FoonLudum Dare ExplorerUsers → Sean Holloway

Sean Holloway

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperThought Thinker: Thinker of Thoughtscompo3.253.003.253.753.003.003.503.00
202047Stuck in a loop👥Escape Velocityjam3353.853.763.603.753.814.002.503.82

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Comments by Sean Holloway

LD47 — Stuck in a loop

Circadian by somn 2020-10-07T04:29:31Z

Feel good hit of the century, fun for the whole family

RevolveWare by Fatsheep 2020-10-06T22:39:53Z

This is fantastic. Snappy, fun, funny. I'm legitimately super curious how the Fallout/DKC style pixelated 3D graphics were done. The only thing I would say otherwise is that "roll the hoop" is a little unclear.

Gene Cycle by joh 2020-10-07T03:54:21Z

It's a fun concept, but could use something built on top of it. Otherwise it just becomes a little tired. I like the vibe though.

Gene Cycle by joh 2020-10-07T05:22:53Z

@joh I hope my original comment didn't sound harsh, I suppose I just meant that this could be built out into a larger secondary loop, outside of the context of a 72 hour jam

Loading: The Game by Wakobu 2020-10-07T04:55:37Z

Haha I did not realize until about 90% that spinning the wheel makes the loading faster, it's not just a time thing. Overall very fun, I loved the graphics-over-real-photo look.

Lights Out on Pluto by cad 2020-10-08T01:02:15Z

Impressive scope, creepy, challenging. Looks great too.

Barnyard Animal HR Sim by stuckne1 2020-10-07T03:41:55Z

Ultimately, this game was very confusing. I didn't realize that I was on a timer until I was given a game over screen. I think the descriptions of job responsibilities are supposed to unclear as a joke, but I just didn't know what I was supposed to go on to decide whether to hire or dismiss.

River Express by ProdigalSon 2020-10-07T05:01:19Z

This game is really well put together, surprisingly satisfying, and good at explaining itself via the levels. Great work.

Floopper bloopper by Anper 2020-10-06T22:45:30Z

As someone who spent hours and hours in college classes trying to get ARM Cortex embedded software working, I am hugely impressed by this effort. Good job.

Defuse in under 5 by Darylsteak 2020-10-07T04:22:18Z

This looks great and sounds great, overall it's a tight little package. I'm not sure if this is universal but typing the numbers into the keypad and then xing out was especially hard for me, could be tightened up.

Caterpillar Cowboy by eldogg 2020-10-11T06:31:57Z

In every epoch of human history there is a defining work of art. The Sistine Chapel. Hamlet. The Mona Lisa. And now? Caterpillar Cowboy.

WhileLoops by Ausstein 2020-10-06T22:12:21Z

Really was able to re-capture the stress of having to fix a build problem with an hour before the deadline. Great job.

Escape Velocity by Sean Holloway 2020-10-06T22:50:17Z

@wevel that is a great suggestion, if I do anything else with this I will definitely implement.

Escape Velocity by Sean Holloway 2020-10-06T22:51:05Z

@puncherbear Haha, I now realize that I never managed to put anything that explains you can go through gas planets. Thanks for the heads up, and thanks for playing.

Escape Velocity by Sean Holloway 2020-10-06T23:04:38Z

@koolruz I looked back through my code, and I have found a variable that was tweaked just a little bit off in the trajectory code. I appreciate you bringing this to my attention.

Escape Velocity by Sean Holloway 2020-10-06T23:11:20Z

@fachscahfttf Thank you for making it all the way through! I made the last level extra hard, so it means a lot that someone pushed through.

Escape Velocity by Sean Holloway 2020-10-07T03:30:11Z

@koolruz I won't be updating the trajectory calculation for the Ludum Dare build, that said, the velocity you start with is proportional to how far your mouse cursor is from the planet. If you click while the mouse is closer to you, you won't go as fast. The number of loops relates to that speedup across 1 second of warmup.

What I am getting from this is that the relationship between launch velocity and mouse distance from the planet should be made clearer, and I will definitely implement that in future builds. Thank you.

Escape Velocity by Sean Holloway 2020-10-10T19:38:57Z

@davidcmcdonald Thank you for such kind and thoughtful feedback! Truly it means a lot, this is our first game so I'm so happy to hear that it really worked for someone. I tend to agree with all of these notes, they will definitely be taken into account when we make a full build.

Aboard by Chris Mulholland 2020-10-07T04:13:44Z

An interesting little loop, of a very Lucas Pope-esque slant. I'm glad I stuck around for the turn on day 4, but ultimately by the third day I was confused as to what I needed the money for or why I bothered doing a good job or not.

Last Lap by RoofloorWall 2020-10-06T23:16:20Z

A fun, snappy little game. The landmines are a bit hard to utilize, since you have to drive straight into the zombies to place them near. Altogether, good work.

Re:Live by Ciber_Turtle 2020-10-06T23:42:49Z

Very fun, a really nice play on the sort of time loop mechanic. The web player seems to not work for me, but everything is smooth on the Windows version.

Stuck in the system by FayLee 2020-10-07T04:34:12Z

There's a lot of information on the screen but most of it doesn't seem to explain how to play the game. Could really use a slow ramp up with extremely intuitive levels first, because I don't understand why things are doing what they are.

Clockwork by Zackary Bazzle 2020-10-08T01:19:28Z

Very moody, looked good and sounded good. I think the controls were a little difficult, things would be smoothed out a lot with a mouse-look camera.

The Square's Breakjail by Sumeet 2020-10-07T04:44:55Z

It's clear you had a rough go of it, but I think you should go a little easier on yourself, it's better to learn from mistakes than to punish yourself for them

Orbital Loop by Pradhuman 2020-10-07T04:41:30Z

When you're about to die and your cerebral cortex is flooded with psychic visions from a DMT rush, this is what playing flappy bird looks liks

Orbital Loop by Pradhuman 2020-10-07T04:42:04Z

P.S. if you go off the top of the screen you can just slide along forever without being hurt

Solar Sailor by magico13 2020-10-08T01:06:14Z

It was a little hard to know what was going on at first, but once I figured out that throwing wrenches gives you momentum, I was having fun. Good work.

Stealth Line by HippolyteA 2020-10-06T22:30:58Z

Cool idea, the music definitely sets a vibe. It's hard to tell where the zombies will be once you reach them, so it becomes a bit of guesswork. Could be well served with a "slow down" and "speed up" button, giving you some minor control. Also could use a pause button since it's full screen, so I had to alt-Tab out.

Brainwashed by Gianluca Tessicini 2020-10-06T22:59:48Z

Very good game, it's a great twist on the "retry a level a bunch of times" sort of formula. Once I reached the end goal my game stopped moving, I'm not sure if that was the end or if it was a bug. Either way, overall great work.

ok by TradingBooch12 2020-10-07T03:38:06Z

You've probably gotten this enough by now, but yeah, the .exe required me to install the java runtime environment then threw an error when I tried to run

Something to Tell You by Blind Lemon Games 2020-10-07T05:08:18Z

Very intense, great voice acting. There were some times when the mouse sensitivity was extremely low and I couldn't figure out why. Overall, great work.

Something to Tell You by Blind Lemon Games 2020-10-07T05:45:42Z

@blind-lemon-games I would say 50/50. When I was stuck in bed, it made sense, and at that point I had contextualized the vibe of the game. However, in the first scene in the real world, I didn't know anything about what was happening yet so I assumed the low sensitivity was a bug. If there's a way to make it clear that it's intentional without having to change it, that would be the best of both worlds.

Overall, really great stuff though.

unfinished by copyandhaste 2020-10-06T22:13:00Z

Lives up to its title