Cheap Blue by trit_techne 2022-04-05T03:37:09Z
The game is really fun. The mechanic is simple, yet it gets really hard later on. Thumbs up for the music.
Foon → Ludum Dare Explorer → Users → MaDness
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Crypt Decrypt | jam | 1016 | 3.15 | 2.93 | 3.19 | 3.88 | 3.95 | 2.50 | 3.47 | |
| 2022 | 51 | Every 10 seconds | Hell's Kitchen | jam | 466 | 3.62 | 3.47 | 2.82 | 3.40 | 4.20 | 4.00 | 3.23 | 3.72 | |
| 2022 | 50 | Delay the inevitable | Bloodlust | extra |
The game is really fun. The mechanic is simple, yet it gets really hard later on. Thumbs up for the music.
The banana truck is rigged!!! In all seriousness, this is a very fun and creative game. Fit the theme 100%
I didn't have a chance to test the game in multiplayer, but the single player is pretty good. I didn't make it that far into the game tho. One thing I would add is more weapon, it does get repetitive after a while.
Thank you everyone for your complements and feedback! We are deciding to use our Ludum dare project as a prototype and make Bloodlust into a full game with much more content. Your comments will really help steer us in the right direction for our next iteration. If you are interested in following the progression of the game I will post updates of our progression on my twitter page: https://twitter.com/Madness1184 and keep an eye out for the beta on that will be updated to itch.io
Really enjoyed the gameplay, but it took me a second to figure out what each of the symbols meant. Might be in part due to the fact that the game was kinda cut off before I full screened it lol, because otherwise a great game.
The pixel art is incredibly good, I love the pallet you used, it definitely fit the feel of the game. The platforming was difficult especially that damn wall next to the rabbit lol but I feel like that is what you were trying to go for. The narrative was solid, transitioning from the imaginary world to the corporate world was a really cool idea. The way the more repetitive the tasks became as the game continued and the less empathetic the characters became toward the player reinforced this narrative nicely. The only gripes I have about this game would be the camera controls in the 3D part are a little wonky, my camera would jerk randomly when passing a doorway sometimes, and the animations of the player running don't sync very well with how fast she's moving. Other than that it was a traffic game and a very cool concept.
Hey, first of all, congrats on finishing a game! The game feels very polished, with no bugs encountered in my playthrough. One thing that I would improve on is the recipe window. Like others mentioned, I have to move my eye back and forth between the middle and the corner of the screen, which can get tiresome. Also, the zoom every 10 seconds make the recipe window move out of bound, which kinda startled me a bit. Awesome graphics and music. Great job! - Khoa
Got stumped after reaching the full time limit, I figured I either had to do something with the buttons or something with the chemicals. While dealing with the chemicals, I had no clue what was going on. There was something about using the time to make them I bet, but whenever I tried timing it to the paper beside the chemical table the glass always turned up empty. As for the buttons, I tried doing different combinations based off the image shown after you reach 30sec loops, but none of them seemed to have an effect. Whether there was a bug, the game didn't provide enough clues, or I was simply bad, I'm not entirely sure. Personally I think a note that something changed between loops would be really helpful (like with the time, you could easily see that your actions were having some sort of effect on the machine).
But I don't mean to completely bash on the game, aside from getting stuck the puzzles are very interesting and engaging (I spent 30 min on the part I got stuck on lol), and I enjoyed how the art communicated the theme of snowy apocalypse. Solid game to have made over 3 days, great work on it.
I didn't like the balancing of the game. The player was able to move very quickly in a very small and confined space, which sometimes puts them at a disadvantage due to the only-moving-up layout. In addition to that, the player mined really slowly. The mining felt like it dragged on forever and was a chore. I feel like with a rebalance of the player's controller, this could be a very fun and engaging game; but outside the humor of the sprite's appearance and animations, the game didn't do it for me.
The game was confusing at first, but the gimmick is interesting. I think that the teapot should reveal the items quicker, so that every 10 seconds the scene is set up with a new one in order to minimize the time where the player isn't really playing anything. Was also confused as to why the camera gimmick existed, but didn't mind so much since it was fun to play around with.
Cool little shooter you got here. Art-wise I loved the style of the game and the scenery not too sure what the gameplay has to do with the theme though. Also on another note the gameplay was pretty fun but finding all the beepers was a bit frustrating. Overall, it could use some improvement but really impressed with what you have done in such a short amount of time.
This game reminded me alot of the Scribblenauts games I used to play. Really loved how clean and polished the art looked, also a fantastic idea for the theme. Only critique I have is the summoning is a bit wonky but other than that great game!
Love the art style of the game and how simplistic it is. The animations are fleshed out nicely and the palette cohesion is also very well chosen. If I had to add my own little critique I would say it needs a bit more guidance for the player but overall the quality for a jam like this is top notch, great job!
Hey @velvetlobster it's a puzzle, you need to summon a skeleton to solve. Sorry that wasn't clear in the game description. Use the UI on the right to select the skeleton you want to summon.
Hey @stanthesoupking sorry it wasn't clearly put in the game description but you can lock the camera back on the player by pressing Left Shift.
@matheus-leite funny enough that's what we were trying to do, not let the player move the box at all so the skeles had some more function but getting that physics to work correctly in Unity was a huge pain so we tried the best we could haha. I appreciate the feedback though. We planned on having more vfx and ui for the game but unfortunately we ran out of time :(
@ultrarat good point