Save The Town by JaeLiinah 2020-10-08T13:10:20Z
Thank you all so much for giving it a play!
There's a bunch of bugs with the dialogue stuff, Anytime there was a dialogue choice I had to freeze the player in place so that they could make their selection, and unfortunately this also meant that there's a few instances where I forgot to unfreeze the player or didn't think about things, like "what if the bartender ran off while you were frozen." And the way I had the triggers set up made certain things pretty janky. Especially getting money from Terrance, which only registered him giving you the money at the very end of the dialogue instead of the line that distinctly says he gave you the money.
As for picking up wood without being the maintenence guy, this was a choice I made, where anything the player character would 'know' would be carried over from loop to loop, such as knowing that they'll need the wood or the basis of magic thing, where as any item they picked up or anything the other characters would know will be lost from loop to loop.
I hope that gives some insight in what I was going for, even if it is still super janky!