FoonLudum Dare ExplorerUsers → LALAKI7

LALAKI7

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202148Deeper and deeperThe Naked Truthjam15563.092.553.113.383.983.183.68

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by LALAKI7

LD48 — Deeper and deeper

Reel Deep by frenchie 2021-05-01T18:00:20Z

Very nice presentation, polish and juicing! However, I'm a very strong opponent against rotated pixel art since it causes ugly looking distortion. If you don't wanna manually draw all the individual angles for your art you could try using a pixel art rotation algorithm in the future. https://en.wikipedia.org/wiki/Pixel-art_scaling_algorithms#RotSprite

Other than that awesome work!

Reel Deep by frenchie 2021-05-03T07:48:44Z

@frenchie I imagine you could use it to prerender all the required angles, fake the rotation using these prerendered sprites and not actually use the algorithm in game, as yeah it's probably a performance bottleneck, especially for mobile.

Did some quick searching and couldn't find any unity assets for the latest version of unity, only implementations for older versions that might not work anymore: https://assetsale.herokuapp.com/ja/contents/55499 https://forum.unity.com/threads/pixel-art-rotation-a-tool-for-your-pixel-art-games.325072/

Nail It Deep! by one-seed-fruit 2021-04-29T20:45:35Z

deeep.png

I think I broke your game. The speed started going negative and got stuck at a really slow speed after around 2300m. Wanted to get over 9000m but I could't be bothered anymore. Also yeah, if you angle it like in the screenshot you pretty much never get hit. I still had fun though, felt nice when it got faster and faster, even if I managed to break the gameplay.

Meditation Journey by schwede 2021-04-28T19:21:41Z

This was a really great take on the theme and it's a very educational little game and a rather relaxing experience. Very simple concept, but it just works! I had a similar take on the theme, but mine focused more on the chaotic nature thoughts can take on sometimes.

Great job! :smile:

Transcendental by pdotjpg 2021-04-28T19:08:29Z

I also had a similar take on the theme but with a different style of gameplay. It's my first LD game as well (jam though) and the similarities are interesting! Great work! :smile:

nakedtruth.jpg

Through Hell (Traveling soulsman 2) by Angry Squirrels 2021-04-29T23:24:56Z

Would be better if the gameplay actually restarted instead of going back to the main menu when you die.

Made in the Deep by ambivorous 2021-04-29T18:23:32Z

I love the graphics but the gameplay was really confusing to me at first without any instructions. I didn't really understand what was happening and I thought that I was getting hurt by the stalactites, before I realized that jumping hurts you.

I'm not sure I really enjoy this kind of gameplay, but I think some form of instructions could help ease in the player so they don't get a poor first impression like I did. I also ended up getting stuck in an infinite death loop at level 3 because my health was too low to reach the mushroom.

Wink! by KP_CFTSZ 2021-04-29T17:54:25Z

error.jpg

As a funny twist of fate, your game doesn't work on my system either! I'm using 32-bit Windows 7 SP1. Same as for you, running via CMD gives me nothing.

Wink! by KP_CFTSZ 2021-04-29T19:42:41Z

@kp-cftsz ~~Is it perhaps compiled as 64-bit only application? Nah, probably not it. Just for fun I'll test if it somehow magically works on my old Windows XP machine.~~ Tested it on that and got a different error box confirming that it's a 64-bit only application. Too bad, was an interesting idea that I'd like to try out.

Deep Mine by The1 2021-04-29T19:06:18Z

You should always let the player skip the intro logos! Really sick beats tho afterwards so I forgive you :sunglasses: The tutorial screen is kinda confusing and it's weird how you can rotate the player in it, made me think the game was bugged or something and having to press escape and then quit to get out of the tutorial screen isn't very user friendly either.

Once you start playing it's pretty easy to grasp the mechanics though and it's fun enough. Other than that I think the default volume is too loud. GJ!

Deeper Sleep Beta by Kszaku 2021-04-29T12:43:59Z

I LOVE YOU MAN! :heart_eyes: You got yourself a new fan! I feel like this experience was made for me. I've recently learned a lot about how effective mental programming is to your behavior and used that knowledge to reprogram myself and actually become a gamedev after many years of procrastinating due to my bad programming. It really spoke to both my higher self and my little :lizard: brain.

The aesthetics are top notch and I love the main theme. I'm not sure if it's intended or if it's my potato laptop's integrated GPU not handling the CRT effects, but the framerate felt choppy and inconsistent. It actually kinda added to the experience though as it felt like some old choppy 90s software running on a really slow and old computer.

I pulled down my window blinds as instructed and played it via my TV screen and it was an exhilarating experience. Great writing, really felt like it could be something some alphabet soup agency made. The reptillian noises in the background near the end were a nice touch. I both laughed and cried during this experience.

5/5 would get reprogrammed again. :robot:

In Search of Paradise by Magnanix 2021-05-01T10:19:58Z

I really dig the aesthetics, a more polished version of this would be cool to play. I think the text boxes shouldn't disappear when you move out of the triggers though, they should wait for a button press or maybe just pause the gameplay until the player closes the text box. The AOE attacks caught me off guard probably due to the lack of audiovisual feedback and I almost died, but my favorite lucky number 7 saved me!

Clipboard 1.jpg

Good job, I'll be interested to see any future iterations of this idea.

6 Feet Under by theStoff 2021-04-29T21:58:31Z

So far probably the most interesting take on the theme mechanics wise that I've seen, but it's a rather difficult mechanic to master. Still fun enough that I wanna go back and master it later.

The music is pretty decent and the way the music gets a bit muted when you're in the ground is a rather nice touch. All the small animation touches like the ledge balancing and idle animations are really neat, but the last frame of the jump animation looks bit weird with the legs in my opinion.

Clipboard 1.png

Wrangler's Knot - Deep Dive Sea Fishing by welby 2021-04-29T19:17:18Z

Interesting idea but the physics felt pretty wonky. At one point I suddenly got launched up into the air for some reason, that looked kinda fun. Also like how it gets darker the deeper you go.

Blackout by Frasse 2021-04-29T21:24:27Z

Overall pretty neat especially for the short time span, but I think the music kind of clashes with the retro style graphics and sound effects.

1000 Fathoms by Dom De Re 2021-04-30T09:15:47Z

Even if your startup logo is short, I still think it should be skippable. Otherwise was surprisingly fun in singleplayer if you controlled both characters.

Where's my dynoMITE? [LD48] by miej 2021-04-30T09:30:18Z

Hilarious sound design and pretty fun. The camera movement and zooming can get a bit disorienting at times though.

Pedro by pauldpong 2021-04-30T09:55:41Z

Cute music and pixel art with decent dithering for the title screen. The pixel art shouldn't have been filtered in my opinion though. Could've used some sound effects for more feedback to the player. Rather annoying that there was no way to restart other than restarting the entire game since it was kind of fun once you got the hang of it.

The Naked Truth by LALAKI7 2021-04-29T12:59:43Z

@daniel-whittaker Thanks and I'm glad to hear that as my goal with this gamejam was to get better at animation and presentation. Ran out of time though so the title screen is a bit bare bones and some extra graphics that would be shown at the end had to be cut.

@kszaku The screenshot button was just an already existing feature of my engine, but now that you mention it, it's a perfect fit for this. Thanks for the feedback!

The Naked Truth by LALAKI7 2021-04-29T16:42:00Z

@kp-cftsz I've done some research and I think it might be because DX9 isn't included with some versions of Windows 10? Are you willing to test installing it and report back? The DX9 redist can be downloaded from here: https://www.microsoft.com/en-us/download/details.aspx?id=8109

If it still doesn't work I can consider porting it to FNA which should be more compatible with newer versions of Windows out of the box. The reason I use XNA instead of FNA or MonoGame is because I want to support Windows versions as old as Windows XP. I should probably offer both XNA and FNA/MonoGame versions of my games in the future.

@pdotjpg Thanks, definitely the style I was going for.

I play a lot of arcade style games so my perspective on the difficulty might be a bit slanted. The first iteration was way too easy from my point of view so I ramped up the difficulty a bit because it wasn't fun for me. The thought form projectiles have slower deceleration than acceleration so if you change to the opposite direction or move in circle patterns they have a harder time keeping up. The spawn positions of all the thought forms get randomized each round, so I guess it's also possible to have very unlucky starts where you're completely surrounded from the get go. I should probably increase the minimum spawn distance to the player.

When I make a post jam version update I'll definitely add different difficulty modes to match different kinds of players and might even add a "casual" mode where there's no negative thoughts and you only enjoy receiving positive thoughts. Thanks for the feedback!

The Naked Truth by LALAKI7 2021-05-01T09:25:40Z

@magnanix Sorry to hear that. Will investigate it more when I get access to a Windows 10 system with the same problem or when I find someone online that can help me track it down.

@mahalis The engine is locked to 60 FPS, you can check it by changing IsFpsCounterOn to true in config.ini, but it's probably because I'm into high speed action games and didn't account for that as not everyone else is. Will do a post jam update after the rating period is over, that will add different difficulty modes that'll drastically slow down the gameplay, lower the homing range of negative thoughts, increase the minimum thought spawn distance between the player, tweak the time to lose focus (fading out) and also fix two minor audiovisual bugs I discovered.

If anyone that didn't get to fully experience *The Naked Truth* is still interested, they can retry it then (sometime after the 18th).

The Naked Truth by LALAKI7 2021-05-01T17:37:45Z

@nitero Indeed! My high score is 20 seconds though. :smirk:

I planned to add some extra graphics at the end if you finished within a certain time limit (21 seconds actually) but ran out of time. Although since there's a total of 96 different DEEP thoughts, you usually don't get to see all of them in one run, so by playing more than once you can get to see more different ones. Anyhow, thanks for playing!

Volatile Depths by PixelAndy 2021-04-29T18:32:22Z

At first I wasn't very impressed but the last puzzle started getting me interested, however then it sadly ended! I think with more levels and puzzles like the last one, this could be a fun little game.

Belly O' The Worm by fyslexicduck 2021-04-30T01:03:12Z

Great creative and humorous take on the theme. As everyone else mentioned the animations are pretty charming and makes the game feel more fun. The portraits during dialogue look a bit squished though. I also don't like how attack is assigned to the mouse button, it should've been some keyboard key instead. The music loop feels a bit repetitive and doesn't really fit the mood in my opinion. Finally it would've been nice if the paladin had an animation for when getting hit, the health bar alone doesn't provide enough visual feedback on its own.

Other than that it was a fun little game with a nice idea.

Roots game by BoClow 2021-04-29T18:52:55Z

I get poor performance on my potato laptop with an integrated GPU but still it was a rather visually pleasing experience, you really nailed the root visuals!

I didn't find the gameplay to be that interesting though since there wasn't much challenge. Adding obstacles like @welby and @the1 mentioned might make it more interesting, maybe even moving ones like moles or something. The music was a bit repetitive but passable, but other than that a decent take on the theme.