cut :(
@chybby The web version is a bit slow and some physics are not tied to timestep (my bad). The run speed is halved if you have the anvil and there is a powerup that makes you go faster if you get it by delivering an anvil in one of the three objectives.