Last Stand Delivery by Sheng Mai 2023-05-08T21:24:41Z ♥ 2
That was amazing, but my brain isn't wrinkly enough to finish it, my goodness that was tough (π )! *Super* well designed puzzles, they feel like they belong in a fully-fledged game, but man was I stumped by them! I had to leave after level 6 but that was incredibly well designed, I loved the pre-puzzle cutscenes, I loved the little characters I had to push around, overall really great job -- I'm just not quite smart enough to get through it, hehehehe
Definitely could've gotten farther had I put more time into it, but I backed out of the game to get back to the title screen (tried through the pause menu to return to title and skip the level), only to find out I need to beat each level to progress. Great job, I might come back to this to try my hand at where I got stuck again; keep it up! π
(I've got a problem with puzzle games where I get so caught up on an idea I have that by the time I actually have enough knowledge to finish the puzzle, I'm still stubbornly caught up on my last idea, effectively dooming my ability to get through the problem. That's how I think if that gives you any insight on why I got stuck! π)
LD54 — Limited Space (14)
Commission Hell by crow_seeds 2023-10-16T03:14:51Z ♥ 2
So glad you invested the time in voice acting, that's really what did it for me, hahahah. The whole campain was enjoyable, though because you *had* to rely on stickers for the majority of it, it left all the finished products looking about the same, which was a little disappointing. My favorite part was the free draw, though I only spent a little less than 4 minutes on it, making this masterpiece.
FreeDraw.png
Few things I would've liked: more colors to begin with, even just one or two more for the sake of free draw would've been nice, even if the story mode wasn't any different; changable brush sizes (though of course I don't know what you're using to draw the lines so that could've been hard); if it were possible to show more than four other submissions -- maybe even a submission viewer -- I would've like to see more free draw products without making a new one myself! :3
I enjoyed that, nice job all of you! See you next jam! π»
Shrinking Universe by Snorps 2023-10-10T03:14:54Z ♥ 1
Hey, I think I'm the one to push you over into 20 ratings (:D)! This was really enjoyable while being equally *really really* difficult, haha. I mean, that's an exaggeration of course, but I found myself waiting for a "lucky run" rather than truly getting good at the game. I love the 1-bit aesthetic as a generality, and I think you did it justice here -- the music can get a bit repetitive, but other than that, great job! There may be a bit more balancing involved, or even another mechanic, just so you can consistently get a good run on the game rather than waiting for the box to move towards a coin on it's own.
Good job, I enjoyed my time with this one! π»
The Carver by Cymusi 2023-10-09T21:32:42Z ♥ 1
Man, it took me a second to learn everything I needed to (what damages you, how to delete walls, etc.), but after that I really had a great time with it. I wish there were some kind of music on top of your sound effects -- even something you didn't compose -- but other than that I have little to no problems with it. It's definitely a little simple, but I barely managed something fun in 3 days, and the fact you came out with something enjoyable in a third of the time is really really impressive to me.
Sometimes the enemy detection on the walls can be a little strange, but that easily could've been born of my own misunderstanding, haha. As Adam said above me, all this is really missing is more visual/auditory polish, and you'll be in great shape! I enjoyed my time with this one, see you next jam! π»
Lost Mage by Eliyud 2023-10-09T21:00:59Z ♥ 1
Really my favorite part about this were the physics based particles, I wish there were more games that had time to implement that kind of juice, haha. It was quite simple, and I really don't get how the theme plays much of a part here at all -- but it honestly was really fun for how much time you had to put it together, and I'd see that as a success! :3
No mouse cursor in the web version really bugged me, I'm assuming it has something to do with a custom cursor in the PC build? Other than that, the graphics were really well made, great job. I wish there'd been a bit more to it, but I congratulate you on getting something out there! See you next jam! π
Squeeze & Wiggle by YogurtTheHorse 2023-10-08T20:03:21Z ♥ 2
Man, that was fantastic! I really loved the learning curve that came with finding how to control the snake. The way I could see myself getting better and better the longer I played *really* makes me wanna come back here for a high score. The snake reminded me of the slugcat from Rain World, and the controller reminded me of Snake Pass to an extent. Really loved the openning cutscene, I'll be looking to come back here when I get a chance!
Great job, all of you! Only problem I found was how easy it was to get stuck and tangled in your own body -- there were one or two places where I could barely squeeze myself out of a corner because my second segment was blocking the way. I look forward to see what you get out next time! Cheers! π»
Introvertigo by Scott Steffes 2023-10-06T02:40:54Z ♥ 4
Goodness gracious, I don't even know where to start. The art looks freaking insane, I don't understand who on the planet has the power to put together such a beautiful collection of game art in three days -- seriously it looks better than some commerical games I've sunk my teeth into, amazing job, whoever's to thank for it (π). I know a lot of the content is generated while playing, but it replicates the feeling I get exactly while talking with people, hahahah. Sound design, along with the intensity the closer people get to you (heartbeat and such) is so perfectly put together. Finding ways out of conversations that I've sparked proved difficult, as I come off too friendly for my own good -- only escaped three of the five of them, hopefully that's not terrible. xD
Seriously, this might be my favorite of the jam, it's proven to be my favorite of the 9 I've played. Amazing job, all of you, I look forward to see what you put together next time! π»
Rafty Crab by kuviman 2023-10-06T02:21:09Z ♥ 2
Nice, that game was really fun to play through, I'm grateful I got to play it with a group! (played with @rincs)
Sheep in Wolf's Clothing by ottos 2023-10-06T01:55:58Z ♥ 3
Man, the art in this is astounding! I wouldn't really classify it as a puzzle game, but it was enjoyable, and made in RPG maker, I'm assuming? Your humor was one of the standout parts of the game for me, probably the reason I ended up finishing it! :3
Space Loops by Bo Dangles 2023-10-05T02:03:43Z ♥ 1
I was a little off put at first by the mechanic of colliding with your previous self, but after a headache or two (and a moment of the walkthrough) the puzzles got really really elaborate given the constraints you had. At times it could get frustrating going through each loop one by one, just to make a little error in execution -- especially with a HOLD check on the jump button instead of a PRESS check, so that every time I touched the floor I'd jump again; all in all though, the level design was the standout for me, amazing job! I didn't manage to get through every puzzle, just given the time I gave myself, but I got to level 13 and everything went smoothly aside from the initial tutorialization of the mechanics. I felt like the connection to the theme was more of a by-product of the mechanic rather than the inspiration for the mechanic, but honestly, it really did work well enough for me to overlook that while playing! :3
Congrats, the both of you! I outta find someone to help me put together my jam games if it means they'll turn out like this. I look forward to seeing what you two make next time, see ya! π»
Packed to the Gills by npckc 2023-10-04T14:49:24Z ♥ 4
Man, I just keep finding such great entries, at a certain point I *have* to find one that's worse than mine, right? (looks like you've got enough feedback, so I'll just say, nice job! You squeezed so much outta what I thought would be too simple a mechanic for a jam game, but you proved me wrong! π»)
Tiny Tour by Bugord 2023-10-03T21:56:37Z ♥ 4
Wow, this was really really fantastic! Graphically superb, everything looks so clean and cute, it just fits so perfectly with how toy-like everything feels -- it also *sounds* incredible, the music really did it for me, again it just works so well with everything else. The puzzles were smart, but not too hard to grasp; I appreciated that you could skip forward to any level you wanted, though everything was crafted in such a way that there wasn't a time I wanted to move past a stage.
Seriously, your teamwork is incredible here, it's so polished and coherent all after a 3 day deadline. I actually can't think of anything inherently flawed that I experienced, so: keep it up, I look forward to seeing your next one! π»
Less is Moore by Aurailus 2023-10-03T15:30:38Z ♥ 3
This is only the third game I've played, but I'm calling it, this is going to be my favorite of the jam. Your last game was my second favorite (my favorite being the one that got first place in JAM), and that team hasn't participated this time 'round, so unless something crazy comes outta nowhere... you've got this in the bag!!
The game looks and feels fantastic, the puzzles are insanely well done, if not a little ill-explained: the dialogue was hilarious, just everything, it's all so polished for a compo submission. I do wish there had been music or sound effects, but honestly I barely noticed the lack of them.
My BIGGEST problem, is just how counter-intuitive the mechanics can be. I found myself ready to leave on the second level and give this a remarkablely lower score, until I learned that the only requirement is that every outlet needs to connect to a wire, and those can pass through other parts. Specifically when it introduced the BAT 5000, and I had to pass a current through another disconnected piece on the board to power it. I really wish you had time to explain it better, the difficulty was *perfect* after learning how to play the game, but the learning curve just took a 90Β° turn upwards when the timer was introduced. Seriously, such a fantastic entry, I just wish you had a little more tutorialization, for silly people like me who don't know how phones work. π
AMAZING AMAZING entry, 5/5 stars -- I'm excited to see what you come out with the next time because so far, you've blown me away. See you next jam! π»
Though I Walk by AdamCYounis 2023-10-03T14:46:07Z ♥ 1
Nice, I enjoyed that! I'm gonna *try* to keep an unbiased opinion as someone who watched through a good few hours of you making this, but we'll see, haha. I think your level design was superb, there really were a good number of different interactions you could squeeze out of the idea -- though I do wish it were more puzzle-y given the mechanic we're working with (I collected all 10 chalices only figuring how to grab them at a glance). And the way you introduce the main mechanic with animated souls (essentially, what portal does) was a creative way to explain it without a textbox, which I appreciate! :D
I really wanted my character to stick to platforms as I was moving them, especially for the last(?) area where the whole idea is to traverse upwards, back and forth across the screen. The art was really lovely, and I think you *nailed* the less is more aesthetic you were going for -- something tells me I'd benefit from an artstyle like this in my own games! π
But, I'll end off by saying, this was *fantastic for your first Godot game!!!* I'd be proud if I could get anything done (especially for compo) only having learned the engine earlier that week. I may have to come back here and scale my ratings after playing more than *two games,* but overall, I loved that! Nice work, as always! π»
Wall Wizard by Strega 2023-10-03T03:27:07Z ♥ 3
Wow, it's always great to see the games you guys produce!! I think it's inspiring how you can make a game work with such a simple, single mechanic (It Was All For The Tuna, Deepest Sword, THIS) -- and this one hasn't been any exception to that. I do have one or two critiques, mainly to do with the *health management.*
While the wall building mechanic was fun to mess around with, in the context of the game, and the punishment of building one in the wrong place, it makes health less easy to work with than I feel it could be... At the beginning of each round it feels as though it's impossible not to take damage with how many enemies there are in your way, and then by the end of it it's so easy not to take damage that there's no real threat to be had -- which isn't a problem by any means, but the way your lost health piles on over time makes it hard to deal with. I didn't beat the game, but I got to the final wave with only 5 or 6 health of my 30, because every battle before that I'd have to sacrifice health to get past the first brunt of enemies, and be left without a way to regenerate it (other than the occasional health based upgrades which were *fantastic,* if not a little too hard to go without for a random chance heal)
The mood of the game felt as though I was supposed to be taking it fast like a bullet hell, but because health management stopped me from rushing enemies, the best strategy was to wait around until one wandered into a corner -- and reading your description makes it sound like that's what you were going for, but with how many enemies there are, and the way the music and detonations contrast against that threw me off a little bit.
Other than that, I really enjoyed it, like everything you all put together! Most of my issues with it were really just because of the games that *I specifically* play, taking some lessons from there to this different genre. The art was lovable, the mechanics easy to grasp, the music well produced; I just had one or two problems to address, but it was amazing overall! π
(sorry to come in with another paragraph of critiques, I hope my feedback is helpful! :S)