iguanana 2022-04-04 15:47
Very nicely done! Felt a little bit like when I get lost in a cave in Minecraft. My death is definitely inevitable :p
Foon → Ludum Dare Explorer → LD50 → Last Breath
By adrenallen
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 250 | 3.54 | 25 | |
| Fun | 427 | 3.06 | 25 | |
| Innovation | 145 | 3.68 | 24 | |
| Theme | 238 | 3.76 | 25 | |
| Graphics | 349 | 3.32 | 25 | |
| Audio | 252 | 3.32 | 25 | |
| Humor | 386 | 2.44 | 21 | |
| Mood | 134 | 3.64 | 23 |
Very nicely done! Felt a little bit like when I get lost in a cave in Minecraft. My death is definitely inevitable :p
This is probably my favourite entry so far. I started playing it and by the time I was done, an hour had gone by. The procedural generation as well as the leaderboard gives it so much replayability. I'm also super impressed with the water physics.
I like the concept, but the game lags terribly for me, and I tried both versions. I'm not sure what's up, as my hardware is decent. And I used chrome too... Overall, I like the concept and I wish I could have enjoyed it more.
Sorry to hear that @ideaspersecond :(
The water physics could use some optimizing but I didn't get back around to it. Maybe try the desktop version if you want to give it another spin. I should probably add a "tiny map mode" for people that have lag so they can atleast get an idea of the game even if it's a smaller experience...
Thanks for trying it!
@adrenallen Why didn't I think of that! :face_palm: It is working now! Thanks for the quick feedback! I wonder if something is just configured wrong in my installation of chrome...
I really like the water physics and the way the sticks of dynamite work. It is very satisfying to blow rocks up!
Nice work!
Cool:) Reminds me of one of my first games, like the atmosphere
The concept is great, it would be better if it can add some music on it
Thanks for the feedback everyone!
@mnikn I went back and forth on adding music. I settled on leaving it with the cave ambience because I felt like it had the biggest impact on that feeling of a desolate cave.
If I went music I think I'd have to somehow gauge the player situation and if they are in danger. Then I could go from more chill music to something intense as the player is scrambling to survive. Short of that I was worried it might cause some disconnect between the game and player, so given time I went with just the ambience and the rushing water/underwater sound effects.
After feedback it seems like maybe just some chill music would have been a better choice though :)
Reminded me of spelunky!
Congrats! Cool game for the short period of time!
One of my favourite entries so far! Really fun and only complain I really have is that I wish it had more, but I can't blame you for that! Love the ambience, hearing the wind in the cave and the water streaming
Love to see the default Godot buttons, lol. Makes it easy to identify my favorite engine
Great tutorial! Made me instantly know exactly what was going on. Perhaps the water could flow more quickly? Falling was a much more real and present danger.
Still, cell fluid physics are no joke especially with such good performance, an impressive effort for 48 hours! great work
Thanks for playing everyone, and for the feedback!
@captaincarrot haha I do love Godot. Normally I try to style the default button themes so it feels like asset re-usey but time didn't allow for this one!
Thanks for the kind words. I also felt like drowning wasn't as much of a threat as I wanted. I actually wanted to avoid having fall damage originally so you could really just run around but it ended up not being challenging enough.
I'm planning to strip out the water engine and make it a reusable scene anyone can plug into a tilemap for their own game!
Cool game! Even though I only had a few tools to explore with, it was enjoyable to run around. The water physics are pretty impressive too, for it being made during a jam. Looking forward to what you make next!
Good concept and explosive is handy when tight situations. Great Job!
Great game. The idea is really creative. Being trapped in a water filling cave and staying alive as long as possible. The water physics look great.
One thing you could improve is the UI. It doesn't really stand out and is just the Godot Standard Theme. For example in the tutorial, the exit button is hidden in plain sight. It's dark and places on a dark background in a random location where you wouldn't expect an exit button. Place it at the top left and give it some color :)
Really cool. I wish it would scale up when maximising screen though. Great idea you could build on.
Thanks for playing everyone!
The screen maximize is a simple project setting tweak, I will make sure I do that in the future @wavertron !
I talked about it earlier in the comments too but I totally agree @finn-pickart . I normally try to clear the default Godot themes but just ran out of time for this one! I should have made the exit button on tutorial more obvious though, agreed. Thanks again for the feedback!
Loved the game immensely. Played it a couple of times and managed to get a good score at least. I liked doing ladder jumps a lot and the unique gameplay on not being able to dig up posed a challenge that was fun to work around. I am sure I can get a better score if I played some more but I think as it is is a fine game. My only points I think I would raise or add would be perhaps to reward exploring in the game maybe some items to pick up that could be something that's a one use item to add some versatility or health drops since I would jump down following water but it wouldn't be deep enough to stop fall damage.
Nice water. Audio is nice too. Nice 🙂
Lesson number one: do not stand on dynamite :) Awesome water simulation! Nice sound effects too. Great job with the game!
I like the concept and definitely felt how bleak trying to save the minor. Choosing pixel art added to the atmosphere of the game. I totally didn't know the item in the corner was dynamite and I blew myself up so bad lol
Suggestions/Issues:
+ Full-screen mode doesn't actually full screen the game. I was using windows 7 and chrome + Possibly adding the capability to pickaxe above you
Thanks for playing everyone!
@kitkii I'm glad you enjoyed the ladder jumps, I thought they were fun too so I didn't remove the physics oddity :smile: I totally agree I wish I had more explorables in there! I wanted to add rideable minecarts but ran out of time, that and more larger prefabs like the egg spawn. I also wanted to add more trap type interactions throughout the cave. Time made me cut most of those ideas :cry: I did consider adding health pickups throughout the cave. I decided I liked it being harder in the end. I think what I'd do for health is add a specific prefab you could find that would potentially heal you something like 10% health, something very small but beneficial. Thanks for the feedback!
@vixenmink It seems most people blow themselves up with the dynamite at first. I probably should have added a label or something :laughing: Seems to be pretty funny though so it works! As for full-screen, yes I am sorry about that! It's a configuration change mostly and something I will make sure I address on future games. As for digging up, it was a conscious decision to leave it out. The main reason being that I didn't want people to dig tiny air pockets to escape the flooding waters. To try and counter this, I made sure the dynamite would explode high enough to dig sort of upwards. In the end I think it was okay, but the biggest problem I found from playtesting is that it encourages players to navigate down, then going back up is pretty painful and tedious. If I were to do this again, I'd consider some kind of alteration to the water system that would simulate water pressure. Something like by filling 1x1 areas above full water cells slowly so that it would flood upwards. Or something to the tune of that. I did make my water physics system a plugin for Godot, and that's something I plan to play with in the future for other people's games. You can see it here [https://github.com/adrenallen/WaterMap](https://github.com/adrenallen/WaterMap) Maybe I can solve the problem of water pressure entirely and simulate it properly to avoid the air pocket strategy in games like this. Thanks for the feedback!
@batkoi I'm glad you enjoyed the audio! I spent a lot of time on it to help build the atmosphere!
@zimny11 Yeah LOL. So I actually originally wanted to have the dynamite give you a boost at the expense of a bit of health, but I couldn't get it to feel right so I scrapped it in the final version. Glad you liked the game, thanks for playing!