FoonLudum Dare ExplorerUsers → Heremeus

Heremeus

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202354Limited Space👥2048 - Space Corp Limitedjam6923.443.012.874.013.163.63
202251Every 10 seconds👥SplatterCarsjam5863.513.603.753.813.503.16
202250Delay the inevitableLumi and the Cloud Shepherdcompo3273.413.393.424.123.602.803.08
202149Unstable👥Unstable Concoctionjam7393.523.513.734.003.453.413.043.19
202148Deeper and deeper👥Glyphs of Madnessjam10053.463.113.643.534.153.253.003.41

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Heremeus

LD48 — Deeper and deeper

Sinking Atlantis by lekiy 2021-04-28T06:29:21Z

A lovely little platformer. The art is really beautiful. The graphics glitch when jumping felt quite disrupting and would be a good fix for a past-LD-version :) I would be interested in an extended version of this game!

The Incredible Adventures of Oleg by Nikolay Zapolnov 2021-04-27T09:41:17Z

Had a blast helping Oleg to dig deeper! Super cute hamster comic, great music, nice graphics and a good learning curve. I didn't expect such a good and fitting boss stage. Well done!

Fish'n'Ship by tipyx 2021-04-28T09:40:16Z

Good job on the game! Nice idea, pleasing graphics, cool upgrade system and well polished in general.

@sodaro ohhh I did not realise that at all. Thought you had to push that fish type away with the oxygen module. That explains why it took me so many attempts to reach the end :smile:

Duggy by neowhoru 2021-04-27T19:09:28Z

Great retro arcade feeling :thumbsup:

AeroCat by W0oly 2021-04-28T12:17:48Z

The character animation is just lovely :scream_cat: The whole visual style is so pleasing and soothing. Spent the first few minutes just looking at the cat in different rotations. Character controls felt spot on as well. One question: Is there a third background at some point? I was pleasantly surprised by the change after a few tries. Definitely my favourite LD game so far!

AeroCat.png

Dark waters by antoined73 2021-04-27T09:58:47Z

Great atmosphere :thumbsup:

Catch GEMS all by Panzershrek 2021-04-28T08:11:02Z

This feels like a small but well polished game. The grappling mechanic was really smooth and the art looks great. Give the gems some purpose, add some hazards and you get a full indie game :smile:

enRoot by Linkwin 2021-04-28T07:58:54Z

Interesting are style. Loved the dash control (you should mention that in the control scheme :slight_smile:). I struggled a bit to figure out where to go. Jumped around for a few minutes in the beginning until I found the exit. Afterwards found the rabbit after going left initially. Then I found the big marble, destroyed the blockage and fell into nothingness. I guess there is no ending yet?

Madman - The Crazy Scientist by mudlee 2021-04-28T07:03:59Z

Great idea and awesome that you managed to get so much done without an engine. I can't imagine even getting the rendering done in time with LibGDX, let alone finish a game with it! Good job on the NPC movement!

Sadly the controls wouldn't work for me. When holding down W/A/S/D the scientist would move 1-2 pixels and then stop. Sometimes I could randomly walk for a bit before I got stuck again.

Madman - The Crazy Scientist by mudlee 2021-04-28T07:48:47Z

@mudlee ha, you're right! Moved it to my 60hz second monitor and I was able to move. A bit slow and stoppy, but enough to properly play the game :) That's the kind of random struggles I remember from LibGDX as well haha. Last time I worked with it (years ago), certain graphic cards wouldn't display my rainbow shader and instead turn the screen white.

Madman - The Crazy Scientist by mudlee 2021-04-28T08:16:57Z

@mudlee haha that's a good one! Reminds me of writing random shader variables into the vertex/fragment colour to figure out what's happening. Often looked exactly like that "screenshot" of yours (either that a fully white) :smile:

Hole Down by Seeko Studios 2021-04-28T13:17:53Z

Good job! Awesome soundtrack and sfx! The game was short and crips with a nice art style. Controls felt good as well. I encountered one bug where I couldn't choose an item from the computer where you choose between sword, armor and potion. Also I'm not quite sure why enemies sometimes killed each other but didn't other times. Overall a great experience!

Space Dwarf by DesertMaw 2021-04-28T08:58:23Z

Good job! The graphics are great and I the level design looks really good (especially for randomly generated stages!). Impressive how much you got done in just 72 hours. In later stages it got a bit tedious to kill the enemies (I think their health kept growing from stage to stage?).

The Mystery of Stalore-9 by Arthur Mairs 2021-04-28T08:31:39Z

Definitely an interesting idea! Loved the mood of the game. I had the same issue with getting teleported back to the ship. Didn't realise there is a yellow energy bar (or a health bar) as it doesn't show in the web version unless you go fullscreen.

GraveDigger by nosfer 2021-04-28T10:48:00Z

What a shame that the theme wasn't "Higher and higher". "Coffin rider" would have made a great entry for that :wink:

Jokes aside, I liked the idea and had fun playing through the initial three levels. The controls felt a bit frustrating because I often failed to move the way I wanted to which resulted in failing the level. Faster acceleration and braking might get it a bit more under control.

GraveDigger by nosfer 2021-04-28T13:20:24Z

@nosfer yeah, I played the postjam version as bugfixes are allowed after the submission deadline. I just didn't include the three extra levels in the rating. I only tried to jam version because coffin jumping looked fun :D

City goes deeper by ElectricStalin 2021-04-27T14:31:36Z

The idea was interesting after figuring out what to do. A quick description of what to do and what the different buildings do would be great :) I didn't quite understand when I was able to build a new building in a slot and when not.

Khazads by vsi- 2021-04-28T06:45:18Z

Good job with the game! The little story at the start was great :)

I struggled a bit with the attack controls. It was not really clear when the pickaxe hits and what range the attack has. Some of the barrels couldn't be destroyed I think? Was stook for quite a while in the maze, trying to destroy a barrel that blocked the path without realising there is an alternative path around it.

Search for the Undergem by FluffyGameDev 2021-04-28T10:34:04Z

I really dug this game! Wish there was more things to spend all the $ on. Maybe strip mining the whole world was a bit overkill ;)

Pirifurm DCleaner by emeraldboy44 2021-05-03T14:45:49Z

Great and fun entry, especially for a compo game! Interesting take on the theme with nice physic interactions. Got to 17k in easy mode before a virus glitched and oneshot me even though I had full health (guess it got stuck in me and collided rapidly?). Got to 9k in hard before cache files got buried below real files and I couldn't get them anymore :)

Into the Deep by Adam K 2021-04-28T07:41:54Z

I spent more times on this game than I'd like to admit. I really loved the upgrades. Gave killing the enemies a purpose and it felt like I had a great progression. The difficulty curve was good as well.

The only thing I personally didn't like, was the lives system. I died a good few times and going back from your upgraded ship in great bullet hell levels to the first ship and rather peaceful levels was a bit frustrating. I never managed to unlock the last ship.

Reaching Under by Incredible Potato Kids 2021-05-02T20:14:07Z

What a fun and unique idea. The graphics were looking good as well. I encountered two pretty big problem while playing though. The first was not being able to read what key I have to press. The upper half of the key was cut off sometimes making it a wild guess what to press next. The other issue was not being able to press more than 4-5 keys simultaneously. As soon as I had to hold a few more keys, the arrow keys stopped responding and I crashed. This is probably a technical limitation on my side but stopped me from getting past 200 points.

QWERUIOP by SLM 2021-04-27T14:36:43Z

Quick note to the restart button: I could not press that key on a German keyboard and had to reload the page whever I died (which happened a lot ;) )

LD49 — Unstable

Circle Simulator by dankar 2021-10-08T09:15:15Z

A very interesting concept. As you said, healing was heavily overpowered. I barely could keep a few cells alive with feeding. After switching to healing it was very easy to get to 200 cells.

It's definitely an interesting experiment and I could see myself spending a few good hours on a more developed version of this.

Mr Plutonium by KekkoDude 2021-10-09T15:17:44Z

Windows security reports the game as a trojan and deletes it (link to the Microsoft page: [Trojan:Win32/Wacatac.B!ml](https://www.microsoft.com/en-us/wdsi/threats/malware-encyclopedia-description?name=Trojan%3aWin32%2fWacatac.B!ml&threatid=2147735505) (the build including the leaderboard). The build without leaderboard is blocked by smart screen as potentially harmful but at least not deleted by the anti-virus.

Stronkey Kong by 100th_Coin 2021-10-05T08:40:27Z

Awesome entry, I had lots of fun playing it! I actually liked the -1000 points mechanic. When I first got hit I was afraid I had to restart. -1000 points was bad enough to hurt and not try to get hit but not devastating. Also great take on the theme. Stronky Kong really made it an unstable expierience :P

@be3n2 most people? Probably. Me? No - Speedrun time: 14:48 :D

UnstaLaser by Roelosaurus 2021-10-05T13:33:22Z

What a nicely polished compo entry! Enjoyed playing it but luck was not on my side. That moment when there's 7 targets in range of the power 4 blast and you miss every single one of them :laughing: 56 was my best run.

There's nothing I can suggest for improvements as this is entry is exceeding my expectations for a compo submission. Well done!

Potion Trouble by Yorsh 2021-10-07T16:13:30Z

Hey there, fellow unstable potion theme :)

The graphics are incredible (especially for a compo entry!) and the idea is simple but fun. The only complaint I have is the mute button. It would mute the background music but not sound effects. Also after a while (or when collecting certain ingredients), the music came back.

Potion Trouble by Yorsh 2021-10-07T20:01:45Z

@yorsh ah fair enough. Maybe a separate button for SFX so people can tune it to their liking :)

The Balancing of Hill House by yupasama 2021-10-04T23:52:29Z

Interesting concept. The movers could be a bit quicker, I was spending most of the time waiting for them to pick up the furniture :)

Atomic Pool by Oune 2021-10-09T14:53:03Z

This was fun to play. At first it felt really easy by shooting one slow particle and another faster one of a different colour. But once the first mistake was made, everything collapsed quickly

Office Novice by HermesEs 2021-10-05T20:09:42Z

This is one crazy entry! Really impressive graphics! Not only the quality but also the amount of different assets is insane. Definitely wasn't prepared for metal hell on my first day in the office lol. Heavily reminded me of "Aggretsuko", even though I never watched it (actually had to search the name on the internet). I'm not sure if it's even possible to survive the first day or if you will eventually lose on purpose, playing with the players mind. There is no winning on your first day at work ;)

Mint by Préda 2021-10-05T08:04:45Z

The game had a great atmosphere and was very interesting to play. Good job on actually finishing the story in just 72 hours! I quite liked the graphics. One frame in the right-side gravity movement animation had a missing leg.

When I first entered the command deck, the story did not proceed and I was a bit confused. After I went back to the previous room and checked the other doors, I went back to the command deck and this time the sequence triggered.

Mint by Préda 2021-10-05T12:12:39Z

@preda yes, had a good time enjoying the atmosphere. I like space themes in general and you did a good job on that!

I felt the same way as the "issue" chesschaser is describing, when first experiencing zero-g. I thought the controls broke through the cutscene and it took a couple of moments before realising it's intentional. I really liked it afterwards though.

Erratic Equine Extraction by hwaet 2021-10-07T16:06:09Z

Well, you nailed the theme ;)

It was interesting the first time a new mechanic was introduced (horse controls in level one, hay, goat, cow) but the other levels in the beginning were quite similar. The later levels with the cow were a lot more fun in my opinion. The loading time between levels felt quite long.

Unstable Cubes by Lenan 2021-10-08T07:52:07Z

I really enjoyed the core mechanic. Was an interesting concept and a neat interpretation of the theme. Most of the time I was struggling with the controls though. Getting to the point of the edge where you were able to jump was quite hard using keyboard. I either overshot the edge and had to restart or did not get close enough for the jump to trigger. Couldn't get past the second spike area and had to give up after 5 minutes.

Dude Hardcore by jaaskeh 2021-10-04T23:42:15Z

The learning curve was HARDCORE, DUDE! Really a fun game though, even if it took me way too many tries to beat it.

Unstable Concoction by itsatony 2021-10-05T06:24:05Z

@malcolm @nymnymn @subcreation thanks for reporting that issue! Some tired gamedev (totally not me) broke the script five minutes before the submission period. We've decided to upload a bugfix as this should be covered by the jam rules. If you'd like to see the final (third) level, feel free to give it another go :v:

The fixed build also fixed the camera settings in the Web build a bit. Fullscreen is still recommended but it should be somewhat playable without it at least.

Unstable Concoction by itsatony 2021-10-06T21:07:31Z

@not-as-artistic glad you liked it! We added the subtitle when we changed all the visuals except for Juliet one and a half hours before submission. The previous tileset turned out too ambitious given the time constraint and ended up looking kinda "meh". We were thinking of fixing the resume button bug post-submission but I found it quite humorous too. Especially seeing peoples reactions when they finally beat the first level just to throw the potion away at the start of the second.

Unstable Concoction by itsatony 2021-10-07T19:58:52Z

We just published a bugfix that fixes Juliet getting stuck running on the spot. Turns out we forgot to update the tile import settings in Unity :see_no_evil:

Alchemeow by Robert Li 2021-10-04T23:26:35Z

Please notify me when the build is fixed, looks lovely :cat:

Contact Nesigur by Trexxak 2021-10-06T18:08:02Z

@trexxak I think I encountered a bug (not the flying thingies in the game). The game did NOT crash upon reaching 0 lives. Instead it went to -2 before I changed it back to 10 :P

Deathrail by Hotowlgirls 2021-10-07T17:44:52Z

I really enjoyed the first level! In the second level I kept falling through the rail. Not sure if this is a bug or if I didn't understand the concept. I don't mean the gaps between the rails. I would jump over a gap and a few milliseconds after landing, the character just fell through the rail.

Deathrail by Hotowlgirls 2021-10-07T18:02:30Z

@hotowlgirls wanted to record a short video for you and now I can't reproduce it. Happened to me 7 times in a row earlier before I gave up, now I was able to complete the same sections over and over again without it happening. Seems like a weird one-off bug. Anyway, I'm happy I was able to complete the second level as well. Really enjoyed this entry! :)

Unstable cars by StefGrizzly 2021-10-05T20:36:04Z

Fun little game that fits the theme. The difficulty ramped up heavily in the second level. I found the leader board surprisingly engaging. After finishing the second levels once, I had to keep trying for a better time. I managed to beat both records with the good old bus and then beat them again with the car :P

PS: Typing an R in the highscore reloads the level.

The Mandela Conspiracy by Not_AS_Artistic 2021-10-06T21:01:01Z

I really liked the story. Given more time, this could become a nice interactive novel where you have to find cues and solve puzzles to reveal the truth. The graphics and audio were nothing mind-blowing but fitted the game's theme perfectly. I like the "unstable mind" interpretation of the theme.

Monstergarten by xsangyhix 2021-10-04T23:32:39Z

Some monsters just want to see the monstergarden burn! :wink: I did not quite understand how to stop them from burning the house down. They had food and toys circling around their heads but still preferred to burn down the furniture :laughing:

Top Texplosion by Jaker 2021-10-06T18:45:18Z

It was quite difficult but I enjoyed the bomb jump mechanics. A little bit more in-air control could make it a bit more accessible I think.

There's one big critique though: The ragequit button is way too close to the resume button. I got quite far before I accidentally pressed the button and lost the progress.

Dread Knowledge by subcreation 2021-10-05T19:58:28Z

I actually quite enjoyed the game. Looking at the other comments, I might have been really lucky. I made it to the end with all characters close to maximum hp and minimum sanity (the last two nights were quiet). I missed all but two chests though, so didn't feel overly lucky.

The minimalistic animations work great with the 3D models. Felt a bit like Gothic I/II atmosphere.

BlockBuster by GamerMomentum 2021-10-09T11:43:55Z

How does the game have 20 ratings if every comment is just about not being able to open the game? :smile:

Anyway, whish there was a windows/html option :)

Watch Your Step! by Rmu 2021-10-09T14:45:02Z

This was one hard platformer. The lack of in-air control felt quite frustrating for me. Made it to the end of the first level (I think?) but the level just restarted. Not sure if there was more to explore.

Realignment by Mediflect 2021-10-09T15:43:04Z

This was very interesting to play. Loved the narrative! The dialogue was a bit long/slow sometimes so I had to wait for it to continue before doing the next task. Overall really great job on the theme!

LD50 — Delay the inevitable

Aloft by ColeSlaughter 2022-04-05T10:44:49Z

The controls were really cool but also very hard to understand. Especially when the balloon starts rotating, it's so hard to wrap one's head around getting it back under control. Very interesting concept!

Pier Pressure by LuckyFeathers 2022-04-05T10:59:56Z

Upgrade system, yeay! The art style way very pleasing. The gameplay loop was simple but smooth. Got up to 45 before I got all the upgrades and stopped. The music was a nice touch too. Good job!

PsyDog by theslate 2022-04-06T21:10:52Z

I liked the idea and the doggo is very cute! Would be nice to have some enemies appear to protect the family from :slight_smile:

I hate ants. by munkkeli 2022-04-06T21:23:04Z

I feel quite bad for smashing all those poor ants instead of just moving the cake somewhere safe :smile:

The game was fun (even if I feel bad for it) and impressive for a compo entry. The ambient sounds were nice and helped the picnic experience a lot.

Got to 750 points before those buggers got the cake. It felt like the game performance slowed down a bit once a lot of ants were scuttling around. Also at some point, some normal ants (not the big ones) ignored the traps I placed. Do they have a maximum number of ants they can catch?

Arkbomb: Pinballrkanoid by Andreadbx 2022-04-04T13:33:19Z

Fun: The mechanics feel great when you get good shot. Sometimes was a bit hard to control and took a few attempts to secure a spot on the leaderboard.

Innovation: I've not seen this mechanic combination before and I really like the idea!

Theme: There was some link to the theme with the inevitable game over but overall I felt like the game didn't worry too much about the theme.

Graphics: Absolutely amazing! Great set of colours, everything fits together, well done!

Mood: Had some great arcade hall feeling while playing the game. The music helped a lot with it too.

Overall: A very much enjoyable entry! Thanks for that :)

Slime Survivor by rhewid 2022-04-04T14:21:30Z

This was a lot of fun to play, thanks for that! Many different effects that actually changed with upgrade levels (the lightning was impressive!). Though I must say, without the aura upgrade, I wasn't able to survive the first charge of enemies. I would definitely play a longer version :)

Mow Bot by Seng 2022-04-07T07:46:22Z

A classic game mechanic in a cute lawn mower coat. It's one of my favourite puzzle mechanic in other games and it's nice seeing a full compo game dedicated to it! The pixel art was perfectly fitting with the rest of the game. The audio was nice to listen to as well. Had lots of fun figuring out the best paths. The hardest one for me was the fourth level. Took me a while to get a (the?) solution.

Faces of the Beast by stamestratagem 2022-04-05T09:23:18Z

This is an interesting concept! The art was pretty cool! Not sure if it's my "face blindness" or just me being bad, but I only got to 17 after a few attempts :laughing:

TARA by EbbDrop 2022-04-04T14:00:18Z

Simple but solid and fun gameplay loop. Definitely enjoyed it. As others mentioned before, the bomb upgrade can quickly end a run. For the humor rating: There's a butt upgrade. What's more to say here? ;)

PlanetDefender by itsatony 2022-04-05T07:39:47Z

Awesome soundtrack! :musical_note:

We Need To Talk by Doot 2022-04-05T09:58:25Z

Just wow! Incredibly polished, slick graphics, awesome soundtrack and a very cute take on the theme. Everything fits so well together. Also I really enjoyed the game mechanic. The control was simple and worked well. The interaction with the speech bubble was clear and effective. Also, losing in a game never felt this great before :heart:

Definitely my favourite entry so far!

Riverlands by Salier 2022-04-06T21:00:50Z

Always nice to see building/sim games in LD :)

The game has a nice relaxed feeling (the music fits perfectly). Managed to get to 100 population before a river decided to spawn directly next to the city centre (either that or the dam I enclosed it in failed) :smile:

Malpractice by ikelucas 2022-04-05T07:53:03Z

This was good fun! Great humour and nice ideas for all the minigames.

The electric wheel was a bit hard to understand because everything else was click to start the game while this one was hold and drag (in a small hitbox). I also did not understand when the killer comes into the door compared to the doctor. Only had him once so couldn't find a pattern of how to avoid him.

Definitely a great implementation of the theme!

No Match by Peche et Tradition 1867 2022-04-05T09:09:24Z

Well polished with nice music. Was very relaxing to play. And the card design was great!

Lovers Defence by metatheria 2022-04-07T08:15:32Z

The art style is amazing, really loved it. Good job on building a story into the game!

Just as everyone else said, some info on what a tower does and how much it costs would be nice. Even just in the game description would help a lot. Otherwise I'd be looking forward to a full version of the game :)

Cup Half Full by BangTheWall 2022-04-05T11:46:35Z

This is a fun take on tetris and I really liked the visuals of it. The controls were a bit frustrating sometimes when you spend a minute trying to get a single brick into place and it just does not want to fit in. Maybe a little bit more space (horizontally) could have fitting in bricks that just don't want to rotate correctly.

Lumi and the Cloud Shepherd by Heremeus 2022-04-05T21:32:30Z

Thanks for all the kind and constructive comments. Very much appreciated! :heart:

@flightless that's awesome! My record in the final version was just a little over 200 seconds. I went with a semi-random pattern to give the player a chance of delaying spring even further, once they figure it out.

Lumi and the Cloud Shepherd by Heremeus 2022-04-07T07:50:48Z

@chaoseiro @jk5000 yeah, it's really missing a soundtrack. I had a free one in it but didn't realise until submission that external assets aren't allowed in compo (you're not allowed to opt-out of a category) so I had to remove it and had no time left to come up with something on my own. That's my main take away for the next jam: Allot some time for a simple soundtrack :smile:

Losing Your Sheet by rickylee 2022-04-05T08:45:30Z

This is such a beautiful entry! The controls were a bit hard to understand at first but figuring them out was satisfying. The animations and sound effects are awesome! Managed to get to 120.10 on the third attempt when I finally lost my sheet.

Choboro by DaivyIsHere 2022-04-05T08:24:33Z

Wow, this entry feels way too polished and juiced for a jam game - good job! :smile:

Was great fun to play as well. My only nit-pick is the choice of keys for the "gut flaps". On a German keyboard (y/z have switched position), the z and x combination was a bit awkward to reach with one hand (which is a classic issue in pinball games). Unity's input system has an option to assign keys based on their position on the US layout. That way it would work independent of the users actual keyboard layout.

Elder Rang by OllieOA 2022-04-05T12:48:04Z

Ironically, keeping my stress levels low kept stressing me out to not miss any of the great dialogue 😜

Loved the idea and the cheesy title.

You shall not pass by Senso 2022-04-04T14:38:47Z

The puzzle were quite smart for a 24 hours solo game! The spikes were a bit frustrating and (with more time) could probably have been integrated better. The sound effects were hilarious. On the spike level it was a bit bothering though to get interrupted again every time you died. Had a good time with the game overall. Took me a little less than 10 minutes to finish.

Lycoris by thyoi 2022-04-06T21:24:12Z

Leaving a comment to get notified when the link is fixed :slight_smile:

Distract The Cat by danashrulez 2022-04-05T09:33:18Z

Congrats on finishing your first LD submission! The game is very pleasing visually. The cat is a cute little bastard :laughing: Also well done on including music for your entry! That's a tough one for compo projects.

Love, wings & flamethrowers by torte478 2022-04-06T21:32:56Z

That's some very neat idea! Really liked the carrying mechanic of the flying wife. The ending was quite surprising. Good job on actually including some story in just 48 hours!

Human Resource by Tieran 2022-04-05T07:29:25Z

Congratulations on finishing the game (especially to all the new game devs in your team) :heart:

The relaxed mood of the game was great! I usually struggle to rate mood in game jam games because most don't have any particular. But this is one of the rare entries that really gets you in a certain mood. The combination of aesthetics and music simply felt good. Good job!

Barely managed to survive the shift but I did! ;)

LD51 — Every 10 seconds

autoball by torcado 2022-10-03T23:06:33Z

Definitely a very interesting entry! Enjoyed playing it. The art style was well rounded and the sfx added to the experience. Some backgroundmusic would have been nice but it's hard to fit into the deadline.

Meteor Racing by Andreadbx 2022-10-04T16:10:51Z

The game looks great and polished! I liked the implementation of the theme as it added something to the gameplay and didn't felt too forced. The visuals were definitely more than I expected in a 3D jam game :)

Overrun by WizZzLe 2022-10-03T23:19:25Z

Managed to get to wave 16 before the damage ramped up too fast for me to survive. Pierce is OP haha :)

Some music or sounds would have been a nice addition.

SplatterCars by itsatony 2022-10-04T10:13:07Z

A lot of great feedback, thanks! Many of the points were on our list of stretch goals or things that had to be cut due to time constraints. Could have used another few hours just for polishing. E.g. there is an explosion sound when a car is eliminated and a pixel dissolve effect but it's barely noticeable, even if you know it's there.

@gabriel-chan what browser are you using? Just ran into the game not loading at all on Firefox. We'll try to get the build up on itch.io as well :thumbsup:

Edit: Itch.io build has been added. Hopefully that works when the ldjam embedded build fails.

Poda Wants a Statue by Doot 2022-10-04T13:38:13Z

Wow, such a well polished game! Also a very nice implementation of the theme. The art is amazing and I can't believe a single person was able to create it in just three days haha :smile:

Clockmachine Chaos by SirMilkman 2022-10-03T23:27:23Z

A nice idea and a well polished game! I liked the graphics and sound effects!

As others mentioned before, I would argue that 3.99 is >3 and should not kill me :stuck_out_tongue_winking_eye:

Ten Seconds Curse by oleg20111511 2022-10-04T00:05:10Z

The illustrations in the story and the background pictures were beautiful! The fighting controls felt a bit punishing and I couldn't really figure out how to use the melee weapon without taking more damage in return.

Pipe Nightmare by sterco_raro 2022-10-05T11:42:09Z

Same issue here as @chrisdedev, I can't run the game on Ubuntu 2022.

Pipe Nightmare by sterco_raro 2022-10-05T14:58:23Z

@sterco-raro thanks, running it directly worked (well, it started at least :smile: ). After a while it crashes with "maximum recursion depth exceeded in comparison" when the 10s timer hits. Seems to happen anytime I build a pipe with the open end into a pipe segment that does not fit. But also sometimes on a perfectly fine build.

Console log: ``` File "/home/user/ldjam/ld51/launcher.py", line 24, in manager.run() File "/home/user/ldjam/ld51/code/game_manager.py", line 165, in run self.world.update() File "/home/user/ldjam/ld51/code/world_manager.py", line 96, in update self.worlds[self.current].process() File "/home/user/.local/lib/python3.10/site-packages/esper/__init__.py", line 424, in process self._process(*args, **kwargs) File "/home/user/.local/lib/python3.10/site-packages/esper/__init__.py", line 405, in _process processor.process(*args, **kwargs) File "/home/user/ldjam/ld51/code/systems/timer.py", line 115, in process self.grid_healthcheck() File "/home/user/ldjam/ld51/code/systems/timer.py", line 78, in grid_healthcheck self._healthcheck( ( self.grid.active_inputs[i][0] + 1, self.grid.active_inputs[i][1] ), "up" ) File "/home/user/ldjam/ld51/code/systems/timer.py", line 69, in _healthcheck self._healthcheck( ( grid_pos[0] + 1, grid_pos[1] ), "down" ) // (...) File "/home/user/ldjam/ld51/code/systems/timer.py", line 51, in _healthcheck self._healthcheck( ( grid_pos[0], grid_pos[1] - 1 ), "left" ) File "/home/user/ldjam/ld51/code/systems/timer.py", line 63, in _healthcheck self._healthcheck( ( grid_pos[0], grid_pos[1] + 1 ), "right" ) File "/home/user/ldjam/ld51/code/systems/timer.py", line 51, in _healthcheck self._healthcheck( ( grid_pos[0], grid_pos[1] - 1 ), "left" ) File "/home/user/ldjam/ld51/code/systems/timer.py", line 63, in _healthcheck self._healthcheck( ( grid_pos[0], grid_pos[1] + 1 ), "right" ) File "/home/user/ldjam/ld51/code/systems/timer.py", line 37, in _healthcheck value = self.grid._get_at(grid_pos[1], grid_pos[0]) File "/home/user/ldjam/ld51/code/components/map.py", line 120, in _get_at if col < 0 or col > self.map_width: return RecursionError: maximum recursion depth exceeded in comparison ```

LD54 — Limited Space

Plungebot's Playroom by Andreadbx 2023-10-03T15:53:38Z

Great entry! The game just feels nice and aesthetically pleasing. Loved breaking the cubes (pulling them into walls or tubes to break them) haha. Was a great learning curve as well, introducing new elements throughout the game.

One thing that confused me was the main menu audio not responding to the volume sliders, so I didn't know how high to set the volume. Ended up playing without noticing the sfx because I had set it too low.

Whack-a-Soul by JavaSaurus 2023-10-05T07:33:12Z

A fun little game and a great compo entry!

Looks like the highscore system broke. Couldn't see or submit any scores. highscore.png

PS: The UI didn't work on ultrawide screens (3440x1440), so I had to play in the little window.

Tetryian by Yskuma 2023-10-03T11:38:36Z

Absolutely loved the game! Fitting T.E.T.R.I.S. blocks into your limited ship space felt great and exprimenting with different components was super fun! Game became pretty easy after I figured out to just put 6 lasers and enough batteries into the ship haha.

The King is Watching by Tvorojok 2023-10-04T11:08:41Z

Wow, absolutely loving this game. Great take on the theme, neat graphics, nice gameplay, just great overall! Made it to the final wave but the boss was crushing my defence haha. Didn't expect such a rise in difficulty in the final wave.

HEXAK by Phillip Scott 2023-10-04T10:46:13Z

Great game! Looks really nice and pleasing. Wasn't too sure how to get things highlighted but managed to score 125 points and I'm happy with taht :smile:

One minor caveat: The UI doesn't fit on ultrawide screens (3440x1440). Was stuck on the "How to play" screen trying to press all the buttons for at least a minute until I figured out to leave full-screen and press the close button. widescreen.png

2048 - Space Corp Limited by Heremeus 2023-10-03T16:05:22Z

@bongo227 oh, that shouldn't happen. In theory, you can always transform an existing building getting a 100% refund and with the regolith mine being the cheapest building it should always be possible. Might have been a bug though causing it.

2048 - Space Corp Limited by Heremeus 2023-10-08T13:57:55Z

Thanks a lot for all the lovely and constructive feedback! We hear you folks and a lot of the points mentioned were on our todo list but sadly didn't make it into the jam game due to time constraints. Also learned about struggles that we didn't even think off which is a great learning and will help us for future jams.

@ottos the extensive feedback is very much appreciated! We planned to make the task of upgrading the hub more clearer but ran out of time to add a proper text introduction. Same for the building UI. We planned on redoing the basic design at some point (including resource icons, input/output infos before building, how many workers are needed - the confusion people icon, etc.) but in the end we barely got the core game done in time. All the best to you too!

Too Maneon Loots by lastuck 2023-10-05T08:29:58Z

A really nice idea and perfectly fitting the theme. Could use a bit of polish as others already noted (like being able to quickly compare items instead of just throwing items in the slots and praying to RNGesus. With your tips from kuviman's stream I was able to survive to level 6 before getting overloaded.

Glutton-Free by andypang1010 2023-10-03T11:12:21Z

I love the amount of polish that went into the game! The gameplay itself is simple and fun but the presentation is really great! The squishiness of the character is super cute. I might not have survived for very long on the first try as I preferred eating all the food I could get my cell on :P

PS: The tutorial screen is cut-off on ultra-wide screens (3440x1440). The game itself was fine though with white letterboxes to the side.

Nice Park! by Barbabulle 2023-10-05T07:45:22Z

Fun little game! Loved the little details like cars honking when you touch them or the visual effects like clouds, birds, leaves, etc.