Summon Inc. by nemaberci 2024-05-01T23:40:30Z ♥ 0
Cool game, the text on-screen was really funny. The fun yet tense music kept me anxious the whole time. Some of the collisions can be a bit buggy, like I couldn't move past something even though I'm not touching any walls. Your take on the theme was certainly interesting, and definitely made it stand out from lots of other games. Overall, it was a great game. Very creative!
LD58 — Collector (3)
Cornscripted by Chromaful 2025-10-09T03:00:15Z ♥ 1
Such a nice game! The UI is very intuitive, the game takes very little time to understand, and everything feels really polished. It's incredibly satisfying to farm, and the sounds effects go really nicely. I could definitely see this being worked on more and published on Steam.
Pimp My Nest by Damyyr 2025-10-09T02:36:13Z ♥ 2
Really funny game, great take on the theme! Great graphics as well. I was unfortunately not able to get past 96%! One small note, sometimes I tried picking up an object to place it and missed, so maybe expand the icon for each item a bit when it's hovered over? Anyway, great job!
Treasure Hook by Monado 2025-10-09T02:22:51Z ♥ 1
Good job on the game! It's really cool how you were able to implement the procedurally generated map. Your graphics and audio are also really nice. Like some of the people above, I think the controls for the grappling hook could've been made easier - maybe by making the mouse both aim and shoot, rather than having to use the keyboard for moving and aiming and the mouse to shoot. Sometimes I would get stuck in a hole and have to spend a minute or two getting out because I kept falling back down. At the same time, though, it felt like the grappling hook wasn't as important to the game as the name suggests; I could get through most of the map by just jumping.
I think the map could also have been smaller - I feel like I would often go through several "rooms" without encountering an enemy or any new features. For games with a short development time, like Ludum Dare, I've found in the past it's difficult to make procedurally generated games that have a lot of depth to them, and it's usually better to focus on crafting a smaller, but manually designed map (this also allows you to playtest and ramp up the difficulty curve as the player goes along, with more control than a randomly generated map).
Overall, great job, it's a really cute game you made! I really like the animations you made, especially for the player. I know how difficult it is to make animations (I'm personally terrible at making them!) but you made them feel really smooth.