Jean GADIN on the Prairie by mlho7 2021-04-28T07:39:50Z
A surreal masterpiece, gave me a good chuckle. Well done
Foon → Ludum Dare Explorer → Users → Sam_ONella
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 49 | Unstable | Critical Massacre | jam | 771 | 3.50 | 3.30 | 2.81 | 3.36 | 3.72 | 3.47 | 3.77 | 3.38 | |
| 2021 | 48 | Deeper and deeper | The Rabbit Hole Herald | jam | 433 | 3.81 | 3.89 | 3.98 | 3.65 | 2.79 | 3.23 | 4.25 | 3.68 |
A surreal masterpiece, gave me a good chuckle. Well done
This was a really unique concept and a fun spin on the theme. Sank more minutes than I care to admit trying to get that hammer going light speed. Great job!
I loved how different areas and their puzzles intertwined with each other, like [spoilers ahead] how I sat there scratching my head over why the stars puzzle wasn't working, then saw the balloons and it all clicked. Phenomenal work here, and especially impressive given the timespan!
Cool concept, have to agree about the controls being a little too sensitive though. Good job overall
@zaibakk The game doesn't show up on itch.io. (apologies if you've simply not uploaded yet, it is a couple hours early after all)
The unique number pools and restrictions made every new hole stay interesting. Great little brain twister. My only complaint is that it wasn't longer.
Controls were pretty tight and reliable once I got used to how twitchy they felt at first. Only real complaint is with the double-jumpy things, the fact that you'd immediately fall through them made them kinda hard to use, had to just spam the jump button rather than actually time it. Other than that, great game. Also, the window vibrating in the second run was a really cool touch. Well done :)
Good sprite work and animations, the whole being able to walk through walls was kinda game-breaking though. Did enjoy how enemies actually couldn't be seen unless you shined the flashlight on them. Decent job overall
Looks fantastic and really demonstrates the inherent fun in expansion. I did get completely sealed in by rocks on my first run, but with something randomly generated like this it's probably hard not to run into situations like that occasionally. Other than that, great work :)
Quite an interesting experience, and pretty uniquely presented as well. Good job!
Loving the dynamic movement of the finger, really adds to it
This is a neat little simulator. If you ever plan on expanding it, though, adding some in-game goals to work towards would definitely make it worth more than a couple minutes of play time. Also, as others have said, controlling each ant individually became tedious pretty fast. Some way to get them to carry out directions en masse would be super helpful. Of course, it's rare to see such an ambitious concept executed to completion in a compo, so I'd say what you have here is quite well done!
Loved the audio. "Aww, iM All ouTta DYnoMite!" will be stuck in my head for a while.
Cool game. As others have said, the tank-"twin stick" hybrid for the controls is certainly unique, but pretty unintuitive and clunky, particularly for hitting far-away targets. Once I got used to it though, the game was pretty solid. Didn't overstay its welcome and actually had an ending, which is good to see. Well done :)
really funny concept. Loved the original audio, and the intro animation was a classy touch. Well done :)
@indigowolf Sorry, had it published as a draft instead of public, should work now.
I'll be honest, at first, this game was frustrating as hell, between the wonky controls with the "sliding up walls" mechanic, the earlier guns being pretty inconsistent, and the lack of checkpoints. As time went on though, the controls started to click a bit, and I found myself more and more drawn in, particularly after the third and fourth guns were introduced. Getting to unleash that kinda firepower on the guys who had been tormenting me for the past half hour was so satisfying, especially with the visuals and audio of the shots themselves. The boss was just challenging enough IMO, and it was a great decision to give us every gun to fight it with. Overall a pretty great experience, albeit a little rough around the edges (but what LD game isn't?). well done :)
This was neat! I really liked exploring the different areas of the map.
Good atmosphere and visuals, but the lack of checkpoints coupled with the skeleton's hitbox makes getting through the whole thing a little more difficult than it needs to be. Overall though, good job.
Great visual style and a very thoroughly-crafted UI system for a game jam, I'm impressed. Great job!
made me lol, in a good way. Took ages to figure out there was a basement, that cat nearly gave me an aneurysm. well done
At long last... I AM the cum
Good graphics, particularly with the particle effects, and the audio did a great job at communicating important things while also sounding good. My only qualms are with two things: the relative lack of invuln frames and the difficulty in getting my health back. Between the variety of enemies, the procedurally generated world, and the wealth of upgrades available, I really wanted to spend time exploring the world, but as hard as I tried, three or four enemy encounters were enough to send me back to the beginning every time. On the other hand, maybe I just need to git gud ;) Overall though, great work!
loved the hand-painted backgrounds!
Interesting little psychological experience here. Quite liked the sound design as well.
Love the presentation, particularly the voiceovers haha. Gameplay was interesting, if a bit confusing as others have said. A clearer indication on what my voters wanted would be nice. Overall though, well done!
Hilarious game! you really owned that scatting lmao. One lil suggestion would be perhaps to make the walls different colors so as to make the spontaneous rotation a little less disorienting. Love to see stuff like this in jams though, made my night.
Great use of the theme on this one! Was a bit confused initially, partially my fault for not reading the description I suppose. The bear fattening up was a nice touch as well. Good job :)
This is vile, and unironically the best game I've played this jam, hands down.
Great presentation and atmosphere! was really on the edge of my seat at some parts. My only complaint is that the yellow guys seemed unavoidable to me. Tried hitting them with the camera but it didn't seem to do anything. Ended up dying at 11/13 proofs found, which stunk cause I really wanted to see the ending. Awesome job all in all though, maybe I'll take another whack at it a bit later.
Fun concept, having to adapt to the random new rules constantly. It did feel just a little too easy, wasn't long before I was swimming in the big bucks. Overall though, well done!
Took a minute for the controls to click, after that it was just frustrating enough ;) Loved the detail of the music shifting tone when you lose a certain amount of food. Well done!
Fun, dynamic concept. My only gripe is that it was difficult to immediately tell which building was which based on the graphic alone. All in all though, well done!
A bit of the way in I was thinking "it'd be cool if they put in beta decay too to add a little depth to the charge balancing and all that" and then you did it! Also liked how the decay would occur at a random time, which doesn't really lend itself well to a puzzle game I must admit, but it adds authenticity. Great work!