abigailcorfman 2021-04-27 01:18
Hey. I wanted to play this game, but when I tried to run it on my laptop it was so slow as to be unplayable.
Foon → Ludum Dare Explorer → LD48 → Sublunker
By fuzzy-lobster and Carston Schilds
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 746 | 3.61 | 24 | |
| Fun | 941 | 3.32 | 25 | |
| Innovation | 928 | 3.19 | 25 | |
| Theme | 162 | 4.21 | 25 | |
| Graphics | 661 | 3.87 | 26 | |
| Audio | 350 | 3.78 | 25 | |
| Humor | 1154 | 2.36 | 21 | |
| Mood | 387 | 3.90 | 24 |
Hey. I wanted to play this game, but when I tried to run it on my laptop it was so slow as to be unplayable.
The music is kinda buggy! It stutters alot. I don't understand the controls but I managed! Not bad!
Very nice, it took me a sec (and a death) to realize that the controls such as the throttle and buoyancy toggled with each press of the button instead of needed to be held down, but once I figured that it it was a charming little game. My only issue is a lot of audio popping, which could entirely be on my end, and some of the obstacles I believed to be background objects until I smacked face-first into them. Otherwise its a fun little thing!
Really cool game! Absolutely loved the art and music. Really nailed the mood of deep sea diving. The lighting and sonar were a ton of fun to play around with. And while I never really got the hang of the controls, I still enjoyed piloting the sub. Those little piranha boys can fuck off, though.
I really enjoyed this. Very chill, atmospheric game. It took a bit to figure out (it didn't help that the large resolution made it so that I couldn't see some of the text until I managed to get it docked to my screen). Controls were a bit awkward, but in a way that worked and made it seem sub-like. Sharks are jerks and won't leave me alone, but such is the life of a submarine captain, I guess.
The controls are a bit difficult, but I like them. Very interesting and fun once you get the hang of it, and it adds to the feeling of piloting a sub. I didn't experience any of the performance issue mentioned in the comments here. All worked great and looked great! I like the music too and sound effects. Thanks for making it!
@cannashblue Thanks! that means a lot. I feel like we could've done a better job teaching the controls and mechanics in-game
Controls felt a bit odd at first but I got used to them after a while. Theme is spot-on, visuals and audio also. Liked the concept a lot, Kudos!
Looks just like a regular submarine game, but I was pleasantly surprised by the complexity of it. The controls are challenging to master, but rewarding once you do. The music and sonar sounds really help give it a relaxing atmosphere while you explore deeper and deeper.
The art style is amazing, the music and sound is amazing very atmospheric. The one thing that really annoyed me were the controls, really awful but I guess that's the point. It would be 10/10
The controls on this didn't make sense and seemed unresponsive. I'm not sure what I was supposed to be doing other than "going deeper" because of the jam theme. I got caught on edges and stuck with sharks a lot and ended up dying quickly. The presentation was nice and clean though which is always appreciated. Well done!
Found the controls difficult and confusing
Hi I just played your game a bunch and really enjoyed it. You nailed the mood, and the way lighting works. I personally felt the controls to be fine - though I could see how it could be confusing. One thing I did struggle with was avoiding the sea creatures. It felt like as soon as one spotted me the only way to disengage was to run, but I would just run into another enemy haha. I think it would benefit from a stun on a cooldown, to make it a bit more forgiving if you run into an enemy by accident.
When I wasn't being killed though it was super relaxing, and a wonderful package altogether. The sonar was also fantastically implemented, so well done on that!
Thanks for the game, I enjoyed it - congrats on finishing!
@zoarfy Thanks for the valuable feedback! It means a lot.
I've been spending some time thinking about the controls, and a couple days ago I decided it would be a good idea to start the player facing upright, so that controls on the keyboard are aligned with the way the submarine is oriented. (It controls like a rocket ship, when you think about it)
I agree that the sea creatures can be very unforgiving right now. It doesn't feel very fair to the player right now. Hopefully in a post-jam version we can figure out a way to add more options to the player.
Very happy you liked it! I will check out your game!