Thanks for the reviews so far! I think next time I am gonna try to get a bit more external playtesting from friends/family during the process. It's hard to judge just how hard it is when you're the one who knows all the secrets ;) If I decide to take this any further post-jam a more forgiving option is probably going to be one of the first things I look into. The intent was that you'd get knocked out and there'd be a time loop so you could explore a bit more each loop and use what you learned last time to skip areas/go faster but I can see how that could be frustrating, especially because I didn't have time to add more to make that intent clear.