TurnKee by StudioKraze 2022-10-03T17:46:20Z
Pixel art is very polished and nice, 10 seconds are a bit too much to wait for a move but i understand the theme. i can see it as a turn based game though.
Foon → Ludum Dare Explorer → Users → Kostas Nik
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | 👥 | Bow Knight Drifter | jam | 195 | 3.81 | 3.84 | 2.84 | 2.90 | 4.12 | 3.61 | 3.56 |
| 2022 | 51 | Every 10 seconds | 👥 | Torquemada, Heretic Slayer | jam | 438 | 3.65 | 3.43 | 2.94 | 3.50 | 3.96 | 3.56 | 3.77 |
Pixel art is very polished and nice, 10 seconds are a bit too much to wait for a move but i understand the theme. i can see it as a turn based game though.
Great storytelling and convincing voice acting. I like the noir pixel art. it reminds me the old adventure games somehow.
Great graphics and chill mood, very crisp and fluid overall and nice ambience sounds.
Good car movement, nice graphics, and crash effect and great sound! overall a nice entry!
Very nice visuals and sound. i kinda got stuck in the 3rd lamp, this 10sec rule kills the exploration a bit. Solid try overall
the snails are more dangerous than they seem, i appreciate the snail meme. pixel art is simplistic but the colors and the mood are on point. you could try to add some pathfinding to the snails!
the itch.io link don't seem to work
Can't see any download link.
Nice retro style pixel art. I think a dash would fit the game pretty well. Also would be good if pickup items dont block your movement if you are at full health e.g.
I liked the art style and the starting cinematic angle. i think its too hard and you dont really see where you're going, an extra outside camera would be a good fit also
Great pixel art and nice retro sfx, i kinda got stuck in the mill phase, maybe if all the mechanics are introduced slowly in stages would be better. Nice idea for the 10 second theme!
hey, the map design was good making me feel lost in such a small area. i think there's a problem with the mouse, you 're supposed to look where the cursor is, something feels off about that. Nice mood and atmospehere.
Really innovative idea, i didn't understand how it picks direction in all of the tiles, but i really think it's a very good idea to explore more for a game. Great mood and sound and pretty polished.
pretty good puzzle game and well designed. i like that the first solution you come up with for max resources is wrong. Good job.
pretty heavy game, my graphics really cant handle this! sound is great!
i really liked the mission briefing sound guy, pretty proffessional sounding, the 10 second theme is well implemented, the movement is kinda slow. I would add some Quake bunnyhopping just to fill time between resets and maybe some platforming.
it really messes with my brain a lot. it's too difficult to multitask both hands for me. i think its a bit too hard too quickly. Very fun and humorous!
The solar flare is nice as mechanic but kinda brutal. solid visuals and nice car control
hey, great effort and top quality game for a game jam. I really liked that you made the effort to make boss music. great animations and art. You really tied the storytelling really well with the game. I only have small things to point. some diversity to the map would add a lot to the game. the player should know somehow (camera or notification?) when its time to move to next circle area. Great job!
nice car controls. cool little racing game. the moving camera is tricky. would like to try a behind the car camera! I like the low poly 3d style very much
Pretty fun concept, the controls are kinda hard for me. Hitting space button to go up feels logical for some reason. The sound and visual effect for speeding up is very good
Feels fun to play, really good vibe and sound, would like to try it with more free controls. Good job
Nice idea for the 10second rule. Would be nice if the timer started from the time you teleport. Nice graphics aesthetically
very nice pixel art and animations, great retro creepy music. the attack mechanic is pretty clunky though. keep going at it!
HEY!!! One of the best games in the jam! great storytelling and writing, unique artstyle , Soul Reaver mechanics and some good puzzles!! Great Game!!! HEH. HEH. HEH.
Pretty fun, nice implementation of the jam theme. Cannon is very fun. Would be nice if there were some random obstacles in the stage just for the aesthetic change
Nice retro style, and great tutorial too, i thought i would get lost with all the buttons but i didn't.
simple but effective use of the theme, i like the anxiety of the last seconds. very unforgiving but enjoyable
I really liked the artstyle and the storytelling, there isn't really a 10sec theme but overall a great try. You should definitely add some screenshots to the game page!!
The Graphics and Mood are insanely good. huge props for the full settings page also!
@xenoparticle thanks for the feedback. yeah would be nice to if i had time to balance the candles drop with the timer
@killerb thanks for the feedback! haven't heard of devil daggers, i'll check it out!
@0x-void-x0 glad you liked the level generator! appreciate it!
@arktas thanks for the feedback. yeah, didn't have time to balance it, the 10 second theme kinda killed my ideas. thanks and will do.
Hey everyone. Based on the feedback I made an update making the game harder as a result. I appreciate everyone playing! I also have the first version of the game available for download. Embedded version is v1.0
@demogia-av as far the door entries and that the enemies are hidden, i could draw a smaller wall and make the corridors wider, something that is supported by the algorithm. i also could add a mask to show the enemies behind the wall, the problem is that it has to be done programmatically in unity and the frames drop drastically. combined with the large number of enemies, animators and pathfinding is something that unity can't handle very well, i lose many frames. I agree for the ui, it was done in an earlier stage of the game that was kinda harder and i wanted to be closer to the eye of the player, i could move it to top or add options. I think the best way to procceed is to convert it to a roguelike or a small action-like rpg like diablo1. I really didn't want it to be time-restrictive but i didn't have other ideas for the theme.
Thank you for playing and for your feedback.
i liked the art and nice animations also, the sound was good and overall pretty fun! pressing E is tricky when moving all the time, i would try right click maybe. i think a different font would be better for the "pick up seed".
The boss design is pretty cool!
This is probably the best mechanics for the 10second theme i played in the jam. Very good map design for the mechanics! very nice touch with the bait gears that you can "almost get"!! the simplistic art style probably didn't catch many eyes but its very fun game!
I liked the feeling of not finding the bonfire and suddenly becoming lost when the timer run out. well done for the little time you had.
Very nice chill music and i liked the feeling of being in the sea and roaming around in a little boat. I always thought of that as a concept and would it like to try it some day as a game idea. I struggled to find a town. Maybe an in game map would help. Great effort.
Cool idea combining a vampire survivors game with farming as its more difficult to defend a certain point. Good graphics and great enemy pixel art deisng and animations!
I liked the small touches like the beeping when you go in reverse and the smoke particle effects! The gameplay might not have much depth but i enjoyed my time playing. Good effort
For sure the most fun game i played so far, Awesome pixel art, aesthetics & mood! Loved the physics in the harvest.
Great artstyle and colors, the voice acting seem proffesional. The writing is great but some clues are kinda confusing and they are hit or miss/die. I think that a mechanic like obra dinn would fit the game pretty well.
Awesome opening cinematic! Need info on how you made it :) . i find the game very hard, and i have absolutely no problem just harvesting without any enemies. maybe you should include a chill out mode! Good effort
the art for the city might need some work and may keep some players out of the game but the music playing is well executed and it brought a smile on my face. I butchered everything but i learned to play jingle bells. :joy:
Καλή προσπάθεια!
Pretty cool game. Love the music and the color pallete. Also very fun to play and polished
Loved the game, it gave me Stealth inc vibes. great mood and music
The pixel art and animations were great and music also very good, the game is very polished for a jam game. the map and the length of the game is pretty big for a jam. some jumps to the spike area are brutal. overall very good job and very polished game.
Great art and cool music. As the previous have said, attacking only when in range makes the game a bit clunky. I liked the idea of a turret defense game combined with some action. Pretty good animations for the characters
Stunning art, animations and the 8bit music suits the game very much! It's so polished it feels like a released game.
great atmoshere that needs a little more lighting. near the end i heard a weird sound and scared the crap out of me. would be cool if you turn the combine just for fun
Great Colors and ambience music that make you feel like Dune. DID NOT EXPECT the sandWORM! It was an awesome feeling! I avoided all the spice in first playthrough, hehe .
Very original idea, and a great setting for a horror game. The Dusk kind of graphics are great. A reverse gear would be cool but its insane that you made this is 3 days.
I liked the low poly style very much, and the cars running are a nice touch. cool blur effect , it adds to the game. i kinda lost my tools left and right and wish there was some kinda mechanic to switch weapons easier. Very good effort
Great art and animations and a nice combination of colors . The music is truly amazing!!! Great job! The X,C, and shift buttons didn't work for me though. I think a little bit of acceleration and super meat boyish movement would fit the game. Good job.
Cool game , you nailed the atmosphere and mood, would be good if it had some kind of oxygen pockets somewhere to let you explore, i think that the extra weight of the oysters is too brutal. There is a ton of stuff you could add to this kind of game from fish to extra gear to whatever. Good work for working completely alone.
Nice relaxing game, would be good if you could expand your farm and add some other mechanics that add depth to the game. I liked the low poly art style
Great pixel art and overall atmosphere, very good music that suits the theme very well. I liked the concept that you gain the defeated enemies skills. Also feels very polished for a game jam game! It feels like a turn based game and i kinda got confused because i can avoid attacks real time. Great effort
Great atmoshpere and visuals, and the puzzles feel like there was some thought behind them, which is kinda hard. Great effort
Love the pixel art and animations. Games that control 2 characters are always tough to get to peoples minds. Great effort and polished experience
@frogtownmatt glad you liked it! a better crafting system would be good but there was no time. Thanks for playing!
@korvack yeah probably a longer respawn time and just a bit easier would be better. Thanks for the feedback!
@kodingnights @bowen thanks for playing and the feedback!
@nick-saulnier @wolkp thanks for the feedback, Glad you liked the artwork. Thats true, i shoulda made the respawn timer longer or not respawning at all, and the enemies overall easier. There was not enough time to think properly, hehe
@hayricakir Glad you played and enjoyed your time, the whole "you died" thing might be frustrating, but you don't really lose anything. The goal is to have fun :)
@poietic-ruby thanks a lot for the feedback.Glad you enjoyed your time. I have a huge coding base about top down games and just exploring new ideas in each ludum dare. I know about the ysort problem but it needs a lot of micromanaging and it saved me a lot of time by not doing it correctly
@bigwhiteshogun Thanks for playing! its a bug, this dude shouldnt be there, but he looks like he could become a boss
@alex-de-la-cour thanks for the feedback and for playing! You may be right about melee timers but im kinda used to a bit slower melee attacks. I also didn't want melee to be a lot better than the bow which i didn't exactly nailed but that was the thought
@almax thank you! its basically one image with some saturation shifts
Good visuals and a cool idea for a tetris game. Music is very chill and suits the game. (i searched for the play button way too long, hehe)
I liked the music and the overall feeling of harvesting the field is very good. The animations and particle effects of the field are nice! it reminds me of the old death rally game i played as kid. I didn't get if the yellow wheat adds more , maybe it would be a game mechanic somehow. Great effort
I always enjoyed old adventure games as a kid and i think that if you had like a free roam system with many locations and interactions with the characters and maybe some items like the old indiana jones games would be very fun to play. The writing is very good and i like the potential concept of the game. You should rate some games, the algorithm will help you more.
love the pixel art and animations, a little transition screen would help after death imo.
Simple mechanics but very fun to play. the animations and sound effects fit the gameplay very much. i think you should upload a web build with correct resolution. i think its in the project settings -> player -> resolution.
the pixel art and music is great and i like the micromanaging of things. The only problem is there is some downtime between missions. Overall pretty good job and great mood