FoonLudum Dare ExplorerLD50 → Choboro

Choboro

By daivyishere and Aliiiii

View on ldjam.com

CategoryRankScoreCount
Overall4653.6953
Fun5173.5453
Innovation3323.6553
Theme9373.4452
Graphics5653.8153
Humor3743.5352
Mood8333.3653

Comments

raivk 2022-04-04 20:52

What a cool entry! Congrats! It's fun, it's polished, and it's just great overall!

unitedfailures 2022-04-05 04:49

This game is a fun and innovative take on the Pinball genre. The slowmo feels really nice and is easily the best part about this game. The art is also really good - it looks very professional.

My only complaint / suggestion is to improve the camera view by zooming out / panning down a bit more. I keep wanting to add a force to the ball that would cause my mouse to go off the screen.

adamk33n3r 2022-04-05 05:08

Love the music and sound effects! And it was a cool spin on pinball to boot :)

blue-pin-studio 2022-04-05 07:29

Awesome submission! I loved the sounds and all of the juicy feedback. The game gets pretty hard pretty quickly because of the gap that opens up. I managed to spam click the blue guy near the top to achieve this beautiful score. I doubt i can beat it :P

Capture.PNG

heremeus 2022-04-05 08:24

Wow, this entry feels way too polished and juiced for a jam game - good job! :smile:

Was great fun to play as well. My only nit-pick is the choice of keys for the "gut flaps". On a German keyboard (y/z have switched position), the z and x combination was a bit awkward to reach with one hand (which is a classic issue in pinball games). Unity's input system has an option to assign keys based on their position on the US layout. That way it would work independent of the users actual keyboard layout.

koro-games 2022-04-05 08:59

Great idea! But it's hard for me to collect something with a white circle. And I got stuck in this pipe a few times with no ability to move :D

NVvFiWxkqIU.jpg

seng 2022-04-05 10:00

Awesome game. Looks almost too polished for a jam entry :smile:. Keep it up!

mascoll 2022-04-05 12:41

Super cool pinball-esque game! Really nice chunky graphics and cute little characters. I had a lot of fun!

cakts 2022-04-05 15:40

Great entry, the art style is like a combination of "Aww" and "Eww", and I love it. Super polished, well done.

golin 2022-04-05 15:45

Feedbacks are cool, I really like it when it bounce on the dots.

str8griz 2022-04-05 16:59

Fun game, played it a few times to try and get the highest score. I lasted a long time but couldn't rack them sweet sweet points.

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Great player feedback as well!

fear-games 2022-04-05 17:42

Great concept. Liked the art style

sasquatchbstudios 2022-04-05 23:03

Really cool take on a pinball game! Felt very polished and was quite fun to play! It's also difficult, I played several rounds to try getting further each time.

Sound effects were really on point, same with the points popping up and the slight increase in size each time you hit something, made it all VERY satisfying.

The doors or Flippers or whatever they're called, at the bottom, reset a little too slow. I felt a lot less incentivized to use those and was mostly just clicking, hardly hit Z or X at all.

Really solid entry all-around, congrats!

jesusnoseq 2022-04-05 23:04

I had a short but intense game :smile: Screenshot 2022-04-06 at 00-56-36 Choboro by Daivy.png

Very original mix of genres. I like it! Also I see everything very polished :open_mouth: Congrats

andrground 2022-04-05 23:17

Good job!

Nice art and very well-polished gameplay, didn't expect to play some pinball here!

trypants 2022-04-06 00:37

Great game!

Love the idea and the art. Solid entry!

dobryn 2022-04-06 00:41

not only is it a good looking game but the controls are very smooth. I kept playing this for half an hour.

i think this does fall in the category of satisfying games.

toastertot 2022-04-06 02:28

You know it's a good game when you keep playing for way too long! I finally got a score I am super proud of! I might go back later and try for even higher!

choboro highscore.png

martin183 2022-04-06 07:45

Nice game, I like the angry birds-like controls!

zachary-shah 2022-04-06 12:47

really nice artwork! The controls are super easy to understand and its always great when games have visual aids like yours. The slowmo effect when the "bois" collide is the ribbon of the whole game. Some critiques from me(while small): Too difficult to control the white one, especially when the goal is up top weird texture overlap at the bottom of the screen, could be fixed by just putting the map level over top not really sure what is inevitable, digestion? could be conveyed better even with a little blurb in the description. Great entry!

tetrapteryx 2022-04-06 12:55

Cute, pleasantly weird, and incredibly satisfying! This is a fun twist on pinball. I love the way the two characters interact.

jorbits 2022-04-06 15:33

The game looks really good and the idea is neat. But sadly the controls are a bit confusing on my Swiss keyboard, where y and z are switched.

convg 2022-04-06 17:50

Really nice game! My best score was 411(i think). The polish is really good for a jam game. It was really satisfying to play and I did about 20 runs. I love the intensity that's created by the condition for moving Boro. One thing I'd note is that when you're dragging and the slowmo starts/ends, the line doesn't change colour, and this can make is difficult to understand which character will be thrown. Cool game, really nice work :D

failuer 2022-04-06 22:06

Very well-polished. Great art. Comfy typography and UI layout. Excellent entry, thanks for creating!

papabirb 2022-04-06 23:02

I've never been very good at pinball, and this game is no exception, so I gave up after a couple plays lol. But I love the art and music and overall vibes, and it felt really good to play, although certainly I was not coordinated enough to get yellow boi anywhere useful, lol! Who knew my brain would explode from adding 1 whole extra control to a pinball game?

shreemp 2022-04-07 01:11

ok im stupid, it took me so long to realize i was shooting them backwards lmao i thought the thinner part of the polygon would be where they'd go like an arrow...

anyways after clearing that up, i think this is a really cute. chobo and boro are adorable and the slow motion bullet time was so cool and the motions were really smooth overall!

cslupius 2022-04-08 18:21

what a poopy game idea *ba dum ts*. Well done, fun game

hatmajaster 2022-04-08 18:59

Yeah it was also not clear to me that I was shooting backwards -.- I think this is first time I see pinball with a simple twist to just manipulate the pinball. I have to say - presentation top notch, despite disgusting theme looks and sounds lovely;)

jackaljk 2022-04-08 19:12

This well designed, polished, cute and an interesting pinball spin-off. Has the potential to be improved upon and expanded a lot, nice job!

starr-fighter05 2022-04-08 20:58

Love the game! Its really nice and polished. The audio is great!

ocwal 2022-04-09 11:19

This was a cute one! :D

zsharpfire 2022-04-10 11:55

A really polished game with fun mechanics, great SFXs and nice graphics. Good job!

bearding8 2022-04-10 14:44

I really like the innovation in this game. Also the mechanics and graphics were very nice. I found the controls (hence the game) a bit difficult, but I guess it'll be better by the time :)

digitaldude555 2022-04-11 14:31

Certainly very creative and interesting approach to the theme, and it has a good polish.

Screenshot (2833).png

proxy-games 2022-04-12 07:24

Very interesting idea! I struggled a lot with the controls initially-it seems like the dragging for the creatures and the strength seems to work more like a golf game where you drag back the point rather than drag towards the direction you want it to go, which wasn't what I was expecting. Once I got the handle of that concept, though, I started to enjoy my time with this one a lot more. There were points were the creatures were heading down at the two doors at a velocity to where they actually pushed the doors out of the way despite me pushing the doors button, which caused some frustration. However, that was the only issue I had with the game's physics. The graphics and audio are simple, but effective at establishing a calm and relaxing atmosphere for the game. Overall, very nice work.

Capture.PNG

itsboats 2022-04-12 07:27

893! LETS GOOOO Choboro.png

left a bit of feedback in stream here vod: @ 1:24:30 https://www.twitch.tv/videos/1450339064

aka-black-dog 2022-04-14 10:16

great game idea and nice sounds and visuals

mohammad-aldehayat 2022-04-14 12:02

Unique spin on pinball :))) I played for a bit and I am still very bad xD It was very fun and I enjoyed it a lot and the art is very nice. Good Job!!

gullyngames 2022-04-16 01:36

I loved how polished this game is! It is super satisfying to get the points. The music and sound effects work really well with the game, and while the graphics aren't super fancy they look really good. Great job!

Screenshot from 2022-04-15 21-32-53.png

itskdog 2022-04-17 02:00

Really interesting combining flicking with pinball. The graphics and sound fit nicely.

omiya-games 2022-04-18 00:13

Will write up a full review soon, but here’s our let’s play of your game! https://youtu.be/7bpS9mbzmSM?t=6764

pizzasgood 2022-04-18 00:56

This is a neat game. I suck at it, but it's neat. Having incentive to hit one pinball with the other is pretty interesting.

black-flag 2022-04-18 10:24

Really interesting take on a pinball style game! The graphics were great and the slow motion on collision mechanic was quite unique and innovative, I also like the use of having more than one pinball to use, which in itself felt quite unique. Sometimes I feel like where they would go after I fired them in a direction was a little hard to judge, maybe there could be a mini trajectory that appears. That's a personal opinion because you might have wanted the extra layer of of challenge without it! Overall, I really enjoyed playing!

jrevel 2022-04-19 23:31

Hey ! Really cool game, I have quite the nostalgia for the classic windows pinball game, and you added cute graphics to it so this game was definitely made for me !

The physics is really good, the bumper feedback is pretty satisfying, well done on that ! The only physics part that did not feel great is the flippers themselves, which do not give the player a lot of control on the trajectory of the ball. But I think it is mostly because they are quite small, and that the gap between them is fluctuating, which prevents the player to get confortable with the physics imo.

Another small thing that might help make the game more fun is the bumper placement. Currently it feels a bit like the first bumpers are blocking most of the way, preventing the player to try interesting trick shots. The main thing you can aim to score a lot of points is to take the right path that leads to the top, but it is not as interesting as making a good bounce on a wall to reach a high place where it's possible to make big combos.

Maybe you could also try to increase the size of all the bumpers, as it's easier to foresee bounce trajectories on big colliders, and maybe would prevent very big combos that sometimes randomly happen.

I find the jump-with-mouse mechanic pretty interesting, but maybe it needs kind of nerf, maybe by adding a cooldown, it is possible to do infinite combo by spamming it. Of course it is not totally broken as you still need to handle the white guy, but it is still too effective and not really fun to pull off. And the level design might use it a bit more, for example by putting entrances of paths at places really hard to reach without it. It could become some kind of move that allows you to fix a mistake or reach otherwise impossible places, but need a lot of precision to work.

And the concept of Boro is really good, but the combination with the other mechanics does not work really well currently. The compulsory slowmo effect is really cool but becomes annoying as it forces you to do jumps when you don't really want to do it. It should at least be triggered by the player, maybe if you click at a moment when the two guys are close enough to each other (you would need a feedback on that), a bit like the dash through enemies mechanic in Ori and the Blind Forest.

It makes me think that you could turn the jump mechanic into a system similar to what's in ori, where you can use it only on specific elements, it could allow you to put moving elements in your level, which allow this free dash and change of direction. I think it could add a lot of depth to the game !

I hope that helps, congrats for this cool game and tell me if you release another version in the future !

omiya-games 2022-04-20 03:53

Alright, the full review.

Soooo...I really like seeing people create experiments. This game, of course, adds an interesting twist to the ye olde pinball genre: adding a ball one can slingshot. Given pinball is originally designed with significant limitations over the control of the ball, adding this extra control could significantly add or break the game. Aaand, well, I'm in the break-camp, but perhaps for reasons you might not expect.

First, I found it difficult to pay attention to sling-shotting and flicking the flippers. Both take quite a significant amount of attention for me, so I couldn't really juggle the two in a cohesive way. Second, in the brief reprieve I'm able to focus on the slingshot mechanic, I find that it breaks the game in a significant way. Points are much easier to gain when aiming is made trivial with the mouse. On the other hand, since the flippers always move at a set velocity, it was difficult for me to control the balls, which ironically made the game more fun.

Taken this together, it makes sense why Boro was added to keep the challenge of the game. And to be fair, juggling two pinballs is certainly more frantic and fun than managing just one! But based on above observation, I can't help but feel the difficult-to-predict nature of Boro is added as a cudgel to reduce the players autonomy, and that sort of makes it less fun for me.

Other observations:

- I actually like the whole mechanic of the flippers slowly moving apart from each other, and would like to see more experimentation on that front. As of right now, I though it was really bizarre that the slopes leading to the flippers aren't, well, slopes leading to the flippers. Instead, they're right now floors that both Chobo and Boro can just lie around, and it's not fun dealing with them when they're stuck in that state. I feel like a lot of pinballs do a good job of keeping the ball moving at a manageable rate, so it might have been a good idea to also lean into that part that works. - I *do* like the colored pins, which really helps justify the slingshot mechanic. - I don't like the slow-downs that occur when Chobo and Boro are close to each other. It's something that I don't have control over, and hurts the pace of the experience. I would have liked it if there was a limited resource I can use to trigger the slowdown myself, since the feature is actually useful for slingshot purposes. - I felt there was a visual discrepency between the flippers and the collision box. It, along with constant flipper flick velocity, made it difficult for me to learn and control the balls trajectory.

I think that's about it.