Foon → Ludum Dare Explorer → Users → OffDutyExtractors
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | Harvester Inc. | jam | 74 | 4.01 | 3.63 | 4.25 | 4.15 | 3.48 | 3.31 | 3.67 | ||
| 2021 | 49 | Unstable | Race Against REM | jam | ||||||||||
| 2021 | 48 | Deeper and deeper | Encephaloexcavation | jam | 585 | 3.71 | 3.59 | 2.86 | 3.84 | 3.60 | 3.51 | 2.56 | 3.43 |
The most entrancing graphics I have seen so far. Very cerebral puzzle solving. A bit of jank with the movement but overall a very strong submission. Well done.
Interesting jumping mechanics.
Sound was good and graphics were too. The concept of chasing progressively smaller and smaller targets around is not very fun. This is especially true when the player doesn't have any special movement options. Upon killing the drone I did not know what to do, it dropped something but I couldn't interact with it at all. It said go to the cypher but after looking around the map for a while I found nothing.
Music and graphics were very nice. Interesting controls for the chopper but I think they worked nicely. My only suggestion would be a faster pace through the game to counteract the slow and precise movements need to navigate some areas. Interesting that the helicopter is used to navigate down.
Interesting spin on the match-three genre. Did you consider adding time to the clock for making matches? I think that could be fun.
This game was very fun. Very difficult to beat but not a stupid amount. The balancing was extremely well done, in my strategy I had to use at least one of each upgrade. My only suggestion is to have damage as a visible stat for each troop. This one is picky but I think the smoke particle effect could fade out a little better, perhaps check the colour over lifetime and size over lifetime options in the inspector. All in all very fun to play.
This game is absolutely epic. My only complaint is that the boss hit box could have been better. He was dashing through jellyfish sometimes and also sniping me from very far away. I like the clownfish.
The learning process in this game was done flawlessly. I discovered each and every mechanic within 5 seconds of messing around and following intuition. The graphics suited the game very well and the audio that was in the game complimented it very well. The level design was developed and plentiful considering the timeframe. My only suggestion would be to make it a little more challenging. The levels were intuitive to the point where I could tell pretty quickly what needed to be done. Perhaps more complex puzzles. All in all a very well done game.
Could use a bit more variety in blocks. Also the energy gets a little too rare near the bottom.
Very pretty looking and sounding. I really like the random piano notes when hitting the ground. Wind sounds amazing too. Very peaceful atmosphere. Well done!
Looked and sounded very good. The upgrades were a little confusing at first but they are a very interesting concept. Not being able to move the submarine is a little stressful and I do think some method of maneuvering would be nice, especially because it is very difficult to kill some of the fish in time early on. Very interesting concept.
Interesting management game. The art was really charming and the concept was relevant. Management was quite stressful, which I believe is a good thing.
Game won't open.
Its cool that you don't immediately lose when you run out of fuel. Other then that you should try to make the player think about something other than turning, or add upgrades to encourage the player to keep playing.
This game was epic. The serious tone made it funnier. I learned a lot about Hitler through this game. My only suggestion is that text should be skipped if it has been gone over already.
Very fun game. Being able to hit the ball while its still moving was very chaotic.
Very pretty models. Gameplay is very basic and gets boring pretty quick. Variety in enemies or attacks would make the game much more interesting.
The graphics were extremely thematic, the microscopic setting was articulated very well. The aiming was extremely off putting, perhaps avoid changing the perspective when switching. The acid platforms were interesting, they seemed to move up and down at random which made jumping over them extremely difficult. The boss in world two was a little slow. The game was unbeatable in level 3.
Not quite sure what happened. Ropes were pretty funny though.
Pretty fun. Good use of the controlling multiple characters concept. My biggest criticism would be that the game is too easy. The puzzles aren't very thought provoking and the combat is not difficult at all. Though I did like the fighting game style attacks.
The Commodore 64 aesthetic was done very well. And the game even game me a bit of a spook. What fun!
The music was very nice. Though the concept of the meteors going the opposite direction of the ship is flawed. If you are approaching a black hole, chances are most other things will be approaching the black hole with you. The obstacles stayed in the first row for a very long time which made the start pretty boring. Not being able to see the ship made it extremely difficult to play. The concept of not seeing the ship is interesting though, I think a good compromise would be to make the meteors emit light so you can only see yourself when you are close to danger.
Art was good. Should have added sound. Also should have made the boss actually die. For the next one maybe spend less time on art and more on the actual game.
Not much for gameplay.
A gigabyte is a bit much for a game jam game.
The art was really nice, the instruments in the song sounded well made but the moving and jumping was really frustrating. In case you didn't before I suggest that you have a ray cast going down a certain distance from the player and only allows him to jump when it is touching the ground. This will result in a more consistent response when pressing the jump button and it will be easy to work the double jumping into.
Pretty fun to play. Biggest complaint is that pretty much all of the audio was not fun to listen to. The strategy with mining made it interesting enough to play until completion. I think it would be best to look into generations in the ground other than ores. Enemies would have made this game significantly more interesting.
The most challenging part is pressing the play button.
The colours hurt my eyes. The bosses were not interesting enough to have as much health as they should. The first boss was a neat concept. There should have been indicators for when you could shoot and dash again. Giving the bosses more attacks would make the game a interesting boss rush. Good concept to use for a boss rush, just needed a bit more content.
Looks amazing and the rope physics feel super accurate. Really well done. The music is also sick. The syncing between battle and climbing is crazy. Doesn't look like a game jam game at all.
The cutscene in the beginning was very funny. The gameplay was pretty smooth but it didn't change enough to be interesting. I think the player should be able to get more items within the playtime, alternatively there should be a way to keep items past the boss. Sound design was pretty good with the exception of the coins, they made my ears go owie.
@jogy34 I definitely agree with the mining needing to be faster. Thankfully the Adderall helps with that but the initial speed an affect of the Adderall should be increased. The player having trouble fitting is a little annoying. For the crashing, we just reload the scene when you respawn so perhaps it was just taking too long? The program stops responding for a while but I have not encountered it actually closing.
@iceeye we can definitely add space bar to the bindings for jumping.
@miej After 3 patches supposedly fixing the wall spawning bug I think we are just going to allow it. We have no clue why but there is a 100% chance that on your first spawn it will be in the wall, but never again. For the reloading I never actually thought about that so I will check it out cause I imagine the sound is not very pleasant. The 360-degree shooting is awesome though so it can stay. Thank you for the feedback.
Felt like I was playing osu
Good job. Everything from the graphics to the audio to the gameplay is exceptionally good for a jam game.
The difficulty is quite high, and I'm not a fan of the way the camera moves, but overall a pretty solid game.
Nice job on the graphics.
I really liked the take on the theme, with sacrificing your units to get new ones. Having a choice or in what you get would be nice, even if its a pick from a random 3. But the gameplay is interesting. Flesh out the tactics and units and you could have yourself a good roguelike!
The lighting is really nice and the concept is cool. It's a bit imbalanced though as I can only get like two items before the monster gets angry.
Simple game that seems to work as intended. Not having bugs in a game jam game is a big win. I liked the ability to control the speed of your ship to help dodge some things. My only suggestions are more content, make the aliens spawn off screen, and please cut down some of the high frequencies of your audio because some hurt the ears.
Super well made game, especially for a compo! The way the buildings collapsed over time gave a sense of urgency which pushed me to use the grappling hook to get around fast and to take risks. This game was super fun and a unique experience compared to a lot of the submissions. Well done!
Fun little match game! Would have been nice to have something to work towards with the score.
Very simple but still somewhat fun.
Good game. I think the player should accelerate more quickly, and it would be good to fix the issue with the cursor and add an easier way of selecting tools.
Plays very well and looks even better. I noticed a bug saying that the quota was met after any amount of gems is put in the portal. Also you can only buy upgrades once which made me sad because I wanted to spec everything into movement.
Nothing crazy, but it's an honest farming simulator.
The concept of a multiplayer pvp arena for a party type game would be fun. I imagine the gameplay would fit the style well. But the game is not complete. It is very janky and the gameplay is not enjoyable. While being multiplayer would incentivize competition you have to give the player more drive as well. Like adding obstacles or parkour to get some ghosts or even puzzles. It could be an enjoyable game but needs a lot more work. The music is enjoyable.
Very silly game! Simon says is fun and I like the pun used on the theme. Also having cosmetics blew my mind but having simple gameplay would allow for that I imagine. Good job!
Very innovative idea. Just a little janky but could be pretty cool if its polished up!
Very fun game and I really liked the sound effects. I think it would be a lot more intense if you could fall off the map though.
Its a little evident that the time spent on art wasn't distributed evenly. This had some of the best and worst art I've seen from this ludum dare which is quite impressive. The gameplay was enjoyable at first but it was way too easy. And the difficulty never scaled so most people probably don't see the game over screen unless they try to.
Great looking game. Though the price for tools is a bit extreme and the combat isn't very fun because it seems like you can only trade with the enemies as they have greater reach than you. The best part is definitely the graphics.
Silly game with enjoyable characters! My biggest problem is that the selling mechanic kept breaking and I would get locked in that screen. I love breaking bad
Good game, that was surprisingly difficult. I also found that the bullets were sometimes hard to visually distinguish from the background.
Great idle game! I like the art style, and the gameplay is fun too. I unlocked everything except for the last award.
It would be nice if you could see how many times each skill was upgraded next to its button.
It seems like it isn't possible to click on something if there is another sprite on top of it, which was an issue for the sugar cane and animals since they tend to overlap clickable sprites.
I noticed that you attributed the music and sound effects to other sources. If you didn't make any of the audio, you should opt out of ratings for the audio category.
Super fun and endearing game! I like the perspective on the harvest theme, it's refreshing to have a different role in these games. The art and voice acting is amazing and by far the funniest part of the game. And having humor land in a game jam is super impressive! The gameplay was smooth and no jankiness that ruined my immersion. Thanks for the submission!
@azel-wkr there is an introduction page that gives you a lot of necessary information. But basically you use the hacker tool to get a persons email and then you sift through their posts to get the information needed to log in. And you want to fill out the personal data asked for on the contract tab at the top right.
@dkdwrek lots and lots of ai. One person programmed and I did everything else which basically meant the one song and generating thousands of things from an ai
We also got the names from a public Canadian name database. But other then that most content is ai generated.
@marcoming Glad you enjoyed!. And I definitely planned to make an introductory video showing the process. But the game jam said no.
@neeeb glad you enjoyed! f11 (or your browser's full screen button) helps with not clicking the wrong go back button.
@azel-wkr @jeffrey-hwang @xk-the-name @kuboxxxxx @dkdwrek @aurailus @nick-hayashi @nick-saulnier @marcoming @neeeb @greatvv @amarokczukay @tomate-salat @n-feofentov @cat-chef @infecsean @spyranteros @hadik @bloodfin @icalm @thorpalsson @melanie @flying-dog-fish @ysendrin @frozenfire92 @sephowepho @kikiriki367
Thank you all for playing the game and giving your feedback! We're now making Harvester Inc. into a full game, and we'll be taking your suggestions into account.
If you're interested in following the development of the game, join our Discord server where we'll be posting about our progress and taking feedback!
https://discord.gg/m8mvgz53HZ
@kikiriki367 We're glad you liked the game!
Currently, the IP address can be obtained by hacking, and there is a rare chance that someone will post it in a comment. Phone numbers are only obtainable by hacking, and the driver's license number can appear in emails from the government. It is possible for some information in the contract to not be obtainable, but we intend to fix that in the future.
@icalm We plan on adding features like that as we develop Harvester Inc. into a full game. If you're interested in following the future development of the game, check out our Discord: https://discord.gg/m8mvgz53HZ
Cool idea and epic use of live action video.
Fun puzzle/card game but the goal feels a little hard to reach for me. I feel like introducing the player to new spells and plants over time would help give them a perspective on what they should be doing to move forward. Aside from that neat game!
Uh oh! The board does not show up in Firefox, but does show in Chromium.
Good simple game. I like the music and the isometric visual style.
I did run into the what seemed like a performance issue while playing the web version. With about 20 farms and 20 fumigants, the framerate dropped and the audio began stuttering.
This is quite well done. I really appreciate that the people can kill the frogs.
The game looks very moody. I love the atmosphere. The puzzle is built around the theme and still remains unique. Aside from a bit of polish and qol here and there this is an amazing submission!
Great gameplay and nice art.
This is extremely bizarre. The camera options were an interesting addition. The maze made me feel like I was actually going insane because the repeating rooms made me think I was in some sort of magic house. I wouldn't say this game is fun as much as it is a spectacle but good job regardless.
The song was great but the gameplay was a bit dry. I also couldn't see cause it was night for my entire playthrough.
Con con gaming.
The concept of this game is interesting but the gameplay and graphics are a bit dull. And there is the bug for re buying upgrades. The idle idea for data harvesting could be pretty fun if it gets a bit of polish.
We also actually made a game about data harvesting, but we had a more literal take on it.
Gameplay was fun but there was an extreme lack of polish. Enemies spawning on top of eachother, moving inconsistently, keys working for any door despite being color coded.
I like the voice acting and active comms. They really add to the atmosphere. Though there isn't a sense of urgency or any obstacle to my gameplay which makes it calm but not super entertaining.
Good game. The weapons are fun to use.
I think the jump physics could be improved a bit by making it more controllable.