lakshyaisagod 2021-04-26 05:53
TODO: review game
Foon → Ludum Dare Explorer → LD48 → Press Space To Jump The Gap
By foolmoron
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 37 | 4.15 | 32 | |
| Fun | 121 | 3.88 | 32 | |
| Innovation | 1 | 4.70 | 32 | |
| Theme | 5 | 4.58 | 32 | |
| Graphics | 572 | 3.21 | 32 | |
| Audio | 405 | 3.22 | 31 | |
| Humor | 10 | 4.36 | 32 | |
| Mood | 108 | 3.88 | 32 |
TODO: review game
This game is so amazing! I love your take on this, and I love meta games.
I do think I somehow glitched and got stuck on the noise screen though. Will have to complete later. Super cool man! Great job!
I was confused at first and thought like "oh this game is broken". Super great!
This was so good, absolutely loved the take on the theme. Once I realized the game wasn't broken had a lot of fun with this one. Only took me 11 minutes to jump the gap! :smile: Great entry!
Thought I was bugged for a second lol, really love the game, fits the theme amazingly. Great work!
Like everyone else, it took me a while to figure out what was going on, but once I did figure it out, it was very cool!
Took a minute to figure out what was going on, but I really enjoyed this! Clever. I jumped the gap in 10 minutes :)
This was a really funny and interesting take on the theme. I loved the puzzle concept of the game but unfortunately I kept having issues where I couldn't zoom in any more and that made it hard to play. The zooming sounds got a little annoying after a bit but otherwise I really enjoyed everything about it.
Very cool concept. zoom/pan felt a bit clunky at times. Would have been fun to have more puzzle solving gameplay somewhere (over the guess-and-check nature of the current game).
This game surprised me! Like the reviewer above, I also thought the game was broken at first--but once I realized what was going on, it was a joy to puzzle my way through. A fun concept well-executed!
Really well done! The "instruction" text is great too, I was confused for a solid 30 seconds. There are some really amazing ideas in here that I never would have expected.
I did find the "zooming in" to be a bit annoying once you "get" the game. It felt a little finnicky and the noise started getting a little bit annoying, but it didn't ruin the experience.
I also am not sure if I missed a hint as to what scene I was supposed to select, I spent a good 5 minutes trying to figure out why the invisible zone that was enabled and set to "win" wasn't working. Then I finally decided to look at every single level (had only looked at 2-3 of them) when I figured it out.
Really great job.
Fantastic take on the theme! I adored this
I hate this game. 5 stars
Super interesting take on theme. Really refreshing mechanic!
Thanks for the feedback all! I ran out of time to really tweak the scrolling so it felt better, esp the audio. Feel free to mute it, you're not missing much!
@thesambassador Ah I meant to disable the collider zone on levels where the flag was missing. That's def confusing.
Really interesting concept. Multiple times I thought it was broken, but each time I just needed to explore a little bit more. It reminds me of the fun I had playing point and click adventures. Good work!
cool idea, it was a bit confusing what you had to do but thats probably a good thing
hahaha this was great. It took me 9:04 min. The zooming in sound made my laptop vibrate a bit which was like haptics on the computer. great job!
I had a blast playing this! Took me a while to realize you can scroll into action words to change their behavior. The only thing I dislike is that scrolling takes a while, and it becomes annoying over time. Still, really cool game!
:heavy_check_mark: Definitely an **innovative** piece! Seems like the perfect definition of "*thinking outside the box*". Although I think the concept this time is quite the opposite of the theme, for instead of going deeper, we go "*higher*" up the abstraction ladder.
I gotta say I admit I knew there was something fishy even before going it, but I expected it to go a whole different way. That's to say, I expected *something*, but not this :laughing:
I thought it was funny intentionally mixing up different measurement scales just to mess with people's brains :thought_balloon: hahaha
:x: Figured pretty much everything kinda fast, but got stuck for a solid 8-10 minutes on the same thing that @thesambassador , the final collider *seems* to be working and everything, but nothing happens, I had to read your answer to find the final piece of the puzzle.
Sometimes the zooming mechanic felt a little weird or tiresome, particularly when you get lost and have to go continuosly back and forth.
Cool game that remind me "there is no game". definitivly a good entry.
This was a blast to play! It was really fun to try to figure out how to break the game in different ways. I didn't manage to complete it, but I definitely think you should keep developing this!
This game is **BRILLIANT**! Re-played it and the fastest I got was 1:16.
I think you nailed the feel of tinkering with a broken project very well.
I agree that the scrolling could be a bit more responsive, or at least on subsequent visits to a certain zoom level. It was certainly very moody when I zoomed out to the desktop.
Also the pixel art of the game itself flickered a bit when zooming, especially the light lines on the bricks, which was a bit dazzling.
Great take on the theme, I love the creativity behind this. One of the few games I actually played through twice. My only critique would be that the zooming sound effect got very repetitve and overbearing over time.
This was a wonderful idea! It's a shame that scrolling was really hard on my mouse; I liked the concept and everything else about this a ton but the need to keep my mouse still and scroll really hard made my fingers hurt. I'd really like to see a more polished take on this idea!
Took about 17 minutes to cross the gap. I'm wondering if it even was a good idea to add so many red herrings in a puzzle game like this. But anyway...
This was an enjoyable puzzle game where, to be honest, the description of the game kind of gave away its surprise factor. My first instinct was to play around with the scroll wheel on the mouse, and I rather quickly figured out there were some controls to change around. Although, I think I first started by zooming out, and playing around with different builds that, for a few of them, didn't allow me to change any of the Vim editors. It took me a while to figure out the original build seems to be the only way to get the controls to change, well, the game controls. But I digress...
There are some elements of the game where it's really well conveyed what each thing does. Physics sliders and action drop-downs, for example, worked really well from a graphical design standpoint. I did feel some parts were a little poor, though. The toggle to turn on Vim editors...doesn't look like toggles, especially compared to the enable colliders toggles. It didn't make a whole lot of sense to me the jump Vim required toggling two boxes, either. I was also a little annoyed that a beta game engine had to be selected to make the later builds available, the one that's sandwiched between two beta editors that doesn't work. And I thought it was really confusing that enabling an invisible wall works, but not the flag trigger (you had to open a build including the graphic). I would have appreciated more consistency in the visual language the game presented so there were less confusing moments like these.
Lastly, I found the act of scrolling in and out really annoying, specifically because the game didn't seem very sensitive on it. It felt like I had to put too much effort in getting into each "screen mode" of the game.
Props as always for coming up with something so off-the-wall and unusual.
@omiya-games Thanks for the detailed feedback dude! That's a really good point about the consistent visual language. I wanted each level of zoom to have it's own feel and interface but it did become more confusing than I intended. I think each control needed some consistent feedback to understand the effects. For example the text editor toggles are supposed to be the CPU circuitry... it was going to be its own mini game but I ran out of time, so they became simple toggles. Most of the annoyances and confusions were intended tbh, to evoke debugging frustrations, but the unintended ones really hurt the overall experience.
This is great man! I played this for quite a while. It's a really clever take on the theme. I loved the everything crashed message when I attempted to use a beta version. My only real complaint is the snapping on the zoom. Maybe my mouse is garbage, but getting zooming in and out became a bit of a chore, and at one point my window got stuck at the most zoomed out level and refused to zoom back in so I had to restart the game. That being said though these are small complaints on a really cool game!
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Loved it!
I'm glad that I managed to beat this game. It took me way too long, 20+ minutes, but the feeling of thinking of outside the box is great.