Foon → Ludum Dare Explorer → Users → Blind Lemon Games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Something to Tell You | jam | 515 | 3.69 | 2.80 | 3.51 | 3.44 | 3.56 | 4.08 | 2.31 | 4.21 |
could not move with wasd or mouse, I liked the soundscape though and the graphics on those orbs is poppin
" upside down sombrero" lololol I thought was avacado! made me smile.
@chris-hay yeah very zelda mood in here. nice little experience, pretty pretty good
Quirk in all the right places. Nice art style, nice sounds, creative concept, great entry!
Love the art, love the soundtrack. nice compo entry. Wish I couldve ran towards the gunshots and been mowed down. Loved the world building, did not love walking back to that phone. Good Job!
HA! oh fun. "blub blub sir"! The gaggle of mister fishes was intensly satisfying. Really nice progression of mechanics and difficulty. Nice balance there.
Was kind of lost, feel like there is a fun little concept in here you just need to bring it out
Nice look, agree it started out too fast took a minute to get bearings (cant read wall out of slomo). neat concept. great entry.
Nice atmo, felt like convergence, I wish the doors made a 'jingled handle' noise or something like they were locked. reminded me of convergence. I LOVE LOVE LOVE the dithering in the 'boss' scene. nice foray into the metanarrative
:)
Loved the art and audio. Wish their was more characterization on the characters, maybe through reading a journal or something. Like a previous commentor said, felt like you should have gone either dark dark, or dark comedy. overall nice submission though
Loved the art, felt like granny, wish my hand was held a little more got kind of lost.
nice job, like the art. Very hard.
Neat moving levels! I dig it! Wish it were more puzzley how the levels fit together. Art style was on point, snappy controls. Nice entry!
NICE! good choice of soundtrack. kind of wish character couldnt move diagnolly without some sprites for that. Wish there were stakes, like you picked up those torches and they slowly ran out. Well executed, keep it up!
I love the choice of music, perfect. controls intuitive, that camera move was very nice at start of level. great looking suns. nice use of larger targets on harder levels. That final stage was very hard.
(is this n-bodied!?)
I liked it! nice choice of soundtrack, the graphics and arcade feel really worked well. nice incorperation of stuck in loop. a game that didnt need 'stakes' so nailed it there.
Love graphics and sound. Love arcade controller setup and mood
ambitious and as a previous commentor said, good bones in here. the art style works. nice soundscape. great implementation of those convayers
Great art, nice choice of music, love the "Aruugh" of the boss (brought back memories). Well executed great mood.A few more features/ingrediants and this would really work well as a mobile release
love the character art derpy and just right (felt in place), great theme. @barelyevengames "First jump is a bit of a doozy though" have to agree. Wish you titled this too!
Love the mood
Visually it was compelling, I wish the squeeks changed pitch or something. wasn't a fan of clicking so much to navigate, wish I could've ran around as the bear.
love the text effects (very *spoopy*). nice mood, great entry. Also felt frustrated moving around. like the art, nice little world.
@josephdevelops yeah it was hard like graphics and sounds, wished gravity was lighter. enemies were sniping :)
I liked getting stuck in sand desu Favorite part of the game. Nice little thing though seriously
Nice choice of music. I wish the cloud and bird colors were reversed, felt like foreground and background were flipflopped other than that solid art style. Had a good feeling though overall so nicely done.
nicely done. I like the non-euclidican space concept. The lag in awsd controls made it tough to get ball to git you. Had fun
lol, great atmosphere. nicely done on the textures. Wish there was more
Whoooo!
@sean-holloway thx sean. We set that sensitivity low to play on the 'stuck in bed' vibe. Same reason we inverted control scheme during 'real world'. Was this artistic choice offputting or immersion breaking?
@sean-holloway thx for the feedback, yeah LC and I were talking about that senstivity and audience reaction and didnt come to a clear conclusion on how to approach it. Just replayed it, yeah that first office scene its on the "too low" side for sure. Had fun in your orbital golf btw. nice little thing there.
@curly, @valentin-roche , @nolife-m >>Glad we had an impact. Any criticism? Areas to improve?
@gautstafr yes agree 100% with your criticisms. Thanks for the input! it keeps us sane :)
@iodi - happy to hear we had an impact on you and that you appreciated the experience @theodore - Yeah a lot of ideas for the dream sequence ended up on "the cutting room floor." We were talking about following the voice and 'opening memories' in the dream sequences and had to drop the feature cause 72 hours. @candlelight -thanks for input Candle. Helpful!
@ursagames link to Ursa stream https://www.twitch.tv/videos/767654872?t=00h26m29s thanks for the live review! appreciate the feedback (your computer is so much faster than mine! I knew I shouldve "fixed update" on that breathing mechanic)! Yeah the branching narrative part was dropped, seems like you got "bait and switched" by us almost, not the intention (glad you didnt breath. true gamer move :) )...in any case reviews like this make us better, thanks!