lautilaj 2022-10-03 21:50
Very good game! A little frustrating start from level 1 when you lose but a really nice job!
Foon → Ludum Dare Explorer → LD51 → Stuck gun
By mira, vrerabek, Nymerit, Skel3ton, MirovaManzelka, Vivat-vector and Jagman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 530 | 3.56 | 67 | |
| Fun | 576 | 3.39 | 66 | |
| Innovation | 811 | 3.06 | 67 | |
| Theme | 359 | 3.89 | 66 | |
| Graphics | 459 | 3.80 | 67 | |
| Audio | 525 | 3.24 | 66 | |
| Humor | 391 | 3.18 | 63 | |
| Mood | 754 | 3.26 | 63 |
Very good game! A little frustrating start from level 1 when you lose but a really nice job!
It's a good game. The art is really nice and stylized. The laser's recoil is also a nice detail. There's not much to do in the game though. It's practically a walking simulator. The laser is cool but not effective at wiping enemies. More varied enemies or objectives would've been cooler.
This is a nice twist on the traditional top down shooter genre. The graphics and audio were immersive. The minimap got in the way for me as I traversed the map.
I liked that (:D)! I really loved the enviornmental art in the second area! The way the gun moved your character felt strangely satisfying while obliterating hoards of enemies (XD)! I'd say it's real easy to win, even with how many creatures there are... If you could turn up their damage or move speed, or some other third variable, I think it would work a bit better! Also the audio was suuuuuuper quiet if you could turn that up! XD
Very cool game! Art style and sound design are great and I love the intro and transition from level one to two. Impressive entry!
Solid entry. Well polished graphics and the minimap is a nice thing for a Jam game.
Quite easy: it could probably be improved in balance by rendering the enemy more dangerous
Great game!
its sad that the guy didnt got to celebrate his party, anyways good game
I love your game and design of UI and menu - graphic style, positioning, colors are well combined. Well done :)
I really liked the way you didn't have control over your gun firing, but it could use some more action for the player. Having more enemy types that have different qualities, or having more of the narrow hallways could increase the intensity.
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Cool, I just finished this game! Nice control, art works and music! Maybe it will be more fun if player can shoot anytime, but with limited ammo which will reload every ten seconds?
Fun game, played to the end.
Well done with the art and animation, very impressive given the time frame.
As for constructive feedback, I think you've used the same collision boundry (character's feet) for the background and the enemies. I feel that's right for the walls but not the enemies, the player shouldn't be able to overlap them. It made dodging around them easier than it should be and let me ignore the gun for the most part.
The art was really cute - I loved the snails!
The sound effects were kind of loud/harsh in comparison to the background music but that's really the only downside I can think to mention.
Superbly done. =)
Nice idea.
I love the art and music!!! Very interesting use of theme, I haven't seen yet! Very good job!!!
Really nicely done, Played the whole thing, and had lots of fun doing so.
I think the levels were a little too large and there was a lot of walking around just dodging enemies, would be fun to see an enemy faster than you that makes you panic. Couple of places where the tilemap was placed incorrectly (missing walls) but otherwise really good art.
Overall very fun game with really good art and gameplay
Really nice game, finished the two level.
The music loop were a bit to short in my opinion but the mouth soundtrack were amazing. The various caracters are cute and destroying a bunch of them at the same time is so satisfying.
Pretty good game! I like that you have two different worlds. My complaint however is that they're a bit too big. Walking all the way to each part takes a long time, and isn't much fun. Big isn't always good. I also like how you have all these different creatures. Good job!
Damn those smug tomatoes..
Really great job! I was so surprised by the cutscenes in the game, what a great and fun inclusion for a game jam game! I love the photo style you used to do it. As for the game, I loved boosting myself around with the lazer although obviously only once every 10s meant I was mostly just dodging and making a beeline for the pieces. But I really liked this, I think it is very polished and the art is absolutely awesome, not to mention the custom music and SFX. Great job!
Love your game! It is an interesting take on the theme. I was pleasantly surprised that there is more than one level. The navigation is very easy to understand and the exploring is fun to do
Nice fluid gameplay, pretty nice aesthetically and cheerful animations and colors. Great job.
Blasting a bunch of goons with the laser definitely felt good! Almost wish it fired for a bit longer so I could kill even more enemies in a big sweep! The recoil was definitely a nice touch. As others have said, it does suffer from a lack of enemy variation, however. This could be as simple as having enemies with different speeds, enemies that fire projectiles, enemies that move in different ways, etc. The little cutscenes were cute though, good job overall!
I really like how the gun is very powerful and lets you get some destruction done! A lot of the takes on the fire-every-10-seconds idea only give you a single, difficult to aim and weak shot, which is much less rewarding. I also really like the music from the first level. It reminds me of old school Sierra games.
Huh, you guys had the same idea as [Night of the Spook](https://ldjam.com/events/ludum-dare/51/project-video-game). The combat was very easy. Since you can fry an entire horde of monsters almost as easily as a single monster and running away isn't that difficult, there's not much the game can go to to increase difficulty. Maybe if there were more enemy types (and not just a dozen reskins of the same enemy), it would make things more interesting. Or if the enemies had health that had to be chipped down by firing the laser at them longer.
I really liked the graphics and animations. Very charming looking. The music was nice and the cutscenes with the photos looked great as well. A lot of polish seems to have gone into it. Great work!
Nice little game. I loved the art for the different enemy types. The whole game was maybe a bit too easy but otherwise, great job!
win.png
I think it's my higher score from now, congrats! Some thoughts: - I LOVE the art, you created a lot of different monsters, the background and the main character are awesome too - It's easy to understand, fun to play, fit the theme.
So easy, an incompetent like me could play it!
This was really an innovative concept! And a very clever approach to the level design, putting in some areas that were just general choke areas in level 2.
Yeah, this one came together great!
The variety of enemies was amazing, they were all so "cute". In general, this game had so many small little things that made it a great game. One thing I was missing a bit was a little more indication, when my weapon was about to fire. Keeping track of that was a challenge while also running from enemies
I can't say the game was to easy. I had to make an effort not to die from the first attempt. I would say that game balance is good. The only thing that I wish you improve is to add some sound indicating that the gun is almost working (almost charged. Okay, when it is about to fire). Because there were a lot of times when I was not ready for a gun to fire. You got my point - some sound indicator would be awesome :)
Thank you for the game!
Great game guys, I really enjoyed it!
not enough gameplay variation I feel, all the enemies are basically the same, the "every 10 seconds" theme feels more like a nuisance than a fun game mechanic
The concept with the gun only firing every 10 secs was great idea. The art, gameplay, and music all fit together really well. I think my only criticism would be that I found it to easy, was wanting more after completing the second level. Great Job!
A nice take on theme! I liked the fact there were two areas of the game - I was surprised when there was a whole other space with a bunch of new enemies. The graphics in general were good - I really liked the little intro sequences with the pictures - a clever way to tell a story with a modest amount of work! I would have liked some more variation in enemy mechanics or something else to do other than just running away from enemies though. Maybe some timing based challenges or puzzles, or enemies that you have to line up to defeat. As it was right now, it felt like it was lacking a hook or special mechanic. I also would have liked something just before the gun fired - maybe some sound or effect to let me know that it's time to aim.
After I was done with the first world I was like wow that was a great game, they managed to get a lot done I'm impressed... THEN THERE WAS ANOTHER WORLD!!! With more monsters and a whole new map. Thats really cool, well done!!!
The game was somewhat easy, but I liked the graphics and controls a lot. The simple controls and obvious objectives helped me start playing with little friction.
I noticed a few places on the second map (particularly on the right side) that were missing the "transition" wall pieces. Another small complaint is that there was no volume slider.
The main thing that, in my opinion, would benefit the game would be some more variety in the gameplay. Monsters with different attacks (such as ranged attacks) and different objectives would help.
I enjoyed the story elements as well, and particularly the art that accompanied it. They were a concise way to express the plot and objective.
played through the game in one breathe! I liked how recoil and difficulty curve was handled.
The screenshake was perfect :)
Game idea was quite good. Intro screens were very well made, and the sprites were very charming. Firing the gun felt surprisingly appropriate for a weapon that fires only occasionally, with the push back and the limited turning speed. Gameplay was okay but got repetitive very quickly. I thought the game could have very well ended at the first level, and I ended up giving up at some point on the second level. So regarding scope, time might have been better spent on making the gameplay more fun rather than more level content. Overall a very respectable entry, so well done!
Great Game and nice graphics. fun with different type of enemies
Nice work, there is quite a lot of work done here. I couldn't find a way of going back to the menu from the credits and instruction screens, so I had to restart the game. The walk cycle animation was well made although the graphics are cute but a bit eclectic. The gameplay wasn't crazy original but very solid. I really enjoyed the minimap, I think its a nice element that fixes a problem that games like this face: the big empty maps. Nice entry:)
Lol, it's our game but actually good. I like the cute graphics!
It's our game too!
Screen Shot 2022-10-12 at 11.16.06 PM.png
Really neat! I think the components spread across the map was a good way to get me to move around with purpose. The cut scenes were a nice bit of polish and world building.
I think this was a fantastic entry and a job well done! The art, music, story and programming were perfectly executed and I don't have much to criticize there, but I think the big problem with the game is the lack of good game design. There is a strong foundation for such an amazing game here because there are so many interesting and varied enemy sprites and variation in levels and even good thought put into the level design (like making some areas tightly cornered to funnel the enemies toward you), but it all falls flat because the game itself is too simple.
You have this gun that fires every 10 seconds and it kills every enemy in 1 hit. The only difference between enemies is just some marginal difference in movement speed, and you can basically get around everything by just walking around them. Even though there are 3 objectives per level and two entire levels to play through, the game stays the exact same from start to finish. I got to the end, but honestly it was just walking and once in a while waiting for the timer to just blasts some guys standing in the way.
Your game is clearly inspired by Vampire Survivors, and I can't stress enough how impressive it is that this was all created in 3 days. You even have a proper minimap display, and I even loved the attention to detail like the character footstep trail. But I think its missing some of that extra sauce that Vampire Survivors has like variety in weapons, leveling up, varied enemy health, juicy feedback from hitting enemies, etc. I think it would be more interesting if your weapon fires a different type of shot every 10 seconds and that different enemies had different weaknesses or something.
Sorry if this came out harsh! I can't say enough how amazed I am by the entry, in fact I'm only saying this because I feel there's so much potential here for something really amazing and fun to play, but more time needs to be put into the game design! Thank you for the game!
Thanks everyone for the ratings, we value your feedback and we know about the issues with the game, we just couldn't do more in the limited time :)
Thanks everyone for the full and detailed feedback, we'll try to keep working with it :)
@Jag: no worries, I'm used to working with feedback and I agree with everything you write, thanks for that... :)
The little story was great and fun! My only complaint is that it was very fun just going around collecting parts, maybe you could've made so we could collect missing parts to fix the gun or something I don't really know. Still a great jam entry, good job!
One of the best games I played here
Cool laser mechanics, it's cool that there are different enemies. The implementation of time in this game is not particularly in a hurry, it's great!:thumbsup:
It's an impressive game taking into account cutscenes, two biomes, and a whole variety of enemies. The art and SFX are nice. Only the stuck gun is a little too powerful, the game gets repetitive in the second level and it could be more fun if enemies were more challenging.