FoonLudum Dare ExplorerLD48 → 6 Feet Under

6 Feet Under

By thestoff, frozendoze, Mirando, kepsert and Gryffo

View on ldjam.com

CategoryRankScoreCount
Overall174.37255
Fun644.17256
Innovation214.41259
Theme1264.26257
Graphics654.54261
Audio314.39257
Humor3293.50222
Mood1084.26247

Comments

styrofoamwaffle 2021-04-27 05:07

Fantastic overall, interesting and well through out mechanic. The art is stylistic, the music is great. Great Job!

2021-04-27 05:43

Mechanics feel so polished, the physics makes playing game always feel fun, slight difficulty spike on world 3, but I love the art, animation, music, gameplay, everything about it is phenomenal!

keithswanger 2021-04-27 06:00

Fantastic game, really great job to everyone involved! Really unique mechanic and super satisfying once you angle your jump correctly.

The palette swaps were a nice touch

2021-04-27 12:00

Cool.

tad-i-guess 2021-04-27 16:53

This is cool, I like the mechanics and the concept was really creative!

100th-coin 2021-04-27 17:05

Best game I've played this jam. Absolutely incredible. I don't even know where to begin. I love how the character dances if you idle long enough. I just love how creative the movement in this game is! The music is so incredibly catchy! There's a pretty steep difficulty curve, but it just encourages you to get the hang of the controls.

This has been the greatest game I've seen yet this jam, and I'm absolutely going to be showing my friends.

EDIT: wow, that ending. Unbelievable work. you have set the bar for how I rate games. ld_wow.PNG

It aslo has a built in speedrun clock. This game genuinely can't be topped.

t90 2021-04-27 18:55

Extremely fun and somehow more annoying than flappy bird. Great job, probably best game I've played so far. Though it might take too long to beat in one go (inb4 git gud), so the save feature will be appreciated.

thx 2021-04-27 22:57

Very cool concept, shifting between dirt and air feels very satisfying to pull off, and the attention to detail with the art is very cute, especially how the player sits down if you don't press anything after a while. Lovely entry.

zhennaperks 2021-04-28 00:55

Great platformer, controls are tight and feel great, and the mechanic is super unique. So much love for this character, she's got a lot of personality. I only wish I was better at games in general so I could finish it myself. :'( The difficulty really kicks my butt.

ec2151 2021-04-28 01:52

This is a real sleeper hit. Takes a really nice physics puzzle idea and runs (drills?) with it. As an added touch, the audio filter when underground is an excellent way of selling it to the player. I think the only thing I would criticize is that the difficulty ramps up really quickly! The second level already is asking for some pretty precise maneuvering. Obviously a jam puts constraints on levels and you want to use what good ideas you have. Don't take that too harshly though, because overall I find this to be an excellent game in this competition. Cheers!

ahspike 2021-04-28 03:16

Very fun and addictive. I had to force myself to stop playing. Such a unique concept. Game play is really hard at first , but super fun once you get the hang of it. Great job.

ismael-rodriguez 2021-04-28 05:00

This is a dope game! Very cool concept, almost everything is top notch. I only say almost because it's too damn hard!

I'm afraid a lot of people will be left behind with these level designs. For real whoever designed these levels may be a sadist. lol The mechanics are so fresh and tricky, but the levels don't care. It *feels* like yall jump straight to Kaizo Mario in 1-2.

I tried to finish but quit in one of the key levels (3 ft under?) where there are spikes at the lower right of the screen that you have to dive down through and out the left side, the build up to that area took so long for such a tricky maneuver, I just quit when I failed for like the 100+ death. Sorry. Definetly be a little more forgiving.

Still, the art, music, and theme use are really good! Good job.

kepsert 2021-04-28 05:12

@ismael-rodriguez Thanks for the response! It might have been me who designed the levels and I must admit; I am a fan of hard 2d platformers and might have gotten lost on the part where not everybody has that experience hehe. While we obviously want people to try and rate the original release for testing/rating purposes, if you ever feel like giving the game another go, we have already released a first post-jam release version with nerfed levels (especially world 3, after which the difficulty goes down by a whole notch). Either way, once again thanks for the comment, highly appreciated!

ismael-rodriguez 2021-04-28 05:58

@kepsert I'll give it another go eventually. I'll let ya know how it works out :)

verysoftwares 2021-04-28 06:44

pretty creative concept. it was fun to play even though tricky

locustjin 2021-04-28 07:27

Charactrr is awsome, also whole graphic is great, i like this kind of atmosphere.

colinbellino 2021-04-28 07:44

A super polish game overall, nicely done! The art and audio feel super nice and i enjoyed it a lot. The color palette options was a very nice touch too.

The difficulty was all over the place (for me at least), some levels were a breeze while others took me a super long time with some unfair obstacles that i couldn't see before it was too late.

no-grapes-games 2021-04-28 09:51

Really cool game. Rottytops is that you? I like the overall concept and feel. I do feel the game was way too difficult and needed better level design to ease the player into the game. It went from 1 to 100. Think of the player when developing the difficulty of a game. The art was great.

gargantus 2021-04-28 10:23

Very well made game. The gameplay and controls are very fun and everything is top notch. Definitely one of the best games of the jam.

brainloaf-studio 2021-04-28 11:23

Totally amazing. It's appreciated that you teach the player the fundamentals of the movement mechanics early on (level 2 took me a while!) so that they can be ready for all of the crazy stuff you throw at them later lol. Every time I made it to a new "world" I was excited to see what new thing would be thrown at me. The option to swap pallettes is nice, especially with how crisp the art is (+ the music!) Really, really well made stuff.

truechips 2021-04-28 13:17

Wow. Just. Wow. This is one of the perfect games.

bidentworks 2021-04-28 14:15

Really good game. Basic mechanic is interesting & satisfying and leaves for fresh level design. Art looks good and fits well.

Have to admit it was too difficult for me to finish. Drilling speed too high, walking speed too low and too limited air control could use some tweaking I think. Also a few checkpoints could be welcome? But maybe I should just git gud :D.

Doesn't change anything to the quality of the game though, very well done and thanks for making it! Will try the post-game jam version when contest is over!

gamesplusjames 2021-04-28 14:51

I absolutely love the artwork in this. Once I got a handle on the mechanics it was lots of fun too! Great work!

kp-cftsz 2021-04-28 15:00

Adorable artwork and super fun physics. Like lots of games this LD I'd love to see a full version. Like the other comments have said it is kinda difficult but still the idea is there and it's good

katsuhira 2021-04-28 15:31

I have to agree with everything what @ismael-rodriguez already said. The music is catchy af and will probably be in my head for the next hours. The art ist gorgeous, with so much love for detail it's unbelievable this was done in 72 hours. The mechanics need a bit of time to get used to but that's not really a problem because it's just so creative, simple and outright fun to use. Seriously great job here.

But these levels are just way too hard. I really, really hate not to finish games I started but here I just have to. The second level feels like the last one, while the level after this could be a tutorial. The difficulty curve is just all over the place. I just could not handle to play it to the end. I'm very sorry. (Played on v1.3.1)

asinkrit 2021-04-28 15:36

Great game mechanics !! Very cool! but with the ending you are cruel!

m11 2021-04-28 16:14

Fantastic game - a really fun mechanic, and really great pixel art!

becher 2021-04-28 16:19

Art and music is awsome :) mechanic is reaaaaaaally hard x) but so funny

bongard22 2021-04-28 16:41

Fantastic and innovative mechanics. The music and art is also just superb! I do think the controls can be a bit unintuitive and the game is very very difficult. Perhaps a lot of work on tutorialization could help but I think it's just a very difficult problem.

Here's the timestamped link to the stream vod: https://www.twitch.tv/videos/1003143985?t=1h57m8s

his-games 2021-04-28 16:44

amazing art and gameplay. The polish in affecting and interacting with the environment is outstanding! Very well made, well rounded game. The animations are super fluid, and it's a joy to play. The level design does need work, as I see a few other people have said. Definitely need some more introduction levels, to really get the game in motion, because it feels like it drops you into the deep end too quickly. Very innovative, great idea. Love to see a full game!

rhoff95 2021-04-28 16:49

Great game. Really fun and unique mechanic.

theblondebass 2021-04-28 17:02

This game is *tough* (but in a satisfying way)! If this was extended to a full-length game, I could see either having a slower ramp-up period or... Or maybe adding a limited mid-air jump to correct slight angle mishaps? I'm thinking of other games that don't let you course correct in mid-air, such as Ghost 'n Goblins and Prinny, and they often have a double jump.

That being said, as a game jam entry, it's really on-point. Satisfying movement, crisp visuals, fun level design... Terrific work! You can be proud of what you've made.

zondarg 2021-04-28 17:11

That one was very good, and with an entirely fresh mechanic. Which was absolutely not easy to get into :slight_smile: but also the art style and music, amazing entry! :thumbsup:

le-slo 2021-04-28 17:38

That was really good, very polished, loved the music, and the mechanics are incredibly fun (and are a lot of them). I had a lot of fun, but I found the game too hard, in general level design is very strong, but need a couple of polish in the difficulty.

For example stage 2 of 1 foot under was very difficult, already demanding a lot of specific techniques (which is really cool, because it shows the depths of the mechanics) but with the possibility to die, making it more frustrating. (Btw, there were some islands in the bottom part that I don't really know what they are for, maybe for speedrunning?) I liked the 3rd stage much more, confined space (= safe space), with the different problems very clearly presented. For the hazards in 2 feet under (I think) it would have been great to be more visible, the mines are good, but fire and specially static spikes, were difficult to spot at that speeds (bigger or a 3rd color would work), and I enjoyed them much more when you were presenting a plarforming puzzle than just laid around.

At first, I thought not having air movement, even the slightest, was a bit counter intuitive in terms of game feel, as the slowness in the character walking speed. I got used to the first one pretty quickly, and I loved that the zombie run or walked, according to the momentum, really nice touch that show again how the mechanics of the game are deeply thought trough.

Very solid entry! Great work!

tricky-fat-cat 2021-04-28 18:01

The game is great. I really like the mechanics of the game, however, it has too steep difficulty curve.

notpresident35 2021-04-28 19:42

I would have bought this game. It was that amazing. Difficult? Yes. But the mechanics were *so* solid, and the art *so* beautiful, and the sound *so* polished, that it had me hooked til the very end. Fantastic work!

kepsert 2021-04-28 19:46

@notpresident35 I'm glad to hear that, even when pointing out the difficulty! It was a hard challenge to make a decent amount of levels in the limited time we had. If we ever decide to release a bigger version of the game anywhere, I'll definitely take into account all the feedback I've received and build in multiple difficulty modes. Thanks for playing!

lucas-viana 2021-04-28 20:13

OMG, i cant describe how fantastic this game are, excellent work!!!

roikku 2021-04-28 20:23

Seen this game last year with the same drill mechanics, but it's a great game! :)

learus 2021-04-28 20:23

Such an amazing game! Very difficult to be honest. I'll try to finish it tomorrow though, promise! Good job.

dandeleon 2021-04-28 20:59

This game is sooo polished and nice to play. It has many creative levels and steers the player in the right direction. Only a couple of times i got to a situation where i couldn't see ahead and it negatively impacted me but luckily it brings you back quick to try again. The game is also very visually pleasing with multiple idle animations and many others. It feels very realized. The ending was amazing and touching.

Now for the parts where it could improve: Like others say it is to unforgiving with not letting you readjust mid-air which causes frustration and needing to redo things multiple times like at a level in the 5th feet under section where you had a moving elevator to make you redo a cycle. There are certain points that ramp up in difficulty in a weird way because you need one of these precise jumps.

Overall cool mechanics and solid game with beautiful art and lengthy gameplay. Would buy if it released as a full fletched game

6ftunder.png

wilhelmstein 2021-04-28 21:24

Magnificent. I'm sad that LD does not support some sort of favourite games list.

oldengamer 2021-04-28 21:48

Loved the game and hope that you guys do end up deciding to continue the development of the game.

metapoua 2021-04-28 22:21

Nothing but the best game I've tested on this jam ! :star:

Great gameplay, music, visual, level design, not too easy as I like. I'm just stunned by how good it is !

Having no air control feels quite strange at the beginning, but this makes the game more ticky and after some time it's part of the fun to anticipate everything from the earth.

Really good speedrun potential, I could skip part of the levels by jumping above the highest platform, it was quite pleasing as I was discovering secret passages (so don't change that ^^)

Just care about soft lock I ened here :grimacing: softlock.png (But this makes me realise the idle animations, even theses details are great !)

yerkwell 2021-04-28 23:05

Such wow!

Very unusual mechanics, pretty tricky, I loved it!

Music and visuals are also great!

Thanks for the game, one of the best I've seen so far!

thestoff 2021-04-28 23:08

@metapoua Sorry you got stuck there! Yeah we caught a few things like that after the jam and fixed them up in the post-jam release. Thanks for the heads up :)

mhorth 2021-04-28 23:35

Absolutely amazing! I gave up during 3 feet below but after seeing the comments about a great ending and that you've released an easier version, I'm going to go back in later.

I'm wondering if perhaps another solution to the difficulty would be to have checkpoints within each map. The most painful deaths were the ones where you've pulled off some tricky moves and made it far in a map, and die close to the exit.

Or I could just get good, it sounds like you were aiming for higher difficulty and there's nothing wrong with that. Either way you're getting top ratings from me. Great job!

iellswo 2021-04-28 23:48

Really neat idea, and a great looking game, the two bit art style is super well executed. I absolutely love the little zombie sprite and all the animations. Unfortunately I didn't get very far because the game is really difficult. It requires precision platforming but without precision control. I understand this is fixed in a post-jam update, but I didn't feel it was fair to judge the game on the post-jam version.

eugenik 2021-04-29 00:15

That music is great. Loved the artstyle. So any chance of spotify or at least soundcloud upload of the OST?

ismael-rodriguez 2021-04-29 00:35

Alright, post jam version is def a little nicer to us players. :) I think I also got better over time.

I think ya just needed to do a little more "on-boarding" before hitting players with the frustration.

After that first "learn the buttons" levels, it's like we're thrown into the gauntlet.

Make players prove they can handle simple things like jumping walls in a safe space, then move them to harder and harder challenges with low risks, raise the stakes over time after they're proficient with the mechanics.

There are some good easy levels that come in after the harder levels that I think would have made perfect "on-boarding" areas. I suppose that may have been a shot at the "flow state" roller coaster.

As suggested, checkpoints throughout could have also helped with the frustration, then the levels could really be as hard as you like because the stakes can be managed a little better.

Anyway, I hate sounding so judge-y/preachy, but I also hope my feedback helps in the future. Great job on your game!

6ft.png

cameron-paxton 2021-04-29 00:38

A devilishly simple control scheme that rewards mastery and punishes sloppy play. The black and white art style was a bold choice but the pixel art and animation details really sell it. The song is going to be stuck in my head for a while!

crychair 2021-04-29 01:34

Very cool mechanic. I had a tough time after the intro levels and didn't finish.

emiliabea 2021-04-29 01:46

It's so clean and has the cutest animations. I love the character and the general level design

pkenney 2021-04-29 02:09

This hits a lot of really strong points, very well done.

Art is charming, sfx are crunchy and nice, music is just awesome.

The core mechanic is delightful and right on the knife's edge of F**K THIS and really satisfying. I nearly ragequit several times, but pressed on and made it and it was always rewarding when I did.

The controls are so compelling. They occasionally hit brilliant moments of feeling fluid and elegant. They ask you to make these huge commits in advance, and with zero air control you can do nothing but sit and gape at the consequences of your folly while some signal originating from your lizard brain mashes your finger deeper into the D key to no avail. Glorious.

I probably just sucked at it, but transitioning from drillpath to drillpath across open air was what yanked me away from feeling fluid. You're on the rise and trying to transition to a block above you: drilling up, hit space too early and you brake and reverse in the low block; hit space too late and you bounce harshly off the ceiling above.

I definitely enjoyed my time with the game. I would have spent longer with it if there were mid-way checkpoints or something else to take the edge off how much I had to repeat sections I struggled with.

It's a really charming, unique entry, with a very strong original movement mechanic that's well implemented. And again, bumpin' music. Very nice work!

fuzzy-lobster 2021-04-29 02:12

Sounds design and music is amazing. And that walking animation might be the best I've ever seen

rpgfaker 2021-04-29 02:53

took a second to get used to the controls, but after i did i really loved it. the design is amazing, and doing with only black and white did a hell of a lot for the aesthetic. great job!

jesterseraph 2021-04-29 03:21

Holy moly this was incredible! Context: I can't play games for reasons so I had my friend play it and stream it while I watched and talked to him about it, as a sort of "two heads are better than one" approach. He's not the best at platformers and so he struggled and got frustrated, so some of my review had to be based on watching a full playthrough on YouTube.

Overall superb game, I absolutely adored it and it's the exact kind of game I used to love playing. It looked like a lot of fun, with the only knock against it being how hard it is to control the momentum and swapping between drill and non-drill forms. It was a little too challenging for my friend, which caused him to quit while still in the 1 foot under set of levels. The controls could have been a little less challenging to use for folks who aren't super into perfectly precise platformer controls.

Some comments from my friend from his experience, both good and bad, innovation wise "I've never seen anything like this" (in terms of mechanics), the retro vibe was fantastic though true black & true white is very intense, and maybe the dark grey and off-white should have been the default palette as the high contrast got hard on the eyes. The deeper and deeper theme was felt throughout the gameplay and the narrative elements, so "full marks." The audio was really good, and thankfully had a long enough runtime (plus the muffled track when underground) that made it feel less repetitive than some other jam entries' music. Also changing positions in the soundtrack on death was a smart move for keeping it fresh-feeling.

The mood was excellent, and I especially loved the ending. The humour was very much a sense of cartoonish and cute, but I didn't find it that funny. The animations helped make me giggle a couple times especially the first time I saw the zombie run with momentum.

The art was all really well done and clearly fit a specific retro vibe. I only wished the background was maybe a little more interesting than completely blank. While the design of everything was monochromatic, some parts of the levels just felt empty because of the vast void behind it all. It's really hard to put a background in though when you're monochromatic, or to find a way to avoid the empty spaces, so I didn't knock it against you.

Above all else, this game had so much content. I was not expecting to watch the full playthrough have something like 20 levels. This felt more like a month-long project to pitch to a publisher than it did a jam entry. Hats off to your work.

chris1919 2021-04-29 03:48

Amazing game. It took me a bit to realize I had to be very delicate with the controls. Also, I kept thinking I could control myself in the air. Once I realized those things though, it started to click and the gameplay felt satisfying. I ended up getting stuck on a level where I had to jump a gap to get to a door. I kept hitting the ceiling though and falling into the abyss. I might come back to beat it, but I needed to take a break.

music, graphics, gameplay, level design. It was all there. 10/10. Great experience. And what an innovative game mechanic

kepsert 2021-04-29 03:58

@chris1919 Thanks for playing! I believe (judging by the gap you mentioned) you have played the jam release and we appreciate you rating us based on that! We did however find out that some things are simply a bit harder than intended on our already punishing game so if you do ever feel like giving it a second go I could recommend the post-jam release! It's basically the same, just some levels were slightly nerfed (including the gap in the key levels). Enjoy! ♡

frozendoze 2021-04-29 03:59

@chris1919 Thanks so much for the kind words, glad you enjoyed it! Have you tried the post jam update? It includes some level rebalance including removing that gap you were talking about I think!

2021-04-29 04:17

Gameplay felt tight and was very addicting. Great job.

waltsontanaka 2021-04-29 04:45

Great great game! Refreshing mechanics, and the music changing when underground is a really great touch! Was the audio implemented through FMOD or the EQ was programmed in game? Or it was 2 tracks playing simultaneously alternating? Really curious about that!

chris1919 2021-04-29 05:10

@kepsert @frozendoze Yes, I played the game jam version. I should check out the post jam update. There's just so many games to play! It's overwhelming lol

sakura-magika 2021-04-29 05:19

i like the art and music, i think the gameplay concept is cool, but i ultimately found this game to be incredibly difficult. it took me a while to figure out that holding space went deeper (and deeper), and that i couldn't use the up/down arrows to control while i was burrowing, only left and right. the most frustrating parts were when it required you to dive, jump, then burrow again from the underside of a block (like up through the ceiling). the window that you have to release and press space again is so small, i think some way to make the controls feel more fluid work really help make this more fun to play.

the few times that i did actually pull off some back to back burrow/jumps felt really good. i especially appreciate the contrasted feeling of how slow and clumsy the zombie is just walking, but how fast, fluid, and powerful you are when burrowing. if the controls could be tuned somehow to make it easier to transition from one dive to the next, that would be great.

sam-wallach 2021-04-29 05:32

Wow, this is incredibly polished for a jam game! It is so satisfying to control and looks and sounds great!

peace-of-cake-games 2021-04-29 05:44

Wow.

The art, the audio, the hardcore gameplay.... best platformer I've played in quite a while. I love all of the little details you added, such as muting the music when you're underground. Also, 13 different game looks, each with their own graphics?!? I'm going to have to check them all out! I beat the game on the GameBoy-looking one, since I had been playing Super Mario Land and Super Mario Land 2 earlier.

118 deaths over 51 minutes.... guess I'm worse at hardcore platformers than I thought. 😅

kepsert 2021-04-29 05:48

@peace-of-cake-games Thanks for playing!

118 deaths over 51 minutes actually seems like around the average of... people who have actually beaten the game! (Their first run that is haha) I'm glad you enjoyed it! If you happen to revisit it, let us know what your best time is :D

junebug 2021-04-29 05:51

This was a really great entry! The drilling mechanic was a lot of fun to play around with, even if it did feel a little out of control at times. The difficulty in some of the earlier levels almost turned me off, but once I got into the groove I found myself really pushing to get past those tricky sections. I liked the longer key level at the end, it was a relatively chill way to wrap it up, and the final ending was cute.

I streamed it for my girlfriend, and she wanted me to say that the keys floating behind you was her favourite part.

Thanks for the fun experience!

peace-of-cake-games 2021-04-29 05:55

@kepsert Oh, I guess I don't stink at hardcore platfomers then. 🤔

I'll be sure to speedrun the game when I go check out all of the themes! I'll let you know what I get. Got to have some time set aside for this though, I've still got around 50 games to rate.... 😅😖

boclow 2021-04-29 06:45

Great idea. Graphics were charming and once I understood how the drilling mechanism worked it was great fun to drill around. Did not get too far but could the drill maybe keep drilling when you hit the sealing? I had fun playing it, good game!

lumous 2021-04-29 07:01

Took some time to get used to the controls!, But its amazing game! Took a while to finish it up!

dest-69 2021-04-29 07:21

I think u need publish this game on some store! Good job :)

hypnoquat 2021-04-29 07:32

This game is great. I legitimately could not put it down... I am not the best at it though: Capture.PNG

Excellent job.

azakharov 2021-04-29 07:57

Greate game. I can't finish it cause of I'm really bad in platformers, but love them.

Fun: Every level is a little puzzle and I like it. Innovation: I love this mechanic, when you drill yourself under ground to jump. Audio: I love you work with sound. How it changes when you under ground. Mood: I'm very anger for my fingers and needs controller support!)

metalfox-dioxymore 2021-04-29 08:40

Damn, what a concept ! This is a really cool gameplay mechanic, and beautifully implemented. It's surprisingly long for a gamejam, and the controls, a bit strange at the beginning, are really good once you get the hang of it. The difficulty curve is perfect and, despite some glitches when blocks are 1 block on away from a wall, I had an amazing time playing this ! Congrats

trensient 2021-04-29 09:21

A really fun concept! The drilling mechanic is hard to get used to but fun, and feels very well explored in this! Really impressive for this LD, great work!

niklas-zhaga 2021-04-29 09:49

First thought I had when played: this is the best game o this Ludum by far, I'll go and write that. But in comment section there is already many comments like this. I wish you good luck and take 1st place!

mrpouletbzh 2021-04-29 09:50

One of the best entrie I had to play for now. The concept is neat, the art direction (especially Kevin's animations) is dope and we have here probably the best sound design I've seen so far in this Ludum Dare. I had some issue, being soft lock once in one run (I saw a screenshot in the comments above of someone being locked at the same place than me). Also the fire can be hard to notice when not on white blocks, and the maniability can be a bit rough sometimes (mostly in the beginning when we first put our hands on the game), also I would have love just a bit of air control.

Nonetheless I would definitely pay for a more advance version of this game, you guys made a remarquable work, I'd love to see more of it! :D I'm maybe a bit admirative xd

kepsert 2021-04-29 10:07

@jesterseraph Hey there! Thank you for taking the time to watch our game from the side! I was wondering, if I may ask (not meant to be intrusive and you're in no way obliged to answer); would there be any alternative methods that would allow you to try the game yourself? I personally am a fan of accessibility and if there is any option to allow people to play the game when they otherwise couldn't, I'd love to take a look at what we could potentially do! I'd love for you to experience the game as well, if that's possible in any way.

Nonetheless, thanks for the feedback, we highly appreciate it!

robotex 2021-04-29 10:33

Amazing! Added it to my collection. You should sell it on Steam

piopio-juegos 2021-04-29 11:48

I have mixed thoughts about this game.

One side, the game is great: great graphics and animations, great sound, great story, great gameplay...

On the other side, it is not for me. Or maybe it starts to high for me. I barely passed the first feet, I wasn't able to advance in the second one. It is too hard for me.

But it is a great game, for sure. People will enjoy it.

Oh, and it works on Linux + Wine without any problem.

thetimesweeper 2021-04-29 12:26

Sure this has been said a ton already but it's fantastic. The game itself is super solid and it has enough content to feel like a complete package.

As far as feedback for improvement goes, the only thing that stood out to me is that, when hazards were introduced, it was hard to tell what was a hazard and what was just a prop since they were all the same color. Seems like a fun challenge to find some way to distinguish hazard vs not while still keeping the binary stile which I liked a lot.

Anyway, my opinion is summed up as: dude I walked away and came back and she was sitting in an idle pose that's fuckin nuts. You guys spent your resources well. You nailed basically every angle, the art style, a simple and sweet story, the level design, the mechanics that were added as you went along, the cute anime girl to get those clicks, just awesome job all around.

Another thing (and this gets far more in-depth than is needed for a game jam, of course), is when I'm thinking of how you could improve the main gameplay, really hone in on that easy to learn hard to master aspect. I mean it's already fantastic, from the beginning by the end I could tell how I'd learned to do different things with the control scheme, and gotten better at the movement. I feel that when fine-tuning the physics in the dirt there's some room for improvement. I'd like a little more feeling of control, maybe all that's needed is little more feedback, like some particles while you're holding space to really let you distinguish when you're pushing down and when you're letting the physics take up. A little trail of your tunneling, stuff like that, more information for your brain to passively register that it can learn and improve from as you play more, if that makes sense.

sorry for the novel, haha. hope this helps, have a lovely evening

damagefilter 2021-04-29 12:34

The art, the music, the mechanics ... good lord the details. What have y'all done? This is top of the shelf quality stuff. I have nothing to say that wasn't already said. There is nothing to improve that I can perceive. Flawless execution.

jesterseraph 2021-04-29 12:50

@kepsert unfortunately there isn't, but I absolutely love your enthusiasm to provide accessibility! In my case it's actually a history of video gaming addiction that keeps me from playing video games. I've been sober for over 3 years now and I'm not looking to change that. I still adore video games and have a serious passion for them, and making games is a completely different experience from playing them so I can at least follow my dreams of crafting experiences for others. It's just the playing of everyone's games that I can't do alone, so I bring in help to make sure I can still provide feedback and not just be a ratings mooch.

ariorick 2021-04-29 13:06

Game looks increadibe, wish there was Os X or web build!

jitspoe 2021-04-29 13:08

Great stuff! The second level could stand to be a lot more forgiving (or maybe change the level order), as the thin platforms are pretty tough when you're first getting used to the controls, but it's difficult to balance all that stuff in the time frame of a game jam. I'd consider adding a little bit of air control, in case you don't have perfect trajectory when exiting the ground.

I like the one-button action of it, but I almost wonder if there should be a separate drill vs drill down button. Sometimes you're flying through the air and want to drill UP, but you have to time the button just right so you tap it right before you hit the dirt but don't hold it too long or you drill back down out of the bottom. It's probably fine with just one button -- might need some other tweaks to make stuff like that easier or just have a more gradual introduction into more difficult levels.

I'd definitely like to come back to this one, as I didn't have time to finish it.

frozendoze 2021-04-29 13:21

@waltsontanaka It's just 2 tracks playing simultaneously and one being muted depending if you are in the ground or not :D Glad you enjoyed it!

frozendoze 2021-04-29 13:22

@jitspoe Thanks for playing and streaming it!!! We agree on all points of your feedback, it's something we wanna get right if we continue developing this game!

ninjacatz 2021-04-29 13:44

OK. This is incredible! The graphics, animation, level design and music are great! I really liked the game. This is a very powerful job in 72 hours! The only thing that confused me a bit was the lack of an exit from the game if you haven't already gone through it. I also managed to get out-of-bounds (I did not play the final version, as required by the rules), but the project is still very good! Thanks for the great work and play!

mirando 2021-04-29 13:59

@eugenik Thank you for liking the music. I will probably upload the songs to youtube and soundcloud this week probably if people want it, maybe spotify tho I never uploaded there anything (Maybe it's time to start :P) I will post this on twitter once I upload them!

strangeryann 2021-04-29 14:09

Very nice game - found it thru itch.io suggestions I found it a bit punishing - not gonna lie ^^# Got till 2 feed, lvl 2 But like the face you can change the colours in the level is dank af the music is cool the character is charismatic very cool game man, thanks for making it, enjoyed testin it :)

So I really like your game and I'm streaming Ludum Dare 48 games on saturday with my friend Teauorent on his Twitch channel - https://www.twitch.tv/teauorent - Saturday May 1st 4PM CET First of all - that cool with you? This may redirect some traffic to your page for more people to try your LD48 game :smile: If you'd like, please e-mails us anecdotes and sneak peeks of your creative process (photos, screenshots, beta/WIP asset renders, mood boards, concept Art, etc.) so we can present them alongside and illustrate your LD48 adventure to our audience :slight_smile: Here's our e-mail to send all that good stuff to --> TeamChooChoo.GameJams@gmail.com [we will confirm receiving your e-mail(s) upon reception] The show will be in french but I'm bilingual so you can totally submit in english, we'll take care of the rest :slight_smile:

Have a great day, I hope to hear from you soon - thanks for that great moment I spent testing your little nugget of a game, and see you in the chat on saturday I hope :heart: :smile:

jusw85 2021-04-29 14:48

The art and animations were great, and the idle animation was a nice touch. Gameplay had a very unique mechanic which I appreciated. I really wanted to complete the entry, but I was hard stuck at 5 feet on one of the levels and gave up out of frustration. I think it would be perfect for me if the controls and movement mechanic was made a little more forgiving.

videt 2021-04-29 14:53

One of the best games on the jam!! Most likely it'll be somewhere in the top of at least 10 best games of LD48. Also, I'd love buy a full version of this game if you think of releasing it

niterich 2021-04-29 15:02

I don't think I can add much feedback you haven't already heard. Everything about the game is great, especially the art and music, but the level design was just too hard. In particular, I found the second stage to be the hardest of them all, and the later stages with the keys got way too long and frustrating when you accidentally hit a flame and had to do it allllll over again. I only managed to make it up to 3-3, when I had to restart one too many times and decided I've seen enough. I would 100% want to see more of this game, but the difficulty curve definitely has to be adjusted. My personal suggestion would be to either have mid-level checkpoints or a health bar so one tiny mistake won't ruin an otherwise good run.

venitherich 2021-04-29 16:38

The good ---

* Amazing core mechanic. Honestly, I cannot express how impressed I am with it. It is simple yet so versatile and it is used in so many different ways. * New mechanics each level!! This adds even more to the core drill mechanic. Each level requires you to learn how to face a new challenge, keeping the game constantly challenging. * Excellent music. Really fits the vibe * Graphics are simple but consistent and the animations clear and responsive * Color palette selection is a really nice feature, that allows picking the contrast that fits you * Excellent level design. I really like how the drill mechanic and the new things that are introduced in each level are combined into very interesting levels! * Movement feels really nice, especially once you gather momentum. Really well done, it does not end up feeling unfair and it is very responsive, while having cool animations.

The bad ---

* Closing the game and reopening it reset all your progress. Since it is not a game you can easily finish very fast (at least not for me) you either have to keep it open or finish it in one go, and that can be quite a lot of time. Having a saved progress that would restart you from the latest level would be great.

Suggestions ---

* Having a level select screen would be nice. * Allowing a bit of airtime movement (i.e. moving left / right while in the air) would also be nice. Although I understand this could be intentional when designing the game, I think it would add to the game without making it easier.

Summary ---

An excellent game, I really would not think this is a jam game. I loved it and I would play more if I didnt have to start all over :(

Congrats on the game and keep up the good work!!

lalaki7 2021-04-29 21:58

So far probably the most interesting take on the theme mechanics wise that I've seen, but it's a rather difficult mechanic to master. Still fun enough that I wanna go back and master it later.

The music is pretty decent and the way the music gets a bit muted when you're in the ground is a rather nice touch. All the small animation touches like the ledge balancing and idle animations are really neat, but the last frame of the jump animation looks bit weird with the legs in my opinion.

Clipboard 1.png

billnotic 2021-04-29 22:26

Simple but enjoyable! The game was really difficult for me, but I had I still ended up having a great time.

littlew00d 2021-04-29 22:55

Really nice art style and music. The main game mechanic is a nice twist but too hard to master, especially with the difficulty spike after the first level. Unfortunately I couldn't complete the game after spending a considerable amount of time of trying.

I would've prefered to have had full control over the character whilst drilling rather than have it directly plummet you into a death pit at the bottom of the screen.

exopunk 2021-04-29 23:30

Just finished it, that was beautiful, i loved the whole 1-bit aesthetic, the art the music everything was amazing, very well done. The main mechanic was really well developed, i only had a minor issue that when you are transitioning from a platform to platform it was difficult to get the timing right since the same key "burrows" i think there should be a little more leeway while transitioning and the burrowing starts, overall it was awesome, great job!

chrisap 2021-04-30 00:00

WOW, I'm so impressed with everything this game has to offer. The game play is engaging and creative using drill mechanics that not many could come up with. The art is amazingly cute and I'm a big fan of the little zombie girl dancing animation. The ending actually made me well up by the DEEPNESS the story holds. Not that many games make you feel as strongly as this one does, highly recommend it. I hope you all get to win this game jam as you deserve it for real! <3 <3 <3

heiach 2021-04-30 03:00

I thoroughly enjoyed this one! Even though I couldn't find instructions for the controls, nor was I able to read the signposts/gravestones for tutorial tips (I presume?). I loved the simplistic graphics and colour scheme, and the movement as a drill was so much fun!

walkanfl 2021-04-30 08:36

Really cool game, had a blast playing it. Sprites and animations were really well made and there was a nice spooky vibe to it.

vivien-fargette 2021-04-30 09:00

sooooooooo cool! I love it so much! music is great, gameplay is unique and well done. I am currently blocked at the 2nd level of the 2nd are (when you start to add fire and bombs) and it can sometime be hard to distinguish which form you'll have in which area so differences between areas could be made clearer but that's the only little detail I noticed on this excellent game.

one of the best game Ive tried so far! congrats

tommytheitguy 2021-04-30 16:14

Truly amazing game! This has such high level of polish it is surprising that this is a jam game! The art is simple, but very eye-catching. I like that you have a lot of color palettes to choose from. The music really keeps the atmosphere going. The most amazing things are the great character controls and slightly evil level design. I wholly recommmend everyone to play this game! Will for sure play again to try to beat my score.

taikinaaa 2021-04-30 17:50

A really fun game! The music is nice, and the graphics are polished. The mechanics take some time to wrap your head around. I like how the music becomes muffled after you go underground. There's also different kind of idle animations, woah.

nitero 2021-04-30 20:16

Amazing submission! At first the movement in the air felt too stiff, but when you get into it the movement is really fun :D The level design was also top notch and at times the game had some "Getting Over It" vibes (in a good way!) The artstyle is also cool, but at times it was a bit hard to see obstacles because of it

pedonho 2021-04-30 22:00

This 1bit art is awesome <3... i couldn't finish, but seems very solid overall!GJ!

eduardo-yukio 2021-05-01 02:36

This is the game that I've spent more time playing this jam!

The theme is very unique and the core mechanic is very innovative. I could bet money that you guys are going to win at least a trophy in innovation. The art is amazing, very well polished! All these animations, oh so juicy!!! The music awesome, the level design is extremely fun and interesting.

I loved everything about this game, absolute 5/5.

I played the v1.0, can't even imagine how good it is the post-jam version. This game is already steam ready. When you launch it, give me a key please xD feet.png

magnanix 2021-05-01 02:49

Cute spinning zombie girl, lost in a world of oddly floating dirt blocks and industrial grade unobtainium pipes XD! Loved it, although after spending a solid 30minutes, and hundreds of deaths I am unable to proceed any further without starting to hate the game XD. It has been many years since I last played an unforgiving 2D game such as this, they used to be my style when I was a youngster, but now I cannot find the same joy in losing time >.<.

Loved the game though, good work!

mrtroy 2021-05-01 04:57

I love this game so much. I'm just terrible at it. I couldn't get off of the 5th level. I was playing with a controller so you know I was having a good time! Thanks for this one!

charq 2021-05-01 06:05

The game was really good but the controls were a bit hard for me. I ended up watching MetaMarkTea (over his shoulder haha) beating it haha. I'm definitely gonna play again, this time with a controller =)

joonamo 2021-05-01 10:46

Seeing just the gifs makes me wish my Windows Machine wasn't packed away. It looks like you get to play as the drill arrow from Towerfall, my favourite powerup from my favourite game! Any chance you could make a web version? 🥺

saviorium 2021-05-01 11:04

Very cute. I liked that you added extra animations, for dancing, running, balancing on edge. The character feels lively.

I completed it, although it felt a bit too hardcore for me. Maybe it's the lack of control while in air or the speed of drilling is too high. I understand this could be intentional and the palyer can get used to it, but maybe this would make the game less frustrating at times.

Overall - very polished game. The core mechanics, leveldesign art, music - everything works perfectly together. Good job.

I was not expecting that ending. I thought at first, "Oh, a boss fight?" 😅

pomo 2021-05-01 13:06

God I love this game. There is really not much else to say here, is just fucking amazing. Thanks for submitting it! -PomoTheDog

pekuja 2021-05-01 14:29

This was really fun! It got pretty difficult at times too, making me wish there were some checkpoints within levels, but all in all it's a really solid game! The core mechanic is quite cool, and though it feels familiar to me, I can't think of another game that had it... so either this is very unique or at the very least quite a rare mechanic. :)

frozendoze 2021-05-01 14:45

@joonamo The game is made in Gamemaker Studio 2, which means we would need to buy the web license to make a web version, we can't justify spending $150 to buy the license, we are sorry :(

xpoho 2021-05-01 18:57

Любовь преодолевает все преграды. Порой даже смерть не может разлучить тех, кто сильно любит. Трагическая история о влюбленных, которые вынуждены расстаться навсегда.

P.S. Оказывается, у скелетов бывает весьма внушительная грудь.

crispybun 2021-05-01 19:04

This is really awesome. As some people have said already, the difficulty curve is a bit all over the place, but that's to be expected in game jams. The 2-color scheme is really cool, but it makes some of the obstacles suuuper hard to see sometimes. The ground mines are fine, but a lot of the other stuff is really hard to spot. One more thing, the reset screen takes a bit too long. I mean, it's short, but this is kinda the type of game in which you die a lot, so a way to press a button and skip it would be really useful. Other than that though, music slaps, art slaps, the mechanics are super fluid and awesome, and the animations go with them so well, everything just blends together flawlessly. Great job!

mza 2021-05-01 19:23

Game looks awesome and feels awesome too. I find the controls simple but hard to master. Controller is a bit easier.

aidanmarkham 2021-05-01 19:30

I got really stuck on one level, it ended up taking like 25 of 45 total minutes, but once I got through I made it to the end! Great entry :)

whismirk 2021-05-01 19:48

Really fun take on the theme, built around a pretty cool mechanic. Controls are a bit hard to get into, but oh so satisfying when you get the hang of it. It's gorgeous, extremely well polished, and entertaining. Good job !

the-neon-shark 2021-05-01 20:47

Very cool game! The concept is absolutely awesome and reminds me of a game that I played 3 or so years ago, PepperGrinder (https://igf.com/pepper-grinder). My only issue with this game is that I felt "out of control". If the intention of the game was to feel that way, then I'll reinterpret my experience. As it stand now though, I did not feel empowered to execute on my platforming vision -- rather, I was battling the controls and momentum system to make progress (even when moving slowly). Here are some of my thoughts on this: - The little fires are small and hard to spot (and black-n-white) that they felt like a cheap death. The mines were awesome and fair because they were clearly visible. - The idea of having no momentum change in air is cool and no-doubt part of the core game design. Even a super small left/right control response would make it feel better (to me). As I mentioned, the feeling of being "out of control" was slightly off-putting. - Going out the top of the ground in to the bottom of ground above you felt a bit awkward, but wasn't terrible. Automating that process would've been smoother. - Zooming the camera out a bit would've made path planning easier. Right now, the only way to "go fast and play smoothly" would be to memorize the route. My desire to find a platforming flow was inhibited by not seeing what was ahead; especially since I couldn't change my momentum after shooting out of the ground!

All that said, this is a strong piece of work. Congratulations on it!

frozendoze 2021-05-01 21:04

@the-neon-shark Great thoughts! If we continue working on this game we definitely try many different things to make the game feel as smooth as possible!

wanooknox 2021-05-01 21:43

I love the little low pass filter when you go underground! Such a nice touch.

matt-swieboda 2021-05-02 01:59

I really love how you have 2 layered audio tracks, and mute the higher /lead when underground, while the background/rhythm still plays. Really cool idea and effect. Darn, just reading the comment above, hmm, guess it could just be one track and applying a low-pass filter dynamically too. Anyways, it's great.

Having the size and palette options are pretty sweet too.

I did have some troubles in the 2nd level, but I honestly didn't play it too much, or wasn't trying very hard. But I only really knew where to try next, from my last death. As I really couldn't see which order of rocks to dig/jump through to get to the end. @the-neon-shark explained how to improve that a bit better. Maybe a preview cutscene that scrolls through the map fairly quick whenever you start the level, or die (and can be skipped) would help, without having to zoom the camera out.

Such a unique idea when I saw it I wanted to try it out right away! Controls take a little to get used to but I'm sure you'll tweak and improve it. Really great job all of you, looks, feels, and sounds amazing! :smile:

logicon211 2021-05-02 03:08

Really solid game. Played it all the way through even though some parts held me back quite a while :p. It was a very kinetic feeling game if that makes any sense. It was satisfying to pull off the perfect jumps and keeping your momentum throughout was awesome.

Great job!

nekopi 2021-05-02 19:54

It's an amazing game! I love everything about it, art, music, animation, timings, controls, the game is just a ready to publish product right there, love it!

dorigami 2021-05-02 20:00

What a well thought out mechanic! the music and visuals were spot on, and the challenging gameplay is no joke. I wasn't able to beat it in the time i played but it didn't stop me from enjoying it. I had difficulties at times distinguishing between the background tiles and ground tiles that I could dig through, which made the first time through each level a bit slower as I tried to memorize the layouts.

famicon80 2021-05-02 20:46

awesome game! Love the art, music, and mechanics. Only complaint is the difficulty spike, but that's easy to fix. I'm a big fan of the deliberate movement, makes the levels very interesting to play.

also the zombie is very cute, very important part

jabsatz 2021-05-02 22:17

Really nice game, I was amazed at the amount of content and how engaging it was. I'm a sucker for hard games in general and platformers in particular, and this definitely hit the bill in some places. Although, if I can give a bit of constructive feedback, I felt it was more unfair than just hard in some places: - The levels were sometimes too large and required "leaps of faith", where you didn't know what was beyond the edge of the screen. A map or some kind of look-around button would've helped here. - Having 0 direction influence in the air was also very punishing in some places (specially in combination with the springs). I understand it's part of the challenge, but just adding a little bit of directionality can reduce the exasperating parts by a lot - Some levels felt a bit too long without checkpoints, specially the second level of the first day, since the difficulty curve there was pretty big.

Other than that, I found the drilling + going down with the same button a bit weird when you had to enter a dirt block from below, since it felt like you had to "slow down" to enter it. This is a hard design problem though, one you're bound to deal with when trying an experimental mechanic like that. It was really well made otherwise.

candlelight 2021-05-02 22:19

An amazing game. Completed it twice. The music really contributes a lot to atmosphere, the soundtrack is a great fit for this game. Quite an unforgiving gaming experience, reminds me of Super Meat Boy. First Run.jpg Improved my time and death count by almost a threefold on my second run: Second Run.jpg

This game is really a standout for me at this Game Jam so far. Excellent work on everything. Congratz! Thank you for sharing your work! :)

ted 2021-05-03 01:18

Such a novel game mechanic! Such lovely graphics!

cornflowerblue 2021-05-03 06:37

Great game! Cool mechanic. I like the designs for pretty much everything. Some of the levels get a little long, but the difficulty is definitely appropriately balanced. One of my favorites so far.

s1lv3r-dr4g0n-games 2021-05-03 16:09

Definitely see how this could be speedrun. Near flawless, it just takes some time to understand the controls. Since you can't control your momentum midair, it feels wrong but once it clicks there's no issue.

zlan100 2021-05-03 18:29

I'm so down to this game! The title gives me the vibe of danganronpa, and looks so cool. The gameplay mechanics feel seamless between the character walking and drilling, I do feel that the distance between place to another requires me some nerves like a "leap of faith" as one of the comments mention, I think maybe that can be adjustable just by shorten that or to make the area a bit bigger. Regardless, this is a well polished game and I hope you guys can keep improving a bit more.

korfi 2021-05-03 19:56

Really, really good game, was very hard though. Didn't have the time to complete it now but will come back to it for sure! The graphics were great, the audio was amazing. Great job!

leandro4002 2021-05-03 19:58

Great game with very interesting mechanics

filgru 2021-05-03 20:38

Hey! Very cool game! Very polished design and animations. It's one of the best games I've seen on LD48. The mechanics are very fresh and the controls well balanced. The levels are designed in a clever way, they're quite challenging. Also very cool music. It was a pure pleasure playing this game! Congrats to the whole team! Awesome work!!!

squigglez 2021-05-03 20:42

definitely an awesome game, really well designed. looking forward to playing the postjam version now with the difficulty adjustments lol :) great work

asdehielo 2021-05-03 21:43

Amazing game, extremely polished. You created a mechanic that's very satisfying to use and has a high skill ceiling. The art is nice too and the music is fun.

Simply excellent, one of the winners for me. Congrats!

tutti-ankka 2021-05-03 22:39

I don't know if there is something to say that hasn't been said yet, but I'll still type something. This game feels very polished in every single aspect and I really cannot find bad things to say about it. This might be one of the best ludum dare games I've ever played. Fits the theme really well also. One thing tho.. I felt like the spikes and fire should be some higher contrast color for them to be seen better, as I accidentally jumped to them many times without noticing them. Might be nitpicking and not necessary, so don't take it too literally. Other than that, awesome job!

kepsert 2021-05-03 22:41

Quick update from me as one of the devs:

I would've loved to reply and comment to pretty much all of the comments in here, but unfortunately right after the games jam ended, life moved on again! Busy times while also recovering from the intense weekend AND testing other LD games left me with little to no energy to actually reply. I did read literally every single comment and I appreciate all the input we've been getting; I'm going to take the feedback we've received through this channel to see what we can do to do even better in a potential full game.

Thank you all for your time and most of all; thanks for playing!

zathnic 2021-05-04 01:19

The main mechanic is really cool, not being able to change direction midair and having to set the right angle when launching makes for an interesting challenge. I felt like I was improving a lot while playing, goes to show how well the mechanics work and can be learned quickly despite being unique. I'm also impressed by how many levels there are!

etrealjunior 2021-05-04 02:03

Congratulations on the game, I liked the animations very well done bringing a great charisma to the character, very good and creative mechanics, high standard game quality, a suggestion to leave the color palette as a bonus when completing stages, I hope I have helped a great hug, and I await your evaluations regarding my game.

mrpouletbzh 2021-05-04 08:38

@kepsert I was wondering, if you'll end working on a full version of 6 feet under, is there something like a twitter account or anything we could follow to have news of the game in due time? I'd really love to see further evolution of the game, and I will maybe not be the only one seeking for a way to follow it!

frozendoze 2021-05-04 13:25

@mrpouletbzh we will make a twitter account when we decided on making a full game, for now the best place would be the 6 Feet Under Discord server: https://discord.gg/hfWDz7rzUT

kuviman 2021-05-04 22:23

Thank you for making this game

kaminos 2021-05-04 23:43

just wow! I've enjoyed so much i can't even express. This is the game that i feel humbled by and awe in the same time. It's the perfect jam game and not only.. i could easily play a long version of it. You know what you've created here but i will say it in a few words.. gameplay feeling and controls are awesome, innovation top notch, graphics minimalist and beautiful, music, lore, lvl design.. you have it all guys. Whatever minor imperfections people might saw they are nothing because you've proven your skills and are easy fixes post jam. This is the highest rating I've ever given to a jam game. I don't know what the ranking will be but for me you are the winners hands down. I'll follow you from now on.

Untitled-1.jpg

kepsert 2021-05-05 01:01

@candlelight I saw you updated your comment with an improved time! That's going pretty well it seems! I'm especially flattered that you decided to give our game a full second playthrough, much amaze :smile: Are you aiming for a specific goal or are you satisfied with your current time?

@kaminos Thank you for the amazing comment! First of all, I'm really glad that you enjoyed our game this much. But on top of that, I'm so grateful for comments like these as they are straight up encouragement and motivation for our team to see where this could go. Thank you so much! EDIT: I totally didn't notice the nickname there, whoops! I just realized we've met in Twitch chats multiple times! Now, realizing you've worked on Crust (a game that our team absolutely loved, and I believe might have been the first game one of our teammembers actually shared on our discord for others to play) I'm even more flattered by this comment :smile:

Oh and by the way, for the two of you- and basically anyone else who is interested; we've now got a community discord (we're still working on building it up but we'll get there!) You're free to join by clicking [here](https://discord.gg/hfWDz7rzUT). We're hosting our speedrunning competition there, but it's also the easiest way to stay involved with updates and possible announcements!

ardorugus 2021-05-05 03:21

It's getting lo-fi underground - sold! I think, I heard Sweet Dreams there at some point. Apart from music, loved this simple but cute art and the mechanics. Though it's quite hard, need to master my skills, shall give this game some other tries, obviously. Absolutely not yet another Z' game, very creative!

ddrkirbyisq 2021-05-05 03:41

Naice. Clean concept and nice execution, reminds me quite a bit of Sun and Moon from Ludum Dare 29, which I guess ended up going on to be its own commercial game.

Played the Jam version. A few of the levels could be polished up just a tad bit -- the 3rd to last level, for example has an obnoxious death pit on the far right which doesn't really serve a good functional purpose other than to be a "gotcha!". Other than that, the variety on display with the levels was quite enjoyable. The last level with all the keys was more of a formality than anything, so that was perhaps a bit anticlimactic, but also sort of a relief after the previous ones. I'd encourage you to build smaller levels whenever possible as they will let you express your design more concisely while providing more frequent checkpoints and reducing player frustration/tedium. Of course, that's easier said than done ;)

Great job all!

gaming-night 2021-05-05 13:53

Very nice game! A kind of reverse platformer, with a unique gameplay idea that prefectly fits the theme. Not so easy to handle though, I got stuck a moment on the second level before getting the thing. Apart from that, graphics, audio, level design, everything is well polished and enjoyable, which allowed me to stick on the game. Thanks!

maaxoom 2021-05-05 14:49

Amazing :skull:

fluffygamedev 2021-05-05 15:53

Great job making this game! The platforming feels great and I love all the little details like the various palettes.

pat-cleaver 2021-05-05 17:26

Great game! Really impressive for a jam! It feels great once you get the hang of the mechanic, and the audio filter when you're underground is a nice touch (I thought it might become annoying, but it worked), Congrats, VERY strong entry!

felixmreeve 2021-05-05 17:51

Great game, would have liked some of the levels to be a bit shorter so that dying near the end wasn't such an extreme time punishment but really nice. Great feeling movement with really nice art and sound.

la-bread 2021-05-05 19:29

wow, nice visuals and audio, the gameplay was cool too. I'm not too great at this game but after looking at some speedruns, this is insane. Good job!

maytch 2021-05-05 20:50

I love the walk animation. Great visuals and music, unique gameplay. Just a very steep learning curve.

aune 2021-05-05 21:58

Hats off, this is amazing! From the music to the graphics and mechanics. My only complaint would be that I found it quite complicated at the beginning ^^ but that's what we love!

itsboats 2021-05-06 03:52

Really well done all around! I love the minor touches like the birds and all the different character animations (she really is a charming character for being undead)! The game played great, the audio was great, the art was great, and the level design was great! Great team :P

All the mechanics introduced helped keep things fun and interesting and the level design made clever use of them. I also appreciate the different color options (add purple theme pls :D)

Time well spent on a awesome game 6FeetUnder3.png

rosypenguin 2021-05-06 04:52

Incredible in every way! The art, the music, the little details in the environment with the destructible crates, birds flying off, etc. I struggled with the movement mechanic on the second level but once I got used to it I was flying through the rest of the stages. I think the initial learning curve could be adjusted, but otherwise I had a blast. Really creative and fun gameplay.

I love how your game also has a dedicated speedrun community. Was this intentional or did the game just happen to lend itself to it naturally? We were surprised to see the speedrun potential of ours and would love to learn more about how to nurture and grow the community.

pseudohausen 2021-05-06 05:23

I really just wish there was a WebGL build. Amazing work!

sunblast 2021-05-06 18:10

Amazing game! Graphics and music is really good. The game was however really punishing, but once you got a feel for the controls it became really fun. Perhaps the early game could been made a little easier or having checkpoints in the longer levels would go a long game. I would love to see more of this!

dans17 2021-05-06 21:26

This was really original, fun, and had an incredible amount of polish! The idle animations, birds, and particle effects from the drill gave the graphics a lot of charm. Maybe I missed something, but the platforms underneath the second level seemed pointless and just confused me the first few times I fell onto them instead of just dying. I also got stuck on level 3 for a while because I didn't realize that you could drill upwards after a jump. Overall, the level design is very good, and the mechanics and difficulty progressed nicely with the addition of mines, locked doors, etc.

One small thing: I'm not sure of this is a bug or if it was intentional, but if you try to walk through an area that is shorter than you, it will automatically turn you into the drill. (This happens in the spot on level 2 shown below) Capture.PNG

acronaut 2021-05-06 23:10

Quite Challenging on later levels.. (I had my limits at this time to play up to 3rd level) (I didn't know you could maintain-drill phase upwards on right timing..) I'm sure Celeste-tials would enjoy this platforming gem! Love the addition of Color Palettes! Suggestions: 1. for Speed-Running to have option to skip cinematics.. [Or Skip to Start Timer when enabled]

2. Would be nice for the character to allow ability to jump [may add time-penalty for jumps; to encourage drill-strats]

3. More color palettes! 4. Semi-Procedural Level of those terrain-patterns, hazards, etc.. (and for Speed-run sake to allow users to playlist/trial a set of 'seeds')

Looking forward seeing further progress on this game!

ivan-nosov 2021-05-07 20:02

Super polish platformer! Hardcore for me( Love animation, visuals and music.

liero116 2021-05-07 22:12

I found this to be a really well put together game. While it's not exactly something I play typically or am very good at, I enjoyed it.

I had a very hard time getting used to a lack of air control and the controls overall took me a very long time to get used to. I think other people wont have issues, but I did.

Kind of a nit pick too; I wish the music was on all the time. It fading out when you go underground wasn't my favorite

tanis 2021-05-08 16:53

Damn, this is hard! Nicely done though! Loved the music and the art. Super simple palette and awesome drawings. It takes some practice to get your character where you want it to go. Great job!

avi 2021-05-08 17:06

Really fun gameplay!

sentmoraap 2021-05-09 21:20

Excellent platformer. The drill mechanic is fun, the dynamic music is cool, and it has a well-done level design.

This feedback is for the non-post-jam version, so I would have liked to have arrow keys controls, if not a ways to reconfigure them.

hybitous 2021-05-13 22:15

I love the music! I can't get enough of it, OST release when? :smile:

The flow in the gameplay feels amazing! I really like how you introduce more elements with short tutorial levels as you go deeper. The art style is very lovely as well.

It took me more time and deaths than I'd like to admit, but I'm glad I made it through to the end.

alprog 2021-05-16 12:57

42 minutes, 66 dies. A lot of super meat boy vibe. I love the details! Look at girl staying one leg on the edge. Look how she is running after landing on high speed. It is awesome. I believe it is my favorite entry.

primitive-concept 2021-05-17 22:10

Wow, that was fun! And HARD! But worth the effort. Really struck by the animation and form transitions, which lent a lot to a feeling of feedback from what I was doing. And a great play on the theme.

anchorlight 2021-05-18 10:05

Incredible polish and presentation for a jam title. It's a shame it took me this long to get around to playing it.

The controls and platforming were way more polished than I expected, so much so that a few of my early deaths were for overcorrecting where I expected to run into unresponsive controls or didn't expect momentum to carry over cleanly. It's a tough game, and I haven't reached the end yet, but I'll accept the blame for that. It felt well paced, even if I couldn't keep up.

What really sells this game for me is the presentation. The single color with palette options was a neat choice, the art and animations are stellar, and the music is perfect (especially with the changes underground).

Unfortunately, I really don't have much criticism or feedback for this one. It just kind of felt complete in execution to me, and I really don't know what I could possibly change about it. All in all, awesome work on this entry!

alchemic 2021-05-18 19:02

This is crazy good! Insane amount of level design for a jam game. The artwork and music is also insanely good. 6 stars.