Foon → Ludum Dare Explorer → Users → subcreation
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | 👥 | The Clockwork Imperium | jam | 305 | 3.83 | 3.60 | 3.93 | 4.20 | 4.16 | 4.14 | 4.25 | |
| 2021 | 49 | Unstable | 👥 | Dread Knowledge | jam | 767 | 3.51 | 3.21 | 3.32 | 3.19 | 2.29 | 3.51 |
I really like the concept of this game as a platformer made turn-based. I'd like to see it built on with more enemy types and levels to ramp up the challenge, but the foundation is good, and the game is very fun to play. Great entry!
I didn't what to admit what the chainsaw shark brought out in me, so I just put "Lust".
When I was like 10, I had a folder with 9 folders inside it numbered 1 to 9. Each of those folders had 9 folders inside it, and each of those folders—you guessed it, 9 folders. I was going to write a cool book or journal or something and hide it in one of those folders like a combination lock. I started making them, unaware that that would be almost a thousand folders, but I almost immediately got confused and couldn't tell which folders were which. Then I got bored and played Pokemon.
This game makes me feel like that.
Really cool idea! I like the flow of the game and the tightness of the controls. The rope seemed like more of an obstacle than a tool though, so I might suggest letting the player swing on ropes but not collide with them. Very stylish and good use of post-processing, even the menu felt smooth and responsive.
Really nice game feel! The ship felt very good to pilot and fire the laser from, and the visuals were clean and understandable. Like you mention, having enemies might give an added sense of resistance and urgency, but as far as the way the game plays, I think this game is really solid.
Exquisite voice acting, the passion in his voice when Sam reveals how much he likes taking pills almost brought me to tears.
Very atmospheric game, very pleasant to look at. The mechanics were hard to understand, however, and the movement seemed slow. I also had a low framerate. The radio mechanic and overall feel of the game was really cool and lent a sense of weight to the actions you are asked to take, I found myself wanting to help these ships. Great work!
I'm just surprised that the lighthouse is still powered by whale oil...
Really cool idea to pull statistical data this way, though the game glitches for several seconds while it's loading. Very creative concept.
Really tight physics! Took me a little while to realize you could rotate objects with the mousewheel, but once I figured that out, it was a pretty good challenge. I like the narration, too, it is good to have a little bit of story holding it together as well as an endless mode, and the art style is great! Well done!
Great classic shooter game feel. Probably the best first-person honker I've played.
Really cool foundation, and an amazing achievement given the time constraint. The gameplay is somewhat unbalanced, but the tone and humor show a lot of spirit. Great entry!
The art and sound in this game stand out and really lend a cool, dark atmosphere that I found very enjoyable, though I did sometimes have trouble finding visual references to orient myself. Like Quite Good above, I also found that the best strategy was falling down the center and jumping to break your fall, and I wasn't able to engage much with the combat and enemies.
The depth fog effect was very well implemented and seemed to reveal things at the right distance, and the hand sprites and animations were really excellent. Excellent entry!
The art and the tone of the storytelling really stood out. Very short, but high quality for the duration.
Extraordinarily polished and fun game! The enemies have a really lively Mario/Kirby theme that really makes the mood work, and the main mechanic feels good and intuitive to use. The enemy variety was really cool as well, and as you failed levels, it was interesting to re-strategize to beat them based on the knowledge you gain of the different waves. Really cool game to play through!
Really nice! I like the art and the voice acting! The controls are a little fiddly, and there are some bugs to work out (the portal at the end of the tutorial didn't progress the game, so I couldn't play on), but the character animation is amazing (what's in her bag??) and the main mechanic is a really clever play on the theme! The level designer is not "stupid" at all :stuck_out_tongue_winking_eye:
@heremeus I just played it again and was able to finish! Really charming game, the character design really adds to the frantic tone of the game. I like it!
Fantastic poke 'em up! Very chill atmosphere and a lot of fun, I really liked playing.
I finally beat it!
What a fresh and fun game, I really enjoyed the challenge! The art was minimalistic, but very clear, and the UI and audio helped make the rules understandable. At times, I felt the accuracy with which you have to click on the flying tables was a little unforgiving (I might have preferred a couple degrees of leeway), but it definitely feels good when you hit! Having floating tables all around the arena was a good decision to give visual reference as the player moves through space, though there was less visual reference higher up in the levels and while looking up/down. The persistent timer data is a great touch, and lends a lot of replayability to the levels. I found myself wanting to come back to ones I knew I could do better on.
This game is very well-made, and I really liked playing it!
This is a very stylish and attractive entry. What it lacks in depth of gameplay, it compensates for in artistic appeal.
The gameplay was well-introduced and explained, but grew to be somewhat tedious as I circled the moon again and again to bring parties to the capsule launch point. The space debris moves too fast relative to the rocket controls to realistically avoid, but maybe that is the bleak point in this intentionally joyless game. The repetitive gameplay without meaningful resistance left me with the impression that the game was about style over substance.
On the other hand, the art of this game is excellent. It perfectly sets the tone and boasts a double-pixelated style and feel that serves the experience and communicates clearly to the player. The parallax and smooth camera following help to elevate the high-quality art and make the world a pleasure to look at and interact with, dark as the atmosphere may be. This game is a great achievement given the jam format.
Really cool idea, perfectly executed! The graphics, the audio, and the writing really stand out, and everything feels tight and responsive. All of these elements come together to make a great, atmospheric playing experience. My only complaint is that there isn't more of it!
Wild idea. It's a cool and jarring feeling to see a game play out in the operating system rather than a particular window. Nice concept!
Very moving story, and a great message. Maybe the real Ludum Dare 49 winner was the games we played along the way :heart:
Really fun! I liked the character movement, and the upgrades really built on it. Solid visuals and design as well, and it had a good progression of challenge. When the green portals started popping up, I knew my time was limited. Very fun to play and a great entry!
Don't let this thing hit 88 degrees. Really funny game, I love the way the character hinges at the waist and crouches his legs up into his body, the graphics and the animation all add to the tone. The combat is a little frustrating, but it makes up for it with a lot of charm.
Really cool idea and execution. Excellent tutorial section and voice work! Really set the mood of playing both sides. Red team OP :laughing:
I finally beat it! This game is solid and polished! I loved the clean look of this game and how clear the UI was. Intuitive controls, but very challenging.
@ideaspersecond Score of 51 attempts. Not even that bad, I think!
Finally beat it! Very spirited game, brings me back to albino black sheep days, and the golf-style mechanic was a lot of fun. Great work!
Great game, felt really good to control the ship. Seemed impossible at first until I learned I could start flinging planets into the sun, a really cool mechanic! Excellent entry.
Nice game! Really stable physics, and good art design. The controls feel tight and consistent, and the boss battle was a great idea. I like it!
Really cool art and theming. I had some problems with bugs and crashing, but the combat was very solid and the controls felt good. Great entry!
Excellent concept and a really fresh take on the theme. The game could have used a more gradual difficulty curve and more explanation to the player, but the core mechanics are engaging and have a lot of potential.
Really solid and polished. One of the best entries I've played so far! The biweekly events keep clobbering me though. It was a little tough to tell which building was which without labels, but it looked and sounded fantastic and played great overall!
@baconharemthug Thanks for your feedback! My inspiration was Candyland, so calling it Life-esque is a big compliment :laughing:
@Salohcin894 That's awesome! I'm pretty jazzed just that it runs, the fact you beat it in such style is really cool.
@kartik-kini It was a lot for us to chew on, I definitely lost a lot of sleep, but I'm glad you thought it was cool!
@morepixels Thank you! There were definitely some features cut from the middlegame, but I'm glad you liked it!
@skleembof Thank you for this solid feedback! I'm sorry the game had trouble on your monitor, but I'm glad you liked the concept. There's definitely room for growth, and I like your suggestions!
@megastrons We liked the Lovecraft-style idea that your party has to become unstable by the end of the game without wiping. Thank you, I'm glad you liked it!
@heremeus Thanks for the feedback, I'm glad you found it enjoyable!
@glen-chang Glen, thank you for letting me know! Since there was a game-breaking aspect ratio bug (game only works in 16:9), I have updated the game to improve this issue (I understand this to be within the jam rules). Let me know if the new build works for you, or if your issue was unrelated, as I would like to make sure people have a chance to play!
@1tater-no-tots @kobrasadetin Thank you for your feedback! I agree that number displays and tooltips would be helpful, but we didn't quite have time to implement them.
Wow! Really fun and fully realized! The art really stands out and fits the theme perfectly. I had to restart a few times because of bugs with menuing or cards being shifted to the right, but otherwise, I think I made some pretty cool monsters. Maybe next time it will be a god!
Very atmospheric. I loved the graphical effects, the intuitive use of the floating text in the beginning, and the use of doppler to help you find things, that was a nice touch! Brings back some memories of IT :laughing:
Really nice idea, simple but surprisingly compelling. When my tower finally fell, I felt a sense of loss that will haunt me to my grave.
Very inspired voice acting! Very tight controls, brutal variations, it definitely gives me Rogue Legacy vibes.
AMAZING GAME!!! This is the best entry I've played in this or any Ludum Dare event!
I really appreciated the logical way the level progression is managed, and the way you get to choose your next challenge. Once I figured out the rules, they were very intuitive. My only criticism is with the occasional RNG frustration, where I'll accidentally kill a Pawn, revealing a Queen's attack on my King, or something similar. That said, I really loved the core gameplay mechanics and the way they were presented. I was reminded of Warhammer 40K: Regicide, but in a lighter, punchier package!
Really polished and stylish--everything comes together in this game. Great job to the whole team!
I like the tone and art style, though it was a bit noisy to look at for an extended period of time. I enjoyed playing, but I also felt like I didn't have a lot of agency—by the time the bishops had covered all the dark squares, I didn't have much recourse to defend against the light-squared bishops, so I didn't feel too invested in the quality of the moves I was making and found that moving between two squares diagonally was as good a strategy as any. Still, it was a fun bishop study, and the AI is clearly intelligent enough to play well. Nice entry!
Really lovely game! Very chill and cozy, the low-poly style and light acoustic soundtrack contribute to a very pleasant mood that makes you want to spend some time here. I felt at times that keeping the world state and inventory persistent from day to day detracted from the game's core concept, but the alternative would have just been repetition, so I was grateful that the game was forgiving in this way. I liked the light and happy tone of the writing, too. Overall a comfy experience!
Really great entry! I really like the graphical style and writing—the names are hilarious. Spirited voice acting and comically moody stylized visuals elevate this game to a place of regard.
I went through the apartment door and fell out of the map at one point, but it is a testament to this game that I sped through the game again so I could finish it. Nice work all!
Solid design and good game feel! The only audio I really missed was audio cues for reload, which would have been helpful since there were no obvious visual cues for when a reload had finished. I like the pacing of the enemy progression, and I like that there is a variety of player and weapon types to choose from. Solid entry!
This game has it all: style, mood, design, ghosts... You were playing with fire with this concept, but the end result and overall tone came out perfectly, and it seems that most of the players are on board.
There is a lot of polish applied to this minimal design, and I even loved all the ghosts! Saving and loading persistent artwork on the fly in procedurally generated gallery rooms is also an extraordinary technical feat given the time constraints. Amazing and rich entry!
This game is adorable! The voice lines and the little "ouch" from the WALL-E robot is impossibly cute, and the ending had me feeling like "you did it little buddy :cry:"
What stood out the most about this game's design and execution was the perfect pacing. Each run teaches you something new and makes you create a new plan until, finally, you win. Great entry!
Really nice game! I liked the art and tone of the game and the movement felt really good. My only criticism is that at times it felt like I was playing against my own impatience, since I didn't find it challenging to beat the enemies one at a time, but would often die trying to rush through the game. I loved the Garlic Knight, though, the setting and artwork really holds together and makes it enjoyable!
The focused design, soundtrack, and art assets come together for a really fun experience! My only criticism is that it needs more chromatic aberration.
Nice, I got 34! Really tight ruleset, very elegant in its simplicity, with the fun added flavor of the special abilities. Impressive entry!
@alex-stewart Thank you! We didn't have time to shave down all the rough edges, but I'm really glad to hear you enjoyed it overall!
@kingofspill Thank you for the great feedback! The Game of Thrones intro was what inspired it in the first place, so I'm glad to hear that we came close to the mark.
I patched the game to fix the ending bug and correct some of the interaction SFX that weren't playing.
@lilkrit Thank you for the feedback, I am glad you enjoyed it!
I liked it! I agree with some others who mention problems with the legibility of the unit types and the looseness of the spawn controls, but overall I loved the graphics and core gameplay and enjoyed it a lot!
This game has a lot of really cool things going for it! I really liked the music and assets, the tone was meditative and calm and very creative. I had some trouble understanding the controls and what I was supposed to be doing. I couldn't figure out how to interact with the pipe, or possibly the interaction was not working correctly. I think clearer communication with the player could help this game feel more polished and accessible (a timer in the pipe section, for example). But most of all, I was struck by the overall mood of the game, which managed to shine through. Nice entry!