Fathom Pass by Listonos 2021-04-27T22:11:12Z
Love the take on CYOA and was surprised that it had VO at all, great writing and presentation!
Foon → Ludum Dare Explorer → Users → Dom De Re
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 52 | Harvest | The Shameful Harvest | jam | 397 | 3.52 | 3.34 | 3.13 | 2.84 | 3.84 | 3.30 | 3.46 | ||
| 2021 | 48 | Deeper and deeper | 👥 | 1000 Fathoms | jam | 1196 | 3.35 | 3.34 | 3.23 | 3.21 | 3.40 | 2.94 | 2.31 | 3.16 |
Love the take on CYOA and was surprised that it had VO at all, great writing and presentation!
I loved the art style!
This is fantastic, I remember when I was trying to come up with ideas, I was thinking about trying a game with roots trying to find water but couldn't workout how to make it work, I loved seeing your game plays, well done!
You really made the art style work!
Nice work! This kind of thing takes in depth writing to be really interesting, I think it's really good considering it was made in 3 days, music was a great fit!
Fun! Loved the visual style!
this was amazing, art was spot on, and a nice innovative mechanic! it felt a little repetitive after a while, but something that is probably to be expected with 3 days work, this is definitely a strong foundation for an amazing game, i'll be eager to buy it if its developed into something bigger!
This was amazing, I didn't think it was possible to improve on Breakers but this is a very tight experience, the sfx, the visual fx and the feedback, all ace! as always unbelievable that this was done in two days! The code behind the perturbed flor must be interesting!
This was really fun! It's a real feat getting mechanics that work this week in such a short time frame!
Love point and clicks, stellar art for the jam timeframe!
I got pretty addicted to the grapple in this! Lots of fun!
Just brilliant, I love how it felt more like the interpretation of the theme was "deeper and deeper into trouble" rather than just physically "deeper"
Good job this must have been hard to make in 3 days! Ambitious to build online features, good work, I had loads fun playing it!
Good job this must have been hard to make in 3 days! Ambitious to build online features, good work, I had loads fun playing it!
This was a pretty shiny classic arcade experience, I didn't get to try it coop, I'll have to find someone
I love the sfx :D great concept too, for the theme, it must have been hard to design the levels, its a lot of branching!
*chef's kiss*
Great controls and a simple intuitive idea, great work for 2 days!
Always interested in games with minimal control systems, well done :)
Nice work, I love the atmosphere, apart from the music, and it doesn't get too repetitive, amazing for 3 days work!
The amount of polish and juice in this entry is impressive! I love the art style and themkuted palette
This is the deepest ld48 game I've tried so far!
Nice game :) aside from the UI it's a very functional take on match 3, refreshing :)
Good fun, good message and nice graphics, a pleasure to play
Great art and really fun!
Zany concept, fun game, like the retro visuals
Fantastic game, crisp graphics and the depth of gameplay is pretty deep for a 48 hr effort
Its a pretty hypnotic experience, it felt a bit like zombo.com but better!
Quite a bit of depth to this game, with the shop etc.., good work, was fun!
Love the art in this, very clean! I'm not usually very good at this kind of game but I found it very enjoyable!
This is top notch! The atmosphere and is expertly crafted, graphics and audio! Great for 3 days work!
Was pretty refreshing to try a tabletop jam game, quite nice!
omg this is deep (i loved it)!
Nice work! I get Elevator Action vibes from it, I loved Elevator Action!
Very charming, first game of it's kind I have seen on ld48 so far!
Nice one, mine was a submarine game also! Lot of fun and brilliant mood!
This is pretty high concept, I like the unique interpretation of the theme, was good fun to play
Great Game! controls really well and its the funniest entry i have tried so far! the feedback to the player is great, right amount of screen shake, etc... nice chunky sounds. Those particle effects lol
Loved it also! Well worth expanding
I enjoyed the art style and music :)
Took quite a while to get the hang of, but was worth the effort, a fun game!
A really unique concept! I loved it!
I liked the mechanics and controls!
This was awesome once I got used to the controls
The amount of research that went into this is impressive for 3 days! This is great work, it was a very distinct and enjoyable experience
I liked the concept, it was a little hard for me too tho, top marks for mood!
This was a great game! It reminded me of those old desktop games, like Castle of the winds!
I love the graphics and the take on the theme! Quite a fun game!
Awesome game, very juiced up for a jam game, a very tight experience, could publish as is
Loved the concept, and love the dithered art style!
This was great! I wanted to give this a 5/5 graphics rating but it seems like you have opted out of the Graphics category, why?
It was a little hard for me to finish but I did find it a lot of fun!
This was great, I hadn't played an RTS like Game in ages, well made for a 3 day effort!
love the physics in this!
thanks for all the feedback! Yeah its definitely intended to be a coop game, i kind of wanted to get something out of it that i could play with my kids, i should make that clearer
@pvg thanks! Yeh it was my first LD. If I had more time I was going to use a dissolve shader on the water tiles instead of fading them in but sadly I ran out of time :(
Thanks everyone for the feedback again! Lots of advice here if and when I get around to expanding on the concept!
Nice, I like the core mechanic, it's worth developing further!
Good job creating the mood, and a very functional experience!
Good work! I liked the graphics and the general experience, It's hard when working solo to do a jam game where you have to design lots of levels/puzzles for content,so naturally it feels like it's lacking in content, to be expected I think, great work all up!
Brave attempt! Felt good tho for 72 hrs of work
Pretty good for 3 days work! I think I'd love to play this as a more fleshed out game!
I liked it! Charming art and innovative idea!
A very innovative concept! Very zen mood, great game!
Nice! Love the art, interesting take
This was a pretty chill experience, I like the visuals the UI and the game space both looked very crisp!
Very quirky premise, well made for 72 hrs!
Awesome game! It all really combines into a strong vibe, the art, the crt shaders etc... And the level design is superb for 3 days work, great work!
I enjoyed this one, the art was good, i found the audio a bit repetitive, and the mechanics need a little more development (but it looks like something this ambitious would have been quite hard to cram into 3 days of development), but it all combined really well to create a strong atmosphere, and i really liked the interpretation of theme, well done!
Pretty awesome for compo!
Thus was a pretty tight experience, fun gameplay
The most unique innovative disgusting horrifying game I have played... During this ldjam
So gross
Man this is a great idea, a very unique entry, this would have been a perfect Nintendo DS game. It could benefit from more thought and design that the jam conditions didn't allow time for, like I didn't really see the point in animating the carrots, but I feel like you had something in mind but just didn't have time to get it out, I hope you developer this further!
the aesthetic really works! classic humour also :D
This is pretty on point
Great game, i struggled a little because my keyboard doesnt have arrow keys (they are on a separate layer from the z/x keys, WASD support (or gamepad support) would have been nice.
Anyway, Donkey Kong Jr. is one of my favourite classic NES games and this replicates it very well, while still adding loads of novel stuff, well done, love the gameplay and the feel
nice, i liked the main game loop, you generated loads of content, and it feels surprisingly balanced considering the 72 hr dev time, Awesome work!
always good to see a point and click adventure game in any game jam :smile:
This is way better than I would expect anyone to be able to do an adventure game in 3 days, amazing, the art, writing, and audio were all fantastic, I only wish it could have been longer, but really I just don't think it would have been possible to do anymore in 3 days, its just great!
Nice, very polished, and the control feels very smooth!
There is nothing i can say that doesnt feel like an understatement, just crazy ridiculous polish, and a fun concept, amazing submission!
super polished, I love it when a great idea is found in something so simple!
very well polished entry, and I love the flat UI scheme, it works really well for quite a minimalist but snazzy look. I found it a bit difficult, but tower defense games are not my strong suit. I started it expecting something like plants vs zombies, but what I found was much deeper, I haven't played a tower defense game before which involves trying to corral the enemies, but then again i havent played a lot of tower defense games. Anyway I loved this entry! well done!
Awesome game, it's got distinct Godot feel to it, and the art is great, cute Cult of the Lamb vibes, I love the look, and the gameplay is awesome considering game jam conditions. It must have been really fun to make!
haha i love the persistence of the screaming victims
This ha d really nice smooth polished UI, and was really fun, nice one!
I loved the mood of this, nicely made!
love the super mario 2 vibes, nicely polished, and the guitar music was really chill :)
The N64 look and feel was spot on! I didnt see the horror stuff coming, well done! awesome strong vibes
@alex-garbus Thanks for playing! I was watching on stream, and it was pretty instructive. I felt pretty bad for you by the time you got to that room, sorry!
I meant to add triggers to reveal regions (rather than just going off what the player can see by line of sight) but didn't make it timewise :(
nice job, got the PSX feeling nailed for sure! gave me some nice Alone in the Dark vibes for some reason, lot of character interacitons, nice!
nicly done! it got fairly hard fairly quick, but i loved the fast pace, the player feedback, the art and everything :) the music is the only thing that got on my nerves haha >_<, awesome entry!
Love the art! great game
awesome first entry! I applaud going for Compo on your first one!
I loved the Statement, this is Art. Awesome entry
This is a cool idea, unfortunately there weren't a lot of people on the server when i hopped on, but i saw a lot of promise in the idea, amazing thing to do in 72 hrs, awesome work!
Great! I loved the spin on the theme and the chill music!
nice :) you chose a well scoped idea. The only annoying part for me was that i initially had no clue where the exit area was and searching for it with the initial thrust takes a long time. Nothing that serious. nice one!
nice and simple concept :) I found it a little addictive, was pretty chill and relaxing to play!