FoonLudum Dare ExplorerUsers → MaDness

MaDness

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202455Summoning👥Crypt Decryptjam10163.152.933.193.883.952.503.47
202251Every 10 secondsHell's Kitchenjam4663.623.472.823.404.204.003.233.72
202250Delay the inevitableBloodlustextra

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by MaDness

LD50 — Delay the inevitable

Cheap Blue by trit_techne 2022-04-05T03:37:09Z

The game is really fun. The mechanic is simple, yet it gets really hard later on. Thumbs up for the music.

Watch it by Miiyuka 2022-04-05T08:44:12Z

First time I've ever play graphic novel kind of game, and I think your game is nicely done. I couldn't figure out how to escape, though I doubt there are any.

BananaRama by Spider058 2022-04-05T08:29:03Z

The banana truck is rigged!!! In all seriousness, this is a very fun and creative game. Fit the theme 100%

Gladiatorus by Pepper Boi 2022-04-05T08:50:08Z

I didn't have a chance to test the game in multiplayer, but the single player is pretty good. I didn't make it that far into the game tho. One thing I would add is more weapon, it does get repetitive after a while.

Bloodlust by MaDness 2022-04-05T08:46:47Z

Thanks for the feedback! We added HTML Links in itch.io, and fixed some texture glitches.

Bloodlust by MaDness 2022-04-08T22:00:56Z

Thank you everyone for your complements and feedback! We are deciding to use our Ludum dare project as a prototype and make Bloodlust into a full game with much more content. Your comments will really help steer us in the right direction for our next iteration. If you are interested in following the progression of the game I will post updates of our progression on my twitter page: https://twitter.com/Madness1184 and keep an eye out for the beta on that will be updated to itch.io

LD51 — Every 10 seconds

Sonar by erikiene 2022-10-04T21:10:19Z

Great game, it definitely feels good to play but some things are a little complex at the start, also the announcer is a little hard to understand but overall a incredibly well made game for a jam.

Rockatoo by AdamCYounis 2022-10-05T05:14:46Z

Really enjoyed the gameplay, but it took me a second to figure out what each of the symbols meant. Might be in part due to the fact that the game was kinda cut off before I full screened it lol, because otherwise a great game.

Stuck gun by mira 2022-10-05T04:18:49Z

I really liked the way you didn't have control over your gun firing, but it could use some more action for the player. Having more enemy types that have different qualities, or having more of the narrow hallways could increase the intensity.

Alice In Ten Seconds by Golin 2022-10-04T21:49:07Z

The pixel art is incredibly good, I love the pallet you used, it definitely fit the feel of the game. The platforming was difficult especially that damn wall next to the rabbit lol but I feel like that is what you were trying to go for. The narrative was solid, transitioning from the imaginary world to the corporate world was a really cool idea. The way the more repetitive the tasks became as the game continued and the less empathetic the characters became toward the player reinforced this narrative nicely. The only gripes I have about this game would be the camera controls in the 3D part are a little wonky, my camera would jerk randomly when passing a doorway sometimes, and the animations of the player running don't sync very well with how fast she's moving. Other than that it was a traffic game and a very cool concept.

Rush Hour by SephoWepho 2022-10-06T18:33:46Z

Hey, first of all, congrats on finishing a game! The game feels very polished, with no bugs encountered in my playthrough. One thing that I would improve on is the recipe window. Like others mentioned, I have to move my eye back and forth between the middle and the corner of the screen, which can get tiresome. Also, the zoom every 10 seconds make the recipe window move out of bound, which kinda startled me a bit. Awesome graphics and music. Great job! - Khoa

Waddle In Time by gobos12 2022-10-06T04:37:43Z

Got stumped after reaching the full time limit, I figured I either had to do something with the buttons or something with the chemicals. While dealing with the chemicals, I had no clue what was going on. There was something about using the time to make them I bet, but whenever I tried timing it to the paper beside the chemical table the glass always turned up empty. As for the buttons, I tried doing different combinations based off the image shown after you reach 30sec loops, but none of them seemed to have an effect. Whether there was a bug, the game didn't provide enough clues, or I was simply bad, I'm not entirely sure. Personally I think a note that something changed between loops would be really helpful (like with the time, you could easily see that your actions were having some sort of effect on the machine).

But I don't mean to completely bash on the game, aside from getting stuck the puzzles are very interesting and engaging (I spent 30 min on the part I got stuck on lol), and I enjoyed how the art communicated the theme of snowy apocalypse. Solid game to have made over 3 days, great work on it.

Collapsing Cave by ManchmalScott 2022-10-06T04:55:10Z

I didn't like the balancing of the game. The player was able to move very quickly in a very small and confined space, which sometimes puts them at a disadvantage due to the only-moving-up layout. In addition to that, the player mined really slowly. The mining felt like it dragged on forever and was a chore. I feel like with a rebalance of the player's controller, this could be a very fun and engaging game; but outside the humor of the sprite's appearance and animations, the game didn't do it for me.

What's Under The Teapot? by thegamearchitect 2022-10-05T04:30:29Z

The game was confusing at first, but the gimmick is interesting. I think that the teapot should reveal the items quicker, so that every 10 seconds the scene is set up with a new one in order to minimize the time where the player isn't really playing anything. Was also confused as to why the camera gimmick existed, but didn't mind so much since it was fun to play around with.

LD55 — Summoning

Shoot The Furniture! featuring S.K. Eleton by Skleembof 2024-05-01T03:20:43Z

Cool little shooter you got here. Art-wise I loved the style of the game and the scenery not too sure what the gameplay has to do with the theme though. Also on another note the gameplay was pretty fun but finding all the beepers was a bit frustrating. Overall, it could use some improvement but really impressed with what you have done in such a short amount of time.

Aphantasia by Bitlytic 2024-05-01T03:31:03Z

This game reminded me alot of the Scribblenauts games I used to play. Really loved how clean and polished the art looked, also a fantastic idea for the theme. Only critique I have is the summoning is a bit wonky but other than that great game!

666 by Matheus Leite 2024-05-01T03:04:46Z

Love the art style of the game and how simplistic it is. The animations are fleshed out nicely and the palette cohesion is also very well chosen. If I had to add my own little critique I would say it needs a bit more guidance for the player but overall the quality for a jam like this is top notch, great job!

Crypt Decrypt by StorythreaderFox 2024-04-17T18:54:21Z

Hey @velvetlobster it's a puzzle, you need to summon a skeleton to solve. Sorry that wasn't clear in the game description. Use the UI on the right to select the skeleton you want to summon.

Crypt Decrypt by StorythreaderFox 2024-04-17T18:55:42Z

Hey @stanthesoupking sorry it wasn't clearly put in the game description but you can lock the camera back on the player by pressing Left Shift.

Crypt Decrypt by StorythreaderFox 2024-05-01T03:00:07Z

@matheus-leite funny enough that's what we were trying to do, not let the player move the box at all so the skeles had some more function but getting that physics to work correctly in Unity was a huge pain so we tried the best we could haha. I appreciate the feedback though. We planned on having more vfx and ui for the game but unfortunately we ran out of time :(

Crypt Decrypt by StorythreaderFox 2024-05-01T03:07:50Z

@ultrarat good point