Tourist Trap by Junber 2021-05-08T01:10:07Z
I really am not understanding what I am supposed to do. I placed items down but nothing is happening. I can''t start the game at all.
Foon → Ludum Dare Explorer → Users → VixenMink
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | π₯ | Somnipathy | jam | 754 | 3.49 | 3.05 | 3.27 | 3.92 | 4.00 | 3.22 | 3.72 | |
| 2021 | 48 | Deeper and deeper | π₯ | Debts and Pandamonium | jam | 1197 | 3.35 | 3.07 | 3.63 | 3.51 | 3.66 | 3.47 | 3.68 | 3.56 |
I really am not understanding what I am supposed to do. I placed items down but nothing is happening. I can''t start the game at all.
I'm still not seeing that dialogue on the html5 version but definitely nicer to get past the traps planning. Thanks
Nice take on the theme for this. The game crashed a few times for me but I like what I did get through
Very cool concept. Maybe having the title screen as the first panel of you diving deeper so you know you are moving down. White background made me feel like I was clicking the wrong controls. Very cool. When the wildlife started torpedoing my ship I started laughing.
I liked this one a lot. Great job
This game was a challenge for me but I really like the concept!
Fantastic
Unity wouldn't let me run this game but I really like what you have going as a concept
@smilewood demise4.JPG
In my chrome, the load bar just doesnt show progression no matter how long I wait. This was from your itch.io page while using chrome and firefox
Computer refused to run this but really like the concept
I had trouble running it on my end but the concept was really cool
Victoryyy! Very nice
You really hit the mood for this game
Had some issues running this but I really like your concept
I like how you get to earn powerups the further you get into the game to help you get more skillful at killing the fish. Sound and graphics really took me back to old school games.
I like how you get to earn powerups the further you get into the game to help you get more skillful at killing the fish. Sound and graphics really took me back to old school games.
I like what you have going on here and it is soooo unique. I love it so much. Same to a previous commenter where I will be coming back to this game periodically to test out how far I can get next time.
Had some trouble on my end getting this to run but really like the concept
I never thought I would ever see a sticky note game. Didn't understand how to get to winning but that is okay
I like what you have going on here especially the versatile control schemes for this game
Definitely cool idea. Maybe try to still complete it how you want it
Very interesting concept but had some issues getting it to run
Nicely done team!
So many different features and not sure what does what but the game is very interesting. Maybe have sounds or music so even if he is a lil boring drill, the player doesn't turn the game off from silence
Had some trouble on my end getting this to run but great job guys
Interesting choice of visuals. Really adds to the game
This was fairly challenging for me and I tried to restart it on multiple attempts with no success. I really like the elements you have completed for this game and your concept but I wish I could like it more once I understand what is going on. If you keep working on it more, please message us to play again, no?
I like this entry in this year's game jam. I kept going deeper and deeper and then realized there were bullets and enemies everywhere. Music was awesomely calming with a hint of intrigue as you explored the various areas. Even though I lost my tail very often, I was able to get pretty far into it. Very enjoyable and I hope for the best for this entry.
Loving the voice. Reminds me of Sin City meets Dark Knight but great job!
This is such a great idea and you did a great job at portraying everything in this game. Bravo.
Really loved this one!
Unity would not load for me but I really like what you have going on here
Games like this just feel good. Great job
I had issues with the controls but I like how this game looks and feels.
Never has traveling leagues under the sea sounded and looked so nice. Very smooth and nicely done game play and controls
Broken hearts are everywhereeee. I like the targeting concept where it is subtly coming after you more and more the further you progress.
Possibly having a screen to tell you how long you lasted before being crushed by a broken heart. Not really sure how the concept of deeper and deeper is portrayed here.
I had trouble running it on my end but I really liked the concept!
Impressed at what I am seeing with the amount of time you had for this
Definitely glad I had 2 screens to play this. Very intense. Definitely could use some music or sound effects and maybe a short in-game tutorial to get you going.
Had some trouble on my end getting this to run but really liked the concept
I really like what you have going here. Definitely helped a TON being in fullscreen and it made it quite a bit easier to play without everything being cramped into a smaller version of itself. Be proud of this game. :)
I really like the sounds and the music. Physics on the ship were spot on. I laughed when i smashed right into the rock with a KLANK. Maybe add a "strobing light" warning to those of us with migraines or other light triggers
The web version of this game isnt really loading correctly. Besides that, this game was quite fun. Great job
Our team was thinking of doing a game similar to this. Nicely done.
Definitely went off to explore your full level you created while semi-being on task. Very nice design and concept for this game. 30 deaths and counting
Had some trouble on my end getting this to run but really like the concept
I really appreciate how you have varyied the coin sound effects when you pick up money. Less harsh for the ears which is always a plus in my book. Cool concept. I can't stop playing it. ALL OF THE MONEY's MINEEE
I like how the enemies are flat and you rotate them to turn the other way. Stylistic
Very Well Done
I really thought this game was awesome. It took me a bit to figure out what I was supposed to do with the ore once I picked it up but after I talked to the girl again it was a little easier. I ended up dumping all of my ore on the floor a couple more times for learning controls. Is there a way to recover the dropped harvested ore?
I feel like the jumps were a bit challenging and he definitely could benefit from a run function for the controls.
Love the music. It feels like a combination of games I have played in the past to strike up all sorts of feels as I feel trapped in this cave.
His design makes me feel like he is a boy scout :grin:
Verrry nice music and cuuute pixel art.
Music gives me nostalgia for some final fantasy/Dragon quest elements. I like your beginning training area to get everyone on the same page in how to get further in the game. Maybe have a button to allow the player to reread what the tutorial is if they missed it first being explained.
Beautifully done!
Had some runtime issue for the game but I like the premise
Very deep. I liked it!
I've never been a huge fan of spooky games and this one truly is another one to be put on the list. So creeped out but I was able to play it for a bit. Great job in creating this dark atmosphere with the lighting and the sounds. I got so lost and felt so trapped when suddenly I was eaten.
I will share this game with my friends who like scary creepy games.
No sleeep for meeee
I like the story!
Compy would not run it for me. Clowns always are a win!
This is such a strange concept. Only thing I would change is maybe making the font bigger if you choose not to be full screen. I have made so many friendsssssss
I got stuck a few times but this is such a cool idea. Elevators, the bane of my existenceeee
I like the concept. After running all of the turtles over with my ship, I really don't understand what frees them from the plastic. The claw just bumps them but wasn't effective with freeing them.
Very calming music and sound effects. Ecco was one of my favorite games as a kid and I feel this one is also right there up my alley
Unity didn't wanna load for me in chrome nor firefox but I like your concept
Game won't run on my end but I like this game concept
A few buggy sections but the thought that there were layers and layers of corporate hell lol
Game wasn't trying to run smoothly on my rig but I really like your concept!
Very creative. I like the out-of-the-box thinking
Also got a little lost. Some reason the Unity applet kept loading bigger than the frame so I could only read part of the dialogue.
demise2.JPG
I really think this is N ink oreible game
Wow I was NOT expecting this at all for your game. Very nice way of displaying cause and effect. Dark but very gritty and real. Music and other elements like the graphics and game play all mirror this. Jumping did have some challenge but no more than some of the other published games I have played out there. Great job team
I like how calm the music is to mirror how this groovy Shaggy like character is feeling as he descends deeper into the ocean. I feel like the controls are a little slow and clunky to get around some of the faster sealife but i do like that you have checkpoints near where you pop your bubble.
One with the see my dudes!
Unity didn't want to load in my firefox or chrome but I like what you have going on here
Couldn't get this one to run but I really like the concept
Love the happy music and the lil animations. Great job
What a way to have flipping fun! Very nice music and concept behind this. Great job
I really like everything about this game. Fantastic job with the audio and the visuals.
Did you guys have a plan to make it a HTML5 version? I wanted to have other people play it.
Couldn't get Unity to load on my end but I really like how you constructed the depth for this project. 5D Minecraft hoooooo.
The lil bacteria is a bit hard to control as he is flinging himself around. Maybe have a cut scene or just 1 frame to show who David is and that you are a bacteria. I thought I was David and then I killed myself wondering what I was supposed to do.
I like the idea of going deeper and deeper into a person and great attempt at ragdoll physics.
This is so epic
Verrry nicely done. Music, sound fx, light indicator for where you are digging; even cut scenes! Love it!
Maybe make an indicator that you are having a status issue like drowning.
@very-dark-lord Thank you for replying to us all. Definitely keep up the good work and I hope to play through a postjam version similarly to everyone else :)
This is a new take on the song "I've been working on the railroad". I laughed at myself the first time I played because I forgot to place the rails and wondered why the train crashed since the roadway was mined clear.
I really like the mood for your game as well as the graphics and the music. Keep it up :)
I really love the graphics you have added in this game. It really made me rekindle why I like the Myst games so much. This is like a nice combination between them and adlibs. A very original game for this jam. I only wish there were sounds like page turning or scribbling or atleast some sort of music track to throw off the silence
I had trouble running it on my end but seeing these reviews makes me wish my computer was better
Had some trouble on my end getting this to run but really like the concept
@ynneblack Your game isn't the only one that I couldn't run so please don't think it is something on your end especially since other people have successfully run it. Once I upgrade this thing, I look forward to playing this game again.
I thought this game was a very interesting take on a tower defense game. The endless descent into the deep cavern fit the theme quite well. The music made me feel like it was leading up to a jazzy version of the Christmas-like song of "God rest ye merry gentlemen" and instead it stayed true to itself.
I thought it was a funny thing to see moles umbrella-ing down to my cart because they too burrow down deep into the earth.
What I did not understand at first was what I was buying to begin with while walking the shop the first time. Maybe explaining that each arch on the descending platform stood for a place you could purchase a particular gun. Besides that, I really liked this game. Keep it up :)
Couldnt get this to run on my end but really like concept
This is such a fantastic take on the premise of jamming. Can't wait to play this with my tabletop friends
I was a little weirded out about the controls but I was able to slowly get used to them. If only this was real in many ways lol Fun to be had all around
Those sounds are so real we are literally inside this guy and his lack of control. Fantastic job on this game. The controls fit the gameplay nicely and I was satisfied with this game as a whole
Same. I think this would do so well if it was html 5
This game was very dark for me. Maybe adding a setting to brighten the game as well as mention perks to picking up each power up
I like the concept. I had a few sections that were challenge but I figure its more of me needing to get used to the gameplay.
This was very cute and well thought out as a game. I hope to play this game a few more times with some family members that are younger to see their reactions to it. Smash up job guys.
I like this!
Game wasn't loading properly on my computer but I like your idea
First look: It reminded me of Doom and then I started to move around the cabin. Definitely could use some extra controls so you can strafe from side to side or use the mouse to aim where you are looking. This brought me back to old school plane controls of Resident evil or even the old Windows screen saver with the brick maze.
I like what you did combining the minecraft dirt bricks to make you feel you are going deeper underground
Nice and simple. Keep it up
I love this!
Game wasn't trying to run smoothly on my rig but I really like your concept!
Had some issues running this but I really like your concept
This game drove me bananas and not in a bad way. Great job on this. I like how you chose to make this top down. Added a very nice element to the gameplay. Fantastic job
This game was challenging for me because I love me some DDR but I was trying to figure out where I was supposed to time the arrows.
Besides the goal being to make money for Lady Cerulean to notice you, I think it is an interesting way to mine a mine. Though I think for some of it I was digging up, which isn't digging deeper
Very nicely made
I thought this was a really awesome entry. I like the length of time you have for power to push you to complete your tasks before it runs out. Music reminded me of the last area of Borderlands 2.
Only things I could do with is maybe brightening the environment to see what was going on a lil better in the beginning as well as add some sort of illuminating factor on the ship so you know the game is working
Love this!!
I like the take on using browser elements to play a game.
Unfortunately, my browser was lagging seriously and it made dodging everything very painful
Very interesting concept. Only wished the jump button wasn't up but besides that great job
I really like the concept but my brain wasn't trying to control all of the functions needed to play this. I am going to try to play it again while not low on sleep. Game crashed a few times for me.
Game wasn't trying to run smoothly on my rig but I really like your concept!
Loving the cats β€β€β€
You were able to get sooo much done into this game for this shortly run jam. Defenitely kudos on smashing what you could into this game. I like the visuals. The audio needs to be tweaked a little but besides that you have a real gem here
I like this
I agree about being able to join a random player or bot. Very nice ingenuity for this idea
I first tried to play this game without reading the instructions and was extremely lost. After a second try it was quite a bit more immersive. Very cool inception concept.
BTW, the title screen was very ASMR for me.
Nicely done. Duck Hunt meets Pitfall
I had trouble running it on my end but the concept is relaxing
Unity refused to load on my rig. Liking the concept though
I really liked this game. Made me feel like I was a mole
Definitely needed the tutorial on this one. Nothing like shooting your shot and then being powerless
Meow, I want everything in here to be in mice order or else SHOTGUN!
Very cool concept. I really like Lt. Catnip and his mission to keep things in line.
9 lives is a true gem lol
Very awesome concept especially since you took this on as a compo. I like your choice to use an example to show the user what to do with the trampolines. \o/ Flower RETRIEVED!
OMG these pixels <3<3<3 Whomever is in charge of the art for this game deserves a medal
Ohh i love my lil abnormality!!!
PS. The actual links aren't coded properly to open when clicked. I think they just need the "http://" added
When he turned into a caffeineless zombie I rofl'd. Very cool concept with this game. Deeper and deeper into caffeine addiction.
It was also very weird not having the controls be WASD. Using Q threw me off at first
Had some trouble on my end getting this to run but really like the concept
Controls made me feel like my fish had the heart of a truck but I like what you have going here
I like the voices you chose for the characters as well as the dialogue. I would only request to maybe have a script of what they are saying for those who cannot hear what is being said. I like the music and the sound effects. Highly enjoyable and I will now take my leave by going to H E double hockey sticks
Ahh yesss. I love me some music games!
Game isnt working on my end but I really like the concept
@efeckk2 My rig has issues running some of these other LD games so since other people have been getting theirs to work, it's most likely something broken on my end. Unity just won't load in firefox or chrome
I really liked this hilarious concept for this year's theme. I went into testing this game without reading the description of the game. Very unique. Great job guys. The gameplay is very responsive and intuitive. Can't wait to play another game your team designs.
Very nice. Definitely could take advantage of the upgrades being on their own panel that was opened with a key stroke. I lost a lot of fish, and ran into some rocks because I could not see. I like how everything starts taking a toll the deeper you go. Realistically awesome
@daspikeyboss ooh very nice. I will try the game again with these settings. Thank you for replying to my comments.
I feel like the art style you chose for this game was very cute and fitting for your story. It was indeed, a leap of faith <3 <3
The sounds are so comical. Great job guys
Loved the theme. Definitely felt like the drill was overly slow and dragged your game's speed but besides that, I really like the design. Great job
Ship movement felt a lil slow to me but I really like how you added the decreased sight of sealife the further your depth. Very well done
I love marble madness clones. Very fun and challenging besides quite unforgiving.
One thing to mention is my marble kept getting killed and the wall wasn't anywhere near it. It is the second puzzle.
demise3.jpg
Unity didnt want to run on chrome or firefox for me but I like the premise
Verrry nicely done
Definitely worried about Mie. Let us all not be like her and her deep issues with sleeping pills.
Very dark take on the theme and the music resembles this twisted concept. You are enough :)
All of this trash is reminding me of college. You can never run away from trash. Just ask Grouch.
Wonderful fun and .... done!
Huzzah GMS!! Great job!
I had trouble running it on my end but I really like the concept!
Couldn't get this to run on my end but really like what you are doing here
@shnigle-shnagle Correct. I keep chalking it up to needing to update my rig
Visuals are top notch
I had trouble running it on my end but I really like the concept!
Wow i wish i had a NDS flash card to play this around the house. Such ingenuity.
Sim and all the way
Psychology at its finest. I really love this and your overall mood you set for this game.
I had trouble running it on my end but I really like how the graphics and artstyle looks
@quackbehavior my computer has been giving me issues running some of these games. I seriously doubt it is your game in particular. Do you plan to have a html 5 version?
Had some issues getting this to run but I love this concept.
Had some trouble on my end getting this to run but really like the concept
@leapyearboy, I agree with @tucan, maybe if you had a html5 version of the game. My rig is a hit or miss with some of these games so please don't think it's your game since other people are able to enjoy it. Let me know if you do add a HTML5 version too please.
I like your pixel art used. Couple mechanics can be tweaked but I like what you have started here
I love me some pixels. Diving made fun!
Wow cool idea!
Very cute concept! Love it
Definitely challenging. I keep thinking it is Malfoy going through a portal resembling the Mirror of Erised
Just even opening up this game, the music and sounds are just so welcoming. Pixel art is spot on and the tracks are charmingly blended well.
The sound effects need to be lowered just a smidgen in comparison to how everything else is at a lower less jarring volume
I like the use of the sub and claw. I felt the use of the claw was a little clunky. It wasn't as responsive as I thought it should be if you were using it to get fish. At first I didn't even realize I had control over the claw because it wasn't moving or clickable. Having the ship sink like a rock after the oxygen runs out is a little harsh but definitely adds to the challenge
I had trouble running it on my end but I really like the concept!
I like the concept you have for this game but the controls were just too confusing to fully enjoy what you have going on here. Also, this game could use some music and sound effects to keep the player engrossed. Maybe implement an "x" to show where you intend to send the yeti guy but aren't allowed to reach due to it being too high or out of reach to increase the playability.
Great job on this game
Couldn't get this one to load but I realllly love the concept
Couldn't get this one running on my end but I really like where you are going with this concept
Fantastic!
Any update on the fix?
Couldn't get this one to run but I like where your thoughts went for a game
Such an enjoyable game. I really like what you have going on here. Such charm! I want to play this on my console
I expected a different control scheme for this game but fun none the less
Tons of fun! This game is addicting
I really liked it!
Sim Trash! Remember: There's no trash burnings on Tuesdays or Thursdays. That's why my citizens were so mad! =.O
This is a very cute yet simple take on the theme at hand for this year's jam. I think you had a very nice balance on all of your elements used and overall you did such a great job
Kind of lost on how to play but I like how it looks
Very interesting. I think the control scheme might need to be revamped so its easier to turn. I felt like a Mouse Truck trying to turn. Also it was almost unplayable without fullscreen.
Also, bug. The timer still ticks down when you get caught and you continue to walk without restarting it.
I like this concept, great job
Had some issues running this on my end but I really like your concept
Unity didnt load but I really like your concept you have going here
Very smooth aiming controls and overall very responsive. I like the mood and your take on how to go deeper and deeper. I agree I wish I could target the full screen but in reality we can only shoot forward so why not let that be for this, no?
I really like what you have going on here. Our team wanted to do a mystery as well and we strayed from it on the basis that you need a lot of time to really get the audience into something very intricate and story driven. This game definitely has the basis for it but with more time, I feel you could push the idea even further
Never thought I would see the day where vikings walk with light sabers and shoot out hadokens. Some of the jump collisions are a little weird on the land but I like what you have going on
Very nice! Art is 100!
Nicely done! I really like it.
Maybe make the block that comes to crush you the length of the play area. With its size, it seems like you can just move to the side to out maneuver it but you die anyways. Also, jumping in some areas allowed me to jump higher than the simple jump i needed to get further into the game
I. Can't. Stop. Playing. This. Game.
Loving every little bit of this
Cool concept.
Browser had some issues with text being ginormous
Had some trouble on my end getting this to run but really like the concept
Couldn't get this to run on my end but really like what you are doing here
Definitely can benefit from making an itch.io account and posting the game information there
Very interesting. It made me feel like I was playing a video game version of that game where you have to contort yourself in order to fit through a shape or else you fall off. Getting into shape with Josh Pit!
Great job on your first jam. Some controls aren't intuitive but took some adjusting to
Coudnt get this one to run but I like the concept so much!
Unity engine was not loading for me in chrome or firefox. Really liking the concept tho
I really am having difficulty understanding this one. I'll pin this one so I can come back to it again another day
Definitely wish there were some sounds and music. Very nice take in going deeper into weight gain though I think the duck was really just a growing babe. No fat at all
The return of Sim Ant!!! I agree about giving tips on what to eat and what not to eat so we know what to go towards and avoid. There were some lines that went through the graphics from time to time while walking around. Otherwise I really loved this idea
I am having issues understanding when you are supposed to buy and sell in association with the left golf-swing meter. I've played it a few times and I still don't understand what I am supposed to do.
I like the idea of making a game about stocks and going deeper in debt.
I had a few run ins with things I wasn't supposed to attack but besides that it is a fun game
Very cool concept. Congrats on your first Jam.
Possibly choose different duller colors for the main character or add a warning to light sensitive folk that your main character is so colorful while moving around. Also, maybe fill in the color when he is jumping so one won't lose where he is going.
And were the dead versions of yourself supposed to still exist in the game afterdeath as platforms?
I like how this looks!
This game is very challenging to me but I really like what you have going on here. Cool concept, great gameplay, and simple enough graphics that it really sets the mood for me as a player. Kudos!
Very nicely put together
I like how this was put together. Music is nice.
While running it it froze my chrome for about 3 minutes loading and stuttering while midplaying.
I love your characters!
Definitely a race to the bottom but.. this person partook in all of these items but didn't even idle his time away on his phone. Upstanding!
My name is the Space Pirate Ryoko!
Very nicely made. Some of the audio needs to be tweaked to not urk the players for long periods of time but overall I really like this game. Kudos!
I like how epic the music is for this. Deep spaceee
A few elements could of been added to help let you know your health but besides that very playable. Love these types of games.
Unity didn't want to run on my firefox nor chrome browser but I like the choices you made for this game
I see other people mentioned maybe some sound effects or music but I got to a full line of black and it would not let me delve deeper. I just stood until my untimely demisedemise.JPG
Also, maybe an animation for the digging deeper too. I do like what you have done here. Keep it up
You can never go wrong with more bass. Digging the sounds
I like your sounds and music you have for it. Very good.
I had quite a bit of fun trying this one out
Cool idea
The writing for this game is really nice. This game definitely borders on how someone must feel if they have dementia / Alzheimer's. I felt it was sad that the story kept looping as you tried to remember everything.
You did a great job at this game.
Only thing I would suggest is maybe slowing down the camera controls of looking around the room or having a locked camera.
I like the idea you have for a game. Hoping that one of these days you can update us on if you have a working link so we can playtest it without the black screen.
Good luck!
This is so fantastic. Playing on everyone's heartstrings with this soft music.
+ The art style is beautiful + Implementing the audio with said art style is breathtaking + The mood is set so wonderfully.
Essentially, I stopped playing it to see where the game was going to take me. How the game essentially loops is so nice and satisfying. I came here not knowing what to expect and I leave wanting to share it with my friends. Fantastic job with this one. We are all little kiwis in one aspect or another <3
Awesome title screen and art style choice for this game. Music is very nice
Biggest problem I have is: + Are there actual controls to this game? I have tried every button and nothing works. If no controls, maybe describe this so player knows what to expect so less aggravation.
It might also positively impact the players experience if your intentions behind this game were a little more clear and pronounced.
Great idea and hope you might be able to describe to me what the premise is.
@infinitycore I gave your game another go yesterday and I really liked your music variety. The variety of maps kept the game nice and versatile so I could delay going to work as much as possible.
Still main recommendation is to list your controls somewhere on your sites as well as in the game. Whatever the restart button or if there is a pause button need to be viewable for a player.
Great job on this one :)
Very neat idea. That stick will indeed inevitably fall. The soft spoken game loss dialogue is awesome.
- The physics behind the stick are a little weird. It's almost as if gravity or its center of gravity has no bearing on where the stick goes. - Maybe add in a variance in the music
All in all very complete game.
stick02.JPG
This game is hilarious. Who made up these lyrics lol max distance 1023.4
FYI:
Playing on Windows 7, Chrome browser and it took 5 reloads to get the game to start. It freezes from time to time as you hit the rhythm causing you to lose the rhythm but I will keep trying it to see if it is because I haven't loaded the sound effect before.
In other words, fantastic job making this earworm that will stay with me for days. I mist share this with my team lol It's inevitable~~~
I had an error while playing on windows 7 where it was failing to launch. I must know more about the inevitable Treee. Please sent a msg if you can thanks
+ I like the choice for art styles using mood boards. + I would of never guessed I would be fighting a tentacle monster when I first checked out this game.
- Maybe as an addition, adopt the mood board style or other ancient Japanese art into the main character's design in some kind of way. - I continue to die after 27 seconds not really knowing why so maybe check to see if one of the tentacles comes up to attack the character from underneath his aiming stoop
Great entry!
+ I like your choice for this years theme. + I like how the viruses don't always go straight for the path to the brain to give it spontaneity. + I like the dialogue for poor Dave
- Adding music and sound effects can enhance the gameplay a bit. - Adding a title screen - Either adding a voice or increase the size of the font for Dave's dialogue - Adding in a tutorial to help explain what the "W" key actually does - Add in more features as a bonus like a 'z-pack' to purge all the viruses for that instant
Stuff starts getting so real when the viruses clump together. Well done. You got a lot done in such a short amount of time.
I like the concept and definitely felt how bleak trying to save the minor. Choosing pixel art added to the atmosphere of the game. I totally didn't know the item in the corner was dynamite and I blew myself up so bad lol
Suggestions/Issues:
+ Full-screen mode doesn't actually full screen the game. I was using windows 7 and chrome + Possibly adding the capability to pickaxe above you
Beautiful pixel art and very nice animations. The muscle duck had me dead when I first saw it. Music is very fun and enjoyable along with mild very well mixed in sound effects
+ Dark Souls bonfires give me the feels + Depth and exploration really helps extend the gameplay + Power ups are a great feature
- Maybe tone down the brightness of the flash when you hand things in and light the bonfires for light sensitive folk.
I will never look at ducks or toast the same again.
I found that this game was very impressive. I like the premise as well as how you approached the idea of delaying the impending doom of your tower.
Possibly making it so your drones are not capable of running into each other so it doesn't make gathering resources a longer task. When I have more time, I want to try to get better at this game.
Well done :)
100% relatable experience. The pop ups drove me up the wall since it got in the way of me trying to complete tasks.
- Maybe add in that you can thumbs up the social media 'instagram' knock off in the game. - slow down the transitions between each pop up to allow the player to collect themselves and enjoy the game
Very interesting concept you thought of for this jam.
I like the juggle the player has do deal with in order to keep the reactor going. I felt like Homer trying to manage everything and kept wondering how the reactor was functional for so long without melting down.
Some suggestions:
+ Make tutorial a little louder and stop the gameplay while each item is being explained. Since it was added postjam, I understand that it is just added for the betterment of the experience + Explain reason for why a player dies/gets game over + Maybe even adding in a scoring system to know how well/long the reactor stayed on
Good luck on getting 20 ratings and swing on by ours whenever you have time :wave:
Land Ho!
+ I like the layer aspect you added to your ship so it allowed each swabbie to man a layer + The various patch jobs made me chuckle. Made me feel like the swabbies would keep asking "Who on in-game Earth built this ship?!" lol + When my ship sank it made me laugh.
- Maybe add in a different sound effect when the sails break. I originally thought it was the hole mechanic breaking a hole I was already fixing and was going to mention that to you guys. My ship speed seemed horribly slow, thought that was a mechanic for your game and had originally stopped playing. - What is the inevitable part? My ship sunk in one game and I made it to land in another.
I think it is a cool little game and thank you for sharing it on feed
Lol this game is so relatable to anyone who plays chess. I like the art you used and the overall experience of this game. Also, big perk, I love you can play it on the mobile.
Maybe implementing a system where you can't kill yourself by placing the king on a square the bishops are already guarding.
I really liked this game. We all can relate to being so cold when enduring winter but this takes the cake.
Mood, art, atmosphere. Fantastic.
You are my fav game. 5's all around. This game has me so ded. WTH guys whyyy?!
You hit every love I have. Randomness, minigames, cool people sounds synth'd together. This game is amazing.
+ Maybe lower the music a bit when the radio is on. I couldn't understand what it was saying.
At first I was confused on where I could find the game since the "Downloads and Links" area was empty. There is a lot of information to take in on how to play the game but after I attacked a few times and read the other person's stats, it was a bit easier to play the game. A few times I went to find a new loafer only to realize I was stuck in a battle sequence without any of the moves attacking.
Perks: + I like the card variety and their respective moves you can add for your strat. + Keeping the cards to a limited palette made me feel like it could be an actual card game. + Music was delightfully repetitive and I will most likely be doing that dance for the next few days thinking of your game.
Suggestions: - Maybe add another link to your game at the very bottom of your description. - Add a max bet limit warning and message somewhere on the play screen. - Disable advancing the game if you do bid too high
The Somnipathy card is kick ass btw. Thanks for making such an enjoyable game :) It helped me procrastinate what I inevitably have to go take care of.
<3
This game is so silly. Obviously relatable toilet humor and a play on the action of "get out of the way NOW".
It took me a bit to get the movement smoothed out but I eventually got used to it. I just kept imagining if someone really was bouncing off everything as they are literally about to mess themselves.
Great job getting this one out there and I look forward to seeing either more development on this one or your next game. Keep it up, you got this!
Very nice. I like the increased difficulty as more targets come to get you. The fact that most of this is generated in-game is pretty awesome.
- Maybe add a gradual bring up of the explosion audio or lower it overall. It caught me off guard once I began to shoot. - Also maybe put a 'sensitive to lights' warning for this game. With the pure black background and radiating colors on the edges, it could be a little much for that audience
Great job
I gotta say the art direction is beautiful. I like how you handled the lighting aspect for the game as well as that music :musical_note: I love it
Great job :clap:
Only if there was an erase buttonnnnn. Such an interesting concept that was well put together in such a small amount of time.
Anyone can get lost in there trying to view all of the art and with the constant loading of new rooms, it seems like there is no end.
What were you planning to do with this game for the future?
P.S. I had to lol I tried the best I could to get the photo to look the same with your limited palette vlcsnap-2022-04-09-22h49m38s117.png
Let us know when you finish it so we can try to test it out for you.
The concept is intriguing
There are a few bugs here and there that dampen the experience but overall I like what you have going here.
Great work
Nice! I'm glad you got around to finishing your game. I had stopped by your game a few times the first week of submission and the link wasn't available. When I saw other people also mention it wasn't posted, I left it at that.
The wait is over! And by the way whyyy a horror game? Lol
This game had me on the edge of my seat over and over. You did a great job adding in all of your elements together to make this game an experience.
I see other people mentioned the tutorial so I'll leave it at that.
Very dark and disturbing game πββοΈπ¨
I like your futuristic choice you made as an artistic style for your game play. Matching that with some space/orbital sound effects really matched the mood for this. You made good use of the small area you designed because as the time ticked down, the arena felt so large because I could not get to the crystals fast enough. I reallllly loved your in-game controls in the upper right hand corner. I kept referencing back to it and that wouldn't of worked out if it was only shown to me once right before I even began to play.
+ My game play was a little hampered by the fact that it would slow down and lag each punch I dealt and even more when the crystals exploded. + I feel like maybe the shattered particles of the crystal could dissolve a little faster because I mistook them for collectibles at first. + Maybe an indicator that the crystals are excelerating their spawn rate AKA Wave 1.. 2.. 3.. etc.
All in all, I really liked it and hope maybe you can add some
That party boat music is addicting! I like the concept you have going for this game. The controls were what made it challenging for me but I've never been good at games that require spin-and-go mechanics so that's on me.
First thing I noticed is maybe on first screen, have an icon to tell you what button to start so it doesn't seem like the game is frozen.
Thanks for sharing this game with us
Music definitely reminded me of some calm areas of Minecraft. I like the floaty concept you have for the player controller as you collect the clocks. Increasing the time is an added bonus for pressure.
A future thought for this game is maybe having various zones unlock one by one
Great job on this one
This game is quite addicting. I like what you have going on here.
I think this is a very interesting take on the theme. I definitely died several times quickly but slowly got the hang of the premise.
Art wise, I like the fact that the Earth turns and isn't static.
Wonderful game
Fun game. I'm thinking this is the game that works as a multiplayer and unfortunately, I played when it was just me. In spite of that, I really enjoyed it and how easy the controls were in order to play. Eventually I will get past my 20k score
Only add I would suggest is putting in a leaderboard
Fantastic job
I really like what you have here. The darkness of the game really adds to the focus on the heat.
Fantastic job π
You cannot stay~~ so farawayyy for another one~~~~~
Thank you for sharing this game with me. I think it is well made and charming. The music is fitting and the little pixel skeleton pandas had it coming!
+ I kinda wish the shotgun actually had sprayfire like a shotgun would. I lined up the enemies but could only shoot at 1
Definitely going to have more tries on this one to see if I can survive longer. Well done.
P.S. That signature splash is boss.
All hail DLAY!
Very nice concept. I liked the sounds and the mood of the game
- Possibly choose another key on the keyboard besides the space bar for interactions. F is pretty quick if it must be the left hand. - Maybe add in graphics of the island being destroyed by DLAY as an effect
Great job
I like what you have going on here. That poor blue dot has so much to live for but it is inevitable it will collide with a red one. I like the mechanic where you can walk through walls and they can't.
Some suggestions: + Displaying what the controls are in the game itself or having a tutorial. + Maybe add in some music + A silly add in could be is if you get the red circles to unite/stack, count that as points too
The game is challenging, and games need that. I just need more time getting better at it. Good Luck out there!
I love how you guys put yourselves out there to learn to code for this jam. I like all the concepts and though some of the mechanics are a little rough, it came together very nicely.
Very cool concept. Also love the character's name :) So far, best my train ran for was 35 days
+ Love the voice sound effects for the train's tasks + I like the art style for this game + YEET caught me offguard lol
- Maybe find a way to communicate clearer that the red bar on the top of each car is the indicator that something on that car is breaking - Raise height of "keep it steaming" words so you can see title of game when in "play" menu or remove it entirely - The target area to select 'wagon' or 'wagon cart' should be a bit bigger. I tried selecting it but it wasn't highlighted on the entire button. - maybe find some music to help create more atmosphere to the game - I was able to still interact with a task behind the "fix the wagon" HUD screen was up
Loved playing this one and hope I can get a better score
Any update on your game? I see it is still missing. Thank you so much. Can't wait to try it out!
Very nice and solid entry for this year's theme.
+ The inevitability made me laugh. I forgot what was told to me in the beginning then freaked out "Oh no the square!" + The graphics are very nice + Music with bullets - Very nice.
- The background could be a few shades dimmer so the circling rectangles don't distract too much from piloting the circle but overall is not too bad.
I am a huge fan of Geometry Wars and I would always try to time my bullets to the music. The fact that you linked it for me plus had music changes depending on what wave is happening really did it for me.
Great job
Very nice shoot-em-up game.
I realllly love the music and the concept of shooting the enemy ship to progress in the game. Graphics all fit nicely to your game.
Maybe make the items you are to dodge a bit bigger or possibly make the background dimmer. They are competing with each other visually and are a little painful to the eyes. Possibly add an epilepsy warning on your game due to it being very light/dark intensive Maybe include a health bar for the ship you are shooting or a score so it gives you the feeling like you are getting somewhere even though inevitably you aren't lol
Overall really liked this one and I hope you get that last play in soon!
Seems like the HTML5 file is not working in my browser. I am using Windows 7 and Chrome. Please let me know if you can get the HTML5 file up and running so I can try this. It looks very interesting.
Thanks for keeping me company in so many of these Ludum Dare streams @cakts!
Seeing this game played and actually playing it is soo much different. As you already know, I love what you did with the music and how it is connected with how many enemies are on the board. I can definitely see myself getting very lost in this game and I appreciate that so much.
+ I really like your tutorial at the beginning of the game. It helped me know the mechanics you put in. + It took me 3 tries to really get used to the games features but it helped me understand and appreciate the gameplay mechanics, because I sure didn't before lol.
- I was attacked by an enemy that was off of the grid so unsure if that is a part of the gameplay vlcsnap-2022-04-12-22h29m03s138.png - Also maybe mention the little box things that show up over time are just bricks and not treasure boxes. I totally used my 2 extra movement spaces to uncover it's just a brick X-D
I have seen 12/15 cards but I hope to be able to uncover them all soon! Highest wave won: 6 :laughing:
Do you have any plans on doing a mobile port?
Much appreciated and see you on the next stream we cross paths on!
I love the concept you have here. I reallly wanted to try it but I could not get the game to run. I tried it on Firefox and Chrome and they are stuck on the loading screen. I am on Windows 7.
Nice tower defense game. That last stage I keep letting one of the staves die but the other 2 will live on forever. Pixel art on all the characters and world are on point and I enjoyed the look.
Same as what others have mentioned that there is a wish it was a bit longer but from watching your stream today, I know that some is coming. Thanks for hanging out with me this morning and good luck developing!
Very interesting game. I was confused at first to why the ax wouldn't return to me when I walked up to it after throwing it at the dummies, but I blame throwing it before listening to the next instruction
The ax has a way of being thrown through the wall where you cannot go to retrieve it. I lost mine in the little cauldron when you first start to play
Great job on this one
Very nice. I like the concept and how you implemented that depleting beerbar factor for your game. It really adds to the experience
Fantastic job
I forgot to leave you text feedback!!
I really liked your concept for this jam
The music, and the overall look of the game is so playful. Controls were pretty easy to pick up and helped me bring out my inner skater-naut
Love your game!
I like how you added in a vocal tutorial so that way you can listen while trying to figure stuff out.
An idea, maybe add in a pull for the vortex to grab the goo since it is a vortex?
That's awesome! Are you planning on having any updates for a 'post-jam' release of your game? I'll follow you just in case so I can get notified :)
Omg yess! Can't wait to test this ingame once you finish everything. I have you followed on itch.io
Great job on this game. I like how the tutorial is quite clear on how to play as well as the controls are very easy to pick up.
+ The animation of having the clocks add to your time works as well + The little character wobbles made me smile - After I collected all of the clocks, I didn't know what to do.
Great entry
Loving the pixel art. I definitely feel the bleak outlook of there being an over-abundance of zombie critters trying to kill us. The music reminded me of a game I loved playing as a kid
+ Music on title screen, maybe add your credits and info about controls + Play button only clickable once on title screen. Since it faded out, it seemed like the button didn't work but might also be because of the speed it fades out too. + Add a reset button as an option separate from being killed + Allow being able to fall off of ledges or jump from it. Sometimes it is hard to discern that you are stuck on a ledge and that is the reason why jumping doesn't work + Controls were a little funky to me but I figure with time I can get used to it. Any WASD controlled game that makes Z an attack makes my pinky sad and scrunches up the hands.
I like what you have going here and I hope you can continue to work on this game
The ultimate delay of the inevitable: Invisible Link!
Glorious!
P.s. Let us know when you get a chance to add a link so we can belay the delay and shout hooray, π?
Thank you for trying out our game @shizuka @motti @escarpoulpe @n-studios @beefsock @briibot. Glad you enjoy the graphics and we appreciate your input about your gaming experience.
Our team wants to thank everyone for the love this game is receiving. Make sure to check out the leaderboards to see where your sleepless score resides.
@tsugumi @leiv-erik @masterofcheese @cosmicallity @orangedragon Thanks for stopping by to give our game a test run. I am glad the challenge of the game is translating as well as I appreciate you giving our art-team love.
@marumari Fantastic! I love hearing people making it to the end and taking advantage of our leaderboard of sleepless brethren. Thanks π
@100th-coin Thanks for your input. We did have more collectables, powerups and monsters but they were ultimately cut due to time restrictions. Hopefully we can toss some of these ideas in to enhance gameplay. Stay tuned π
@agrimes @unmagical @potatomika I'm glad you were able to relate to our game. I believe we all have our sleepless demon, keeping us awake and sapping our sanity lol Thanks for playing
@andreia lol this is me every night. Every project. Just one more thing ..... *bags under eyes intensifies*
@studiocherno @anaxie-studio @Iluvatar Thank you for your suggestions for sound and visual effects to help enhance the gameplay. We are taking notes in what our audience loves/hates and trying to adjust it in the game. Stay tuned π
@chrissx2 When we were first introduced to the monster's design, it creeped us all out lol so many creatures in the game give me the heebeejeebies. I'm still waiting for someone to find the 'elephant'
@magic-mike If you can let us know your OS and browser so we can send it to the programmers? Glad you enjoyed your gameplay.
@angiemon Thanks for giving us such a nice extensive review. We are hoping to get some parts of the game updated to enhance some more features for the game. I'm glad you enjoy the art and you like the ca~~~t π» π
@castitatis @jlv @daniel-username We on the art team are glad you had an enjoyable experience with our game.
@davide-rossetto @kidabra Thank you for your feedback for the game. We are hoping with time (and much neglected sleep) we can get some updates tossed into the game so there are improvements on the gameplay and the art assets. If you bookmark us or save our game, you should get a notification for our new posts/updates. Can't wait to share it with you all.
@otterfaelure @dining-philosopher @jamesolivermusic @mrpouletbzh @cryptomnesic @squimmy
We appreciate you stopping in for a quick game test. One of our art designers created the strong focal point to the creepy atmosphere. Each new added design made us even that more excited to find ways to implement it into the game.
It seems like doing something with the speed of the gameplay between Aggy and the monster is needed and I believe they will be addressed in one of our post-jam updates. I think if you follow the game in itch.io, it will notify you once that hits if you were interested.
Thank you for your patience
@emaigualmc2-art @quite-good @waffleworksgames
So many positive comments for our art team!
Thank you for giving our game some attention. We tried to throw a lot of concepts into it and hoped they all worked within the time limits of this game jam. Some may or may not match 100% but we are quite content that the overall mood of the game has translated so well with our audience. We are hoping more positive experiences result from our latest patch of some looming bugs.
If anyone else finds things that crash or break the game, or have any more suggestions, please let us know. We will gladly address it and continue to make this game more immersive in the future.
@sagiii I know right? When we were brainstorming some of the beginning concepts for characters, I was terrified lol. No one wants a big spider with glowing eyeballs lurking behind them as they procrastinate sleep.
Big ole Nope-ity Nope
Maybe one day we can have a "Kill It With Fire" stage.
Thank you for the playtest and hope you stay along for the ride with our updates.
@yusovv We appreciate you giving us a play. @whiskeybadger and us on the art team have quite the imagination to try and push the boundaries of the look for this.
Sorry about your dreams tonight. π
All else fails, don't fall asleep π
We appreciate you giving our game a play today as we round up this long release week. @trexxak I'm glad the creepiness really translated well to you and super pumped people were nervous having the sleep creep constantly chase you.
@zimny11 I think that is a cool idea you have there and in our next idea session, we can see what we can do about finding a way to implement that as well as some of these other good ideas presented by our players.
@revetoon You are so right! Several of us really adore how charming Don't Starve is and we have joked a few times on how our assets closely felt like we were playing a different dimensional version of it.
We are hoping to do more work on this game so if you are interested to see its journey, give our itch.io page a follow and it will keep you informed with our updates.
Thank you again to everyone who has given Somnipathy a place in their day.
@furtive-pygmy @manio Fantastic to hear you took advantage of our leaderboard. It's surprising the amount of people who have bypassed it without leaving their mark. High rank or not, we appreciate you taking your time to show us how you did.
@caudatecoder Thanks for giving us a play with your intense list for your streams. We had a lot of ideas we wanted to implement into the game and we did what we could to include them without running into some functionality issues. Time will always be a factor of what gets included and not in a jam game and we are extremely excited how this one turned out.
@kazuren I'm happy you like the gameplay overall and us on the art team appreciate your kind words. It is extremely encouraging.
Thank you for leaving your feedback and we hope to give you more updates on the future of this project soon.
@caudatecoder Oh, no, no worries. No offense was taken at all for your or any of the feedback we have received.
Truth of the matter is we have a lot going on and we wanted it to be a play on how Aggy is feeling mentally. Unstable and off kilter. As she states further on the difficulty "i don't even know what's going on anymore"
:)
@realtanhen Thanks for giving Somnipathy some time in your day today.
We tried to keep the controls simple so anyone could just jump in and play without being bogged down with cumbersome things they need to remember just to test our features out.
Glad you liked our creepy atmosphere for the game.
@oneowerse Thanks for stopping in to give us a test. I hope you enjoyed all of the elements we combined to make Somnipathy.
@drentsoft Thanks for taking time out of your day to stream us and some of our other fellow LD50 jammers.
If you have really enjoyed our game, you can follow us on itch.io and give it another go when the rush of playtesting everything dies down.
Aggy shall be here waiting to see you again.
@danial-jumagaliyev Thanks for testing out our game and even streaming it for us to see your experience.
You feeling like you were going through a dream or almost fever like experience is excellent and how we wanted to display our interpretation of how one would feel the longer they stayed awake.
~~With that 1 star for theme, it is possible we were unclear on stating it but our theme was the inevitably of sleep so doing all of the things such as collecting phones, watching tv, and running around the house are all ways people delay sleep of all ages.~~
I rewatched the stream and saw it was innovation and not the theme you disliked.
"We all must sleep ... eventually" ;)
We have added your feedback to our ideas list on how to improve out game for when we try to focus on a full game. Thank you again and Happy Easter!
@danial-jumagaliyev You didn't lol. I had to rewatch and had since corrected my comment about 2 hours ago to say it was innovation, not theme.
We are always trying to improve upon hearing feedback and did want to hear your ideas on how we could improve our game's innovation. What types if elements would you have added to this game to make it more innovative? We had added a few things to try to make it different from any other game related to sleep but one basic one was the 'win' state on actually allowing yourself to succumb to sleep; making it positive vs. death, etc.
You don't really have to but I always felt that is what the spirit of these game jams are about; to hear back from the public what is working, what isn't, and possible ways it could be improved.
Thank you again
We appreciate you all giving our game a playthrough!
@Preboot We have been working at trying to balance the game's challenge along with how fast Aggy moves in the game and hoping when we aim for a full-game release we can find a balance for her speed.
@dustya29 We were hoping to give off a creepy vibe with the visuals and our main pixel artist was quite spot on for Aggy and her lurking creeper.
Heck, those eyeballs lurk in the back of my head rent-free when I went to animate the gif at the top of this game page, @bougiebirdie. We played with some ideas on what message to leave the player with when it was Game Over and I am glad its positive message translated to you.
I think we all can relate to sleeplessness, deadlines, internal pressure, questioning ourselves and our actions, and coming out on the other end better after having some rest (and possibly food).
Thank you again for your feedback
I like the mix of skill added with the sense of urgency to get your spells done as soon as possible before more afflictions happen.
Very tough and challenging game and I like this game a lot. It took me a bit to understand which order I needed to do the symbols in but I was able to keep my people alive a little longer atleast once I figured it out.
Great job on this one!
I came to mention the same thing as everyone else has. Please let me know, too, when you get this updated.
I would love to test out this game. Premise is intriguing.
Really liking the graphics you have going on for this game. The sliding green splash screen is a very nice touch. Music is also very well done
Only beef I had about the game was that the mouse was how the mouse was how you target the dash for the ship. I'm just not very good at those so that's on me.
Also, maybe make it easier to differentiate between the front of the ship and the back.
Fantastic entry
SO cute. Glad we could experience this cute gem on multiple occasions each stream we ran into each other @kepsert . Anything with DDR or rhythm games with always capture my heart.
Fantastic job again
I really thought this game was so cute. I like the concept of trying to have a longer sleep.
+ I really liked the use of the pixel art as your style for the game + The sounds and music were a nice fit for the game
- Maybe have the text not be 3D-glasses-colored. I couldn't read what were the controls or the attacks and it really hurt my eyes. - Maybe add in more sounds for the enemies besides their attacks. - Only enemy I thought that stuck out was the drill so maybe find another enemy that interrupts sleep during the nighttime. - I broke the first room with the alarm clocks. I ended up walking to the left and then popping out of the navigable area and was soft-locked. Maybe add somewhere how to restart too in the game cause I had to back out of the game to look at controls. Something to keep in mind. I broke the boss somehow too and it stopped attacking me. I am running Win 7, and played using Chrome.
vlcsnap-2022-04-14-13h37m24s3.png
Cats are awesome and I hope it gets all the well deserved sleep!
Very interesting take on the theme.
I do like the music and him stepping to the music and it definitely looks like he is stomping on the cops or journalists when he runs into them.
- I don't think I got the jist of how to play the game. Essentially, it was inevitable that I couldn't get good at breaking the laws for my own benefit. (Which is a proper lesson lol)
- Maybe put less of each person so it seems feasible to avoid stepping on them in general. - Minor syntax items: 1) "thoug" instead of "though" is a typo on your tutorial section 2) Try switching which shoulder is raised when the leg is out on the Dictator's walk.
Big props to you on completing this compo.
I like what you have going on with this game. Karen's will always be funny to me especially if I am not the one dealing with one.
+ I like how you have various Karen's to show the versatility of a Karen. + The radio is quite accurate with the atmosphere of a lot of these corporations. + Midway through my 3rd game play I realized the Karen's were after me and not the cans so taking them out with angles was an interesting change of tactics. + I like how you have the setting to turn on or off the radio. I'm not sure how many of those morale slogans are in your game but I could see people not want to hear them repeat too many times. I didn't mind it but I have an internal mute button from retail. + I laughed when my second job looked just like the job I just got fired from.
- Maybe add in some Karen's that are masculine to show how versatile a Karen really is. - Maybe add in some music that varies or escalates/crescendo's the more Karen's are on the screen (Some basic examples: "Oh Fortuna", or "In the hall of the mountain king") - Same as music, maybe 'pitch shift' the audio "uh huh" sound so it is random what the Karen sounds like - Maybe add a button or a function to have you rebuild or replace your can walls since you essentially are at work. Not important but just a thought
Great entry and down with those inevitable Karen's!
I like what you are doing here for this game. I jumped in without reading the instructions and enjoyed fumbling through it to figure it all out.
Possibly once the sparks start flying, lower the volume of the sounds. It kind of peaks a bit Maybe have a mode for color blind people
This is amazing. I really like the dialogue, music and the concept in general on trying to keep the ball from reaching the bottom. Amazing job with this one. I'm definitely going to keep this one in a collection because the music is fire. Free Greek to Free Greek, I shall delay that boulder so you can go take a piss! XD
I can't with this game. It is such a JEM. Being understaffed in any profession is stressful and even worse if little kids are involved. Great idea and concept. Maybe if there was a run button which in turn could run over the kids could be an added feature. Great game <3<3
Some reason when I try this game out, the colors aren't loaded. I am running on Windows 7 on Chrome and there aren't any textures. All I see is black so I barely know what is going on, until my 'car' flips over.
This is what I see 02.JPG 01.JPG
I like what you have going on here. Huge fan of the Straw Hat here so that really drew me in to play your game.