Pipe Nightmare by sterco_raro 2022-10-05T11:42:09Z ♥ 1
Same issue here as @chrisdedev, I can't run the game on Ubuntu 2022.
Foon → Ludum Dare Explorer → Users → Heremeus
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 54 | Limited Space | 👥 | 2048 - Space Corp Limited | jam | 692 | 3.44 | 3.02 | 2.88 | 4.02 | 3.16 | 3.64 | |||
| 2022 | 51 | Every 10 seconds | 👥 | SplatterCars | jam | 586 | 3.52 | 3.60 | 3.75 | 3.82 | 3.50 | 3.16 | |||
| 2022 | 50 | Delay the inevitable | Lumi and the Cloud Shepherd | compo | 327 | 3.41 | 3.39 | 3.43 | 4.13 | 3.61 | 2.80 | 3.09 | |||
| 2021 | 49 | Unstable | 👥 | Unstable Concoction | jam | 739 | 3.53 | 3.52 | 3.74 | 4.00 | 3.46 | 3.41 | 3.05 | 3.20 | |
| 2021 | 48 | Deeper and deeper | 👥 | Glyphs of Madness | jam | 1005 | 3.47 | 3.11 | 3.64 | 3.53 | 4.16 | 3.26 | 3.00 | 3.42 |
Heremeus leaves an average of 16.4 feedback comments each event.
Same issue here as @chrisdedev, I can't run the game on Ubuntu 2022.
The game looks great and polished! I liked the implementation of the theme as it added something to the gameplay and didn't felt too forced. The visuals were definitely more than I expected in a 3D jam game :)
Wow, such a well polished game! Also a very nice implementation of the theme. The art is amazing and I can't believe a single person was able to create it in just three days haha 😄
The illustrations in the story and the background pictures were beautiful! The fighting controls felt a bit punishing and I couldn't really figure out how to use the melee weapon without taking more damage in return.
A nice idea and a well polished game! I liked the graphics and sound effects!
As others mentioned before, I would argue that 3.99 is >3 and should not kill me 😜
The art style is amazing, really loved it. Good job on building a story into the game!
Just as everyone else said, some info on what a tower does and how much it costs would be nice. Even just in the game description would help a lot. Otherwise I'd be looking forward to a full version of the game :)
A classic game mechanic in a cute lawn mower coat. It's one of my favourite puzzle mechanic in other games and it's nice seeing a full compo game dedicated to it! The pixel art was perfectly fitting with the rest of the game. The audio was nice to listen to as well. Had lots of fun figuring out the best paths. The hardest one for me was the fourth level. Took me a while to get a (the?) solution.
That's some very neat idea! Really liked the carrying mechanic of the flying wife. The ending was quite surprising. Good job on actually including some story in just 48 hours!
I feel quite bad for smashing all those poor ants instead of just moving the cake somewhere safe 😄
The game was fun (even if I feel bad for it) and impressive for a compo entry. The ambient sounds were nice and helped the picnic experience a lot.
Got to 750 points before those buggers got the cake. It felt like the game performance slowed down a bit once a lot of ants were scuttling around. Also at some point, some normal ants (not the big ones) ignored the traps I placed. Do they have a maximum number of ants they can catch?
Always nice to see building/sim games in LD :)
The game has a nice relaxed feeling (the music fits perfectly). Managed to get to 100 population before a river decided to spawn directly next to the city centre (either that or the dam I enclosed it in failed) 😄
Ironically, keeping my stress levels low kept stressing me out to not miss any of the great dialogue 😜
Loved the idea and the cheesy title.
This is a fun take on tetris and I really liked the visuals of it. The controls were a bit frustrating sometimes when you spend a minute trying to get a single brick into place and it just does not want to fit in. Maybe a little bit more space (horizontally) could have fitting in bricks that just don't want to rotate correctly.
Upgrade system, yeay! The art style way very pleasing. The gameplay loop was simple but smooth. Got up to 45 before I got all the upgrades and stopped. The music was a nice touch too. Good job!
The controls were really cool but also very hard to understand. Especially when the balloon starts rotating, it's so hard to wrap one's head around getting it back under control. Very interesting concept!
Just wow! Incredibly polished, slick graphics, awesome soundtrack and a very cute take on the theme. Everything fits so well together. Also I really enjoyed the game mechanic. The control was simple and worked well. The interaction with the speech bubble was clear and effective. Also, losing in a game never felt this great before ❤️
Definitely my favourite entry so far!
Congrats on finishing your first LD submission! The game is very pleasing visually. The cat is a cute little bastard 😆 Also well done on including music for your entry! That's a tough one for compo projects.
This is an interesting concept! The art was pretty cool! Not sure if it's my "face blindness" or just me being bad, but I only got to 17 after a few attempts 😆
Well polished with nice music. Was very relaxing to play. And the card design was great!
This is such a beautiful entry! The controls were a bit hard to understand at first but figuring them out was satisfying. The animations and sound effects are awesome! Managed to get to 120.10 on the third attempt when I finally lost my sheet.
Wow, this entry feels way too polished and juiced for a jam game - good job! 😄
Was great fun to play as well. My only nit-pick is the choice of keys for the "gut flaps". On a German keyboard (y/z have switched position), the z and x combination was a bit awkward to reach with one hand (which is a classic issue in pinball games). Unity's input system has an option to assign keys based on their position on the US layout. That way it would work independent of the users actual keyboard layout.
This was good fun! Great humour and nice ideas for all the minigames.
The electric wheel was a bit hard to understand because everything else was click to start the game while this one was hold and drag (in a small hitbox). I also did not understand when the killer comes into the door compared to the doctor. Only had him once so couldn't find a pattern of how to avoid him.
Definitely a great implementation of the theme!
Awesome soundtrack! 🎵
Congratulations on finishing the game (especially to all the new game devs in your team) ❤️
The relaxed mood of the game was great! I usually struggle to rate mood in game jam games because most don't have any particular. But this is one of the rare entries that really gets you in a certain mood. The combination of aesthetics and music simply felt good. Good job!
Barely managed to survive the shift but I did! ;)
The puzzle were quite smart for a 24 hours solo game! The spikes were a bit frustrating and (with more time) could probably have been integrated better. The sound effects were hilarious. On the spike level it was a bit bothering though to get interrupted again every time you died. Had a good time with the game overall. Took me a little less than 10 minutes to finish.
This was a lot of fun to play, thanks for that! Many different effects that actually changed with upgrade levels (the lightning was impressive!). Though I must say, without the aura upgrade, I wasn't able to survive the first charge of enemies. I would definitely play a longer version :)
Fun: The mechanics feel great when you get good shot. Sometimes was a bit hard to control and took a few attempts to secure a spot on the leaderboard.
Innovation: I've not seen this mechanic combination before and I really like the idea!
Theme: There was some link to the theme with the inevitable game over but overall I felt like the game didn't worry too much about the theme.
Graphics: Absolutely amazing! Great set of colours, everything fits together, well done!
Mood: Had some great arcade hall feeling while playing the game. The music helped a lot with it too.
Overall: A very much enjoyable entry! Thanks for that :)
This was very interesting to play. Loved the narrative! The dialogue was a bit long/slow sometimes so I had to wait for it to continue before doing the next task. Overall really great job on the theme!
Windows security reports the game as a trojan and deletes it (link to the Microsoft page: [Trojan:Win32/Wacatac.B!ml](https://www.microsoft.com/en-us/wdsi/threats/malware-encyclopedia-description?name=Trojan%3aWin32%2fWacatac.B!ml&threatid=2147735505) (the build including the leaderboard). The build without leaderboard is blocked by smart screen as potentially harmful but at least not deleted by the anti-virus.
This was fun to play. At first it felt really easy by shooting one slow particle and another faster one of a different colour. But once the first mistake was made, everything collapsed quickly
This was one hard platformer. The lack of in-air control felt quite frustrating for me. Made it to the end of the first level (I think?) but the level just restarted. Not sure if there was more to explore.
How does the game have 20 ratings if every comment is just about not being able to open the game? 😄
Anyway, whish there was a windows/html option :)
A very interesting concept. As you said, healing was heavily overpowered. I barely could keep a few cells alive with feeding. After switching to healing it was very easy to get to 200 cells.
It's definitely an interesting experiment and I could see myself spending a few good hours on a more developed version of this.
I really enjoyed the core mechanic. Was an interesting concept and a neat interpretation of the theme. Most of the time I was struggling with the controls though. Getting to the point of the edge where you were able to jump was quite hard using keyboard. I either overshot the edge and had to restart or did not get close enough for the jump to trigger. Couldn't get past the second spike area and had to give up after 5 minutes.
I really enjoyed the first level! In the second level I kept falling through the rail. Not sure if this is a bug or if I didn't understand the concept. I don't mean the gaps between the rails. I would jump over a gap and a few milliseconds after landing, the character just fell through the rail.
Hey there, fellow unstable potion theme :)
The graphics are incredible (especially for a compo entry!) and the idea is simple but fun. The only complaint I have is the mute button. It would mute the background music but not sound effects. Also after a while (or when collecting certain ingredients), the music came back.
Well, you nailed the theme ;)
It was interesting the first time a new mechanic was introduced (horse controls in level one, hay, goat, cow) but the other levels in the beginning were quite similar. The later levels with the cow were a lot more fun in my opinion. The loading time between levels felt quite long.
I really liked the story. Given more time, this could become a nice interactive novel where you have to find cues and solve puzzles to reveal the truth. The graphics and audio were nothing mind-blowing but fitted the game's theme perfectly. I like the "unstable mind" interpretation of the theme.
It was quite difficult but I enjoyed the bomb jump mechanics. A little bit more in-air control could make it a bit more accessible I think.
There's one big critique though: The ragequit button is way too close to the resume button. I got quite far before I accidentally pressed the button and lost the progress.
@trexxak I think I encountered a bug (not the flying thingies in the game). The game did NOT crash upon reaching 0 lives. Instead it went to -2 before I changed it back to 10 :P
Fun little game that fits the theme. The difficulty ramped up heavily in the second level. I found the leader board surprisingly engaging. After finishing the second levels once, I had to keep trying for a better time. I managed to beat both records with the good old bus and then beat them again with the car :P
PS: Typing an R in the highscore reloads the level.
This is one crazy entry! Really impressive graphics! Not only the quality but also the amount of different assets is insane. Definitely wasn't prepared for metal hell on my first day in the office lol. Heavily reminded me of "Aggretsuko", even though I never watched it (actually had to search the name on the internet). I'm not sure if it's even possible to survive the first day or if you will eventually lose on purpose, playing with the players mind. There is no winning on your first day at work ;)
I actually quite enjoyed the game. Looking at the other comments, I might have been really lucky. I made it to the end with all characters close to maximum hp and minimum sanity (the last two nights were quiet). I missed all but two chests though, so didn't feel overly lucky.
The minimalistic animations work great with the 3D models. Felt a bit like Gothic I/II atmosphere.
What a nicely polished compo entry! Enjoyed playing it but luck was not on my side. That moment when there's 7 targets in range of the power 4 blast and you miss every single one of them 😆 56 was my best run.
There's nothing I can suggest for improvements as this is entry is exceeding my expectations for a compo submission. Well done!
Awesome entry, I had lots of fun playing it! I actually liked the -1000 points mechanic. When I first got hit I was afraid I had to restart. -1000 points was bad enough to hurt and not try to get hit but not devastating. Also great take on the theme. Stronky Kong really made it an unstable expierience :P
@be3n2 most people? Probably. Me? No - Speedrun time: 14:48 :D
The game had a great atmosphere and was very interesting to play. Good job on actually finishing the story in just 72 hours! I quite liked the graphics. One frame in the right-side gravity movement animation had a missing leg.
When I first entered the command deck, the story did not proceed and I was a bit confused. After I went back to the previous room and checked the other doors, I went back to the command deck and this time the sequence triggered.
Interesting concept. The movers could be a bit quicker, I was spending most of the time waiting for them to pick up the furniture :)
The learning curve was HARDCORE, DUDE! Really a fun game though, even if it took me way too many tries to beat it.
Some monsters just want to see the monstergarden burn! 😉 I did not quite understand how to stop them from burning the house down. They had food and toys circling around their heads but still preferred to burn down the furniture 😆
Great and fun entry, especially for a compo game! Interesting take on the theme with nice physic interactions. Got to 17k in easy mode before a virus glitched and oneshot me even though I had full health (guess it got stuck in me and collided rapidly?). Got to 9k in hard before cache files got buried below real files and I couldn't get them anymore :)
What a fun and unique idea. The graphics were looking good as well. I encountered two pretty big problem while playing though. The first was not being able to read what key I have to press. The upper half of the key was cut off sometimes making it a wild guess what to press next. The other issue was not being able to press more than 4-5 keys simultaneously. As soon as I had to hold a few more keys, the arrow keys stopped responding and I crashed. This is probably a technical limitation on my side but stopped me from getting past 200 points.
Good job! Awesome soundtrack and sfx! The game was short and crips with a nice art style. Controls felt good as well. I encountered one bug where I couldn't choose an item from the computer where you choose between sword, armor and potion. Also I'm not quite sure why enemies sometimes killed each other but didn't other times. Overall a great experience!
The character animation is just lovely 🙀 The whole visual style is so pleasing and soothing. Spent the first few minutes just looking at the cat in different rotations. Character controls felt spot on as well. One question: Is there a third background at some point? I was pleasantly surprised by the change after a few tries. Definitely my favourite LD game so far!
What a shame that the theme wasn't "Higher and higher". "Coffin rider" would have made a great entry for that 😉
Jokes aside, I liked the idea and had fun playing through the initial three levels. The controls felt a bit frustrating because I often failed to move the way I wanted to which resulted in failing the level. Faster acceleration and braking might get it a bit more under control.
I really dug this game! Wish there was more things to spend all the $ on. Maybe strip mining the whole world was a bit overkill ;)
Good job on the game! Nice idea, pleasing graphics, cool upgrade system and well polished in general.
@sodaro ohhh I did not realise that at all. Thought you had to push that fish type away with the oxygen module. That explains why it took me so many attempts to reach the end 😄
Good job! The graphics are great and I the level design looks really good (especially for randomly generated stages!). Impressive how much you got done in just 72 hours. In later stages it got a bit tedious to kill the enemies (I think their health kept growing from stage to stage?).
Definitely an interesting idea! Loved the mood of the game. I had the same issue with getting teleported back to the ship. Didn't realise there is a yellow energy bar (or a health bar) as it doesn't show in the web version unless you go fullscreen.
This feels like a small but well polished game. The grappling mechanic was really smooth and the art looks great. Give the gems some purpose, add some hazards and you get a full indie game 😄
Interesting are style. Loved the dash control (you should mention that in the control scheme 🙂). I struggled a bit to figure out where to go. Jumped around for a few minutes in the beginning until I found the exit. Afterwards found the rabbit after going left initially. Then I found the big marble, destroyed the blockage and fell into nothingness. I guess there is no ending yet?
I spent more times on this game than I'd like to admit. I really loved the upgrades. Gave killing the enemies a purpose and it felt like I had a great progression. The difficulty curve was good as well.
The only thing I personally didn't like, was the lives system. I died a good few times and going back from your upgraded ship in great bullet hell levels to the first ship and rather peaceful levels was a bit frustrating. I never managed to unlock the last ship.
Great idea and awesome that you managed to get so much done without an engine. I can't imagine even getting the rendering done in time with LibGDX, let alone finish a game with it! Good job on the NPC movement!
Sadly the controls wouldn't work for me. When holding down W/A/S/D the scientist would move 1-2 pixels and then stop. Sometimes I could randomly walk for a bit before I got stuck again.
Good job with the game! The little story at the start was great :)
I struggled a bit with the attack controls. It was not really clear when the pickaxe hits and what range the attack has. Some of the barrels couldn't be destroyed I think? Was stook for quite a while in the maze, trying to destroy a barrel that blocked the path without realising there is an alternative path around it.
A lovely little platformer. The art is really beautiful. The graphics glitch when jumping felt quite disrupting and would be a good fix for a past-LD-version :) I would be interested in an extended version of this game!
The idea was interesting after figuring out what to do. A quick description of what to do and what the different buildings do would be great :) I didn't quite understand when I was able to build a new building in a slot and when not.
Great atmosphere 👍
Had a blast helping Oleg to dig deeper! Super cute hamster comic, great music, nice graphics and a good learning curve. I didn't expect such a good and fitting boss stage. Well done!
LD54 — Limited Space (8)
Too Maneon Loots by lastuck 2023-10-05T08:29:58Z ♥ 2
A really nice idea and perfectly fitting the theme. Could use a bit of polish as others already noted (like being able to quickly compare items instead of just throwing items in the slots and praying to RNGesus. With your tips from kuviman's stream I was able to survive to level 6 before getting overloaded.
Nice Park! by Barbabulle 2023-10-05T07:45:22Z ♥ 2
Fun little game! Loved the little details like cars honking when you touch them or the visual effects like clouds, birds, leaves, etc.
Whack-a-Soul by JavaSaurus 2023-10-05T07:33:12Z ♥ 1
A fun little game and a great compo entry!
Looks like the highscore system broke. Couldn't see or submit any scores. highscore.png
PS: The UI didn't work on ultrawide screens (3440x1440), so I had to play in the little window.
The King is Watching by Tvorojok 2023-10-04T11:08:41Z ♥ 3
Wow, absolutely loving this game. Great take on the theme, neat graphics, nice gameplay, just great overall! Made it to the final wave but the boss was crushing my defence haha. Didn't expect such a rise in difficulty in the final wave.
HEXAK by Phillip Scott 2023-10-04T10:46:13Z ♥ 1
Great game! Looks really nice and pleasing. Wasn't too sure how to get things highlighted but managed to score 125 points and I'm happy with taht 😄
One minor caveat: The UI doesn't fit on ultrawide screens (3440x1440). Was stuck on the "How to play" screen trying to press all the buttons for at least a minute until I figured out to leave full-screen and press the close button. widescreen.png
Plungebot's Playroom by Andreadbx 2023-10-03T15:53:38Z ♥ 2
Great entry! The game just feels nice and aesthetically pleasing. Loved breaking the cubes (pulling them into walls or tubes to break them) haha. Was a great learning curve as well, introducing new elements throughout the game.
One thing that confused me was the main menu audio not responding to the volume sliders, so I didn't know how high to set the volume. Ended up playing without noticing the sfx because I had set it too low.
Tetryian by Yskuma 2023-10-03T11:38:36Z ♥ 2
Absolutely loved the game! Fitting T.E.T.R.I.S. blocks into your limited ship space felt great and exprimenting with different components was super fun! Game became pretty easy after I figured out to just put 6 lasers and enough batteries into the ship haha.
Glutton-Free by andypang1010 2023-10-03T11:12:21Z ♥ 3
I love the amount of polish that went into the game! The gameplay itself is simple and fun but the presentation is really great! The squishiness of the character is super cute. I might not have survived for very long on the first try as I preferred eating all the food I could get my cell on :P
PS: The tutorial screen is cut-off on ultra-wide screens (3440x1440). The game itself was fine though with white letterboxes to the side.