clue 2021-04-27 03:26
Wow, this is a really impressive amount of content for a game jam like this. Lots of interesting puzzles, and everything is tied together nicely by the story :heart:
Foon → Ludum Dare Explorer → LD48 → Patchwork
By herman-chau and lennart-jansson
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 96 | 4.15 | 21 | |
| Fun | 241 | 3.86 | 21 | |
| Innovation | 301 | 3.78 | 21 | |
| Theme | 972 | 3.60 | 21 | |
| Graphics | 185 | 4.34 | 21 | |
| Audio | 416 | 3.71 | 21 | |
| Humor | 955 | 2.61 | 19 | |
| Mood | 96 | 4.28 | 21 |
Wow, this is a really impressive amount of content for a game jam like this. Lots of interesting puzzles, and everything is tied together nicely by the story :heart:
Wow, that was a great experience. I am super impressed by all the different art styles (and just how much art there is...), and how all the puzzles and settings intertwined with each other. And everything was just so polished, too.
Great job!!
This game is absolutely gorgeous, the mood fills the whole room while playing, and the zoom like style gave me really strong Gorogoa vibes, congratulations! Art and music are on point, the first incredibly varied and of amazing quality. The way the puzzles interconnect is very nice, but most of the puzzles themselves are a bit on the bland side (I mean, this is normal given than this is a 72 HOUR jam game). Awesome entry, again, very sinceres congratulations! Love your jam games, and this one is a real gem.
Thanks @clue and @qzqxq! I should try to get a respectable score on your game first before I rate and leave a comment.
Thanks @le-slo! Gorogoa was definitely the first game we wrote down as things to draw inspiration from. I agree, the puzzles are mostly lightweight escape the room-esque puzzles so nothing particularly clever there :p
So deep puzzle story) Really enjoyed it. Good work!
I loved how different areas and their puzzles intertwined with each other, like [spoilers ahead] how I sat there scratching my head over why the stars puzzle wasn't working, then saw the balloons and it all clicked. Phenomenal work here, and especially impressive given the timespan!
This game was absolutely fantastic. amazing work you guys, I would pay for this game as-is. even more so if it was expanded. mad props
the nested world / puzzles were really cool, reminded me of Gorogoa. i love how radically the art style changed between the different puzzles. sadly, i was only able to solve the gasoline fire blueprint puzzle. i couldn't get the dinosaur things to line up, though i got close, i tried so many combinations. i wasn't sure what to do with the mushrooms, and turning the dials didn't seem to do anything in the caves.
maybe some hints would be nice, i'd really like to explore more of this game!
Beautiful submission! Loved seeing the different art styles and how the different puzzles affected each other. None of the puzzles struck me as "moon-logic", so that's great. Also liked how the ending came together and the mood of the whole thing.
What's this? "Rusty lake"? "Gorgoa"? Oh, it's the LD Jam game made in 72 hours! The downside of playing this type of game from the Jam is the lack of hints and solutions on the Internet, so I had to finish it all by myself. It was a pleasant experience, the main thing I stuck at was the meaning of the cave paintings. Once I figured it out, it went smoothly. The game is great and polished. The art is adorable. The puzzles are unique and not banal. Wonderful job!
Thanks for all the comments!
@sakura-magika, we just put together [hints / a walkthrough](https://docs.google.com/document/d/1Y693Yhgz1WX2E5VQ8CL1XWgW9Vzhvm7X_lQrR3apC2Y/edit?usp=sharing); hopefully they help you enjoy everything the game has to offer!
that was fun amazing game really great work guys
Wow, this is the best thing ever! Can't believe you made so much in so little time
Not a fan of this genre, can't say much about it, but have to admit this game is gorgeous.
Really enjoyed this game, great atmosphere and really interesting puzzles.
A couple of puzzles did cause me problems though. I couldn't do the music box puzzle, I managed to figure out that it was related to the stars and balloons, but I just couldn't get the individual notes, in the future I'd suggest using fewer pitches and also maybe include some visual information as well to help out people who are hearing impaired.
Also with the mushroom poster I was a bit confused, because the two column examples line up with the grid I originally assumed they were referring to what could be placed in rows in the grid, rather than entirely separate example columns, maybe if there was more space between them I'd have got it faster.
Overall the game was really impressive, great job.
It saids I don't have permission on the mac build. Fix it and I'll definitely play
This is great! Some puzzles really had me scratching my head, but I was never stuck for too long. If I had to give one point to improve on it'd be the transition times. On their own they're fine, but when you have multiple in a row - like when travelling from one photo to the next - they can take a bit long. An option to click on go to the next scene while the current one is still transitioning (for example, by not hiding the back button in the transition to allow for double presses) would improve on this.
Gorgeous game ! Well done !
Truly a risk to do a puzzle based game in a jam. Making even a single good puzzle can often take me a full day, and you had many more good ones here! Thanks for the guide, as I think I got stuck around the bait puzzle, and the hints were much appreciated!
I pretty much liked almost everything about this. As mentioned prior transitions were a bit slow when you were stuck and needed to check another screen. The art style was great, and the gameplay was smooth for the genre. Bigt thumbs up here!
Graphics is very great. I'm stuck with the stars.
Impressed by the content you were able to produce in 72h. The whole game is smooth everything works well together.
The puzzles were sometime hard to understand imo, but most of the time they were pretty clever so great job for these!
Impressive entry for the jam anyway, bravo to you !
Nice game. Good artwork, great presentation. This isn't a genre I'm familiar with, I've never done an escape room. I almost quit when I couldn't figure out what to do. I bounced back and forth between the game and the comments looking for clues, and I found your hints, I would have never completed all the puzzles without the hints. (I wonder if there should be a hint system in game?)
I had to take a picture of the mushrooms with my cellphone to help guide me, either that or I would have needed to write down notes. It's kind of cool that I was forced to do that, but I also didn't like it. I know that's confusing, but as the designers, I guess you may have intended to force some players to take notes. I guess if I had a stronger memory I could have done it without notes.
Good job!
The presentation is really gorgeous. Even the first credits scene was beautiful. There were some puzzles I solved that seemingly have effects on scenes I haven't looked into before. It would be nice to prevent that, or make it possible to reset solved puzzles to see its consequences.
Nicely done team!
A really fun and nicely compact game. The puzzles are well designed and are quite readable. The only one I struggled with was the sound-based one; as I am musically uneducated. The art styles are quire diverse but don't clash. The going deeper theme was mechanically implemented; which is nice. But I feel like it could have been incorporated into more parts. The fact that this game comes with a help guide is sublime! And the polish is beyond what you'd expect from a Game Jam game. A very good entry. I am looking forward to a more substantial release, if that would ever release.