FoonLudum Dare ExplorerUsers → PavelC

PavelC

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202148Deeper and deeperWormy's Dangerous Digcompo1643.813.773.703.833.513.222.853.34

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Comments by PavelC

LD48 — Deeper and deeper

improbability engine by Aurel300 2021-04-29T21:13:26Z

Love it! Great aesthetic, very cool puzzles, really impressive what you managed in 72 hours. Have to admit to also throwing in the towel at the rubiks cube, but great, nonetheless!

Press Space To Jump The Gap by foolmoron 2021-05-19T12:14:16Z

Loved it!

Patchwork by Herman Chau 2021-04-29T21:59:32Z

Beautiful submission! Loved seeing the different art styles and how the different puzzles affected each other. None of the puzzles struck me as "moon-logic", so that's great. Also liked how the ending came together and the mood of the whole thing.

DIGIDIG by NekuSoul 2021-04-27T22:12:44Z

Really enjoyed the game! Finally got S rank: Screenshot_20210428_001043.png

You came up with a really satisfying puzzle mechanic. For extension I would be interested in a mode where time doesn't count and you get a rank only based on the number of hearts you lose. But the current mode also makes sense, so you can't just think forever.

Super Turtle Drop by JavaSaurus 2021-04-27T23:15:56Z

Very impressive what you managed to do in the time!

But maybe I'm misunderstanding, but the drill is not moving for me in the web version, on none of the difficulty modes. Even if I stand still, there is now consequence. I'm on linux, but I guess that shouldn't matter for the web version?

Jupiter Drop by plexium.nerd 2021-05-07T21:45:07Z

I like your interpretation of the theme. I think there is possibility here to expand on the mechanics after the jam. Also, nice graphics. Good entry!

Terrario by Team-on 2021-04-29T20:27:30Z

I like the way you combine Factorio and Terraria in a way that makes sense. Also looks like you managed to implement a bunch of things in the short time, so kudos! I guess like the previous commenter I wasn't quite sure how to use the furnace and also the chest, not sure if it is implemented yet.

Dungeon Escape by Crazybot 2021-05-07T20:50:17Z

Great job! Love the atmosphere and graphics. Also great use of the theme! Had no problems with the traps, I think they find a good balance of how difficult they are to prevent.

Viper Mission One by Majadroid 2021-04-27T22:58:27Z

Love BSG and love the visuals!

I agree, the position of the pickups is sometimes hard to judge, especially at the edges, but I guess that also adds to the challenge, I think I got a decent hang of it after a few hundred kilometers.

Got to 1100 km. Loved shooting some frakking toasters! :robot:

An Eggsellent Escape by GoldenEvolution 2021-04-28T21:40:52Z

Awesome, this might be the most complete game I've played so far! Multiple mechanics, great varied graphics, sound effects and music and even with voice acting! I especially liked the atmosphere and look of the first section, as others have said. My tip for platformers as someone who has zero authority on the subject would be to make the hitbox slightly smaller than the sprite apart from maybe at the feet. I think that usually feels fine.

Archeo by zimny11 2021-04-27T21:46:14Z

Cool game! Nice idea and very good use of the theme. Also really nice presentation. I guess at the end I had enough people and was getting more artifacts than I could reveal and enough money to always increase the time, so I could have played endlessly, but I guess that's ok for a jam game :slight_smile:

Archeo by zimny11 2021-04-27T22:27:24Z

@zimny11 Ah, I really like the idea of the timer decreasing faster and faster I didn't notice that, I probably didn't play long enough, but I think it's a nice way to make it more challenging.

We Must Go Deeper by Vederant 2021-05-08T09:32:43Z

Awesome entry! Love the idea and great graphics. I think this really could be a full game in the style of "papers, please", with more action-type mechanics.

Dragon Space by timeloopedpowergamer 2021-04-28T20:14:23Z

Love this idea for a clicker! Would love to see an advanced version with complicated spaceship upgrade mechanics.

Also I think the sequel should use relativistic physics :stuck_out_tongue: so that you can never actually hit the speed of light, but because of time dilation we could still visit some distant places in our lifetime. I think that's how it works, I'm not a physicist.

Necro Digger by gnaro 2021-04-28T20:28:22Z

Nice mechanics! I loved when half of my zombies would go into the other direction and I would come back to them to see what they dug up and got to collect all the coins they left behind, very satisfying.

Wormy's Dangerous Dig by PavelC 2021-04-27T21:48:07Z

Thanks for giving it a try!

Wormy's Dangerous Dig by PavelC 2021-04-28T13:03:08Z

@timeloopedpowergamer @gnaro I'm glad you liked it!

@threeli Yeah I also noticed that bug, there must be some edge case left somewhere. Hope I will find the time to add a bugfix. For Pico games, I really enjoyed the mechanics of this Pico-8 entry I found: https://ldjam.com/events/ludum-dare/48/digidig

Wormy's Dangerous Dig by PavelC 2021-04-29T15:53:21Z

@crazybot Yeah, I was actually wondering about that. "hen you work on something at a certain point you don't even notice things like that, but I also thought it is actually quite ambiguous whether it is side or top-down view graphics wise. Originally planned to have the outside world and some grass on the top of the first level to make it clearer, but didn't get around to adding that.

Wormy's Dangerous Dig by PavelC 2021-04-30T21:59:52Z

@xxnolanxx @plexium-nerd @doctortm So glad to hear you enjoyed it!

@vederant Haha, maybe I should have chosen other colors :sweat_smile:

@secret-magic-404 Oh wow hadn't encountered that, will have a look. Thanks for pointing it out.

Follow My Voice by coyotethursday 2021-04-27T22:39:05Z

Really love the idea and great execution, the sounds were great! I agree with dirkinz that I wasn't quite sure if the rocks were helping me, but it never got frustrating anways.

Unto the Eight by Threeli 2021-04-28T21:19:41Z

Awesome entry! Love the atmospheric world you created in that time with the graphics, music and interesting dialogue. Despite the few amounts of pixels the characters feel unique, but with a coherent style.

I also like the idea of the deterministic systems where the progress comes from learning more about the environment. For a full game however I could see there being too much backtracking from playing the same thing from the start. This might be completely against the spirit of the game, but how about a save mechanic? That would mean less backtracking from the start, unless you find yourself in an impossible position and someone who wants to find the optimal route could still have a big challenge. Maybe this would not be necessary with the slightly more forgiving light mechanics others have mentioned, though.

Unto the Eight by Threeli 2021-04-28T21:29:51Z

@threeli Haha, yeah mapping it out on paper probably helps with optimisation. Maybe that could be made into a game mechanic :thinking:

And yeah, something like checkpoints instead of full save capability might be the better way to go

Fall from Grace by RZazzle 2021-04-28T21:59:11Z

See comments @daga @aquatmi @rzazzle

Climber by xxnolanxx 2021-05-07T21:20:25Z

Nice entry, I think the climbing mechanics are very interesting. Good job!

Taaanks! by Squerf 2021-05-19T12:23:49Z

Great seeing another Pico-8 game and I liked playing. I like the destructible environment.