akirassasin 2021-04-26 05:54
I suggest making the camera show more of the map, so players can see the lava above, as well as plan their route below? Audio cues, like burning sounds getting louder, would be a great addition.
Foon → Ludum Dare Explorer → LD48 → Dig Deeper
By incal
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 895 | 2.16 | 23 | |
| Fun | 887 | 2.11 | 23 | |
| Innovation | 825 | 2.38 | 23 | |
| Theme | 587 | 3.35 | 23 | |
| Humor | 631 | 1.78 | 21 | |
| Mood | 830 | 1.85 | 22 |
I suggest making the camera show more of the map, so players can see the lava above, as well as plan their route below? Audio cues, like burning sounds getting louder, would be a great addition.
This game controls a pretty slipper but its not to hard to get the hang of after a minute or two. I wish there was some sound effect for things. The way the blocks dissapear reminds me of some Roblox mining games circa 2008 which is a good thing in my opinion.
@akirassasin Thanks for your feedback, it’s possible to see more of the map by making your window narrower. I should probably add some css to enforce a minimum aspect ratio.
@theseusinabottle Thanks for feedback, I will add some sound effects post-LD 🙂
Having the lava to force the player to make quick decisions was a good idea. Definitely needs that smaller aspect ratio. It looks like you have the canvas width set to 100% in-line. You can set that to a flat width inline or with a bit of javascript: ``` ```
Something like that anyways.
@phlip45 thanks for the suggestion, I even have some CSS lying around for it, I'm just a bit reluctant to make changes after the end of the competition.
Edit: I made the change to force a maximum width, since it was one line of CSS. I hope this is not bending the rules too much.
It looks like I can only dig down, right? That adds to the game, since it makes the player plan more carefully.
@hutchings90 right, although this was probably just as much a result of the time constraints as it was a deliberate decision.
@incal Obvious and simple bugs are generally okay to fix as long as you make a note of it. From the rules page:
>>>Certain Bug Fixes are allowed. You can’t add new features, but if something broke or didn’t work correctly as you were finishing up, you can fix this after the deadline. You are asked to highlight the changes you make in your submission (a short change log). You probably wont get a 2nd chance with some players, but at least it wont be a problem for future players.
Have fun out there!
That's quite interesting, I remember old games like that :D Maybe it will be so cool to add some sounds in game)
Intresting idea, it would be nice to have some movement animations for the character.
Tense game! Unfortunately a bug where I was sometimes able to move left and right to occupy the same space as a filled tile took away from the experience. I like the concept of only being able to dig down and needing to reach open areas to move left or right. I wonder if a future version could have some sort of powerups you find (maybe seismic charges or something) to slow down the lava? Keep up the good work!
I reached a point where there wasn't anything below me but I couldn't go any further down, was this the end? If it was, would be nice to have some kind of in game messaging that let you know you got to the end, so it doesn't feel like a bug.
Nice little game were you need to run (or dig) faster than lava.
Only being able to dig down makes it more challenging. I did make it to the end once, in 36 seconds. :smile:
However it was quite unclear that I had reached the end, all of a sudden I just saw the text "Congratulations on your escape". Didn't see if I walked into a door, portal or something else.
Audio would have added a bit more to this game also, but I understand the time constraints don't always allow you to do all you want.
Congrats on this entry! :rocket:
@tim77 thanks for feedback, actually I had temporarily forgotten how to do collision detection, so after having spent 3 hours to get it to work more or less, I decided that I would just have to live with that particular bug. Power-ups could indeed be nice, I also wish that I had had more time to spend on the level design.
@joeshanahan @rolle The exit is when you walk into the right-side of the screen, which is blocked everywhere by blocks except at the very bottom. Unfortunately I noticed too late that it was not communicated clearly (or rather not at all). I tried to alleviate the problem a bit by making this "staircase" at the bottom that leads you to the right, I was hoping that would help a little.
Neat proof of concept! The compo is so hard, there's just never enough time!! Good job with what you got <3
I see other people mentioned maybe some sound effects or music but I got to a full line of black and it would not let me delve deeper. I just stood until my untimely demisedemise.JPG
Also, maybe an animation for the digging deeper too. I do like what you have done here. Keep it up
@vixenmink exit is the place with no blocks on the right side of the screen, it’s really badly communicated, sorry about that
Decent game for a compo entry - quite challenging to escape the lava and digging fast enough. Took me quite some time to manage to actually bacome fast enough :dog: