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TheTimesweeper

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeper👥Future Antsjam13673.252.673.353.353.543.162.953.42

Performance over time

overall score (left axis) percentile (right axis)

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Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by TheTimesweeper

LD48 — Deeper and deeper

Dreamcatcher by TheCommonThug 2021-04-27T05:37:45Z

this is my favorite one so far and it's a compo. The mechanics are super interesting and well executed. I really wanna find all there is to find

Corla by JUSTCAMH 2021-04-28T15:10:39Z

this was really cool. I definitely liked the feeling of progression giving you more and more ability to move as you went on. was also satisfying to kinda think outside the box to get the items so it was super rewarding. I had the run die to a bug where I went to a hole but didn't fall through then couldn't move anymore. no biggie of course, it's a jam. Awesome job taking a simple concept and really fleshing it out with the powerups and enemies.

Adventure in Socksland by OwlyCode 2021-04-27T02:29:50Z

awesome and creative. totally cheated the last level by taking a screenshot and it was still hard haha

6 Feet Under by theStoff 2021-04-29T12:26:18Z

Sure this has been said a ton already but it's fantastic. The game itself is super solid and it has enough content to feel like a complete package.

As far as feedback for improvement goes, the only thing that stood out to me is that, when hazards were introduced, it was hard to tell what was a hazard and what was just a prop since they were all the same color. Seems like a fun challenge to find some way to distinguish hazard vs not while still keeping the binary stile which I liked a lot.

Anyway, my opinion is summed up as: dude I walked away and came back and she was sitting in an idle pose that's fuckin nuts. You guys spent your resources well. You nailed basically every angle, the art style, a simple and sweet story, the level design, the mechanics that were added as you went along, the cute anime girl to get those clicks, just awesome job all around.

Another thing (and this gets far more in-depth than is needed for a game jam, of course), is when I'm thinking of how you could improve the main gameplay, really hone in on that easy to learn hard to master aspect. I mean it's already fantastic, from the beginning by the end I could tell how I'd learned to do different things with the control scheme, and gotten better at the movement. I feel that when fine-tuning the physics in the dirt there's some room for improvement. I'd like a little more feeling of control, maybe all that's needed is little more feedback, like some particles while you're holding space to really let you distinguish when you're pushing down and when you're letting the physics take up. A little trail of your tunneling, stuff like that, more information for your brain to passively register that it can learn and improve from as you play more, if that makes sense.

sorry for the novel, haha. hope this helps, have a lovely evening

Sunken Dungeon by Pascone 2021-04-28T14:48:34Z

really like the gamplay in this one. super unique to anything i've seen before.

Afraid to Turn by rhoff95 2021-04-28T14:49:28Z

nice and short and sweet. looking forward to the sequel where i can play as the werewolf after he turned

OVUM by mind0o 2021-04-27T04:38:04Z

shouldn't have opted out of graphics it was gorgeous

Padrum Trudge by TheMentalSheep 2021-04-27T04:15:05Z

There's a lot of soul to this game, awesome awesome. The idea is super solid and creative.

Things you're probably already aware of: - He's a little too far to the right of the screen rather than centered. - The jump inputs didn't seem to register all the time. I've had this happen in my games when I put my `Input.GetKeyDown` in `FixedUpdate` rather than `Update`, maybe that's what's going on?

Overall, awesome job. The atmosphere felt great, and it would be cool to dive into the world more.

1000 Fathoms by Dom De Re 2021-04-29T08:12:09Z

nice and simple. spritework was neat and I'm a sucker for smears. You've got a solid base, now you got a lot of room to expand on and flesh out

Future Ants by TheTimesweeper 2021-04-28T20:04:57Z

@fadrikalexander @$162477 @jakegames2 @jarmustard Can definitely agree some explanation is needed (especially for the diggers). I think we'll add it to the buy menus. For now I've updated the game's page description to describe the different ants. Thanks thanks for the feedback, glad you still had some fun with it c: