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Clocksmith Exorcist
Clocksmith Exorcist
By ConnorGrail, karlestonchew, James_Renna, MrShmoods, wyrda and Supersam111
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 326 | 3.75 | 22 | |
| Fun | 590 | 3.37 | 22 | |
| Innovation | 53 | 4.12 | 22 | |
| Theme | 1197 | 2.32 | 22 | |
| Graphics | 71 | 4.45 | 22 | |
| Audio | 118 | 3.97 | 22 | |
| Humor | 511 | 2.97 | 20 | |
| Mood | 402 | 3.63 | 21 | |
Comments
pinnyo
2022-10-04 01:12
Very high quality game for the time given! I think this could probably be made into a full length game or some sort, with different kinds of upgrades and weapons. My main complaint was spinning the arm was a bit annoying, I could never find a rhythm with it, I think maybe directly following the mouse direction from the player and not lerping at all may have maybe it more comfortable for me, but maybe that would make the game too easy? Overall very good!!
cookiera
2022-10-05 19:17
Very good game, interesting idea, good art and spooky music on top of that. Very nice.
Very cool concept! Art was beautiful as well. I think if you continue work on this, the biggest things you could add are SFX and screen shake. That would add a lot to the feel of the combat. Enjoyable game overall!
It was kind of annoying to do the movement around the character to swing the sword but it's a great concept and I really enjoyed the design.
mr-danh
2022-10-05 22:01
Nice game, I found it a little hard to get into the rhythm occasionally and wished there was a bit of knockback when I hit an enemy but it was a cool little arena battler.
very nice pixel art and animations, great retro creepy music. the attack mechanic is pretty clunky though. keep going at it!
cedric86
2022-10-05 22:08
Very well executed game here. Cool bgm too. Very funto play. Great entry. Well done.
It's a really fun game. You can clearly see the effort put into this game, I loved the music and the art. I hope you keep thinking about ways to be more creative with the game, good job!
Great art, the game felt very polished overall. What might've been missing is sound effects for when you hit an enemy and when you get hit. The spinning mechanic was pretty hard to do consistently bit it was a nice idea and possibly worth exploring further.
figadei
2022-10-08 23:05
Really great music and graphics! The mechanic was extremely uniqe although hard to grasp nut I liked that you didn't have to turn the sword blue but you had moments where it was fast enough to hit but not at full force I feel it would have been too punishing otherwise so gj! Again, great art, the design is really clean and so is the animation. The vfx are abit lacking but the music is perfect! the little bat clocks are really cute and I don't just say that because they look like the protagonist in our game:) Great work!
nobongo
2022-10-08 23:06
I really liked getting the hang of the combat system in this one! Definitely the most unique combat I've seen in this jam so far! It was a little finnicky at times but overall I found it pretty fun. I can definitely see this becoming a much larger project in the future if you wanted to.
Really cool art! And I loved the atmosphere and the theme of clocks. I think like other have mentioned, the moving of the clocks felt very hard to get right and I was never able to get into a rhythm with it. Awesome submission tho!
Music for the different levels was great. Very unique sword swinging mechanic. It reminded me of the reload mechanic from Gears of War in the sense that they are both a mini game that requires micro-timimg within the greater context of a combat. It works well and was fun to get into the rhythm. If I were to try and come up with suggestions - I thought the "Every 10 seconds" theme interpretation could have been stronger. Perhaps related to the enemy behaviors.
43sam
2022-10-09 14:40
Very cool game and I love the art! The combat is interesting and unique which is cool to see. I think it would interesting if you could keep charging the sword and build up damage for one big strike. I also think some variety in rooms like having multiples of some enemies or some projectiles would be cool. Overall though it was a lot of fun to play through and the character and boss designs were amazing! Great job on the game!
Great job! Art and audio are both fantastic! The swinging combat mechanic is super interesting and cool. I like the creative enemies and all the work put into their animations. It would be really cool if there was more variety in enemy attack patterns, as they're all pretty similar. Also, having more feedback on contact with an enemy -- hurt animations, the player's weapon bounding back, oof sound, etc. -- would really make this a top-tier jam game!
Great idea, but I wasn't very good at getting the sword swinging consistently.