FoonLudum Dare ExplorerUsers → Zackary Bazzle

Zackary Bazzle

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202352HarvestGlitterextra
202251Every 10 secondsBoss Warsjam3.253.203.452.803.303.303.15
202250Delay the inevitableScarecrow Swarmextra
202149UnstableRenegadecompo4053.173.152.623.203.753.073.28
202148Deeper and deeperProject Asylumjam10893.423.273.103.253.773.713.004.22
202047Stuck in a loopClockworkjam11743.232.783.153.003.473.473.52

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Zackary Bazzle

LD47 — Stuck in a loop

Control Loss by D-Studios 2020-10-14T01:39:52Z

Very nice, it was a little weird that you couldn't touch the map borders but other than that I enjoyed it. Good job!

Stuck in the Clock by Aaronacus 2020-10-13T15:23:11Z

Very nice, mechanics were pretty easy to get use to, although one thing that was confusing was once you got halfway up the clock, Instead of slowing down and then following you seemed to lose all your speed. Good Job though!

Kitchen Satisfaction by Huntrox 2020-10-08T14:29:18Z

Very nice game, I liked how you did the interaction with people. One thing I would suggest is a pause menu. Good job!

Escape-loop by Chukwuebuka_racer 2020-10-08T00:05:01Z

Nice Job! Spawn point of the bombs was a little off, and it was kind of confusing to predict which way they would go, Good Job though!

Plane Loop by TORT60091 2020-10-15T13:02:19Z

Very nice and simple. Great Job!

Hero by Pedro Augusto Ruppenthal 2020-10-15T13:09:02Z

Very Nice! I liked the graphics and the difficulty! Also, I couldn't make it very far lol

Manipulate the Loop by AntiAndi 2020-10-15T00:11:30Z

Very good, I found it quite difficult. I noticed one bug in the tutorial whenever you would lose sometimes the losing screen wouldn't go away

Loopy Keys by LazyAlarm 2020-10-07T21:44:47Z

Nice game, I like the mechanic but the one thing I would suggest is to try using Post Processing, it is really easy to add and can make your game look really good, Good Job!

Clockwork by Zackary Bazzle 2020-10-05T15:24:40Z

I purposely put the camera in front of the character instead of behind, I felt it would be better because the controls would be harder and more confusing. Idk though if it was a good idea in the end though. Thanks for the feedback!

Clockwork by Zackary Bazzle 2020-10-05T15:28:48Z

Yeah that's part of the game lol. I am just now considering that it wasn't the best idea.

Clockwork by Zackary Bazzle 2020-10-05T19:23:54Z

Just fixed the camera and a few bugs!

Clockwork by Zackary Bazzle 2020-10-07T21:07:07Z

Thanks

Clockwork by Zackary Bazzle 2020-10-07T22:56:54Z

Thanks for the feedback! The game was made with Unity and not Unreal. Also there is a pause menu... I just forgot to mention it in the tutorial, but you can press backspace to enter the pause menu. Thanks for the feedback!

Clockwork by Zackary Bazzle 2020-10-08T13:08:57Z

Okay thanks for the feedback! I felt that I rushed the controls a little too. So I think I might spend some more time on them the next game jam.

Clockwork by Zackary Bazzle 2020-10-09T12:28:35Z

Okay, thanks!

Clockwork by Zackary Bazzle 2020-10-14T12:28:15Z

Thanks! I agree, there wasn't much use in my slowdown mechanic accept for escaping the crows. Also I totally forgot to put the pause in the tutorial. Thanks for the feedback! Also, I am not really sure if I am going to give that game an update since I'm currently working on some other projects, but we will see!

Clockwork by Zackary Bazzle 2020-10-17T20:07:15Z

Thanks so much for the advice, I will totally use it next jam! Recently I've been experimenting with other forms of movement(I was previously using root motion to move the player). Thanks for all the great feedback! Also, one more rating and I'll have 20 Ratings!

Clockwork by Zackary Bazzle 2020-10-18T14:26:04Z

Lol, I know the stupid crows. Thanks so much for the feedback! Also, I hit 20 Ratings!

[while'd] by Celuloide 2020-10-14T18:44:44Z

Very nice! It was also quite hard

Looper by Shortbread 2020-10-09T14:39:57Z

Very nice, One thing I did find a little odd is that you couldn't click on the UI with your mouse. Very Nice Game though!

LD48 — Deeper and deeper

The Hookmarine by Elendow 2021-05-03T13:57:42Z

Nice Idea, but it was very difficult to control and pulling the barrels up was even harder. The graphics and mood were pretty good and the audio and sounds was good as well. The mechanics could use some work and the movement could be better but great start!

Fish Loop by internetpaulicy 2021-04-29T01:09:33Z

Nice Work, there were a few things I didn't understand until after I read the comments, but overall a nice compo game, Good Job

Beneath by Rewzu 2021-05-01T17:49:45Z

Awesome game found it to be quite challenging as well. The mechanic was handled nicely and I liked how you had the ability to do different play styles, for example you could hold longer to do a bigger jump but more of an explosion or quickly tap to do small explosions but with low jump force and wait time. Would love to see what you add next to the game!

Time to Sleep by Treeboater 2021-05-05T23:29:45Z

I liked it, there really wasn't much to it but the mood and audio was very calming and the design was pretty simple. Good Job!

Deep Down 2 by Nyunesu 2021-04-29T19:33:11Z

Really Nice Game, Graphics and Sprites were great as well as sound design, and the mechanics worked really good also. A bit of a tutorial or a sign with some for of instruction on how to use each mechanic when you first obtain it would have been nice though, a few times I found myself stuck on a part of the level because I wasn't aware of how to use the mechanic. Overall Great Game!

Ramón by jjcp 2021-04-29T01:28:14Z

Nice Game! I loved the aesthetic of having to run the entire ship by yourself. The art style was really good but it was a bit weird with the large difference in style between the ship and player and the outside atmosphere and the crabs. A damage indicator when your hitting the ufo's aswell would have been nice. Overall Great Job!

Deep Roots by myrmyxo 2021-04-29T01:01:07Z

Very nice concept, and I really like the sprites and visuals in the game, Good Work!

River Ravager by PatrickJR 2021-04-29T01:19:51Z

Really Nice Game, it was very simple yet it still was a fun casual game. In the future an update with a shop were you can purchase appearance skins and skills with points would be a great addition. Also, I love the use of the sound and particle effect when you defeat an animal, especially the alligator very good use of feedback.

Project Asylum by Zackary Bazzle 2021-04-26T19:22:10Z

thanks, visuals are kinda my bread and butter

Project Asylum by Zackary Bazzle 2021-04-27T12:35:16Z

Thanks so much for the positive feedback! I would have responded earlier but I went to bed at 4pm and just woke up lol

Project Asylum by Zackary Bazzle 2021-04-27T13:50:04Z

Thanks, that was probably my fault... I like high-mouse sensitivity

Project Asylum by Zackary Bazzle 2021-04-27T19:58:26Z

Also forgot to mention all the sounds came from here: https://mixkit.co/free-sound-effects/game/?page=2

Project Asylum by Zackary Bazzle 2021-04-30T11:26:58Z

@togis thanks so much for the feedback, It was a lot of fun to be a part of the stream and I look forward to your new content

Project Asylum by Zackary Bazzle 2021-05-01T11:24:27Z

@acdia thanks a lot for the honest review of my game! I really appreciate all the great feedback and comments!

Project Asylum by Zackary Bazzle 2021-05-03T12:37:18Z

@tinymeowstudio @maniulo Thanks so much for the feedback! There were quite a few bugs I didn't discover until later publishing the game. I would spend time fixing them, but I'm currently in production of another game right now and trying to focus on that project. Thanks a lot!

Into The Depths by Jason Wilson 2021-05-05T23:38:04Z

Great Job! Very nice game, it seemed very polish and pretty simple. There were a few bugs, I'm not sure if I misunderstood the money saving mechanic but it seemed like I would collect around 640 coins but then die and comeback with only 200, which made it less of an importance for upgrades. Great game though and would love to see future updates!

Psycho Dive by Artemistake 2021-05-01T18:06:20Z

Nice Game, mechanics and art style were good, also the part about the screen being to big is probably a canvas problem, use screen scale with ui and rescale the ui elements and it should be fine, Overall great game though!

Submarine by plomeg 2021-05-01T17:54:39Z

Nice Game, controls were a bit clunky but the game had a nice mood and audio. The game wasn't very difficult but it seemed that you were going for a more casual gameplay style so it didn't really matter. Great Job in the end though!

LD49 — Unstable

Dimension Collapse by AtomFox0213 2021-10-06T21:32:50Z

Nice Job! It was a simple game but it was still fun, there isn't much I would critic other than just adding more content if you were to continue the game. Very nice visuals, music, and mood though, they all worked together to bring a creepy tension the game. Great Job, would love to see more levels in the future.

SCANLINE by pdotjpg 2021-10-12T21:31:42Z

Great Job! Loved the sound design and glitchy grading you did. The puzzles were a bit difficult but still great game

The Dark Void by GullynGames 2021-10-12T21:21:56Z

Controls were a bit clunky as mentioned earlier but overall it was a pretty nice game, good job on your submission

Tables & Tremors by SlimmerBurger 2021-10-06T00:57:57Z

Nice Game! was a bit difficult but it had nice visuals and it had a fun mechanic, Great Job!

In Search Of Water by Tom Stephenson 2021-10-05T21:13:37Z

Very nice game, the graphics and sound were amazing and I really liked the underwater movement. There was quite a bit of tension too especially when you were getting chased by the bug. The only problem too me was the controls on land seemed a bit hard to use and would be a bit better if you used some sort of rolling physics or something a bit more bouncy before you suddenly stick. Great game overall though and I would love to see some more development to the story!

AFTER SUN by rufson 2021-10-06T18:30:26Z

Amazing visuals and awesome job on graphics. The sound design was really good too and overall it was just a really fun game. If I had to critic it I would say that the music did get a little repetitive but it didn't really bother me that much. This was probably the best game I've played in this jam so far, Great Job!

Renegade by Zackary Bazzle 2021-10-04T16:19:48Z

Thanks for the great feedback! I thought about adding a city scenery once u get to a certain distance, but decided to use the rest of time I had to make a scoreboard system.

Renegade by Zackary Bazzle 2021-10-05T23:44:14Z

Thanks for all the feedback! Ranking up difficult definitely would have been a good idea, I'll make sure to use that in my next game jam

Renegade by Zackary Bazzle 2021-10-13T21:19:36Z

Thanks for all the compliments and feedback! I will definitely make use of it next jam. @barrier as far as the fullscreen issue that may just be because the chunks are loading to fast or maybe to slow??? I don't exactly know, but the camera wobble was a mechanic I added for realism. @rufson As far as the issue you encountered, I honestly have no idea... at first when I was making the spawning system for the orbs you could just run completely straight and you would collect them all. I adjusted the values from then though so now most of the spawning is completely random.

Rockunsteady by chingle 2021-10-06T20:32:52Z

I like the random changes to the gameplay, but the graphics were a bit simple. As mentioned earlier the sound and music was great! Overall nice job for your first game jam!

Vice - Ludum Dare49 by Truedat 2021-10-09T18:02:35Z

Great Job! Amazing graphics and attention to detail, I liked how you made the camera shake every time the train went by as well as the variations in light due to the clouds of pollution that were coming in. Also the sound design was epic, very nice submission!

Leap Frog! by FALKon2246 2021-10-05T20:10:47Z

As said before the double jump didn't always work but overall it was a nice simple game. The sprites were good, although the frog was a simple square where as the flies, pads, and background had more detail which threw me off a bit. great job though

The Unstoppable Guio by Lucas Thomaz 2021-10-05T20:00:52Z

Nice Job! the controls were a little messed up and the jump kind of teleported you into the sky and let gravity pull you down rather than an actual force. The music was good and I liked the shader you used for the outline effect. Could use some work but overall nice job

LD50 — Delay the inevitable

Scarecrow Swarm by Zackary Bazzle 2022-04-10T17:58:32Z

For all those giving feedback it would be awesome if you could send your time to see how far you got! My record is 6.50

Scarecrow Swarm by Zackary Bazzle 2022-04-14T12:02:26Z

@reygis @rollyrollin @snowycocoon thanks so much for the feedback! I definitely think there was some improvements to be made, I'll try to make note of it for next time.

Scarecrow Swarm by Zackary Bazzle 2022-04-16T12:17:04Z

@mactinite @theheheo @ollie-d @thementalsheep @jacinto-mba Thankyou for your feedback! I agree I didn't do much for framerate optimization and right before I released the game I decided to bump up the post processing which probably wasn't a great idea. But thanks for playing and the valuable critic!

Scarecrow Swarm by Zackary Bazzle 2022-04-17T18:28:38Z

@saintchristopher777 I greatly appreciate the detailed feedback. As far as the issues you mention, the first is that you have to punch and knockdown the light post and then the crows fall and you get them, I probably should've explained that a little better. The hitboxes could've been readjusted, and the punching wasn't great as I made him stop running in order to punch. As far as the bugging and low fps that is probably as a result of no html optimization. I don't really know much about Unity's HTML Build, and I've only built a game once before for HTML and it worked out fine... this was a significantly bigger project though and I didn't account for it. In the future I'll definitely do more research on html and android builds to improve framerate and lower possible glitches and bugging/

Last Point by Itooh 2022-04-17T18:35:46Z

Great idea for the theme... Awesome work on all the planet info

LD51 — Every 10 seconds

☕️ OverBrewed ! by Tyrannas 2022-10-11T16:32:15Z

I got 320 very nice job, I like coffee so it was the game for me xd. Wasn't able to test local multiplayer, but that is such a cool feature that you added especially for a game jam. The art was very good and UI was very interactive, great job!

Time Loop Traffic by _for_science 2022-10-04T19:22:02Z

This is such a cool idea I loved getting launched by one of my past selves lol, I got 16/16 very nice graphics and atmosphere as well! Great Job!

Boss Wars by Zackary Bazzle 2022-10-16T18:05:07Z

@pete-thorne Unfortunately I had a lot of problems exporting to MAC and Linux so Windows was the only release I could make... I hope to figure out how to fix those issues for later projects though :thumbsup: @guitarbro @yword Thanks so much for the feedback! I agree it was not super polished and they're still could be a lot to make the game more interesting, as for as the health bars, it's likely cause they're not actually dead yet. But for some reason there was a bug that I never fixed where they just don't get back up and are basically static... I agree though it would've been better to have more feedback and a way to keep track of bosses, so you know where you are in the game.

Speedrun for light by _mK_ 2022-10-14T01:11:44Z

Really great movement and art style, the sound effects are good and the sprite animations we're great as well. I feel like the game play could be changed up a bit if you added a new mechanic... I get that's difficult when a lot goes into level design and game art, but I think it would've made it a little more innovative to the game. Overall great job

LD52 — Harvest

Glitter by Zackary Bazzle 2023-01-19T14:27:39Z

@mohamed-dkd I forgot to take it off draft :sob: Thanks for letting me know!