Firekeeper by thomas-olsson 2020-10-11T08:35:38Z
This game needs a full campaign with story and everything. It is crazy fun to play.
____________________ May @iodi watch over you!
Foon → Ludum Dare Explorer → Users → CandleLight
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | 👥 | Afterlife | jam | 840 | 3.55 | 3.55 | 3.09 | 3.98 | 3.59 | 3.16 | 3.55 | |
| 2020 | 47 | Stuck in a loop | 👥 | Death Day | jam | 718 | 3.56 | 3.36 | 3.03 | 3.51 | 4.32 | 3.26 | 2.76 | 3.45 |
This game needs a full campaign with story and everything. It is crazy fun to play.
____________________ May @iodi watch over you!
This might be the most impressive game I have seen so far. It has everything, fun, balance, beautiful music and sound effects, good learning curve. I especially love easy to learn - difficult to master game design. Depth with simplicity approach is awesome. Amazing work.
I actually feel like I can't reasonably give this game less than 5 stars in any category cause it truly does have everything. The gameplay is fun, the lock screen mechanic is genius, controls are great, art and visuals are fantastic. There are also crisp sound effects and a fitting soundtrack for this game! Overall it feels polished and was a ton of fun to play. Beaten it on the first try, but I can't possibly fault a Jam game for a lack of content or progression, it is 72 hours we talking about. Thank you for creating this game, I loved it.
____________________ May @iodi watch over you!
This is such a fantastic game on so many levels. The art is beautiful, music, sounds, and voiceover are exceptionally well done topped off with a meditative gameplay experience. The game has all these pieces wonderfully tied together to create a unique atmosphere that emotes feelings of hope. Thank you for creating this lovely game! <3
This game is funny, but at the same time it hits right in the feels. It is a winner for me in Mood and Humor catergories. It is too real, man, too real. Not the game I wanted but perhaps the game I deserve. xD
Windows link did not work for me:
Lucy Liuper Windows Link.jpg
However, Online WebGL one worked so I got to enjoy this game. I gotta say I have spent more time playing your game than any other at this Ludum Dare. It has a very unique mechanic, at least I've never encountered such an approach in a game before. The premise and the level is fairly simple, but the genius of the game loop you created makes it super interesting. I could not put the game down until I beat it, and boy, it took a while.)) Fantastic game. Slap some music + SFX-s onto it, add more levels and it would deserve a place on steam. Also, this is easily the best realization of the theme I have seen at this Ludum Dare, — gameplay is built directly around a time loop mechanic and it is a lot of fun too. Great game!
Lucy Won.jpg
By the way, it would have been cool if the minimum number of Lucies required was 4, with the last one coming back all the way around the level and climbing up to the final objective. I tried to beat the game with as few clones as possible, but even with my copies holding elevator buttons and constantly opening doors for me I could not climb back to the bear after the final task, so had to utilize an extra copy. It is a very smart and overall outstanding game. Congratulations and thank you for making it! :)
P.S. Read about wall jumping exploit in the comments now, it is funny. It breaks the game in many ways cause you can get out of bounds with it quite easily. But I am actually not sure if you can climb on the second elevator without it. I didn't realize wall jumps were unlimited but I did bounce off the second elevator platform's edge to get on top of it, — I just assumed that was the only spot where you could do that. xD Oh, and if you replace green sleeping grass with like a poppy field that mechanic would become much more intuitive. ;)
____________________ May @iodi watch over you!
Excellent game by pretty much every metric you can apply to it if you keep in mind that it is a 72-hour project. The art is beautiful, the gameplay is fun, controls are simple, the entire thing is hilarious and the theme is definitely touched upon. The most amazing part for me personally is just the amount of polish and quality that you managed to apply to this project. Building gobbling up effects, sounds, collisions with terrain, multiple well thought out production chains, and a progression system where you unlock new buildings and recipes. So many many things are implemented in this game, it is simply mindblowing that you've managed to pull that off in such a short time.
____________________ May @iodi watch over you!
It is mindblowing how you even came up with so many calculated levels in such a short time. But on top of solid level design there is wonderful music, SFX-s, art, visuals and a lot of underlining code logic. Very impressive. Good job on the game!
____________________ May @iodi watch over you!
You have created a great horror atmosphere. And the puzzle with the monster was interesting, I just wish I didn't have to start from the beginning every time I shot at him, but I guess on the other hand it kinda creates a loop to fit the theme. Either way an impressive game, loved the moment with the doors in the beginning.)
____________________ May @iodi watch over you!
Very original game, I don't think I will find anything like it at Ludum Dare, even though there are so many interesting games here. Beautiful soundtrack and excellent atmosphere.
This game struck an excellent spot with its difficulty, in other words it took me a while to beat both levels.))) Loved the music, especially victory screen celebration one.
Theme is implemented masterfully, full immersion, I felt completely helplessly stuck in the loop.:D I wish the game had SFX-s or at least a soundtrack. I appreciate the effort put into 3d models, they looked good. And the falling bridge planks were a nice touch, I liked that mechanic. Overall I had fun playing it, got stuck in the 3rd room, thought the final puzzle there was binary code referring to the room number or the number of boxes in the room, but no luck. :)
Reactor is perhaps the perfect fit for the theme of this jam. Stabilize the particle, infintely looped chain reaction. Was pretty fun too. :)
An amazing narrative-focused game design, which I personally appreciate a lot since I always love a good story. Great work on voiceovers and background music/singing.
The direction you explored here is fascinating. Being in a coma on a deathbed, having people come to visit you, not even knowing if you can hear them, telling you things, confessing. Huge potential for creating an interesting, dramatic, and emotional experience.
Low camera control sensitivity I can somewhat understand, although personally, I feel it is an unnecessary hindrance. Controls-inversion was the worst issue for me out of the two, I found it extremely frustrating.
Other than that it is a very cool game, a clear 5/5 for the theme and the mood of the game.
This game is fun to play. I made it a bit over half way on my first try and I'm going to try a few times more, cause I only went to the HELP menu after playing and realized it is super useful, now I get what to prioritize at what stage. It is quite well designed and thought out game.
The other outstanding point for this game is definitely that the theme is absolutely nailed in my opinion. :)
2 minor things that cause difficulty are: - Rocks are actually small enough to be completely obscured by a bonus icon, ran into a rock that was hidden that way at least once. Ideally rocks and bonuses shouldn't be able to spawn on top of each other. - Lava barriers are difficult to see when you reach red-background center part of the World.
This is a well put together game, engaging gameplay, great idea and design, simple but nice sounds and visuals, all that while fitting nicely into the theme of the Game Jam.
Thank you for sharing your game! :)
The soundtrack elavates this game so much, amplifying its mood and atmosphere. It feels like a narrative driven game done right. I only wish there was more story to uncover and figure out. :)
Wow! This game has a lot in it! Enemies, ropes with swinging and extension for climbing down, double jump, sprint, health, fall damage, tutorial, bow-shooting even mid-air, there is even a boss in the end! :)
Really nice artwork, solid level design, cool sound and visual effects, just an amazing well-rounded game. I want more bosses and levels! It was very satisfying to play.
Thank you for making such a cool game! :)
What a wonderful game. Nice progression and overall the game is quite challenging and interesting. It was a ton of fun to play and the story is all too real. :D A New Life Begins.jpg
An amazing game. Completed it twice. The music really contributes a lot to atmosphere, the soundtrack is a great fit for this game. Quite an unforgiving gaming experience, reminds me of Super Meat Boy. First Run.jpg Improved my time and death count by almost a threefold on my second run: Second Run.jpg
This game is really a standout for me at this Game Jam so far. Excellent work on everything. Congratz! Thank you for sharing your work! :)
The game is running quite poorly in terms of performance, also a lot of floating trees.
I found some plants and brown rocks to collect. There is a road I followed, didn't get anywhere though. Got through the night with the tourch, and mostly without, cause it ran out. It took me a while to realize that I had to use scroll to switch inventory items. (You might wanna mention that there is Spacebar for jump and Scroll for inventory selection in your controls description)
Overall I see a lot of effort that went into this, models, code, art and some music, it is unfortunate that you didn't manage to polish the game, but I know it is a challenge for 3 days of work. "A" for the effort though! :)
Really cool game! I think the most impressive part is just how polished it is. It runs with no bugs, good artwork, nice SFXs, well-crafted tutorial levels that explain how the game works, followed by a solid number of cleverly designed puzzles.
This game is just so adorable. ^_^ Thank you for making it! :)