Bag of Devouring by Ilseroth 2018-08-13T03:24:39Z
I had a lot of fun with this Path of Exile simulator! All jokes aside, really good take on the theme and quite fun. Awesome art too.
Foon → Ludum Dare Explorer → Users → Firebelley
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Aliens vs. Undead | compo | 85 | 3.81 | 3.82 | 3.64 | 3.91 | 4.06 | 3.52 | 2.97 | 3.39 | |
| 2023 | 53 | Delivery | Banish Pit | compo | 88 | 3.86 | 3.97 | 3.77 | 3.63 | 4.08 | 3.42 | 3.32 | 3.57 | |
| 2022 | 51 | Every 10 seconds | Smack Demon | jam | 189 | 3.91 | 3.75 | 3.63 | 3.48 | 3.99 | 3.01 | |||
| 2021 | 49 | Unstable | π₯ | Haywire | jam | 127 | 4.04 | 4.12 | 3.50 | 3.85 | 3.91 | 3.66 | 3.58 | |
| 2021 | 48 | Deeper and deeper | π₯ | Magic Frontier | jam | 35 | 4.29 | 4.48 | 4.17 | 3.13 | 4.29 | 2.68 | 4.06 | |
| 2020 | 47 | Stuck in a loop | π₯ | Grave Juice | jam | 46 | 4.24 | 4.26 | 3.99 | 2.92 | 4.45 | 3.76 | 3.94 | |
| 2020 | 46 | Keep it alive | π₯ | Egg Hero | jam | 238 | 3.97 | 4.01 | 3.69 | 4.04 | 4.26 | 2.90 | ||
| 2018 | 42 | Running out of space | Cryptographer | jam | 95 | 3.95 | 3.95 | 4.00 | 4.32 | 3.27 |
I had a lot of fun with this Path of Exile simulator! All jokes aside, really good take on the theme and quite fun. Awesome art too.
Pretty good basic concept, but introducing some more mechanics would make the gameplay more interesting.
Excellent game. Gorgeous visuals, great sound, and fun gameplay.
Decent bullet-hell style game. My only complaint is the fireball hitboxes seem a bit large. I was hitting walls when I thought I shouldn't be.
Love the game! It's a little difficult, especially early on. I like the idea of the walls expanding on picking up health potions. Nice to see people using Godot as well!
I really love the art style. It's very surreal. Good take on the theme as well.
Excellently executed puzzler. I felt engaged the whole time. Each level was a learning process. Also nice to see people using Godot!
This game is excellent. You should really consider expanding this. I can easily see this being a game to play with a couple of friends; smashing through walls and tearing each other apart.
Graphics are great. Controls feel great. Theme is utilized in an interesting and unique way. And its FUN. Really nice job!
Neat little game! The art is well done and good sounds as well.
Great execution on the theme. Gameplay is challenging but not too difficult. It gets hectic as the plates fill up.
@incin Ahh thanks, I mis-prepared the linux build (I have no way to test linux). The updated link should work now. Thanks for checking out the game!
@dalbinblue Yes, there are a few levels that are by no means easy and do require precise movement. I have maybe hundreds of attempts throughout my playtesting and I still can't finish some of the levels without failing a few times. Thanks for playing!
@memel06 Thank you so much! I developed the game with C# for Godot and I don't believe HTML5 export is supported yet for the C# language. I would definitely post a web version if I could!
@snakemuho Thanks! Yes, the assets are from a game I am currently developing (http://tenaciousgame.com). Out of respect for the rules, I opted out of the graphics category because the graphical assets were made well before the jam.
@alien you might have to make it an executable file, sorry I don't have a Linux machine so it's tough for me to prepare the build correctly
@lumpy Thank you so much again for playing my game and other's on stream! It really helps with visibility. I'm glad you enjoyed it!
@ursagames Thank you so much for playing it on stream! I really appreciate it.
This is a really fun tycoon game. The theme was executed well, careful planning is a must.
Hilarious game! The first time I broke a potion was quite enjoyable. Also, it has some of the best audio that I've seen for this jam.
Great gameplay, great art. Good exucution on the theme.
I found it pretty difficult to dodge upcoming asteroids because there's not enough time to react between seeing the asteroid and it hitting you. I would consider moving the ship more towards the top of the screen so there's more time to notice and dodge the asteroids. Also, control instructions would be nice.
I think this could have been much better if the actions were made quicker. I felt that it took to long to chop down trees and move the logs around. Also, I didn't really see anything that fit the theme.
The game looks gorgeous though. Even if the assets were bought, the world is put together beautifully.
Wow great job. Nailed the atmosphere. I almost felt myself getting anxiety. Definitely a unique take on the theme.
Graphics look nice but are a little distracting. I had a hard time separating the background from the enemies that I needed to kill. Gameplay was solid and the restricted movement area was a nice take on the theme.
I was pleasantly surprised to discover the wall mechanic. I really dig the risk/reward of shooting the bouncing balls. Great execution on the theme!
Cute little game! Interesting take on the theme as well
Once I figured out there was like a triple jump I had a lot of fun with it. The shrinking levels make it really intense. Good execution on the theme.
Really well done! Some of the levels were quite challenging. Nice work!
This game is hilarious. Gameplay felt really good as well. I felt pretty frantic trying to get all the deceased to their almost-final resting places. Really great work!
Funny at first but really not much to the game. Performance drops severely after a few seconds.
Really clever take on the theme! It's a good amount of fun too. Nice job!
@cranestyle I couldn't get past 50s or so, tried a few times but just couldn't stay on top of all the red!
Good graphics, but the penguins were hard to guide away from danger. Solid execution on the theme.
I was laughing at the litter boxes overflowing with cat poo. Funny game!
Controls don't feel that good. Otherwise seems like a decent take on an asteroids-style game. Multiplayer sounds like it would be fun but I have no one to play with atm
Audio and art were fantastic! Mood was great too. I found the gameplay to be a little difficult and it wasn't immediately clear to me how to control the vine growth. Overall great entry
Absolutely love the visuals! Though I was thoroughly confused about what I was supposed to be doing in the game. I didn't feel as if I had enough direction to engage with the game properly, which is a shame because I really wanted to get deeper into it.
@mateusboga Thanks so much for taking the time to leave a comment and link the VOD! Definitely appreciate you playing it on stream! The difficulty is definitely overtuned, so you're not alone in that opinion. Thanks again!
I this is a great concept. It definitely has potential to be a fun and challenging game. One thing you may want to consider is creating an easier level to start, to ease the player into the mechanics. I found it pretty jarring to have to figure out how to play the game on the spot. I definitely found some fun and hectic parts in trying to prepare the order, so I think there's great potential in this idea.
Really cool game! Definitely had fun with this one. My only major critique is I felt that the music didn't really fit, but otherwise I enjoyed it! Definitely consider developing this more.
I love the art in this game! I think the game itself is a little bit difficult though. I would consider tuning down the difficulty and giving the player more power earlier. Overall good concept!
This is a great looking game! I couldn't honestly figure out what I was supposed to do though. I saw info about a sound radar but couldn't figure out how to activate it.
I definitely think you have a cool idea here!
Great mood and art! I wasn't entirely clear what I was supposed to do, but I enjoyed my time with it! The shadow-beast things were really neat. I liked how they stayed away from the light.
This game was really adorable! I liked the humor in it and the art is really good. There were a few issues I encountered:
After rescuing the ducklings sometimes the game wouldn't advance to the next level. When I clocked back to main menu, and then attempted to start again, the level transition black circle took forever to grow and blocked me from starting again.
Overall really cute and an interesting take on frogger-style games!
I really enjoyed the innovative idea behind this game. It really made me think about what I was doing and how I was rephrasing the message. I do think it needs a little tweaking though, some messages were downright impossible to decode. Overall I really enjoyed my time with this and it's definitely a unique idea!
I liked the art and the mood in this game, but I think it was a little difficult to see the player character sometimes. Maybe consider adding a black outline to the character? Also, I am on a high-res monitor and the game window was a little small.
Great job with the sounds and the aesthetic overall though!
Hi @miziziziz! First off I wanted to say that I love your Godot content. You've been a big inspiration for me to start upping my efforts to get my own YouTube channel growing.
I loved the game. The mechanic was original and it was very satisfying to get a bunch of enemies in a loop and destroy them all. Audio and visuals were great.
I will say the loop mechanic felt a little out of my control at times. I think it might be worth looking at ways to tighten that up even further. But overall it wasn't difficult to use effectively.
Awesome work, I enjoyed it a lot!
Brilliant little game! I love the aesthetic and it's surprisingly challenging, but in a way that kept me engaged for quite a while. Can't really say much more than that, awesome work!
This is a really great game with an awesome core mechanic. I had a lot of fun managing the railway. The biggest thing that could be improved is the track placement, I found it really difficult to get the rails built sometimes.
Other than that minor thing, this game is a blast. Awesome work!
Solid game! The level design was definitely the strongest point. The controls felt a bit floaty unfortunately so it was hard to navigate at times.
This was an enjoyable management/sim game. I think you could explore adding ways for the player to interact with the store while the loop is running.
Really cool idea and well executed! The controls were a little unintuitive at times, but generally good overall!
It was a little difficult to get used to the controls, perhaps they could be a little more responsive? In any case, once I got the hang of it I had a good amount of fun. Nice work!
I have to admit, I was kind of disappointed with the controls and how floaty they felt at first. And then I got the grapple and WOW what a difference. That grapple feels so nice, and the midair floaty controls felt really good in combination with the grapple. I think maybe you should have led with the grapple to start.
Art is great as well. Really nice work!
I enjoyed the time I spent playing this! I think the controls were a little sluggish, I would have enjoyed faster player speed.
Stellar art, great mechanic and adherence to the theme, and lots of fun as well! I will say the spike in difficulty after the initial levels was quite jarring, I would have liked more "easy" introductory levels to really figured out what I was doing. But that was a relatively minor thing, I loved the game overall!
Love the idea! Executed well too. Nice work!
This was a phenomenal game! My main issue was that it was too short!
Minor things: - Movement felt a little floaty, accelerating and decelerating felt sluggish. I would consider tightening up the controls - Play around with adding juice to the shooting to make the guns feel more impactful
You definitely have a great concept here, I would encourage to keep working on it!
Solid mechanic and executed well. I think the controls could be a little more fluid. Overall great game!
I spent a bit trying to figure out the game, but it was really unclear what I was supposed to be doing. I loved the visuals and the mood though!
This gam is hilarious! I had lots of difficulties finding weapons though, I don't know if it was a bug or not.
Definitely an original idea and fun to play! Nice work!
This game had a really nice atmosphere. It felt tense at times. I'm a little confused about the story that's presented, but maybe that's left for interpretation.
It was a fun experience!
This game definitely has potential, and there a few small things you can do to make it feel loads better without changing much: - Make the player hitbox smaller - Make the enemy hitboxes bigger - Make the terrain collision match the visuals
The juicy camera shake was great, and I enjoyed slaying enemies. Controls felt pretty good as well!
This game was great! Really solid mechanic and challenging puzzles. I definitely think the difficulty ramped up too fast, consider adding a few more introductory levels to get the player acclimated to the feel and mechanics.
Really great work!
The art of this game was great. I liked the premise as well, but I think I encountered a bug where the items were no longer spawning. I found 2 on my first try but wasn't able to find any others. I also think the level was far too large, it was easy to get lost.
I think with a smaller level, and with the bugs fixed, you'd have an excellent little game!
Absolutely fantastic! So happy to say that I beat the game. The art was great, game feel was great, and the mechanics worked perfectly together. Great job!
Really charming game! Love the artstyle! Combat felt pretty forgiving except in the case of the snails. I felt like I could never get into the right spot to kill them.
But super fun idea, I had a great time playing!
Everything about this was amazing. I loved how restricting all the controls to the mouse sort of felt like being one-handed. Reloading was stressful in certain encounters, which is good. Great game!
This game is fantastic. Well done!
You hooked me with the exploration. I had a great time wandering around and interacting with the characters. The writing was really good as well.
A minor critique is that the art was a little noisy. I had a hard time seeing my character and the shifting background patterns was kind of jarring. I wonder if it would be easier to look at with flat colors for the grass and other backgrounds?
Regardless, really nicely done! I had a great time playing.
That was really cool! It was a really immersive experience. I had a blast digging into the site and figuring out what was going on. Nice work!
The gameplay is pretty simple but it kept me engaged for quite a while. You've got simple mechanics that are executed well. Solid work!
It's a fun game but I think it was a tad too challenging, I gave it a couple tries but wasn't able to complete it.
I love the graphics. Clean and beautiful! Overall really nice work.
@pijamar Yes it is made in Godot, with C#! Source code is available in the links above π
Really fantastic game. Controls felt good, it was just the right amount of challenge, and dying was hilarious. I like how there is a little bit of forgiveness when hitting obstacles via the dismemberment system.
I loved it, really great work!
Great game, loved it. Controls felt a little awkward being mapped to Q and D for turning on keyboard. But overall I loved the concept and the combat was really fun.
Wow gorgeous game! Really fun too. I think it's neat how you paused the game when hovering over the upgrades. It's such a small thing but it really keeps the game flowing well and gives the player time to think about upgrades.
Great work!
Brilliant idea! Really clever and fun. I think the movement felt a little awkward at times because of the fact there could only be one bomb at a time. So if I missed a ledge, I was almost guaranteed to take damage because the bomb took some time to hit some terrain somewhere else. I would maybe consider allowing the player to spam bombs and see how that works out.
But like I said it's a really clever idea and super fun overall!
Really nice concept. I think it could have an easier difficulty curve. It would have been nice to have an easy first few levels to get the hang of the game.
Otherwise nice work!
Great looking game! The intro cinematic was amazing as well. Gameplay was interesting - I like how you introduced all kinds of different hazards. The one critique I have is that the movement felt really slow. I think if you speed it up a bit it would be more comfortable to play. Nice work overall!
Graphics, innovation, and theme were all top-notch in this one! The gameplay was engaging and the mechanics worked well together. The only thing really that's missing is some juicy audio and screenshake for explosions. That alone would add a lot to the game.
Overall really great though! I'm glad I played this!
I agree with the feedback that the levels could have been condensed quite a bit. Travelling through empty space without anything to interact with is not super engaging. But the parts that were populated with enemies and spikes were fun to go through. Solid work overall!
Pretty good! Sometimes the shooting felt finicky though. I would recommend making that a little tighter/juicy. That would add a lot to the game.
Really good! Loved the art. Controls were tight. I did feel like the difficulty spiked a little bit. Also, I think the shooting could have used lots of juice to make the shooting really satisfying.
But overall really solid!
The controls feel really tight. I think maybe there could have been more of a grace period between pressing spacebar and landing. It was a little difficult to time correctly.
Otherwise solid work!
Really nice puzzler with great mechanics. Nice work!
Awesome game! Looks nice and plays great. Not much more to say than that!
Pretty good for a first LD jam! I have a couple of easy-to-address critiques: - W is awkward as a jump button, consider using the more traditional spacebar instead - If you don't want the console to appear on game launch, uncheck the debug option when exporting the game - Slightly increase the fire rate. It felt pretty stiff because of the slow fire rate
Congrats on completing your first LD jam!
Really interesting concept! Could use some polishing elements and audio but solid for what it is.
@tiar Thanks, glad to hear you like it! I will look into adding a web build, this was a complete oversight on my part!
@saintheiser that's a bit rude, isn't it? Learn how to provide polite critique before commenting.
Art and audio are top-notch! Gameplay-wise, it took me some time to figure out what was going on. I also think the fast-moving option should be default. But once I got the hang of it the game was engaging. Nice work!
Pretty solid! I did find a bug which I exploited, holding space and moving upward causes you to shoot up the screen. The other thing is that I think the screen shake is too intense, I lost track of the character whenever that happened. Otherwise good entry!
Wow this is a phenomenal game! Felt really great to play. Definitely one of the best games I've played yet. Really good work!
Ha serious QWOP vibes with this one! Super funny, but also really difficult. Art was fantastic. Great entry overall!
Really fun! Art and sound is great and the leaderboard system is super cool. I should mention, I was investigating the leaderboard system and inadvertently set a ridiculously high score for "Lionhearted Hippopotamus". I hope you can remove it because I feel bad.
In any case, really nice work! I had a lot of fun with this one π
Phenomenal entry! I liked how you had to be selective with your shots to make it through the levels successfully. The art is great and the game looks awesome generally. Sound and music are good as well.
There's nothing much else to say other than great job! I had a lot of fun playing this!
Solid entry! My only critique is that the horse was pretty hard to control - but perhaps that was part of the unstable theme?
This is a good entry. There are a couple of critiques I would offer: - I understand what you're trying to go for with the shaking of the ball as you move, but it gave a feeling that I didn't have control over it. - The score system isn't really a fun thing for me personally, I'd be interested to see a game like this that forces you to hit all the appliances. I found myself just going straight to the end every level and ignoring the other objectives. - Consider using a different set of keys for controlling the menus, I found that when I lost I would inadvertently skip a menu because my movement keys are the same keys that advance the menus
Pretty fun little game! One thing I would say is that I didn't really see a lot of the theme here, but otherwise solid and pretty engaging.
Really fantastic game! Great presentation and lots of UI juice - I got hooked on just playing level after level. My only very minor complaint is that I think the snake shouldn't start moving until the player provides input, sometimes I was unprepared and would fail the level immediately.
Otherwise really outstanding game!
Pretty interesting! I agree with the others that it was difficult to understand what was going on at first, and doesn't seem to relate to the them much. I really liked the voice, I don't know if it was your own voice or a computer generated voice but it worked really well nonetheless.
Voice acting and art were great! Was a lot of fun. My only critique is that the platformer movement was really floaty and could have been tightened up a bit. Really well done overall though!
@almightyzentaco Yeah gravity increase would be good and a quicker deceleration when the player stops moving - I think those two things would really be a good improvement
The presentation of this game is amazing! Love the interconnected menus and how you are thrust right into it.
The main critique I would offer is that the platforming felt pretty floaty - I think if it was tightened up a bit you'd see a very nice improvement.
Overall really solid, I enjoyed it!
Really cool interpretation of the theme and great atmosphere! However, the lack of checkpoints was really morale crushing. More forgiving checkpoints would be great. But I enjoyed it overall!
Really nice game! Art and sounds were great. Gameplay felt perfect too. It scaled up in difficulty at just the right way.
One thing was that sometimes it felt a bit hard to click the food items, perhaps making the items bigger or making the clickable area bigger would have made it feel just a bit better.
Great overall!
Artwork is fantastic! Gameplay is also very interesting. Sold all around!
Awesome game, liked it a lot! The fusion of farming and collectible card game was pretty compelling. Definitely consider continuing work on this one!
Beautiful game and nice crunchy effects! Was very entertaining to experience the first two loops. However, I'm not certain if I am missing something or if it just keeps looping. Nonetheless it was a fun experience. Nice work!
Awesome game! Felt amazing to play. Nice work!
The decision to make the player with the least number of balls get the points is brilliant! It incentivizes absolute chaos, which is exactly what you want in this kind of local multiplayer game. Unfortunately I had no one to play with but I can definitely see how this would be a ton of fun with a friend. Nice work!
This game was awesome! One of my favorites this jam. Beautiful art, good execution, and a nice take on the theme. Also cool to see someone using Typescript and Parcel in a jam!
My only very minor critique is that failure conditions perhaps should have been more forgiving. Needing to restart after making only one mistake was a bit disappointing.
Loved the game overall though, really nice work!
@benthetwoofus thanks so much! Also thank you to everyone else leaving comments - I don't have the ability to respond to all but I do read all of them and I greatly appreciate it π
To answer your question @benthetwoofus I've been developing in Godot for several years now, and I've built up a library of scenes, addons, sfx, and utilities that allow me to rapidly build new games without too much boilerplate code. You can check out the source code to see how I'm doing that. When I'm making a jam game, the vast majority of my time can therefore be spent on the elements that are particular to that game. My experience with Godot also means that I generally know how to build a game in the most efficient way possible given the time constraint. So, in essence, I've just had a lot of practice π Hope that answers your question! Thanks again!
Wow! This is a very intriguing game. I absolutely love the idea of placing "towers" that are designed to empower your only shot. You could build a lot of interesting chains. I think the theme was a bit shoe-horned into this idea, but it works. I definitely think the shooting could have more "oomph" to it as well.
I would highly encourage you to keep iterating on this idea, I think you have something special!
This was a fantastic game! Super fun, loved the in-game quests that rotated in and out. Weapon upgrades were interesting and fun to see. Very nice job overall! My only minor complaint is that I wish I could have minimized the quest display since sometimes it obscured enemies. But, that's minor. The game is wonderful!
Beautiful art and a really original tower defense concept. I really enjoyed it, nice work!
Awesome idea! Love the take on the theme and feels like a nice innovation on the classic Tron game. Nice work!
Neat game! I liked the interpretation of the theme. Player controls felt great too. Nice work!
Really nice game, I enjoyed it quite a lot. Good work!
Nice art and entertaining gameplay. I could not for the life of me beat the "dig" mini game though, because it seemed like I was unable to dig the patch on the right. Neat game overall!
What an amazing game! Kept me completely entertained all the way to the end. Great art, great writing, and the mechanic was super stressful in a good way. Amazing job, you all should be proud of what you created!
Very cool concept! Art was beautiful as well. I think if you continue work on this, the biggest things you could add are SFX and screen shake. That would add a lot to the feel of the combat. Enjoyable game overall!
Very fun word puzzle game! Awesome job!
Very enjoyable game!
Very nice for a first time entry! I would say you could have ramped up the difficulty a bit faster, dodging the balls for the first few minutes was relatively trivial. Better to err on the side of too easy rather than too hard though, so it's not a big deal. Nice work!
Really nice puzzle game! Felt pretty good generally, but there are a couple of things I think you could do to make it really shine: 1. Don't start the timer until I start moving, so I have some time to figure out what I need to do 2. Add a restart button so I don't have to wait for the timer if I need to redo my solution
Those are very minor things, overall the game was great!
Nicely executed survivors-style game! I think the game probably should have been paused when the upgrades appeared so I had some time to make a decision, but otherwise I had fun with this one.
Very cool! I liked your take on the theme. I think you could have made the player movement much faster, as a player it was kind of tedious to move around.
Art was great, gameplay was nice as well. Solid all around.
BTW I had the same error with embedding my Godot game onto this site, so don't worry about the error!
I really liked the aesthetic and sounds in this one. It took me a while to figure out how to shoot, and I think needing to survive 10 minutes is a bit too long - especially with the relatively unforgiving failure condition. But overall, was an enjoyable game. Nice work!
Very neat concept! I like the idea of being focused entirely on the ship and its management while achieving certain goals. Definitely has the makings of a cool logistics management game.
I understand you wrote this basically from scratch, which is impressive.
Amazing puzzle game! So clever in the different mechanics and it's surprisingly challenging in a good way.
Wow that was a hectic game, I was so stressed even on easy mode π But that's not a bad thing! This was a very engaging game, which felt good to play. The menus were a bit confusing at first but I quickly got the hang of it. The art is great. The music is pleasant, which was a nice contrast to the hectic nature of the game. Awesome work overall, I really enjoyed it!
Awesome game! The art, presentation, the feeling of exploration, inventory management, are all super fun. I was really curious to explore the game and kept being surprised at the things I could craft. Really well done!
Really great game! The art is fantastic, it's got an intriguing story, the different mini games were engaging and I felt the time pressure even though it seems there was no timer. Excellent all around, great work!
Beautiful game, really nicely put together and fun to play! It took me a bit to figure everything out, but I mostly got it. Ended up unlocking all zones. The one thing I couldn't figure out was how to get the drones to work. I think I was missing something. Regardless, this was an awesome game and I had a lot of fun with it!
Great game! The art and humor are on point on this one, and the gameplay was fun and engaging as well. Nice work!
Beautiful game, I love the character and the mood.
I think the gameplay could have been simplified a bit. There didn't seem to be a need to be careful with how I was spending seeds and water, I just loaded up on 100 of each. I think you probably could have given the player unlimited of both, and just really hone the platforming mechanics. Or, you could have honed the need to be really careful with how you're spending seeds and water by limiting how much of each you can carry.
It was a nice experience overall, I enjoyed it!
I loved this game! It had a really nice aesthetic, and you nailed the game feel. It felt great to play. Awesome work!
Really fun overall, love the concept of delivering various buildings and having to manage the delivery time and cost carefully. I do have a couple of minor points of feedback:
- It seems turrets are incapable of killing an enemy without taking damage. This didn't feel great as a player, but I understand if this was a gameplay decision - I couldn't figure out if there was a way to cancel a building once I clicked on it. It would be nice if this was a feature. - It was not obvious at first that dropping new buildings on existing buildings would destroy them. This caused me to accidentally set myself back quite a bit.
Overall I had a lot of fun with this! Love the concept, felt like the right level of difficulty, and the art is awesome. Excellent work!
Very cool concept and fun gameplay, nice work!
Very fun! Movement felt pretty good, and I like how you mixed in different mechanics. I liked it!
Nice platformer! Had a good amount of fun with this. There was one part I got stuck on where I couldn't figure out how to proceed. But I had fun otherwise!
One thing I would suggest is to make the spikes hitboxes a little bit smaller - they felt a bit too unforgiving.
Nice work!
I didn't read the instructions and immediately started trying to slaughter the NPCs haha
This is a gorgeous game and it feels really good to play. I thoroughly enjoyed it!
Awesome game overall! Looks and sounds really good. I will echo what some others have said here, which is that the art and sound is so high quality but the visual effects and game feel was somewhat lacking comparatively. I think this game would be perfect will just a little more attention given to those areas.
Excellent game overall though, very impressive entry. I had a lot of fun playing!
Neat game! I liked your interpretation of the theme! I think the game could have been a little bit faster paced - it took me a while to make enough money for my second plant. I think it's solid overall!
The art is beautiful! The concept is really good as well.
As a minor point, I found that sometimes the item I would give to the hero would land on top of the monster, and I couldn't recover from that.
Great entry overall!
Nice game! Here are some of my thoughts: - It would have been nice if the first objective was a little bit easier. It took me a long time to figure out where to go - W/D support for moving would be nice for those of us that are used to that control scheme
I liked your take on the theme.
Loved the concept! The art direction was awesome as well. I had fun with this one! Nice to encounter a fellow Godot C# user :)
Really fun "Getting Over It" style game! Took me a while to figure out the controls, but once I did I had a lot of fun. I didn't end up beating it because it is very difficult, but that's ok for this kind of game.
Amazingly fun game! I love it. I wish it was longer! Juice is on point, gameplay felt good, the art is beautiful.
Btw, do I see some Tiny Rogues influences here? I certainly got that impression, which isn't a bad thing at all.
Excellent work!
Awesome game! Felt really good to play, and was lots of fun too. I do think it was a little bit difficult, I got stuck on the 3rd level and couldn't get past it. Excellent overall though!
Loved the art and the presentation! The interpretation of the theme was unique as well. I would have liked the gameplay to have a little more depth, but this was a solid game nevertheless!
Fun game and neat concept! Had a lot of fun overall. I do think the enemy health was unnecessary, I think the game would have been just fine if you could instant-kill enemies. Great work!
Really fun game! I liked the concept and the art. Managing gravity and energy was a nice combination that kept the game engaging.
Amazing game! It's really fun to play, looks great, sounds great, and fits the theme perfectly. Well done! One of my favorite games so far!
I did it! Screenshot 2023-05-02 161016.png
This was an all around excellent game. Gorgeous art and presentation, great take on the theme, smooth gameplay, and a challenge that was difficult but not unfair.
Really unique interpretation of the theme. Good gameplay as well. Solid overall! I did have one issue, I'm on a 1440p display and it seems like some elements aren't being rendered properly: Screenshot 2023-05-02 154616.png
Good take on the theme!
Very clever interpretation of the theme! Nice work!
Lots of depth to this game! It was a little painful trying to figure it out at first, I think an in-game tutorial could have greatly improved the experience. But once I got a handle on it I was enjoying myself.
I think that's first time I've played a racing game in a jam, and now I'm wondering why there aren't more racing games.
Awesome game! Had a lot of fun with it. The art is gorgeous and the movement felt really good. Excellent work!
Very nice! Had fun with this one :)
Great execution of the survivors genre. Kept me engaged for about 10 minutes but then I ran out of upgrades. I definitely had fun with this one!
Amazing game! I had so much fun. The mechanics were introduced at an appropriate pace and I found myself really getting into the rhythm of managing defense and resource generation. Excellent work!
Great game all around. It's based on a solid idea and executed very well. Not much to say other than excellent work!
Amazing game! I felt like it was just the right balance of difficulty. The daily puzzles are super interesting too, I'm assuming those will be randomly generated based on the current date?
Definitely consider developing this one some more. So much fun even with the short experience available here.
Neat concept! I think it was a little difficult at first. Also I experienced a bug the first time I played where there were no enemies on the map but I couldn't summon a wave.
Overall though a solid entry, well done!
Very cool concept, I had a lot of fun with this one!
What I played was enjoyable but the game could have definitely benefitted from a tutorial and gradual introduction of the mechanics. Still a good entry though!
Neat idea, and nice art and visuals. The mouse controls were a little over sensitive and I felt like the game was very difficult from the start. Pretty fun overall though!
What I could see of the game was awesome, unfortunately I wasn't able to progress at all because I couldn't get used to the controls.
Great looking game and good execution of the theme!
Really fun game! Puzzles got me thinking but weren't overly hard. Nice work!